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#26
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
ooh, that's one thing i forgot. revision, meatbags:
a classless d6 game set in the Shadowrun universe, with detailed game mechanics that make the game dangerous to characters of all power levels and incorporate greater and lesser degrees of success. |
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#27
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 27-May 03 From: Detroit Member No.: 4,642 ![]() |
For me:
Near Future Dystopian Megacorps Magic meets Man meets Machine meets Matrix Metahumanity Conspiricy Theories Mercenary Teams Very Lethal Fun with Friends |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 344 Joined: 5-January 05 From: Wherever this piece of meat rests. Member No.: 6,937 ![]() |
You must be a Troll. :) |
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#29
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Another big thing that's Shadowrun to me: things that are different not working the same. Decking isn't Rigging isn't spellcasting isn't firing a gun.
~J |
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#30
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
to a point. i don't think spellslinging should be different from decking just to be different. i think spellslinging should be different from decking because the are different, and i think that the differences in the mechanics should spring from necessary differences in the activities, rather than from some desire to just throw in differences willy-nilly.
for instance, i can't see any way to work a mechanic similar to writing scripts into the physical combat rules, so i don't think they should try. but, given the fast-and-loose way the Matrix is explained, i don't think it's unreasonable to handle sneaking past a piece of IC the same way you'd handle sneaking past a guard. |
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#31
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
Shadowrun is the game I learned to roleplay on. It taught me how to think outside the box, to measure and consider tactical options, and that the game was more than just combat. It taught me that just a few simple stats could turn into a very complex and detailed character. It allowed me to have the most flexibility in designing a character, who could be virtually anything I wanted, within the starting power levels. It's the game I've loved ever since I picked up my first blue book in 1989; and the only game I've had autographed by one of the game designers.
That's what Shadowrun is to me. So far, SR4 doesn't sound like that game anymore. |
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#32
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 ![]() |
With the exception of very lethal I'd tend to follow this list as I'd argue in comparison to many number of games SR != lethal. Yes in comparison to DnD SR combat is lethal but int comparison to CP2020 combat SR combat pales in comparison. But really when people say lethal they aren't talking about the real risk of having to generate a new character every combat but a game with a high body count ;) |
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#33
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
which parts? the only thing i see in that list that SR4 is apparently missing is the tactical options for combat. (and yes, that's a big loss, and i hope to see it put back in before the game comes out.)
-thinking outside the box? no word on anything i'm aware of that would limit that. -simple stats, complex character? see above. -flexibility in char design? ditto. |
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#34
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Personally, I do think it is, as they're wholly unrelated even conceptually. Even the SR3 matrix system managed to be less abstract than that. ~J |
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#35
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
but the Matrix system is wholly unrelated to reality. sneaking through systems in the Matrix has no concept to default to. there's no reason not to borrow a default concept from another part of the system.
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#36
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 ![]() |
I hate to say it that despite there being cool aspects to the rigging and matrix rules and to a lesser extent magic rules there is a very real perception that SR3 basically had at least two completely seperate rule systems that only slightly corresponded with the core rule system that the vast majority of characters are operating on. Granted SR3 decking and rigging integrated those character types better with teams so you can effectively play deckers and riggers in conjunction with samurai and mage characters but it remains difficult enough that very very few people do it a large percentage of the time. Not that I want the matrix to be a cyberspace analog of the core rule system but greater integration of the ruleset would be a good thing. |
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#37
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Target ![]() Group: Members Posts: 72 Joined: 28-March 05 Member No.: 7,251 ![]() |
To me Shadowrun is the classic Cyberpunk game, only with more focus on the spiritual side of the story. Really, the only thing that makes the Shadowrun setting better than Cyberpunk 2020 is the Native American presence and the way that magic and metahumanity blend so seamlessly with the dark and gritty. Somehow, having japanese metahumans in control of faceless corporations just works. It provides a much easier avenue for exploring themes of racism in games than standard Cyberpunk, and the Native American parts allow for a good exploration of themes relating to technology, the possible sentience of machines/the definition of life itself, and the interconnectedness of man with the world around him. Just recently I ran a Shadowrun game for a group that had never played it before. They all thought it was going to blow for sure. Needless to say, they were all very surprised, and all became very appreciative of how much Shadowrun really had to add to the story rather than being the stereotypical Cyberpunk 2020 with elves and dwarves. They still all thought the system sucked though, and are happy to hear there will be an overhaul of the entire thing. The Horror |
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#38
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,156 Joined: 15-March 03 From: Fresno, CalFree Member No.: 4,252 ![]() |
Shadowrun is a 700 ton rodent who lives in outerspace.
