IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> "The name's Constantine; John Constantine, asshole, Bringing another comic hero to SR
HMHVV Hunter
post Apr 1 2005, 04:10 AM
Post #1


Running Target
***

Group: Members
Posts: 1,353
Joined: 5-June 02
Member No.: 2,840



Alright, I just saw the movie "Constantine" a few weeks ago. Absolutely loved it.

What I really liked was the hero. Constantine's an absolute dick, but that's part of his appeal.

And of course, as usually happens when I see movies, I try to transfer them to one of the game's I play so that I can play a character somewhat close to them.

Well, I've run into an impasse with the Constantine character: I've got no idea where to begin with him. All I've figured out so far is that he's going to be a magic-type character.

The biggest problem I have is this: the whole concept of life after death isn't really explored too much in SR. Plus, to my knowledge, there's not many totems known for trucking with the dead. I guess I could make him a mage, but I'd also like some shamanic ideas.

So my question is this: how would you suggest I proceed? Like I said, I'm not sure how to make this guy into an SR character becuase the concept of Hell (which, from what I saw in the movie, is central to the character) isn't really as much explored in SR as it is, say, in the World of Darkness. Yet Shadowrun provides the perfect gritty, urban backdrop for this guy.

Any ideas on anything relating to this character?
Go to the top of the page
 
+Quote Post
Kanada Ten
post Apr 1 2005, 04:05 AM
Post #2


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



First instincts, make him a free spirit with the astral gateway power trapped in a human body. Hell as a metaplane, various custom shedim as the demons. Going by the PS2 game anyway.
Go to the top of the page
 
+Quote Post
toturi
post Apr 1 2005, 04:23 AM
Post #3


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



Simply make it such that what he thought as hell to be a metaplane. Dragonslayer or Firebringer would make a good totem for Constantine.
Go to the top of the page
 
+Quote Post
mallet
post Apr 1 2005, 04:52 AM
Post #4


Moving Target
**

Group: Members
Posts: 199
Joined: 22-March 05
From: vancouver
Member No.: 7,215



You could go the Adapt way. Make him a magical adapt. Give him astral sight and magical resistance at a high level. Only a two or three points in magic. Give him a couple of small/low power spells (mainly detection) all geased up so he has to use items, etc... to cast them.

As for the setting, heaven/hell that's up to the GM.

Just make him an occult investigator.

That's about as close as you could get to the comics version of Constantine. I haven't seen the movie yet, so I'm not sure how much they have changed him.
Go to the top of the page
 
+Quote Post
HMHVV Hunter
post Apr 1 2005, 04:57 AM
Post #5


Running Target
***

Group: Members
Posts: 1,353
Joined: 5-June 02
Member No.: 2,840



See, I've never read the comic, though after seeing the movie, I'm gonna try to find them. So all I've got is the movie.
Go to the top of the page
 
+Quote Post
toturi
post Apr 1 2005, 05:10 AM
Post #6


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



Don't forget Borrowed Time and Hunted (by the Devil).

"You are the one soul I'll come up to collect myself. Ah hah..." *claps*
Go to the top of the page
 
+Quote Post
HMHVV Hunter
post Apr 1 2005, 05:45 AM
Post #7


Running Target
***

Group: Members
Posts: 1,353
Joined: 5-June 02
Member No.: 2,840



Y'know, I just thought of another one (Addiction (High level; Cigarettes)), but to my surprise, there's no such flaw in SR! At least not one I could find.
Go to the top of the page
 
+Quote Post
phydaux
post Apr 1 2005, 05:54 AM
Post #8


Target
*

Group: Members
Posts: 27
Joined: 25-March 05
Member No.: 7,229



Well, when you can just buy yourself a new set of lungs every few years cigarettes become WAY less of an issue.
Go to the top of the page
 
+Quote Post
HMHVV Hunter
post Apr 1 2005, 06:10 AM
Post #9


Running Target
***

Group: Members
Posts: 1,353
Joined: 5-June 02
Member No.: 2,840



I mean, there's no addiction flaw at all.
Go to the top of the page
 
+Quote Post
Fortune
post Apr 1 2005, 06:26 AM
Post #10


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (HMHVV Hunter)
I mean, there's no addiction flaw at all.

