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Target ![]() Group: Members Posts: 3 Joined: 8-April 05 Member No.: 7,304 ![]() |
Just ran across these forums yesterday, and did a bit of browsing.
I noticed that some are concerned that too great an emphasis is placed on attribute scores when compared to skill values (i.e. they are equal in terms of achieving successes). How about this as a possibility... First, don't think of the TN as being "5". Instead, think of the "TN" as rolling the highest or second highest result possible on a given die type. Second, use d6 for skill levels (as normal), BUT use d10 for attribute levels (with a success being a 9 or 10 on the d10). As options (to avoid the impossible to achieve task)... 1. As suggested elsewhere, for skills allow the roll of a "6" to grant another die roll. However, for attribute dice, this would only occur on a "10". or, alternately 2. Don't bother with bonus dice, but do away with a required number of successes to succeed. Instead, have every roll (unless the GM decides a single success would be sufficient) be be opposed by another roll. The number of dice rolled would depend upon the difficulty. In order to succeed, you would have to roll more successes than the opposing roll. The degree of success (or failure) would be the difference in numbers of successes. For example, a simple task might oppose the PC's attempt with 3d6, while a task with a fair chance of failure might oppose with 6d6. Anywho, just a few odd thoughts... |
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Lo-Fi Version | Time is now: 12th June 2025 - 08:22 PM |
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