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Austere Emancipa...
post Apr 5 2005, 12:10 PM
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QUOTE (Fortune)
I think the point is you won't have to house rule it, being that the FAQ (and playtesters) are saying that limits are already built in to the chargen system to prevent this.

I didn't read that as them simply ruling out the possibility of a starting character having an unmodified attribute of 6, but more as that being very expensive and perhaps not a profitable choice in the min/max sense. And even if there were a harsh upper limit at chargen, unless it's 3 (which I doubt...), the difference between that and the absolute natural maximum is much, much smaller than in SR3.

QUOTE (Fortune)
[...] I have no problem with PCs having one or two Attributes in the highest human percentile.

I guess that's just a preference question. I know well that a lot of people want the characters in their games to be The Bestest. I don't, really. I rather have them be just well above average people doing amazing things. I realize that this is a personal preference question, and that's why I said it's something that I'll personally house rule -- not something that I think should be changed or anything.

Patrick Goodman: I remain confident it has also occured to many of you that a QUI-8 night one with Pistols-1 shouldn't really be equal to a QUI-3 human with Pistols-6. Whether something can really be done about such oddities under the system is another matter, and I won't be terribly upset if the answer is "no".

This post has been edited by Austere Emancipator: Apr 5 2005, 11:06 AM
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RunnerPaul
post Apr 5 2005, 11:06 AM
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QUOTE (sapphire_wyvern)
In Ironclaw, where all checks are against "secret" DCs because all checks are opposed, the players only need to know what the highest roll on their various polyhedral dice was highest. (Exception: damage rolls, which are always against open opposed rolls).

Wow. And I thought I was the only one who posted around here who was familiar with Ironclaw/Jadeclaw's dice mechanic. To this day, out of all the RPG basic dice mechanic variations I've seen, Ironclaw's system is still hands down the one that impresses me the most for the smoothness of it's probability curves on both the "stat rating" and "dificulty of task" sides of the equation.

In fact, I've always wanted to adapt Ironclaw's core mechanic for use as a replacement for SR's core mechanic. Depending on what the final details are of SR4's system, I may finally be able to do just that.
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Fortune
post Apr 5 2005, 11:06 AM
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There's not much range to be 'well above average' in the new system, from the sounds of it.

My main observation is that if 3 is considered to be human average, then there would be just as many people with an Attribute rating higher than 3 as there is those with a rating lower. I'm not really all that excited about the prospect of churning out Joe Average shadowrunners as PCs.
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Austere Emancipa...
post Apr 5 2005, 11:28 AM
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QUOTE (Fortune)
My main observation is that if 3 is considered to be human average, then there would be just as many people with an Attribute rating higher than 3 as there is those with a rating lower.

Such scales applied to even just to the adult population of a Western country are bound to fail. For example, based on the rules, an attribute of 1 basically means you're disabled (show me a healthy adult human who can carry only 10kg of stuff before he wears out), so those must be very rare, which basically forces you to have a bucketload of people who are sub-par in most ways (2s accross the table).

For SR3, my statistical attribute table looked roughly like this: 1-1.5%, 2-13.5%, 3-35%, 4-30%, 5-14%, 6-5%, 7-0.55%, 8-0.25%, 9-0.125%, 10-0.05%, 11-0.025%. With these figures, the attribute mean is 3.6125. It's not, of course, an exact science, since the GM is not required to stat out the whole of humanity, but I tried to keep this in mind when creating NPCs.
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Fortune
post Apr 5 2005, 12:41 PM
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I've always just upped the human average in all editions of Shadowrun to 4 instead of 3, and adjust metahumans from there.
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Tanka
post Apr 5 2005, 11:35 AM
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QUOTE (Austere Emancipator)
Such scales applied to even just to the adult population of a Western country are bound to fail. For example, based on the rules, an attribute of 1 basically means you're disabled (show me a healthy adult human who can carry only 10kg of stuff before he wears out), so those must be very rare, which basically forces you to have a bucketload of people who are sub-par in most ways (2s accross the table).