Yeah I know. It's silly that the Addiction Flaw isn't listed. That being said, I just use the Compulsion Flaw to reflect it, at vaying levels.
Go to the top of the page
 
+Quote Post
Fresno Bob
post Apr 1 2005, 06:42 AM
Post #11


Neophyte Runner
*****

Group: Members
Posts: 2,156
Joined: 15-March 03
From: Fresno, CalFree
Member No.: 4,252



I think the addiction flaw was replaced by addiction rules.
Go to the top of the page
 
+Quote Post
Glyph
post Apr 1 2005, 07:33 AM
Post #12


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Haven't seen the movie, and doubt I will - replacing the witty, blonde Brit with Keanu Reeves is... bleah. But if you want someone like John Constantine as a Shadowrun character, then I would recommend Totems such as Trickster, Dark King, or maybe Wild Huntsman. He's more of a good guy than a bad guy, but he can be ruthless, and an asshole. For spells, get the subtler ones, and get a high Charisma and social skills. John's main strength is his ability to mess with people's heads. For the look, you need cigarettes, a trenchcoat, and manly stubble.
Go to the top of the page
 
+Quote Post
Fortune
post Apr 1 2005, 07:44 AM
Post #13


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



I haven't heard a bad thing about it from anyone who has seen it. Even overly critical people who hate Keanu with a passion say that he does a superb job in the film.
Go to the top of the page
 
+Quote Post
DrJest
post Apr 1 2005, 10:00 AM
Post #14


Running Target
***

Group: Members
Posts: 1,133
Joined: 3-October 04
Member No.: 6,722



I read the comic adaptation. As I expected, it bears absolutely no relation to the original Hellblazer comics past the names (no surprise there, few comic to film adaptations do). What was more of a surprise was that it looked like a pretty good story. My only concern was Keanu Reeves playing a Liverpudlian hard-arse street mage, but I'm told he does well so I shall go see it if I get the chance (not many cinemas out here :/ )

EDIT: As to being a SR character, I can only go by the comics. Constantine would be a hermetic magus with a higher rating in Ritual Sorcery than Spellcasting. Most important would be a very high charisma, lots of Negotiation and Intimidation (Mental specialisation), and high ratings in magical knowledege skills. If you liked the films and want to get into the comics, I recommend going for some of the graphic novels for complete story arcs. Son of Man, Damnation's Flame, Haunted (very good and very street level), any of that.
Go to the top of the page
 
+Quote Post
HMHVV Hunter
post Apr 1 2005, 06:56 PM
Post #15


Running Target
***

Group: Members
Posts: 1,353
Joined: 5-June 02
Member No.: 2,840



Yeah, the more I think about it, the more I realize that Constantine is a mage more than anything else.

That leaves the other problem though: the mystical side of things. Have you guys ever been in a game where this side of things (Hell and the other dark things about Shadowrun's mystical side) get explored?
Go to the top of the page
 
+Quote Post
Mortax
post Apr 1 2005, 07:10 PM
Post #16


Moving Target
**

Group: Members
Posts: 571
Joined: 9-January 05
From: In the 9th circle of hell
Member No.: 6,950



As to the movie and Mr. Reeves acting, yes, I enjoyed it as well.
This is one of the few movies I've seen him in where I didn't want to punch him repeatedly. He did a fine acting job in this one.
Go to the top of the page
 
+Quote Post
DrJest
post Apr 1 2005, 07:29 PM
Post #17


Running Target
***

Group: Members
Posts: 1,133
Joined: 3-October 04
Member No.: 6,722



QUOTE (HMHVV Hunter)
That leaves the other problem though: the mystical side of things. Have you guys ever been in a game where this side of things (Hell and the other dark things about Shadowrun's mystical side) get explored?

