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> Questions we'd like answered in the FAQ....
Demonseed Elite
post Mar 30 2005, 01:59 PM
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QUOTE
And I can fully understand nervousness and cynicism. I had the same feelings when I first got the playtest materials, but once I started going through the stuff, I began to see what Rob's going for. I don't agree with all the changes, and I've made my objections and those of my playtest group known to Rob, but to me the good stuff far outweighs the bad. Since most of the stuff I'm seeing as bad is terminology changes and not actual rules, I think we're on the right track.


Agreed with everything Patrick said there.

There's one rules thing I'm trying to get changed now, but overall, I'm liking what I see. And that's something to keep in mind: the SR4 development isn't an echo chamber. If something is put out that seems problematic or is seen as a bad idea, we do speak up about it and try to get it fixed/changed. We're all players, and so we face the questions of "does this work?" or "would I play this?" On top of that, the writers involved in the discussions realize that once it's in SR4, it becomes the standard we use for our writing in the future. So we're pretty picky! :D
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Fortune
post Mar 30 2005, 04:16 PM
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QUOTE (Patrick Goodman)
Please don't call me Pat.

You really should add something like that to your sig. :)
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Dizzo Dizzman
post Mar 30 2005, 04:26 PM
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I'm glad that they are doing extensive playtesting and thanks to all the playtesters out there. Good luck catching all those little bugs!!! :P
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DrJest
post Mar 30 2005, 04:45 PM
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QUOTE (Fortune)
QUOTE (Patrick Goodman @ Mar 30 2005, 11:21 PM)
Please don't call me Pat.

You really should add something like that to your sig. :)

Ka-chik "Don't call me Pat" BOOM

I like it :)

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Patrick Goodman
post Mar 30 2005, 04:54 PM
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QUOTE (Fortune @ Mar 30 2005, 10:16 AM)
QUOTE (Patrick Goodman @ Mar 30 2005, 11:21 PM)
Please don't call me Pat.

You really should add something like that to your sig. :)

Yeah, I really should. I think I will. I just didn't think people ever actually read my sig.
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Wounded Ronin
post Mar 30 2005, 05:29 PM
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Can we call you Goodomanu-san in a desperate attempt to preserve elements of the 80s in SR?
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Patrick Goodman
post Mar 30 2005, 05:30 PM
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QUOTE (Wounded Ronin)
Can we call you Goodomanu-san in a desperate attempt to preserve elements of the 80s in SR?

Seems a little protracted and drawn-out, but sure, if it floats your boat. :)
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Deamon_Knight
post Mar 31 2005, 05:35 AM
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No offense intened Patrick, I just tend to make my posts off the cuff.

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Ol' Scratch
post Mar 31 2005, 11:50 AM
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I did have another question, but I'm not sure if it might break any NDAs or anything, so feel free to ignore it if it does.

6) Will there be any type of edge/flaw mechanic built into the core rules, and if so, is it going to be handled in a way similar to how it's been handled or will is it completely new in its implentation? As a follow-up, if there is one, how do you like it compared to the current way of things?
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Patrick Goodman
post Mar 31 2005, 12:27 PM
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QUOTE (Deamon_Knight)
No offense intened Patrick, I just tend to make my posts off the cuff.

And none taken; it's just one of those things I'm used to doing. It happens a lot. I'm not as anal about it as I used to be.
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Patrick Goodman
post Mar 31 2005, 12:28 PM
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QUOTE (Doctor Funkenstein)
I did have another question, but I'm not sure if it might break any NDAs or anything, so feel free to ignore it if it does.

6) Will there be any type of edge/flaw mechanic built into the core rules, and if so, is it going to be handled in a way similar to how it's been handled or will is it completely new in its implentation? As a follow-up, if there is one, how do you like it compared to the current way of things?

That's a mechanics question, Doc, and right now to either confirm or deny it would be to violate our NDA. I'll have to take a pass on it for the moment.
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RunnerPaul
post Mar 31 2005, 05:21 PM
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QUOTE (Patrick Goodman @ Mar 31 2005, 07:28 AM)
[That's a mechanics question, Doc, and right now to either confirm or deny it would be to violate our NDA. I'll have to take a pass on it for the moment.

Don't worry, Bull's got that one covered in this post here.
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Patrick Goodman
post Mar 31 2005, 06:31 PM
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QUOTE (RunnerPaul)
QUOTE (Patrick Goodman @ Mar 31 2005, 07:28 AM)
[That's a mechanics question, Doc, and right now to either confirm or deny it would be to violate our NDA. I'll have to take a pass on it for the moment.

Don't worry, Bull's got that one covered in this post here.

