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> Spells and visibility.
Edward
post Apr 12 2005, 01:04 PM
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Spells and visibility.

Where dose it say that spells are affected by visibility modifiers. Eg glare, low light, fog.

I always assumed they wore not but lately I have noticed posts saying they are.

Edward
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hahnsoo
post Apr 12 2005, 01:10 PM
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SR3 pp 181-182 under spell targeting:
QUOTE
Concealed targets gain cover modifiers, which increase the difficulty of the spellcasting. If the caster’s line of sight is in question, the gamemaster may call for a Perception Test to determine if the caster can see a particular target.
Transparent obstructions, such as glass, have no effect on most spells (see below). Because it is transparent, the spellcaster can see the target and affect it. The spell does not actually “travel” through the glass—the caster manipulates mana to create an effect at the location of his target. An opaque barrier prevents the caster from seeing the target. Semi-transparent obstructions afford visual modifiers (see Perception, p. 231).


Under Sorcery Test, pp 182-183
QUOTE
If the caster has trouble seeing the target due to cover and visibility modifiers (p. 232), the target number of the spell increases. Likewise, distractions such as injury modifiers (p.126) and sustaining other spells increase the target number.
An astral barrier—such as a hermetic circle, shamanic lodge or ward—adds its Force to the target number of any spells cast across its boundaries, except spells cast by the creator of the barrier.
If the caster is currently sustaining any spells (see Duration, p. 178) there is an additional target modifier of +2 per spell being sustained.
Spells with a range of touch are not subject to cover or visibility modifiers, since the caster must be able to touch the target. The Unarmed Combat Test to touch the target, however, is subject to normal melee modifiers (see p. 123).
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