I've used themes of Hell in my games before, usually tangentially and without any real "proof" from the players' point of view. In real terms, there's nothing to stop you from having Hell and Heaven in your game, since it's an area left quite deliberately blank in Shadowrun. Or you could have Heaven and Hell as metaplanes spawned from the collective subconcious (along with the other variations from other religions).
Go to the top of the page
 
+Quote Post
kevyn668
post Apr 1 2005, 07:56 PM
Post #18


Runner
******

Group: Members
Posts: 2,751
Joined: 8-August 03
From: Neighbor of the Beast
Member No.: 5,375



QUOTE (Kanada Ten)
First instincts, make him a free spirit with the astral gateway power trapped in a human body. Hell as a metaplane, various custom shedim as the demons. Going by the PS2 game anyway.

How was the game? I got a good review from someone or other but I usually don't trust games that pop up right around the movie release as the tend to be slap-dash, at best.
Go to the top of the page
 
+Quote Post
FlakJacket
post Apr 1 2005, 09:25 PM
Post #19


King of the Hobos
*****

Group: Dumpshocked
Posts: 2,117
Joined: 26-February 02
Member No.: 127



QUOTE (HMHVV Hunter)
Have you guys ever been in a game where this side of things (Hell and the other dark things about Shadowrun's mystical side) get explored?

The Horrors and their metaplane would make a pretty good hell. You've already got agents like Darke and some of the lower level less intelligent ones that can get through.
Go to the top of the page
 
+Quote Post
Backgammon
post Apr 1 2005, 10:36 PM
Post #20


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



I'm seeing Sin City tonight. Now THERE'S a bunch of characters to convert to SR!
Go to the top of the page
 
+Quote Post
BitBasher
post Apr 1 2005, 10:47 PM
Post #21


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



QUOTE (Backgammon)
I'm seeing Sin City tonight. Now THERE'S a bunch of characters to convert to SR!

Not possible, there's not enough karma in the universe to make Marv.
Go to the top of the page
 
+Quote Post
HMHVV Hunter
post Apr 1 2005, 11:06 PM
Post #22


Running Target
***

Group: Members
Posts: 1,353
Joined: 5-June 02
Member No.: 2,840



QUOTE (BitBasher)
QUOTE (Backgammon @ Apr 1 2005, 03:36 PM)
I'm seeing Sin City tonight. Now THERE'S a bunch of characters to convert to SR!

Not possible, there's not enough karma in the universe to make Marv.

And charisma couldn't go high enough to make Jessica Alba :eek:

(I've never read the comic, but I saw Jessica Alba in the previews. YOW! :eek: :D )
Go to the top of the page
 
+Quote Post
Kanada Ten
post Apr 1 2005, 11:47 PM
Post #23


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



QUOTE (kevyn668)
QUOTE (Kanada Ten @ Mar 31 2005, 11:05 PM)
First instincts, make him a free spirit with the astral gateway power trapped in a human body.  Hell as a metaplane, various custom shedim as the demons.  Going by the PS2 game anyway.

How was the game? I got a good review from someone or other but I usually don't trust games that pop up right around the movie release as the tend to be slap-dash, at best.

Modest. Linear gameplay and levels (expected with a movie plot). A little more interesting story than I expected, but nothing unique in terms of style and graphics. Reminded me of Silent Hill.
Go to the top of the page
 
+Quote Post
kevyn668
post Apr 2 2005, 01:41 AM
Post #24


Runner
******

Group: Members
Posts: 2,751
Joined: 8-August 03
From: Neighbor of the Beast
Member No.: 5,375



Thanks. :)
Go to the top of the page
 
+Quote Post
Backgammon
post Apr 2 2005, 06:39 AM
Post #25


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



QUOTE (BitBasher)
QUOTE (Backgammon @ Apr 1 2005, 03:36 PM)
I'm seeing Sin City tonight. Now THERE'S a bunch of characters to convert to SR!

Not possible, there's not enough karma in the universe to make Marv.

I just got back from seeing it and, I TOTALLY agree with that statement :eek: 8)
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th April 2024 - 09:53 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.