Well, one could say that an Attribute of 1 is either physically handicapped or mentally handicapped.

1 is just one step up from "I'm a vegetable!"
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Austere Emancipa...
post Apr 5 2005, 12:44 PM
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Fortune: That'd certainly help remedy the issue of Joe Slightlybelowaverage being completely useless.

tanka: Yup, and looking back at the figures, I'm pretty sure the likelihood of a 1 should either be 0.15%, or I've taken the likelihood of various illnesses etc. into consideration.

This post has been edited by Austere Emancipator: Apr 5 2005, 11:37 AM
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hermit
post Apr 5 2005, 12:44 PM
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QUOTE
Now I'll go out on a ledge: That's occurred to them, too. There are penalties for defaulting to an attribute (as there are now in SR3). Still working out what those penalties will be at this time. As I said, this has occurred to the designers as well. We play the game too, remember.

Sure. I'm a fan, I worry. If it's being adressed, great. :)

And since you're much more in the know about the new mechanic, could you please answer a simple, and egneral question: what is more important in determining success chances (dice pools, as it looks): skill, or attribute? Will low skills still be worse off than a high default attribute? Will the lowered average skill mean there'll be generally higher costs of rising in any skill and learning it above 3 than in SR3? Those learning tests already are tedious.
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NightHaunter
post Apr 5 2005, 01:01 PM
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QUOTE (Austere Emancipator)
QUOTE (NightHaunter)
If the average attribute is 3 [...]

The average attribute was 3 even in SR3. If that didn't make trolls sick in SR3, I doubt it'll make them sick in SR4. Anyway, 2.8-meter tall, 400+kg bone-encrusted giants ought to be sick.

QUOTE (Synner)
[...] the current SR3 situation where dozens of shadowrunners are running around with not one but several Attributes on par with the racial maximum [...]

Only with the help with ware or magic. After all, going from an unmodified attr of 6 to 9 costs a whopping 72 Karma for a human. And in SR3 (post-Companion), the supergeniuses are more likely to have an Int of 11. Likewise I've always thought that a specialist scientist dedicated to a particular field might well have 2-digit skills related to that field -- considering relative karma costs, that seems logical.

If the problem is lots of new characters having all attributes and skills at either 6 or nothing, then what needs to be (and I assume is very much being) tweaked is chargen. No such problem with BeCKS, though I can see how such a system would go totally against the apparent goal of simpler rules.

Yeah.

But the point I was making was you now add that to a skill when you roll.
That just might tip the balance a bit.

By the way i'm not just moaning that trolls are unfair as most of my chars are trolls. Troll rigger(Hacker), Troll decker(Hacker), Troll mage, Troll Shamen you name it i'll build it as a troll.

Anyway in nWOD.
Str + brawl = attack in melee.
Troll Str 8 + brawl 4 vs Human Str 4 brawl 6.
The human shold have the advantage, brawl 6 vs 4, if brawl 3 is average. But the troll has.
:proof:
Yeah I know this assumes a lot but it the best example I could come up with without research.
:smokin:
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Austere Emancipa...
post Apr 5 2005, 01:07 PM
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QUOTE (NightHaunter)
Troll Str 8 + brawl 4 vs Human Str 4 brawl 6.
The human shold have the advantage, brawl 6 vs 4, if brawl 3 is average.

If the only difference between the troll and the human in this case were the STR attribute, I'd agree. In SR this isn't the case. Sure the BOD and Reach bonuses also help (in SR3 anyway), but in the end it's often the case that amount of dice you get to roll is the only thing that really matters. If trolls finally get to completely annihilate humans in unarmed combat, I'll just be happy.
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hobgoblin
post Apr 5 2005, 02:36 PM
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ok, a thought just crashed into my head like a jumbojet. what happens to smartlink and other target number modifying cyberware? they will have to more or less completly redo the entire cyberware collection!
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Bigity
post Apr 5 2005, 02:43 PM
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Yup.

