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> Shadowrunners, Bystanders, Security, and You, the Myth of the Moral Shadowrunner
Sheffield
post May 16 2005, 09:12 PM
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You keep boiling these arguments down to absolutes that I don't think hold water. I mean the initial post makes loss of a job equal to death (with ruining a life being set equivalent to ending a life). Now taking away someone's spurs makes them good as dead? That makes sense to the player, not the character. I mean really: Five years in jail and losing twenty grand in 'ware is still better than dead.

Think about it: Would you rather face bankruptcy or death? A five-year term or life without parole? Loss of an arm or death? There are shades of grey in real life and in good IC play that can very easily be stripped out.

Is a character better off dead than stripped of his wired reflexes? Of course not, but as a player, you're better off starting a new char because the jailbird has lost his edge and is not as competitive when compared to newly generated char.
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Kagetenshi
post May 16 2005, 09:19 PM
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If they've got just spurs? Yeah, screw it and do the heat.

If they've got Wired-3 and miscellaneous support 'ware? If they're million-nuyen anythings (with the exception of mages who spent it on spell points)? We're already operating under the assumption that there's some reason the characters won't or can't work legitimately, as there's not much in terms of other reasons for such a character to work the shadows.

~J
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wagnern
post May 16 2005, 09:33 PM
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I agree, death and being fired are not equilivent.

Ask yourself: Would you rather your father (mother or other loved one) be killed or layed off?

Now most of us would rather see Dad working at a crappy job and down on his luck that in a box. Dad can get another job, yes it may not be as good as his last, but life goes on. He can still see his grandkids, piddle around in the garage on days off (ok, they may not be weekends anymore), and all those little things that matter.

But it all comes down to the style of your game. If you want to play soulless bastards who kill without thought and their only consern with bloodshead is their drycleening bill, then go ahead. You can be profesional or sycopathic, or some combination of the two this way.

I beleave that is the easy way out. No morel delima, no questions. The world is a burning inferno of greed, hate, and power lordeded over by souless megacorps and you are playing deamons in this hell.
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scoundrel
post May 16 2005, 09:37 PM
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QUOTE (Kagetenshi)
We're already operating under the assumption that there's some reason the characters won't or can't work legitimately, as there's not much in terms of other reasons for such a character to work the shadows.

Depending on the character, "won't" can often be construed as "prefer not to." Preferences may change when circumstances change. What you won't do today, you might do tomorrow.
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Kagetenshi
post May 16 2005, 09:44 PM
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QUOTE (wagnern @ May 16 2005, 04:33 PM)
But it all comes down to the style of your game.  If you want to play soulless bastards who kill without thought and their only consern with bloodshead is their drycleening bill, then go ahead.  You can be profesional or sycopathic, or some combination of the two this way. 

I beleave that is the easy way out.  No morel delima, no questions.  The world is a burning inferno of greed, hate, and power lordeded over by souless megacorps and you are playing deamons in this hell.

You need be neither remorseless nor devoid of feeling to be a demon in this Hell.
QUOTE
Ask yourself: Would you rather your father (mother or other loved one) be killed or layed off?

Now most of us would rather see Dad working at a crappy job and down on his luck that in a box.  Dad can get another job, yes it may not be as good as his last, but life goes on.  He can still see his grandkids, piddle around in the garage on days off (ok, they may not be weekends anymore), and all those little things that matter.

I would rather see them die than see them fired, incapable of gaining work, sinking into depression, turning more and more to alcohol, drugs, or BTLs, before finally dying of overdose/liver failure/failing to jack out/suicide.

And this is an issue closer to home than you'll ever know, so please don't make comments about my only saying that because I don't have to deal with the actual consequences (not that you're going to, but to forestall that line).

~J
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Penta
post May 16 2005, 11:39 PM
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I think, however, that you might be overstating the case a bit, Kage.

That is not a universal outcome. Not even close.

Does it happen? Yeah.

It's very rarely that catastrophic, though, for *most* people who're laid off.

It does depend on what industry or region you're in, though.
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SpasticTeapot
post May 17 2005, 12:19 AM
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I believe in the use of excessive nonlethal force. Nobody's going to fault Ted the Security Guard for being hit with a vindicator, regardless of wether it's using gel rounds or APDS. Magic, better still.
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mfb
post May 17 2005, 12:36 AM
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QUOTE (Kagetenshi)
I would rather see them die than see them fired, incapable of gaining work, sinking into depressing, turning more and more to alcohol, drugs, or BTLs, before finally dying of overdose/liver failure/failing to jack out/suicide.

that's hardly universal. that's what you feel; there are lots of other people who would rather see their loved ones hold on for as long as possible, holding out the hope that things might get better. even assuming that getting fired is a "go directly to drug addiction, do not pass go" event, lots of people recover from drug addiction and bad luck to get back on the horse. or, well, stay off the horse, whichever is more appropriate.
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Cynic project
post May 17 2005, 01:59 AM
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QUOTE (FrostyNSO)
Maybe you hadn't thought about it before you posted, but you're already going to be pissing off "Deus Ex Corp" because you are there to destroy/steal/maim/etc something of theirs anyways, which is likely to cost them a lot more in the long run.

