What is a better use of Karma..., Magic or Skills? |
What is a better use of Karma..., Magic or Skills? |
Apr 9 2005, 02:08 AM
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#1
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
Ok, so in the "No Adept Love" thread a view was put forth that if a street sam gets a skill up to 6 by spending 30 karma (SMGs, specifically), that is just as useful as if a mage character spent roughly the same number of karma on initiating twice, or picking up several new spells. Opinions?
(and yes, I am biased, I'm the one arguing that the idea of a single skill being more useful is nonsense) |
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Apr 9 2005, 02:11 AM
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#2
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Moving Target Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 |
It kind of depends on your background. If you have a magical background, you can probably do more with two initiate grades than any one skill. If you have a combat background and you're fast and tough, adding another good combat skill can really help you out.
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Apr 9 2005, 03:00 AM
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#3
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Moving Target Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
...Bad selection. There's also "boosting a skill by a couple levels" and "Boosting stats".. I'd take another 2 levels of my pistols specialization (which is already at 10, on a massively customized pistol that does 11S...)
Or there's taking 2 spells at skill 4 -- which is still fairly useful. Shoot, for 30 Karma my magician's way adept can get his pentak-silat up to 4 and buy the extra manouvers to apply whirling and multistrike to his sword specialization. With a little left over. |
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Apr 9 2005, 03:05 AM
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#4
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Assuming that you are going from non-initiate to initiate, I would say initiate. Once initiated for about 2 grades, you might want to think about boosting some skills.
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Apr 9 2005, 03:08 AM
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#5
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i'm not sure this belongs in the SR4 section.
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Apr 9 2005, 05:52 AM
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#6
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
I'm pretty sure it doesn't. I'm fairly certain the thread that spawned it has gone off-track enough it doesn't, either (what started as a "boohoo, not enough Adepts are mentioned in SR4 yet" thread turned into a "there's too much magic in SR3" thread inside, like, eight posts).
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Apr 9 2005, 06:33 AM
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#7
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
It really does depend on the character in question. Two new Active Skills to 4 and a Knowledge or Language Skill to 3 isn't a bad option either.
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Apr 9 2005, 07:51 AM
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#8
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
You can`'t say that in such a strict manner. It depends on your char and sometimes even a mage learns a new skill ;)
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Apr 9 2005, 10:21 AM
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#9
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Moving Target Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
Spells, spells, spells my life would be so dull without them.
Nighthaunter - Shadowrunner. 8) |
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Apr 9 2005, 11:30 AM
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#10
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Personally, with a spellcasting character, and assuming a Willpower and Sorcery of 6, I would consider using 15 Karma to pump the charater's spellcasting specialization to 8, or even 24 to push it up to 9 before looking into other options.
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Apr 9 2005, 11:51 AM
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#11
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Moving Target Group: Members Posts: 257 Joined: 26-February 02 From: Los Coronados | San Ysidro CA Member No.: 106 |
I think I am seeing something else here with this poll/question.
One of my players recently retired a character of his and opted to use the optional rule for half-karma to create the new character (we lost a decker, picked up a new adept... more on my rant on that perhaps later). Anyway, when he was creating his character he basically got to "design from scratch" a character with an exceptionally high amount of karma from the ground up. During that time, he got to look at things from the POV of someone with a specific direction in mind and not from the POV of a character who will develop his/her identity over time. Basically they got to ask "what can I get for *x* karma". They wound up with a character that while karmically far less experienced than our eldest adept character already (and still) in the games, but capable of dealing out far more damage than the elder character. The trick was however, the elder character had a wider array of skills and experiences to draw upon. So then we ask the question of this poll? Personally I'm going to suggest that whomever put this poll up here really was trying to get a specific answer or believed they were going to try to get one anyway. The question is loaded and filled with too many unanswerable variables. In Shadowrun, I've at least found that versatility is the survival choice. And that means 33 points of karma becomes one grade of initiation, one/two spells and maybe another skill point or two someplace else. All depending upon the options available of course. |
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Apr 9 2005, 02:38 PM
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#12
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
Aw, geez... Yes, it doesn't really belong in SR4, but the thread it was related to was in here, so here it ended up - to be honest, I haven't really gotten used to having a separate SR4 forum yet. And you think I might have been biased in asking this question? What about my original post could have possibly given that impression? ;) Yes, the choices are limited, because I did put it up as a way of proving a point in a specific argument - I didn't ask what was the best way of spending that much karma, just which of two or three ways was better. And I said as much in the first post. The poll doesn't pretend to be anything it's not. |
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Apr 9 2005, 02:46 PM
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#13
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Moving Target Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
Yeah.. but you didn't specify mage, which invalidates your entire basis for initiating twice, because no one's argued that adept initiations aren't far more valuable.
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Apr 9 2005, 04:08 PM
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#14
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
"...as if a mage character spent roughly the same number of karma on initiating twice, or picking up several new spells." |
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