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> Machine Pistols..., ...Who uses those things anyway?
Do any of you use the Canon Machine Pistols? (Does not include Savalette Guardian)
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TinkerGnome
post Sep 18 2003, 01:19 PM
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QUOTE (Gorath)
IF you have a Smartlink you can adjust the Choke to get a TN2 in nearly every situation.

Umm... choke is only for shotgun type weapons. The AVS fires solid ammo.
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Street Wyze
post Sep 18 2003, 03:16 PM
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QUOTE (TinkerGnome)
QUOTE (Gorath @ Sep 18 2003, 09:10 AM)
IF you have a Smartlink you can adjust the Choke to get a TN2 in nearly every situation.

Umm... choke is only for shotgun type weapons. The AVS fires solid ammo.

Well, it only fires Flechette Ammo, not solid slugs like, say, an Ares Predator or Savalette Guardian. You can load flechette into any type of pistol or rifle, or whatever. But only shotguns have an option for adjusting the choke.
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TinkerGnome
post Sep 18 2003, 03:28 PM
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QUOTE (Street Wyze)
QUOTE (TinkerGnome @ Sep 18 2003, 08:19 AM)
Umm... choke is only for shotgun type weapons.  The AVS fires solid ammo.

Well, it only fires Flechette Ammo, not solid slugs like, say, an Ares Predator or Savalette Guardian. You can load flechette into any type of pistol or rifle, or whatever. But only shotguns have an option for adjusting the choke.

Well, the shotgun rules directly relate to the fact that the ammo is not "solid" but buckshot. AVS fire "solid" ammo in the sense that there is only one, solid projectile coming out of the weapon instead of many.
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D.o.d.d.
post Sep 18 2003, 03:44 PM
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Yeah, shotguns fire Buckshot which is much different from Flechette.

The basic difference simplified is simular to the difference between a shaped charge and a claymore mine.
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Ed_209a
post Sep 23 2003, 02:56 PM
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D.o.d.d, could you explain that analogy please?

I believe Buckshot and Flechettes used the exact same rules.

As an aside, do you guys interpret the AVS firing a cluster of fletchettes at once, or is each "shot" actually a short burst of very small rounds?
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FlakJacket
post Sep 23 2003, 03:10 PM
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Who needs machine pistols? Just get a regular .40 S&W Glock and add a Fire Selector System to get something that can do this. :D
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TinkerGnome
post Sep 23 2003, 03:17 PM
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QUOTE (Ed_209a)
I believe Buckshot and Flechettes used the exact same rules.

No, they're not. I was previously somewhat wrong (wrong in the facts, but the game effects were the same as I was arguing). Flechette ammunition is:
QUOTE (SR3 @ pg 116)
Instead of a single solid slug, guns that fire flechette rounds fire several small, sharp metal fragments designed to tear into a target.

However, the rules for setting a choke are under the Shotguns heading on page 117. Only shotguns get to adjust the choke and get a benefit for hitting at distance.

The AVS fires a small cluster of flechetes, but at maximum range, the spread probably isn't significat enough to warrant any hit bonus or dodge penalty.
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D.o.d.d.
post Sep 23 2003, 03:32 PM
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I'm talking pure logic in that comparasion. Not rules or anything else. It's not an analogy of anything.

A flechette round works like a claymore. In fact, a claymore is little more than a oversized shotgun shell. Many beads are flung in a direction at high velocity. Each one is miniscule in effect, but combined in the hundreds (700 something in claymores) they are utterly destructive.

I've always thought of flechettes as a series of needles which focus the damage onto the needles points, which acts like a shaped charge, doing damage by forcing everything onto one point and in one direction instead of spreading it over a larger area. Unfortunatly, such a design work best when colliding head on, for the increased force and smaller area to destribute the force it is much more vulnerable to deflection (aka. the armor rules). This is one reason shaped charges have to be placed with such care.

Edit: Sorry, I've just been told that I'm thinking of 'Shaped Charge Warheads', which create a jeat of heat to melt through armor. Everything else is still the same.
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Fortune
post Sep 23 2003, 11:58 PM
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QUOTE (TinkerGnome)
The AVS fires a small cluster of flechetes, but at maximum range, the spread probably isn't significat enough to warrant any hit bonus or dodge penalty.

If I recall correctly, the AVS is listed as firing a single flechette sliver as opposed to a cluster. The AVS has no choke-like mechanism that is normally present with buckshot/flechette type weapons.
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Gorath
post Sep 24 2003, 06:55 AM
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Okay this was the part i was missing. If the AVS has no choke then it is not as good as i feared. BUT if it has no choke, how are the TNs affected by the flechettes? No TN-Modifier for the AVS? Or is it like Choke 2, 6 ,10? I remember reading in Cannon Companion, that the T-250 can just have a maximum choke of 6...
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The White Dwarf
post Sep 24 2003, 09:23 AM
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Flechette ammo does jack for anything involving shooting unless fired from a shotgun. All it does is change the damage code up a letter against an unarmored target, or use double the impact armor if not unarmored and that value beats ballistic. Basically the target is hit by a bullet fragments designed to tear and cause more trauma. Not a cloud of shrapnel, a small cluster of bullet fragments.

Flechette ammo from a shotgun is treated differently. In this case it counts as buckshot, and fires enough to create a cone of effect; this is where choke rules come into effect. Most full shotguns can have choke from 1 to 10, sawed-offs or some pistol sized ones are limited to 6 which is where youre getting that number.

The only TN to hit mode possible from an AVS is the +1 dodge tn penalty for shooting a busrt at the target, same as with any other burst fire capable gun.
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