In the wold of shadowrun, runners are a part of the corprate plan. Corps set up numbers to base how much they think thy can put into any project and then base what action they should take.

Let's say that you steal something from Deus Ex Corp, that they think is worth 1,000,000. You cause 20,000 in propatity damage, and kill 10 gaurds. Each gaurd had roughly 100,000 coming to them if they died in a violent way on job. You Just cost Deus Ex Corp 2.02 milllion and you only profited at best 1 milllion. You just had a run with a bad CB. Cost bentafit. You cost a Corp, more money than what your gaol was worth. No, Deus Ex Corp would not pend all it' reources on tracking your team, but they are far more likely to track you down now. The corps do not carehow or why thy lost th money, thy care that they lost the money. But if they sit back and do nothing, then they are showing a sign of weakness.

NO CORP WOULD EVER LET RUNNERS FREE JUST BECAUSE THEY ARE DONE WITH THE RUN. If a corp can find out ho id the run, they may offer a job to the runner, but even then it would most likely be a one way trip for the runners. Anything less would make the corp passive, and at witch point you may as well, play th other game where dragons it in cav waiting for heroes to come don an take their stuff.....
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wagnern
post May 17 2005, 02:04 AM
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QUOTE (mfb)
QUOTE (Kagetenshi)
I would rather see them die than see them fired, incapable of gaining work, sinking into depressing, turning more and more to alcohol, drugs, or BTLs, before finally dying of overdose/liver failure/failing to jack out/suicide.

that's hardly universal. that's what you feel; there are lots of other people who would rather see their loved ones hold on for as long as possible, holding out the hope that things might get better. even assuming that getting fired is a "go directly to drug addiction, do not pass go" event, lots of people recover from drug addiction and bad luck to get back on the horse. or, well, stay off the horse, whichever is more appropriate.

You are not your Job.

Feeding people burgers is better than feeding the worms.
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Kagetenshi
post May 17 2005, 02:07 AM
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Feeding people burgers is done by machines. Next question?

~J
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mfb
post May 17 2005, 02:25 AM
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given the high numbers of shadowruns that occur all around the world, i have a hard time believing that a guard who gets fired from one job will have much trouble picking another such job, albeit one not as cushy as his last one. and that doesn't even take into account shadow operations, which also often require men with guns to stand around and smoke.
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Crusher Bob
post May 17 2005, 04:00 AM
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The whole point of the 'caputre and release' plan was not to really get useful runs out of captured runners (you may still get useful information), but to 1 deter the runners from killing your guards (so you don't have to pay insurance, train new guards, etc) and 2 make surrendering to the corp a much more attractive option.

Notice that if the runners are cornered by the 'torture runners to death' crop, they are dead anyway and will try to blow up the whole building/kill all the hostages/etc. If they are cornered by the 'catch and release' corp, they might give it up.

The corp gains nothing by killing the runners, they are just tools, after all. What the crop wants is to know how the info on the run was leaked and who set the run up, and so on, which you need live runners to maybe find out. Also, the corp wants to minimize the damage from the succesful run (no guard death insurance payments, etc). This means giving runners reasons not to blow up your buildings while they are at it.
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Kagetenshi
post May 17 2005, 04:08 AM
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They gain the reputation for being bad people to run against. Who wants to bet it's more difficult and costs more to line up a team to run against Mitsuhama?

~J
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Ed Simons
post May 17 2005, 02:39 PM
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QUOTE (Kagetenshi)
They gain the reputation for being bad people to run against. Who wants to bet it's more difficult and costs more to line up a team to run against Mitsuhama?

~J

And who wants to bet those runner teams who will take a run against Mitsuhama are more heavily armed and ruthless (or just psychotic) than your average runner team? Either way, they'll inflict a lot more collateral damage than the average runner team.
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Kagetenshi
post May 17 2005, 04:11 PM
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I would not bet that in the least. Most collateral damage runner teams are likely to do with Mitsuhama will be the result of overpenetration by the sentry autocannons stationed outside the zero-zones.

And even if it is accurate, I'd also bet that the collateral damage is well worth the reduction in total runs.

~J
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Ed Simons
post May 18 2005, 12:34 AM
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QUOTE (Kagetenshi)
I would not bet that in the least.  Most collateral damage runner teams are likely to do with Mitsuhama will be the result of overpenetration by the sentry autocannons stationed outside the zero-zones.


You appear to be significantly underestimating the amount of damage a heavily armed runner team can do. Unless they are stupid enough to just walk into the sentry autocannons.

QUOTE (Kagetenshi)
And even if it is accurate, I'd also bet that the collateral damage is well worth the reduction in total runs.


This is clearly Mitsuhama's view. OTOH, the other nine megacorps don't use the zero-zone strategy.
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nick012000
post May 18 2005, 12:36 AM
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QUOTE (Ed Simons)
QUOTE (Kagetenshi)
They gain the reputation for being bad people to run against. Who wants to bet it's more difficult and costs more to line up a team to run against Mitsuhama?

