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> SR goes new WOD, New world of shadowrun dice
NightHaunter
post Apr 5 2005, 07:23 AM
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http://www.shadowrunrpg.com/wordpress/?p=19

Assuming the above link works. (its my first)

The new announcements about system should provoke discussion.

Personally I like the system It's simple but works.
Much like its D10 relative from a system thats dark and new.

Just how similar is it though?
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Synner
post Apr 5 2005, 08:57 AM
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There appear to be a number of parallels with the ruleset introduced in the Aeon Trinity games (also from WW) and now adopted by the nWOD. From experience I would say it resolves faster than SR3 and with a few tweaks can iron out some of the inconsistencies the nWOD still has.
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NightHaunter
post Apr 5 2005, 10:24 AM
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Agreeded I already started "fixing" nWOD but it doesn't require that much work. :cyber:
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RunnerPaul
post Apr 5 2005, 12:22 PM
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QUOTE (Synner)
There appear to be a number of parallels with the ruleset introduced in the Aeon Trinity games (also from WW) and now adopted by the nWOD.

Aeon? They haven't called it that since Viacom threatened to sue their ass.
And now that I think about it, aren't the current editions of the Trinity/Aberant/Adventure! games on the D20 system now?

Not that any of that matters to the discussion at hand.
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Demosthenes
post Apr 5 2005, 12:29 PM
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QUOTE (RunnerPaul @ Apr 5 2005, 12:22 PM)
QUOTE (Synner @ Apr 5 2005, 03:57 AM)
There appear to be a number of parallels with the ruleset introduced in the Aeon Trinity games (also from WW) and now adopted by the nWOD.

Aeon? They haven't called it that since Viacom threatened to sue their ass.
And now that I think about it, aren't the current editions of the Trinity/Aberant/Adventure! games on the D20 system now?

Not that any of that matters to the discussion at hand.

Yes indeedy, WW have published all 3 games as d20. :grr:
This irritated me (at least) muchly, as I really liked the way they worked under the original system.
Especially Adventure!.
Adventure! rocks...very seriously.
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RunnerPaul
post Apr 5 2005, 12:43 PM
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QUOTE (Demosthenes)
Yes indeedy, WW have published all 3 games as d20. :grr:
This irritated me (at least) muchly, as I really liked the way they worked under the original system.
Especially Adventure!.
Adventure! rocks...very seriously.

And now that it's a D20 product, it's in direct competition with WotC's D20 Past, just as Abberant is up against the highly popular Mutants and Masterminds. That series were always niche games to start with, so I've never been able to figure out what White Wolf hoped to gain by converting them to the D20 standard.

But enough thread hijacking. If we keep talking about this, sooner or later I'm going to point out the fact that I have a pre-Viacom-settlement First Edition printing of Trinity, back when it still said Aeon on the front cover (and I even have the stickers that White Wolf sent to the retailers for re-titling the book, and the letter that acompanied them, explaining the terms of the settlement and requesting the retailer's assistance in helping White Wolf comply), and I just happen to be shopping around for a buyer for it.
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Rajaat99
post Apr 5 2005, 01:27 PM
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Maybe SR will go D20 soon.
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Synner
post Apr 5 2005, 12:46 PM
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What, you didn't get the announcement?
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RangerJoe
post Apr 5 2005, 02:08 PM
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This kind of makes me wonder how all of the former responsibilities of spell pool are going to be distributed. It also makes me wonder exactly what's been done to combat. I mean, without a combat pool to divvy up....

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NightHaunter
post Apr 5 2005, 02:30 PM
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Hell I hadn't considered what effect that would have on magic yet.
Very good point.
We shall have to wait methinks. 8)
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Bigity
post Apr 5 2005, 02:41 PM
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No more dodging bullets it would seem.

What about the pools like Control and Hacking? Are we not going to have real pools in any form?
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hobgoblin
post Apr 5 2005, 01:34 PM
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QUOTE (Rajaat99)
Maybe SR will go D20 soon.

dont tempt faith...
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NightHaunter
post Apr 5 2005, 02:00 PM
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QUOTE (Rajaat99)
Maybe SR will go D20 soon.

My god you actually want cancer. :eek: :eek: :eek: :eek: :eek: :eek:
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Grinder
post Apr 5 2005, 03:47 PM
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Or an unpleasing visit by the sr-gaming police force.
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Sir Randel
post Apr 5 2005, 03:54 PM
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The new system reminds me of "The Seventh Seal RPG".

It has the merit of fixing the high TNs problem of SR3, particularly in opposed rolls.
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lorthazar
post Apr 5 2005, 02:47 PM
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Acutally maybe he wants something easier to understand.

From that little article alone I have decided I am staying in SR3, Gurps, and d20 Modern for my Shadowrun type games. I'll leave SR4 for the developers, who obviously forgot what made the game interesting.
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Patrick Goodman
post Apr 5 2005, 03:21 PM
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QUOTE (lorthazar)
Acutally maybe he wants something easier to understand.