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#39
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Hey stupid—are you too dumb to know there are 4 different simultaneous editions within a single edition of Shadowrun? D20 1 edition is a lie. 4 corners of the book = 4 directions and 4 different editions. Each edition rotates its own separate direction. Infinity rules is stupidity.
~J |
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#40
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
evil word-bastards do not deserve to live.
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#41
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 27-May 03 From: Detroit Member No.: 4,642 ![]() |
6th World is a lie! You are to stupid and ignorant to see that it is 4 simultaniuos world exitsing at once. Orks are sunrise, humans are noon, dwarves are sunset, trolls are midnight. Elves are created by stupid evil educators to make you belive the lie.
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#42
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 ![]() |
Okaaayyyyyy....whaaa?
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#43
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
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#44
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
I'm thinking more about how I was taught to GM a game. Harlequin was the first campaign that taught me it was OK for players to completely blow off the adventure; it showed me how to think in a nonlinear fashion about games. It also showed me how to use different tactics, how "mooks" could become deadly if used properly. In D&D, a bunch of kobolds is not a threat. In Shadowrun, a bunch of gangers is a threat. What's more, Shadowrun taught me how to combine certain tactics for an overall effect-- having a mage cast chaotic world, and letting his teammates do the killing; as opposed to D&D, where the mage may as well throw a fireball and wipe the opposition out himself. I had to think outside the box in order to deal with the flexibility my players had. As for character design, one of the things I love about Shadowrun in it's current incarnation is that you can create pretty much any archetype you feel like. If you want to play a back-to-nature type who specializes in bows, you can, and you can be pretty effective at it, and still fit into the world. Now, with the demise of deckers and riggers, we're looking at the loss of unique character types in favor of generic techies. |
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#45
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
argh. i'm really getting tired of people saying that--that deckers and riggers are just going to be one muddled "techie". if you listen to the guys who are actually playing the game with SR4 rules, you'll find that this just isn't true at all. a hacker who focuses on vehicles won't be able to do a computer-hacker's job, any more than a stealth-oriented adept will be able to to a gunbunny-adept's job.
i'm also still not clear how you're getting SR4 = inside-box-thinking only. what's been posted that would keep an SR4 mage from whacking the PCs with chaotic world, then letting the guards finish them off? i agree that the loss of combat pool needs to be fixed in some way. but i don't see at all where you're getting the rest. |
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#46
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 4-August 02 Member No.: 3,064 ![]() |
mfb, with respect, I think you are misinterpreting the sentiment of many of these posts. They are mostly not criticising SR4. The thread is about what constitutes SR. It is not about "how does SR4 fail to live up to previous editions of SR?" Few people have actually said that SR4 will lack the qualities mentioned here, and even in the cases where they have, it has referred only to known quantities (such as removal of the old-style tactical pools). |
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#47
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
i'm responding specifically to Cain, who did say those things. i know most people aren't saying 'em, but, well, Cain did.
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#48
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 4-August 02 Member No.: 3,064 ![]() |
Well, to my interpretation, Cain listed the things that he liked about previous editions of SR. Then he stated that, in his opinion, one of those things (distinct character types) was being compromised by SR4. FWIW, I don't see this particular change to the system as a problem. Since when has strong classing of characters been an advantage of SR? More "cross-classability" = good to my mind. As far as I can tell, he never actually said that the rest of his highpoints were under threat. EDIT: Perhaps I am interpreting his use of past tense a little less strictly than you. On reflection, I can see how you arrived at your position, although I'm still not sure I agree. Really, only Cain can clarify what the intent was - I'm as guilty of interpretation as anyone. |
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#49
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
hm. that's not what his first post sounded like, to me. he listed what SR is to him, and then said SR4 doesn't sound like that game.
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#50
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 4-August 02 Member No.: 3,064 ![]() |
Whoops. Please see my edited post above for my final, definitive, opinion. ;)
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Lo-Fi Version | Time is now: 15th August 2025 - 03:41 PM |
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