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> Decking, the SR3R way
Shockwave_IIc
post Apr 18 2005, 08:47 AM
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Ok i know i'm late with a lot of this, for that i'm sorry.

QUOTE (Kage)
2) Validate makes the world obsolete.

Yup, Like every one else it would seem, i agree. Might i suggest getting rid of Evaluate as well.

QUOTE (kage)
4) Link Utilities
Rating based hardware.

QUOTE (kage)
The only one that I think could make sense would be Doorstop, but what would we replace it with?

Spoof??

QUOTE
For reference, that would leave us with something like:

Analyze
Analyze Host
Analyze Icon

Isn't a Host just a REALLY BIG icon on a grid?

QUOTE
Something preexisting to absorb Redecorate
Alter Icon

Read/Write? Since you are altering the Icon programs code.

QUOTE
Cloak (yes, I know the name's already used, if someone has a better one please contribute)

Breadcrumbs?

QUOTE
So: combine Locate Access Node, Locate File, and Locate Slave into Locate System Resource, take Locate IC out of Analyze's purview and make Locate IC, Locate Decker, Locate Frame, and Locate Tortoise User all Locate Icon with the special case that tortoises only take a Simple Action to locate.

Evaluate: I have no idea what to do with this. There's no way it's balanced for the paydata-finding program to do anything but find paydata; my personal inclination is to just scrap it entirely.

Agree with both. I just don't understand how a program can determine how valuable something is without it being a least an SK.(but i'd still rather see the program gone)

QUOTE
Does anyone have a suggestion for a utility to replace Triangulation? That's the only thing I could really see shaving off here.

Spoof again? As anyhost that can triangulate will have the nessacery hardware to do so i'd imagine

QUOTE (Eyeless)

Get rid of the damn Task Pool and virtual Int increase for the Encephalon, and instead have each level add +2+d6 to mental (ASIST-based) Initiative. You'll need a third level that costs 2.25 Essence and 200,000Y, but that's okay as well.

I like this alot but as Moon-hawk said, have it also limited on the hardware.

QUOTE
I still think that there need be only five basic Operational Utilities, possibly with specializations like hahnsoo mentioned (great idea, btw!)

I am liking this as well.

On to the Sleaze thing, i'd one or other like most people are saying however i would go with ditching Sleaze as it would involve less work as your wouldn't need to fess around so much with the MPCP rules
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Eyeless Blond
post Apr 18 2005, 10:26 AM
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Indeed, ditching Sleaze is less work, and gives you the same end result. Keep in mind that the Persona programs, like all "hardware" in SR are about 5% parts and about 1495% software, going by construction costs. The only possible complication arises from the fact that you can't use Tar to crash the sleaze program, but I don't like that rule anyway as it's horrifically unfair when it does work; you're basically forced to dumpshock yourself right after unless you want to activate all the IC on the host in ten seconds.

As for Evaluate, I tend to agree, though keep in mind the rules for such a program make it so you basically need to reprogram it every month or so. You really have to be on the ball to keep that thing from becoming useless; since it's you actually finding the paydata with your computer skill it's more like a database of what's valuable on the market today. Remember that utilities don't actually do anything themselves; they have to be guided by an intelligent hand to be useful.
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Shockwave_IIc
post Apr 18 2005, 10:48 AM
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QUOTE (Eyeless Blond @ Apr 18 2005, 10:26 AM)
The only possible complication arises from the fact that you can't use Tar to crash the sleaze program, but I don't like that rule anyway as it's horrifically unfair when it does work; you're basically forced to dumpshock yourself right after unless you want to activate all the IC on the host in ten seconds.
Im up for seconding you for dumping it.

QUOTE
As for Evaluate, I tend to agree, though keep in mind the rules for such a program make it so you basically need to reprogram it every month or so. You really have to be on the ball to keep that thing from becoming useless; since it's you actually finding the paydata with your computer skill it's more like a database of what's valuable on the market today. Remember that utilities don't actually do anything themselves; they have to be guided by an intelligent hand to be useful.

Yeah but all it is really is a browse program, it doesn't know what is valuable and what isn't.