~J

And who wants to bet those runner teams who will take a run against Mitsuhama are more heavily armed and ruthless (or just psychotic) than your average runner team? Either way, they'll inflict a lot more collateral damage than the average runner team.

Heh. The SR team I play in is capable of signifigant collateral damage on a bodyguarding mission (the first one under Shadowun Missions on the SR website). The mage used Levitate on the bomb drone, because he thought it was there for surveillance, and threw it into the path of an oncoming freight truck on the freeway. Its failsafe went off, and the bomb exploded and destroyed the freeway, killing over 350 people. The funny thing is that the mage seems to be one of the few runners on theteam who comes halfway to possessing a code of ethics (undoubtably because he's a university professor).

And then there is the Seoulpa ring who got eliminated in masse because of information we picked up on another bodygaurding mission (and sent to every other organized crime syndicate in Seattle), this one homebrewed. Basically, we were hired by a free spirit, who we refer to as Mr. Sandals, to guard this girl who we had rescued from being killed by a group of Asian men carrying SMGs. Turns out that she was the girlfriend of a Seoulpa ring's leader, and she decided to break up with them. He didn't like that, because she knew sensative information on their activities. So, we had a decker contact rig up a program to send the info to every organized crime syndicate in the city. Then we were attacked by their Shark shaman, whom we killed very quickly.

And on our very first run (a wetwork run), we blew up one of our runners safehouses (corp goons loaded w/ grenades + Lightning Ball spell = big, big bang), and cut the car our target was in to pieces.

We're taking the name Collateral Damage for a reason. The only run we haven't achived much collateral damage was a B&E against some vampires, as it turned out, hired by Mr. Sandals. We didn't know we were running against vampires until; we were attacked by them. I also feel obligated to point out that these vampires were led by a blood magician. We killed them all.
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Kagetenshi
post May 18 2005, 12:49 AM
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QUOTE (Ed Simons)
QUOTE (Kagetenshi)
And even if it is accurate, I'd also bet that the collateral damage is well worth the reduction in total runs.


This is clearly Mitsuhama's view. OTOH, the other nine megacorps don't use the zero-zone strategy.

Yes, they do. Every single one of them, if I remember Corporate Download correctly. Mitsuhama just invented it and does it most and best.

~J
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Req
post May 18 2005, 07:15 PM
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QUOTE (Kagetenshi)
QUOTE (Ed Simons @ May 17 2005, 07:34 PM)
QUOTE (Kagetenshi)
And even if it is accurate, I'd also bet that the collateral damage is well worth the reduction in total runs.


This is clearly Mitsuhama's view. OTOH, the other nine megacorps don't use the zero-zone strategy.

Yes, they do. Every single one of them, if I remember Corporate Download correctly. Mitsuhama just invented it and does it most and best.

~J

I sure as hell hope they do. I mean, it just makes sense!

Zero-zones: not just a good idea. They're the law.
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Ed Simons
post May 21 2005, 02:33 PM
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Zero-zones are expensive and increase the time it takes for your workers to get in and out of the different parts of your facility. It's a tradeoff.
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Kagetenshi
post May 21 2005, 03:39 PM
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Which is why every corp facility isn't a zero-zone. They still use it when they consider it appropriate (and for Mitsuhama the bar is comparatively low), clearly demonstrating that they're willing and eager to paste runners.

~J
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Birdy
post May 24 2005, 12:47 PM
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One more thing: This is Shadowrun. A world where employment is scarce and corps dictate the rules of employment.

So chances are good that there are no insurance moneys and loosing your job will kill you or at least make you a Squatter. And most Ex-corpers would prefer death.

Your job is your life!

Birdy
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Orcus Blackweath...
post Nov 17 2009, 09:49 PM
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I think that truly whether to kill potential witnesses is mostly a role-playing flavor thing. If your character feels that murder is wrong, then taking a chance at getting caught might be acceptable. At the same time, other members of the group may not have the same level of compunction.

A couple of other points in favor of leaving people alive, reputation. The streets will hear about your actions. If it becomes known that every run is going to be filled with bodies, this will come back to haunt you. The corps will eventually figure out who the runners are, or at least figure out how to find them. While the corp might not care enough to have you killed, this information will eventually get out to those with an axe to grind. Secondly, dead men tell no tales, if you want information, you will need someone alive to give it. If you have no need to question anyone, then this second point will not apply.

As for the "leaving witnesses alive" idea. No one ever sees my face on a run. At the very worst, I have a disguise, and at best, I am in chameleon armor complete with face concealment. If you go into a run without these simple precautions, you will be seen by every camera, drone, sensor, and potential witness. Of all of these observers, the human is the least reliable. The only potential witness is the mage who might have assensed me. The mage gets hit with so many tranqs that he likely dies anyhow.
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Kagetenshi
post Nov 17 2009, 09:59 PM
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QUOTE (Orcus Blackweather @ Nov 17 2009, 04:49 PM) *
A couple of other points in favor of leaving people alive, reputation. The streets will hear about your actions.

But why will the streets care? The streets are filled with killers, hired or otherwise. Botching a job hurts your reputation. Blatantly screwing over your contacts hurts your reputation. Killing people? Not seeing it.

~J
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