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> Questions we'd like answered in the FAQ....
Patrick Goodman
post Mar 30 2005, 05:13 AM
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QUOTE (mfb)
oh my god! he didn't mention adepts! THAT MEANS THEY"RE GONNA BE TURNED INTO CATGIRLS!

damn you!

Looks like someone's been talking out of school....

:grinbig:
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Penta
post Mar 30 2005, 05:22 AM
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QUOTE (Patrick Goodman)
There was a slight learning curve, but not excessive IMO. It took a couple of times remembering that things were different so that I could grab the appropriate dice, but that flattened out pretty quickly and easily for me. I like the new mechanic, but I kind of liked the old one, too. Of the two, I think I still like the old mechanic better, but that could also be 16 years of familiarity talking at the moment.

Ack!

Please, let that not mean what I think it means...

They're not moving away from generic D6s, are they?
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Deamon_Knight
post Mar 30 2005, 05:25 AM
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Sorry Pat, I'm a Cynic and a Pessimist. Things like "new and improved" and "streamlined" sound good, but with the likes of New Coke and New Starwars Movies flying about like so much crap in the wind, New makes me nervous.
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mfb
post Mar 30 2005, 05:37 AM
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as i understand it, the d6 will still have a strong place in SR4. for instance, it's used for shortsword damage, and also determines the Invisible Way adept's hp per level.
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Arethusa
post Mar 30 2005, 05:34 AM
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Does mfb rock?

If I roll a 10 or above, then yes

11.
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Larsine
post Mar 30 2005, 06:21 AM
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QUOTE (Patrick Goodman)
It took a couple of times remembering that things were different so that I could grab the appropriate dice


Does this mean that there are different types of dice?

Lars
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Eyeless Blond
post Mar 30 2005, 06:22 AM
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Could mean different *numbers* of dice, which would indicate that attributes have something to do with skill (which would be interesting, to say the least.)
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BIGTasty
post Mar 30 2005, 06:32 AM
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First post here on Dumpshock, but SR4 has me worried and happy at the same time. I've been a fan of the setting for around 7 years now but I never actually got to get together with my RPG group and play till just a few weeks ago. And we've been having a ball ever since, we incorporate an online website and message board into our roleplaying when we can't be at the table (we are using the message board as an in-game BBS where the players post as various characters talking about the Shadowrun world and events happening as well as posting in character roleplaying). But I do have a few questions about 4th edition, having just started learning 3rd edition (in fact our first game was a few days before the announcement of SR4).

For one thing, I'm glad for the new streamlined rules, having 4 different systems for various things in one RPG is very hard to learn. My major headache is decking and rigging glad those will be simplified together. Magic seems fine the way it is, almost the same as ranged combat. Melee combat hasn't come up much so far though so I don't know what problems that will entail.

Question #1) A favorite part of the matrix of mine is the Otaku. Will they be staying on and in what capacity with the dawn of the augmented reality Matrix 2.0?

Question #2) Will the Matrix 2.0 be more like the Astral plane where a hacker will shift over while leaving his physical body behind and do things like jack into a nearby computer or take control of a nearby camera and what not? That's what I think of when I hear the term digital wizard.

Question #3) Not a question, a demand. Don't kill Novatech, they are my favorite megacorp. We ran First Run and got to meet Richard Villiers and he was nice to us, don't let anything happen to him!

Question #3) Any chances of giving us some info on some hot new tech in the more distant future of SR4? What has developed? Plasma weapons or something like that?

Question #4) Any new types of goblinization or SURGE, any new metavariants or new races in general?

Question #5) Is it possible for dragons to deck/hack yet?


Thanks for your time!
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Sandoval Smith
post Mar 30 2005, 07:28 AM
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QUOTE (Eyeless Blond)
Could mean different *numbers* of dice, which would indicate that attributes have something to do with skill (which would be interesting, to say the least.)

I read that as meaning the number of dice thrown was different than what he was used to.
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RunnerPaul
post Mar 30 2005, 07:39 AM
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QUOTE (Patrick Goodman)
It took a couple of times remembering that things were different so that I could grab the appropriate dice, but that flattened out pretty quickly and easily for me.

OMFG, it's going to be color coded d6s like the Immortal: The Invisible War
RPG used color coded d10s.

(it's amazing the rumors one can start when one reads way too much into every little tidbit of information that gets doled out to us, isn't it?)
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Cain
post Mar 30 2005, 07:54 AM
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QUOTE
Question #2) Will the Matrix 2.0 be more like the Astral plane where a hacker will shift over while leaving his physical body behind and do things like jack into a nearby computer or take control of a nearby camera and what not? That's what I think of when I hear the term digital wizard.

That's kinda what we're guessing, but we're not sure.
QUOTE
Question #5) Is it possible for dragons to deck/hack yet?

They already can; Celedyr owns Transys Neuronet, and Eliohann has a datajack.
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RunnerPaul
post Mar 30 2005, 08:13 AM
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QUOTE (BIGTasty)
Question #5) Is it possible for dragons to deck/hack yet?

Dunkie was posting comments on Shadowland way back in the Street Sam Catalog, first edition's first sourcebook. However, he was decking via tortise most likely.

