SR goes new WOD, New world of shadowrun dice |
SR goes new WOD, New world of shadowrun dice |
Apr 5 2005, 07:23 AM
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#1
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Moving Target Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
http://www.shadowrunrpg.com/wordpress/?p=19
Assuming the above link works. (its my first) The new announcements about system should provoke discussion. Personally I like the system It's simple but works. Much like its D10 relative from a system thats dark and new. Just how similar is it though? |
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Apr 5 2005, 08:57 AM
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#2
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Runner Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
There appear to be a number of parallels with the ruleset introduced in the Aeon Trinity games (also from WW) and now adopted by the nWOD. From experience I would say it resolves faster than SR3 and with a few tweaks can iron out some of the inconsistencies the nWOD still has.
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Apr 5 2005, 10:24 AM
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#3
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Moving Target Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
Agreeded I already started "fixing" nWOD but it doesn't require that much work. :cyber:
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Apr 5 2005, 12:22 PM
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#4
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Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
Aeon? They haven't called it that since Viacom threatened to sue their ass. And now that I think about it, aren't the current editions of the Trinity/Aberant/Adventure! games on the D20 system now? Not that any of that matters to the discussion at hand. |
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Apr 5 2005, 12:29 PM
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#5
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Moving Target Group: Members Posts: 401 Joined: 7-June 02 From: Living with the straw sheep. Member No.: 2,850 |
Yes indeedy, WW have published all 3 games as d20. :grr: This irritated me (at least) muchly, as I really liked the way they worked under the original system. Especially Adventure!. Adventure! rocks...very seriously. |
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Apr 5 2005, 12:43 PM
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#6
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Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
And now that it's a D20 product, it's in direct competition with WotC's D20 Past, just as Abberant is up against the highly popular Mutants and Masterminds. That series were always niche games to start with, so I've never been able to figure out what White Wolf hoped to gain by converting them to the D20 standard. But enough thread hijacking. If we keep talking about this, sooner or later I'm going to point out the fact that I have a pre-Viacom-settlement First Edition printing of Trinity, back when it still said Aeon on the front cover (and I even have the stickers that White Wolf sent to the retailers for re-titling the book, and the letter that acompanied them, explaining the terms of the settlement and requesting the retailer's assistance in helping White Wolf comply), and I just happen to be shopping around for a buyer for it. |
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Apr 5 2005, 01:27 PM
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#7
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Moving Target Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
Maybe SR will go D20 soon.
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Apr 5 2005, 12:46 PM
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#8
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Runner Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
What, you didn't get the announcement?
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Apr 5 2005, 02:08 PM
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#9
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Moving Target Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 |
This kind of makes me wonder how all of the former responsibilities of spell pool are going to be distributed. It also makes me wonder exactly what's been done to combat. I mean, without a combat pool to divvy up....
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Apr 5 2005, 02:30 PM
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#10
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Moving Target Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
Hell I hadn't considered what effect that would have on magic yet.
Very good point. We shall have to wait methinks. 8) |
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Apr 5 2005, 02:41 PM
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#11
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Shooting Target Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
No more dodging bullets it would seem.
What about the pools like Control and Hacking? Are we not going to have real pools in any form? |
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Apr 5 2005, 01:34 PM
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#12
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
dont tempt faith... |
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Apr 5 2005, 02:00 PM
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#13
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Moving Target Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
My god you actually want cancer. :eek: :eek: :eek: :eek: :eek: :eek: |
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Apr 5 2005, 03:47 PM
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#14
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
Or an unpleasing visit by the sr-gaming police force.
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Apr 5 2005, 03:54 PM
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#15
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Target Group: Members Posts: 12 Joined: 7-October 03 Member No.: 5,696 |
The new system reminds me of "The Seventh Seal RPG".
It has the merit of fixing the high TNs problem of SR3, particularly in opposed rolls. |
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Apr 5 2005, 02:47 PM
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#16
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Moving Target Group: Members Posts: 485 Joined: 25-October 04 Member No.: 6,789 |
Acutally maybe he wants something easier to understand.