From that little article alone I have decided I am staying in SR3, Gurps, and d20 Modern for my Shadowrun type games. I'll leave SR4 for the developers, who obviously forgot what made the game interesting.

No, the developers and the playtesters remember quite well what made the game interesting: The game world.

It's a pity you don't want to give the game a try based on something less than giving the game a try, like a small blurb in an evolving FAQ, but I've also given up trying to change people's minds. Just gives me a headache, and I've got enough in my life to do that without my gaming interfering with life.
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mfb
post Apr 5 2005, 04:35 PM
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to be fair, the game world is only a large part of what makes SR interesting. the other draw is the rules--the good parts of the rules. and not to sound like a naysayer, but it does seem--given the limited information we've got access to--that they're filing down several of the high points of the rules.
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Sandoval Smith
post Apr 5 2005, 03:32 PM
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QUOTE (Rajaat99 @ Apr 5 2005, 08:27 AM)
Maybe SR will go D20 soon.


Enjoy 5th Edition, loyal citizens
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Patrick Goodman
post Apr 5 2005, 03:33 PM
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I've played SR for better than 15 years now, largely in spite of the rules, because of the setting. I don't think the rules system has ever been the biggest draw for me, and has at times sent me scurrying elsewhere for my gaming. During the time I've been reading and playtesting SR4, I've actually enjoyed running SR again, and I wouldn't be afraid to bring my fiancee into a game now. She likes the world, but took a short look at the rules and gave me a pained expression.

I don't see, from the testing that I've done, that we're eviscerating things. I know it's a bitch to go on what's being said on the FAQ, but I also think it's a little premature for people to say that we're abandoning what made the game interesting, when that's what we're working hardest to preserve. It's the world and the story, not the ruleset, that makes Shadowrun what it is, at least in my opinion, and the world isn't going away.
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Euchrid
post Apr 5 2005, 04:50 PM
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QUOTE
It's the world and the story, not the ruleset, that makes Shadowrun what it is, at least in my opinion, and the world isn't going away.


I agree entirely. When I'm describing Shadowrun to people, I don't tell them 'you have a dice pool to divide among your rolls for a given combat turn' or something like that, I tell them 'it's cyberpunk with elves and magic!', and I'm sure that this is true for most players. It's the world that makes or breaks a game, and the Shadowrun world is awesome.
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mintcar
post Apr 5 2005, 03:45 PM
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I am overjoyed at the good reason of the new dice rolling system. I am now convinced that I will adopt the new rules as soon as the book is released, even though it will take a few years to advance my game to 2070.

I really like the dice pools, and I will get to keep them, minus everything that makes them a problem. Like how they make tasks involving magic and combat easier than mundane, peaceful tasks. The fact that the TN is fixed and the modifiers effect the amount of dice in the pool is good, because it will be easier to add and subtract modifiers by counting the dice before you. Now my only concern is the statistics. Will the new system make for convincing statistics?
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Austere Emancipa...
post Apr 5 2005, 04:57 PM
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Well, believe it or not, there are quite a few of us who actually like the rules mechanics of SR3. In fact, I like them so much that with a bit of tweaking I am now using it for playing in a whole different game world. The pools, the relation of Attributes and Skills, the dice system probability scales, etc., some of us really really enjoy them.

Although I suppose from an economical standpoint it's a better idea to forget about us and go for those who don't really care about the mechanics as long as they are simple, who undoubtedly make up the massive majority of potential customers.
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Lucyfersam
post Apr 5 2005, 03:51 PM
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The trick is, the setting can be put into almost any system (except d20, no cancer for me thanks). The system needs to have a draw too. Yes there was a lot wrong with SR3 that could use some massive streamlining, but it seems like the good is being thrown out with the bad in the name of over simplification. For all it's flaws I still prefer the SR system to any other I play (one of which is Exalted, a lot like the new system we seem to be getting). For now I am just expressing concern over a the loss of a wonderful mechanic (dice pools). I think I'll actually like the rest of changes that have been announced, and I still have hope that somewhere in the mass of information we don't know yet there is a good replacement for dice pools. I do however think it is entirely appropriate for us to express concern over an announcement that sounds like serious damage play style of the game.
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Fortune
post Apr 5 2005, 05:00 PM
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QUOTE (Euchrid)
When I'm describing Shadowrun to people, I don't tell them 'you have a dice pool to divide among your rolls for a given combat turn' or something like that, I tell them 'it's cyberpunk with elves and magic!', and I'm sure that this is true for most players. It's the world that makes or breaks a game, and the Shadowrun world is awesome.

I, on the other hand, do tell them that on top of a great and detailed world, it has (had?) the best Magic system out of all the RPGs I've ever played (which is a lot over the past almost 30 years), and one of the best combat systems as well.
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