The question I'm guessing you wanted to ask was, can they access the Matrix via full immersion ASIST virtual reality, and Cain's already answered that one.
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BIGTasty
post Mar 30 2005, 08:50 AM
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Yes, thank you both.
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Ol' Scratch
post Mar 30 2005, 09:37 AM
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QUOTE (Patrick Goodman)
Does that help?

Yup, much obliged and pretty much what I was assuming at this point anyway. My only concern with the responses is that the new mechanic wasn't so alluring as to completely win you over versus the older mechanic, but that's not too big of a surprise coming from a curmudgeon. :)
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Patrick Goodman
post Mar 30 2005, 01:17 PM
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QUOTE (Penta)
Ack!

Please, let that not mean what I think it means...

They're not moving away from generic D6s, are they?

Nope. Still have to have a small boatload of those on the table. No other shapes required.
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Patrick Goodman
post Mar 30 2005, 01:21 PM
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QUOTE (Deamon_Knight)
Sorry Pat, I'm a Cynic and a Pessimist. Things like "new and improved" and "streamlined" sound good, but with the likes of New Coke and New Starwars Movies flying about like so much crap in the wind, New makes me nervous.

Please don't call me Pat. I know it's shorter, but it's also something I'd prefer to limit to family, as it is now.

And I can fully understand nervousness and cynicism. I had the same feelings when I first got the playtest materials, but once I started going through the stuff, I began to see what Rob's going for. I don't agree with all the changes, and I've made my objections and those of my playtest group known to Rob, but to me the good stuff far outweighs the bad. Since most of the stuff I'm seeing as bad is terminology changes and not actual rules, I think we're on the right track.
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Patrick Goodman
post Mar 30 2005, 01:14 PM
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QUOTE (Larsine)
QUOTE (Patrick Goodman)
It took a couple of times remembering that things were different so that I could grab the appropriate dice


Does this mean that there are different types of dice?

No, it means I miscounted the first time and had to grab a different number. D6 all the way; I was just a little groggy as I was typing that last night.
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Patrick Goodman
post Mar 30 2005, 01:16 PM
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QUOTE (RunnerPaul)
QUOTE (Patrick Goodman @ Mar 29 2005, 11:56 PM)
It took a couple of times remembering that things were different so that I could grab the appropriate dice, but that flattened out pretty quickly and easily for me.

OMFG, it's going to be color coded d6s like the Immortal: The Invisible War
RPG used color coded d10s.

(it's amazing the rumors one can start when one reads way too much into every little tidbit of information that gets doled out to us, isn't it?)

I'll be sure to mention that to the Powers That Be...sounds like a great idea.... :evil:
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Patrick Goodman
post Mar 30 2005, 01:26 PM
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QUOTE (Doctor Funkenstein)
QUOTE (Patrick Goodman @ Mar 29 2005, 10:56 PM)
Does that help?

Yup, much obliged and pretty much what I was assuming at this point anyway. My only concern with the responses is that the new mechanic wasn't so alluring as to completely win you over versus the older mechanic, but that's not too big of a surprise coming from a curmudgeon. :)

Happy to help, Doc. I'm more than willing to answer anyone who's civil if I can within the bounds of my NDA contract.

More as I get the chance.
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Demonseed Elite
post Mar 30 2005, 01:59 PM
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QUOTE
And I can fully understand nervousness and cynicism. I had the same feelings when I first got the playtest materials, but once I started going through the stuff, I began to see what Rob's going for. I don't agree with all the changes, and I've made my objections and those of my playtest group known to Rob, but to me the good stuff far outweighs the bad. Since most of the stuff I'm seeing as bad is terminology changes and not actual rules, I think we're on the right track.


Agreed with everything Patrick said there.

There's one rules thing I'm trying to get changed now, but overall, I'm liking what I see. And that's something to keep in mind: the SR4 development isn't an echo chamber. If something is put out that seems problematic or is seen as a bad idea, we do speak up about it and try to get it fixed/changed. We're all players, and so we face the questions of "does this work?" or "would I play this?" On top of that, the writers involved in the discussions realize that once it's in SR4, it becomes the standard we use for our writing in the future. So we're pretty picky! :D
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Fortune
post Mar 30 2005, 04:16 PM
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QUOTE (Patrick Goodman)
Please don't call me Pat.

You really should add something like that to your sig. :)
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Dizzo Dizzman
post Mar 30 2005, 04:26 PM
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I'm glad that they are doing extensive playtesting and thanks to all the playtesters out there. Good luck catching all those little bugs!!! :P
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DrJest
post Mar 30 2005, 04:45 PM
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QUOTE (Fortune)
QUOTE (Patrick Goodman @ Mar 30 2005, 11:21 PM)
Please don't call me Pat.

You really should add something like that to your sig. :)

Ka-chik "Don't call me Pat" BOOM

I like it :)

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Patrick Goodman
post Mar 30 2005, 04:54 PM
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QUOTE (Fortune @ Mar 30 2005, 10:16 AM)
QUOTE (Patrick Goodman @ Mar 30 2005, 11:21 PM)
Please don't call me Pat.

You really should add something like that to your sig. :)

Yeah, I really should. I think I will. I just didn't think people ever actually read my sig.
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Wounded Ronin
post Mar 30 2005, 05:29 PM
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Can we call you Goodomanu-san in a desperate attempt to preserve elements of the 80s in SR?
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