From that little article alone I have decided I am staying in SR3, Gurps, and d20 Modern for my Shadowrun type games. I'll leave SR4 for the developers, who obviously forgot what made the game interesting. |
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Apr 5 2005, 03:21 PM
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#17
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Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
No, the developers and the playtesters remember quite well what made the game interesting: The game world. It's a pity you don't want to give the game a try based on something less than giving the game a try, like a small blurb in an evolving FAQ, but I've also given up trying to change people's minds. Just gives me a headache, and I've got enough in my life to do that without my gaming interfering with life. |
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Apr 5 2005, 04:35 PM
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#18
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
to be fair, the game world is only a large part of what makes SR interesting. the other draw is the rules--the good parts of the rules. and not to sound like a naysayer, but it does seem--given the limited information we've got access to--that they're filing down several of the high points of the rules.
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Apr 5 2005, 03:32 PM
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#19
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Running Target Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 |
Enjoy 5th Edition, loyal citizens |
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Apr 5 2005, 03:33 PM
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#20
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Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
I've played SR for better than 15 years now, largely in spite of the rules, because of the setting. I don't think the rules system has ever been the biggest draw for me, and has at times sent me scurrying elsewhere for my gaming. During the time I've been reading and playtesting SR4, I've actually enjoyed running SR again, and I wouldn't be afraid to bring my fiancee into a game now. She likes the world, but took a short look at the rules and gave me a pained expression.
I don't see, from the testing that I've done, that we're eviscerating things. I know it's a bitch to go on what's being said on the FAQ, but I also think it's a little premature for people to say that we're abandoning what made the game interesting, when that's what we're working hardest to preserve. It's the world and the story, not the ruleset, that makes Shadowrun what it is, at least in my opinion, and the world isn't going away. |
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Apr 5 2005, 04:50 PM
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#21
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Target Group: Members Posts: 28 Joined: 16-March 05 Member No.: 7,175 |
I agree entirely. When I'm describing Shadowrun to people, I don't tell them 'you have a dice pool to divide among your rolls for a given combat turn' or something like that, I tell them 'it's cyberpunk with elves and magic!', and I'm sure that this is true for most players. It's the world that makes or breaks a game, and the Shadowrun world is awesome. |
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Apr 5 2005, 03:45 PM
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#22
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Karma Police Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
I am overjoyed at the good reason of the new dice rolling system. I am now convinced that I will adopt the new rules as soon as the book is released, even though it will take a few years to advance my game to 2070.
I really like the dice pools, and I will get to keep them, minus everything that makes them a problem. Like how they make tasks involving magic and combat easier than mundane, peaceful tasks. The fact that the TN is fixed and the modifiers effect the amount of dice in the pool is good, because it will be easier to add and subtract modifiers by counting the dice before you. Now my only concern is the statistics. Will the new system make for convincing statistics? |
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Apr 5 2005, 04:57 PM
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#23
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Well, believe it or not, there are quite a few of us who actually like the rules mechanics of SR3. In fact, I like them so much that with a bit of tweaking I am now using it for playing in a whole different game world. The pools, the relation of Attributes and Skills, the dice system probability scales, etc., some of us really really enjoy them.
Although I suppose from an economical standpoint it's a better idea to forget about us and go for those who don't really care about the mechanics as long as they are simple, who undoubtedly make up the massive majority of potential customers. |
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Apr 5 2005, 03:51 PM
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#24
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Moving Target Group: Members Posts: 226 Joined: 29-July 03 Member No.: 5,137 |
The trick is, the setting can be put into almost any system (except d20, no cancer for me thanks). The system needs to have a draw too. Yes there was a lot wrong with SR3 that could use some massive streamlining, but it seems like the good is being thrown out with the bad in the name of over simplification. For all it's flaws I still prefer the SR system to any other I play (one of which is Exalted, a lot like the new system we seem to be getting). For now I am just expressing concern over a the loss of a wonderful mechanic (dice pools). I think I'll actually like the rest of changes that have been announced, and I still have hope that somewhere in the mass of information we don't know yet there is a good replacement for dice pools. I do however think it is entirely appropriate for us to express concern over an announcement that sounds like serious damage play style of the game.
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Apr 5 2005, 05:00 PM
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#25
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I, on the other hand, do tell them that on top of a great and detailed world, it has (had?) the best Magic system out of all the RPGs I've ever played (which is a lot over the past almost 30 years), and one of the best combat systems as well. |
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