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> Shooting Propane Tanks, The lamest thread in the world
Arethusa
post Mar 28 2005, 07:35 PM
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Is there some reason we've dumbly decided cinema and drama have to be synonymous with absurdity?
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Nikoli
post Mar 28 2005, 07:39 PM
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No. But we don't play a game for the reality, do we?

In reality most man portable firearms would barely move a human being, but it's so much cooler to see them knocked back into furniture, other oponents, etc.
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Arethusa
post Mar 28 2005, 07:51 PM
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Why? What is inherently more awesome about firearms that make no sense?
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Nikoli
post Mar 28 2005, 07:45 PM
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cause
esplosions = testosterone appeasement
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Austere Emancipa...
post Mar 28 2005, 08:14 PM
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QUOTE (Nikoli)
In reality most man portable firearms would barely move a human being, but it's so much cooler to see them knocked back into furniture, other oponents, etc.

Either I just don't appreciate coolness, or we have very different definitions of it.
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kryton
post Mar 28 2005, 08:46 PM
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Nikoli, It rubs the lotion on the skin is just plain "WRONG"....I like it but it's wrong.....Damn you can find anything on the Web.
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kryton
post Mar 28 2005, 08:58 PM
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Just for the record, sometimes blowing stuff up is just plain fun....If it wasn't then there wouldn't be so many cheesy explosion special effects in movies. Case in point Nakatomi Plaza.....Big Boom.
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Nikoli
post Mar 28 2005, 09:07 PM
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as I said, big esplosions = testosterone appeasement. even my wife like big esplosions in movies

and, she's the one that found that video for me Kryton
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Fygg Nuuton
post Mar 28 2005, 10:03 PM
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until i see a propane tank explode they wont in my games, but i run a tight, (semi)realistic ship.

alot of people don't like me either
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Charon
post Mar 28 2005, 10:04 PM
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QUOTE (kryton @ Mar 28 2005, 03:58 PM)
Case in point Nakatomi Plaza.....Big Boom.

You mean Die Hard? When McClane drops a computer screen and C4 tied to a chair in the elevator well and blew up most of floor?

Man, that bit me in the ass a few years later when a storyteller who surely had this image in mind almost killed everyone when I lobbed a grenade at the reception desk during a firefight. Deciding, based on that movie, that computer screen must be highly volatile, the ensuing conflagration almost wiped us all.

I love explosion as much as the next guy, but that was a bit much, to say the least. I didn't expect anything above the normal grenade explosion when I did that.

Oh well, we were 15 at the time. This was the least of that particular session's non-sense. It's still hard not to remember the events in that game without laughing our ass off, so it's still time well spent.
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Fygg Nuuton
post Mar 28 2005, 09:58 PM
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"tonight at eleven, a teenage boy levels a ciy block with a dozen m-80's. Also, can chocolate make you live longer? this and more at eleven o'clockwith the hard hitting action news team."
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Charon
post Mar 28 2005, 10:07 PM
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QUOTE (Fygg Nuuton @ Mar 28 2005, 05:03 PM)
until i see a propane tank explode they wont in my games, but i run a tight, (semi)realistic ship.

Tried that for a while. Especially when I came back from military training as a reservist. As a combat engineer, actually, so I have a fair idea about what explosives can do. But I was annoying some players and not really having more fun myself for the effort.

Now I just tell player ; this campaign has the same physical laws as a big budget action movie.

We need a common frame of reference and unless all players are very familiar with ballistics, demolitions and physics in generals I found it is much easier to use something everyone knows about : action movies physics.

If enemies are hidden behind a car and a player declares that he shoots at the gas tank in order to blow up the car, it's less hassle and more fun to allow it rather than launch on a discourse about how things don't work like that in "the real world" of SR.
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Arethusa
post Mar 28 2005, 10:28 PM
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My point, really, is that big explosions and shotguns that send you to the moon are stupid, and they sure as hell aren't a guarantee of style.

Yes, as an element, over the top effects can be used as a stylistic element. Desperado and Once Upon a Time in Mexico are probably the first movies that come to mind. They're over the top, they're dripping with style, and they feature shotguns that on multiple occasions send me people soaring across bars, through chruches, and off rooftops. They also do not take these scenes seriously, as that would pretty much destroy any credibility or intelligence the films possess.

Then consider, say, Cowboy Bebop or the Bourne Supremacy. The action is brutal, fast, and real. With perhaps a couple notable exceptions, the action sequences are all extremely short— far shorter than anything in Once Upon a Time, let alone the ridiculous idiocy of Die Hard— and yet they stay with you. They're character driven, dramatic, and meaningful— not gratuitious, over the top studies in special effects masturbation.

I like Bruce Willis as much as the next guy, but I will never be able to take John McClane seriously. And I sure as hell can't stand it when a movie can't respect my ability to think, and instead resorts to wowing me with boring explosions, hoping I never stop long enough to ask whether this is all really necessary or even remotely plausible.
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Sandoval Smith
post Mar 29 2005, 01:04 AM
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In Die Hard I'd always figured that he just used the monitor to keep the C4 securely fastened to the chair when he pushed it down the shaft. The big kaboom came from the fact that'd stolen a big bag of C4, along with the detonators. Not because he used computer equipment.
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Crimson Jack
post Mar 29 2005, 07:28 AM
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Well, I ruled the tank exploded. I don't have any real world explosives training. I relied mainly on what I thought would happen and (in truth) a lot of cinema. :D

My reasoning was that I thought there was enough damage done to the tank to breach the OR and the propane tank was located next to an outdoor ice machine. I referenced the explosion scene in Fight Club as the reasoning for the spark that ignited the gas. Eh, if that was lame, it wasn't because I just wanted to see an explosion. Enough of that seems to happen due to the use of grenades, rockets, and missile fire in the game. It just felt right.

I was just curious what everyone here thought on it. Thanks.
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Sandoval Smith
post Mar 29 2005, 08:21 AM
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QUOTE (Crimson Jack)
Well, I ruled the tank exploded.

And you know what? That's okay.
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Critias
post Mar 29 2005, 08:33 AM
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Yeah. Just do what works in your game. Some people like more realism, some people like more explosions -- find your own happy middle ground, and roll with it.
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Nikoli
post Mar 29 2005, 01:54 PM
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Also, the monitor would have provided the charge for the detonators, but the chanches of it actually hitting the detonators with the right amount of electrical charge and not just redering them useless is slim to none.
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