Oh, he published Arnie's rant. I wish he wouldn't do things like that; it only encourages the little tin-plated despot-wannabe.
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apollo124
post Mar 31 2005, 06:32 PM
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I have to say here, not to go against the stream, SR4 has me a LOT less worried than I was when SR got turned over to the Clix people. I just knew that all they were gonna be putting out were Troll Barbies on big dials, and just dropping the books altogether.

So, I will be anxiously awaiting the arrival, and if I can swing it, may even go to GenCon Indy to get a copy firsthand.

Since not a whole lot has come out yet about the spell system, I would like to know how it is changing. I know this also probably comes under the "game mechanics" ban in the NDA, but a guy can dream.

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DrJest
post Mar 31 2005, 07:16 PM
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Hey, that's a thought - it's getting released in the US at the con, what about Europe?
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Adam
post Mar 31 2005, 07:17 PM
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Like all FanPro books, it will be shipped to European distributors and stores as promptly as possible.
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NightHaunter
post Mar 31 2005, 08:16 PM
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QUOTE (Patrick Goodman)
QUOTE (Penta @ Mar 29 2005, 11:22 PM)
Ack!

Please, let that not mean what I think it means...

They're not moving away from generic D6s, are they?

Nope. Still have to have a small boatload of those on the table. No other shapes required.

F*****g A.
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RunnerPaul
post Mar 31 2005, 10:39 PM
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QUOTE (apollo124)
I have to say here, not to go against the stream, SR4 has me a LOT less worried than I was when SR got turned over to the Clix people.

I wasn't too worried when it got sold to WizKids, since some of the same founding employees of FASA had gone on to be the head honchos of WizKids.
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apollo124
post Apr 3 2005, 04:55 AM
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Since SR4 is going to be debuted at GenCon Indy, will there be game events scheduled? If so, on what days, and how can I get a piece of the action?
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Blitzen
post Apr 23 2005, 04:20 PM
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First) Is SR going to stick with the classic L,M,S,D damage system or will it adopt a fixed 10 hit point system or will it be some completely different?

Second) How is combat handled, is it an opposed test similar to SR3s Melee or does it function as the SR3 Ballistic combat and will it allow for dodging and other cinematic combat features?

Third) Initiative, how does it function in SR4?
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Typhon
post Apr 24 2005, 05:40 AM
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Thats something I'm very interested in knowing too Blitzen , will we keep our Damage Code system. I hope we do , its just one of those things that set SR apart from DnD Case in Point
DnD : (DM to Fighter) : ok take 50 points of Damage
(Fighter to DM): bah thats alright plenty more where that came from!
(DM to Mid Level Mage) : and you take 50 Damage as well
(Mage) : *silently grabs a new character sheet *

SR : (GM to high Karma Sammie) : and you take a Deadly wound
(Sammie) :*silently grabs a new character sheet *
(GM to high Karma Mage) : you did too
(Mage) :* silently grabs a new character sheet *

I don't know I just like the fact that a deadly wound is just that : Deadly
If it can kill you in shadowrun , it doesn't care what archetype you are , it doesn't care if your awakened or mundane it kills you ; and honestly thats one thing I can't stand about D&D , if your a fighter somehow your body can take some unnatural amount of damage and just shrug it off , no penalties to any of his attacks just goes from 60 to dead... I guess I just like the lethality of Shadowrun , it makes death the great equalizer it should be .

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Grinder
post Apr 24 2005, 01:34 PM
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I second that. In our last SR-session our dwarven sammie with really body value nearly died. He was slashed by two gangers with cougar fineblades. The player of the dwarf was so surprised how it deadly SR can be that even forget to complain about it. ;)

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Jérémie
post Apr 25 2005, 07:57 AM
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QUOTE (Patrick Goodman)
Nope. Still have to have a small boatload of those on the table.

Small ? Very small ? Tiny tiny tiny ? :lick:
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hermit
post Apr 25 2005, 09:12 AM
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Yes, the damage system, and the flowing, drain resist, MP-less magic system, were the single best things SR had top offer. If these are gone, I'll use SR3revised, and won't buy a BBB4, period. That's what made SR SR for me, and if that is missing, I can as well go and convert SR to D20 and implement character classes and all that shit.

SR is always deadly, and even a 400-KArma character can be outright killed by two Red Samurai with machine pistols and ExEx ammo firing two salvos each. Bang. No more 400 Karma character. In D20, the lv.20 fighter would walk up to the 300 man lv.1 orc army, pull his +5 enchanted combat spoon, and proceed to wipe the floor with them. With a certain level, D20 turns into DragonballZ. SR never did, it always kept a character grounded and aware of their own mortality.
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Grinder
post Apr 25 2005, 09:13 AM
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I hope they'll make drain a little bit harder to resist, but that's the only thing i want to be changed when it comes to damage, combat and the like.
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