Range modifiers, vision, weather, etc etc. Hell, even walking/running.

Confusion spells and powers, etc etc.

One pool not mentioned is the Karma Pool. If that is still around, and if it's not, RIP Shadowrun 4th Edition, they have to rework all that too.
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hobgoblin
post Apr 5 2005, 01:36 PM
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forget using the old books for anything but flavor. its a new SR world out there...
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NightHaunter
post Apr 5 2005, 02:47 PM
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Dammit they've chipped the top of the iceberg with a pin and thrown the chip at us.
But imformative none the less.
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Austere Emancipa...
post Apr 5 2005, 01:41 PM
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QUOTE (hobgoblin)
they will have to more or less completly redo the entire cyberware collection!

You say that like it's a bad thing...
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Bigity
post Apr 5 2005, 01:42 PM
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I need to hear something cool and good (IMO) about the new rules, I'm getting depressed.

Tell me karma is still the same!!!!
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hobgoblin
post Apr 5 2005, 01:48 PM
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QUOTE
You say that like it's a bad thing...


well there are some old classics in there that i wonder how will end up after the changes.
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RoaminNose
post Apr 5 2005, 02:04 PM
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QUOTE (mfb)
it would appease the masses greatly if the next update or two focused on the similarities between SR3 and SR4--what's being kept, as opposed to what's changing.

I hope that the FAQ people listened to that, because I think it's absolutely right.

My kneejerk reaction to the new system was "Well, I guess I'll just be using SR4 books for setting info." After a bit of thought I've calmed down immensely and I'm back to cautiously optimistic provided that there are adequate balances in place to keep skills more important than attributes. A defaulting penalty is a good step, but hopefully there will be something in place to keep QUI 6 Pistols 3 Guy a noticeably worse shooter than QUI 3 Pistols 6 Guy. One of the things I've always liked about SR was the importance of skills and the fact that knowing how to do something is better than having raw strength or speed.

And Patrick, we know you guys are trying to do good, but I don't think you can blame us for reacting to limited information when it's all you'll give us. We can't react to the stuff you haven't told us yet.

Edit: On second thought, most of us can't react to the stuff you haven't told us yet. Some of us actually seem to be very good at it.
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Penta
post Apr 5 2005, 02:47 PM
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QUOTE (hahnsoo)
*sigh* Maybe we should think about SR4 as a way to subvert White Wolf players instead of a way to please the current Shadowrun fanbase (some of which will evaporate because it "Just Won't Be Shadowrun"TM ).

So SR is going to become "everybody wears black, wears makeup, and has rampant teen-angst?" :grr:
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Adam
post Apr 5 2005, 02:49 PM
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And we're giving out free eyeliner at GenCon.
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Pthgar
post Apr 5 2005, 02:57 PM
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Well, I generally liked the Trinity Game. It was our game we played when we wanted a break from SR. I liked that mechanic 'cause it made my life easier as a GM. I could enjoy the story more. I think I'm going to like the new SR mechanic.

When I told my wife she said, "But then it's not complicated. I like it complicated." Women. :P
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Penta
post Apr 5 2005, 04:15 PM
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You sick man.

Anyhow. A brief plea, after the umpteenth argument on a MUSH about this...

Describe what each (as in every) attribute does, and what each step in the ratings scale means for every attribute.

I am tired of trying to boggle out what charisma represents.
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mfb
post Apr 5 2005, 03:08 PM
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QUOTE (Adam)
And we're giving out free eyeliner at GenCon.

that'll go well with the skirt-wearing crowd!
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Pthgar
post Apr 5 2005, 04:18 PM
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Hey! I just realized that the new basic throw gets rid of the 6-7 flattend probability curve problem! I also have to rework my Excel SR Dice Roller.
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NightHaunter
post Apr 5 2005, 03:12 PM
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Any thing that removes Rule of 6 from shadowrun has gotta be good.
The math just doesn't make sense in it. :wobble:
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