How can it tell the difference between "Secret plans for world domination" and "Goals for next year" how can it tell which one is the real deal?? Thats where you knowledge skills come in. You Browse for data containing Key words, then sift through the crap it turns up yourself. Much like Goggle.
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Eyeless Blond
post Apr 18 2005, 11:21 AM
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Yes, but it's a Google 60 years in the future, in a land where Agents and such have Computer skills of their very own. I'm sure in a world with various classes of programmable intelligence--remember Agents and Smart Frames are within the reach of starting deckers--content-recognition is going to be possible, at least to a small degree, and something that can summarize contant for you and check it against a database of "hot topics" would be very handy for evalutaing data. Remember, again, that the utility isn't doing all or even most of the work, either; it's your own wetware that really finds things. The utility just helps.
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Shockwave_IIc
post Apr 19 2005, 06:06 AM
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QUOTE (Eyeless Blond)
content-recognition is going to be possible, at least to a small degree, and something that can summarize contant for you and check it against a database of "hot topics" would be very handy for evalutaing data.
But isn't this the domain of Browse??

QUOTE
Remember, again, that the utility isn't doing all or even most of the work, either; it's your own wetware that really finds things. The utility just helps.

Yes but it's your computer skill that does the work, HOw can that help when looking for paydata in a Biotech research host??

Thats why I think it should Browse and Knowledge skills. As it states in the Main Rules, a good set of search parmenters can give you a Tn reduction when performing browse tests.

But we are pulling this Off topic a little.

Sorry Kage.
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Kagetenshi
post Apr 19 2005, 12:46 PM
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No worries, it's keeping the thread active while I'm being slow. Either way, Evaluate is gone and paydata is handled by the GM now.

~J
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Eyeless Blond
post Apr 19 2005, 03:41 PM
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Guess that answers *that* question doesn't it? :P
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Kagetenshi
post Apr 19 2005, 09:20 PM
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Right, where was I. We'll do two to four more sections and then take a look at where we are.

7) Combat Utilities

Both offensive and defensive. Do we use Decking to roll the attack, or the rating of the program? Arguments could be made for both sides. We also need to more clearly explain why Black Hammer and Killjoy determine their damage based on the host they're being used on, but I believe that that's the proper way to do it. Does anything else need to be altered/dropped/etc?

8) Guardian

Do we need this? I'm inclined to drop it in favour of hardware, but that creates iffy things like people getting around it by just taking out the Guardian chip. Thoughts?

~J
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hahnsoo
post Apr 19 2005, 09:32 PM
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I've always thought Attack Program = Weapons. So they have a power level = rating and damage level based on the multiplier.

Drop Guardian in favor of hardware. It shouldn't be "just a chip", but an overall measure of how much security the deck casing and the hardware has, like a maglock.
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Link
post Apr 20 2005, 04:04 AM
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In regard to combat utilities, having the attack based on computer skill brings it into line with other types of combat resolution, which may come up later in SR3R.

Having attacks as simple actions seems a bit unnecessary and overwhelming but I don't know if changing this would upset balance??
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Kagetenshi
post Apr 20 2005, 04:24 AM
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Why would attacks as simple actions be either unnecessary or overwhelming?

~J
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Fortune
post Apr 20 2005, 04:34 AM
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QUOTE (Link)
In regard to combat utilities, having the attack based on computer skill brings it into line with other types of combat resolution, which may come up later in SR3R.

That's how it works according to info@shadowrunrpg. I'm not sure if it was Rob or the new ShadiwFAQ who actually answered that question for me, but it makes sense.
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Kagetenshi
post Apr 20 2005, 04:40 AM
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It may make sense, but it isn't what the book says (indeed, it's quite explicit on page 226 that you can use hacking pool dice to augment the program, not the user's Computers skill). Personally, I think it makes sense both ways.

~J
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Fortune
post Apr 20 2005, 04:46 AM
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We've had this discussion before, and the book reference can be read either way. This is the reason I asked for clarification in the first place. The response from (I think it was Rob) said that attacking in the matrix works the same as anything else in the matrix, using the Computer skill against a TN modified by the program.
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Kagetenshi
post Apr 20 2005, 04:50 AM
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I disagree that it can be read either way.

Woah, he said there was a TN mod? Whatever he was on, I want some.

In any case, in this particular case what SR3 canon is is mostly irrelevant. Your vote is for skill?

~J
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Fortune
post Apr 20 2005, 04:52 AM
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Let me dig up the response ...

Nope, he didn't. I must have made that up. :D

Here is the actual Q & A ...

