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Apr 10 2005, 03:14 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 478 Joined: 18-December 03 From: Louisville, KY Member No.: 5,918 |
Why make headshots when any shot from this thing is lethal? 8) |
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Apr 10 2005, 03:18 PM
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#27
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King of the Hobos ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
Because nothing says fun like a hollow point to the face?
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Apr 10 2005, 05:39 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 269 Joined: 8-November 04 Member No.: 6,817 |
Actually AV-mine to the ass, like my group did last run, is actually quite as much fun. We never found out were all the oppositions parts went until we had to split.
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Apr 11 2005, 10:33 AM
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#29
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It's for winners ![]() ![]() Group: Dumpshocked Posts: 523 Joined: 8-February 05 From: Wiltshire with da shooty stuff Member No.: 7,067 |
Possible option...... get your friendly weapon smith to make you a custom job! can be done just costs abit. I could for a price *rubs hands together*
torz x :rotfl: |
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Apr 11 2005, 11:58 AM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 478 Joined: 18-December 03 From: Louisville, KY Member No.: 5,918 |
To someone else's face, maybe. |
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Apr 11 2005, 07:40 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 149 Joined: 21-March 05 From: UCAS (if its tuesday) Member No.: 7,200 |
if that was directed at me, I apologize however I find it easier to estimate range in RL in the un-urban and don't really know how long one standard city block is. if there is such a thing. I do know that most of the city blocks I've seen are in the 60-70 meter or so range. (and what the heack is a smoot anyway?) |
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Apr 11 2005, 07:50 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
A Smoot is 1,243 Huffmobabs. Duh. |
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Apr 11 2005, 07:58 PM
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#33
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
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Apr 11 2005, 08:11 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 149 Joined: 21-March 05 From: UCAS (if its tuesday) Member No.: 7,200 |
thank you, I've learned something new, today is a succsess
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Apr 11 2005, 11:32 PM
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#35
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Mostly Harmless ![]() ![]() Group: Dumpshocked Posts: 937 Joined: 26-February 02 From: 44.662,-63.469 Member No.: 176 |
Don't know how I missed this the first time...
Well, I do have this one. As for the rest of the AI rifles, it shouldn't be terribly difficult to add them, and I might as well. They are very good rifles, but finding any solid official info about them might be a pain at the moment. The company is in the midst of some corporate turmoil. Must have something to do with Malcolm Cooper having died. |
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Apr 12 2005, 01:02 PM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 26-February 02 Member No.: 1,812 |
Don't know how much this helps, but since you basically never need to shoot someone at 749 metres in Shadowrun, my primary evil NPC sniper dude (because I never get to play) has a custom rifle as follows.
Sport rifle template, bullpup configuration, short-barrelled, burst-fire capability, increased power, Smartlink 2, heavy barrel, stick a sound supressor on it and make it clip-fed. With a clip of fifteen or so, you have a concealable (about 4, from memory) vicious little weapon that ranges out to some rediculous range despite the short barrel, is suppressed, delivers an 11S every time with EX ammo and can go up to 14D when it matters, and it can also be hidden under a long coat and produced when needed. Also, because there isn't a minimum range in Shadowrun on rifles (not that there should be) you can use it with your Rifles skill as basically a suppressed Assault Rifle. Evil? Yes. Satisfying when released on PCs? You have no idea. |
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Apr 12 2005, 07:51 PM
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#37
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King of the Hobos ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
Whoops, must have missed that one. :) |
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