QUOTE
Question: When using an attack program in the Matrix, there is some confusion because of the specific wording in the books. Does the Decker use his Computer Skill for the attack [just like he would with any other test], or is it the Rating of the Attack Program itself that is used?

Answer: Decker uses his Computer Skill just like for running other programs.


Regardless, my vote is indeed for using the skill as opposed to the program rating.
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Link
post Apr 20 2005, 04:59 AM
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Unnecessary in that one attack test is faster than 2.
Overwhelming because the 1-2 punch soaks up resistance pool dice. I always consider actions (for people of the same speed) should alternate. A attacks then B attacks rather than A attacks twice then B attacks twice. This may have an adverse effect on decking manouevres however.
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Kagetenshi
post Apr 20 2005, 05:16 AM
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More to the point it's a philosophy that would have to be applied to ranged combat to be consistent. I'm not sure I like the idea, but if anyone else has an opinion feel free to chime in.

~J
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Shockwave_IIc
post Apr 20 2005, 06:27 AM
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Guardian chip. thats the one where you need a passcode to use the deck right? I like the idea, and if it's actually apart of the memory (what ever we deside for that) then it can't be simply "pulled". Though i don't think it would hurt the game that much if we were to get rid of it.

I Abstane :P

On the Attack roll. Dice for attack= Computer skill (Decking), With power and damage being the program get my vote. As for the Damaging effects of killjoy/ Blackhammer. I agree that the current way is right, but as for explaining it maybe you need the processing power of the Host, which would help to explain why they are so difficult to wright.
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Kagetenshi
post Apr 20 2005, 06:34 AM
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That's actually exactly what I've already used in my games. Let me get the relevant SotSW shadowtalk…

QUOTE (SotSW.net)

>You guys are going to think I'm crazy, but what I'm about to say is completely true. A friend and I were decking through one of Lone Star's security databases, trying to clear a criminal record, when out of the blue we get hit by loads of IC. Nothing unusual, we amscray and regroup at a public host. All of a sudden this icon comes up and BAM, hits my friend hard. I check the icon, and it's a decker persona, all kitted out in Lone Star uniform. I start to bounce my connection, but then I realize my buddy isn't following me. I go back, and he's just standing there while the pig hits him again and again. I'd only ever seen that once before, when one of my chummers got hit with some black IC. My friend's icon fragments and vanishes, and the pig turns and looks directly at me. I jack out and head over to my friend, but he's slumped over his deck. I rushed him to the hospital, but he was DOA. I swear, that pig did it to him. Watch out for the Star!

>Gridzombie

>You're right, we do think you're crazy.

>Qewpie

>I wouldn't be so sure. There were definitely projects like this when I was there. One of them might have gotten it right.

>X-Star

>Well. It took you long enough to realize they have the stuff, didn't it? From what I've been seeing, it isn't just the Star, either.

>PolarPenguin

>Impossible. Even an Excalibur doesn't have the processing power to kill a healthy adult with biofeedback. That takes the kind of power only a host has.

>The Technician

>There are ways around that.

>FastJack

>This thread is a legitimate concern, and thus deserves a place outside the Rumors forum. Consider it moved.

>Captain Chaos
"I am everywhere!"

>Wait a tick... are you suggesting that the program uses the host's processing power... but that opens up everything!
>NuJack SETI


(With thanks to Alex and Kanada Ten, who chimed in with parts of that)

~J
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Link
post Apr 21 2005, 03:11 AM
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QUOTE
More to the point it's a philosophy that would have to be applied to ranged combat to be consistent.


Funny that you mention it.. Our rule on ranged combat is that if an attacker states they are firing 2 shots in a phase, the attack is resolved as a 2 shot burst complex action, the same applies to 2 [3 round] bursts. It's quick to resolve and removes the 'shoot once and see what happens' mentality which detracts from the mood.

Also, for consistency and simplicity, should decker (and melee) combat use the ranged combat resolution rule where the final net success are used to stage rather than staging before damage resistance tests.
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post Apr 21 2005, 03:12 AM
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As above
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Kagetenshi
post Apr 22 2005, 05:49 AM
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Guardian is now misc. hardware, Attack now uses Decking with Power determined by the utility. The more I think about it the more I think it makes more sense the other way, but this way is probably simpler.

Link: your concerns are noted, but unless we do end up changing ranged combat or initiative cybercombat will continue to have two simple actions with a simple action for attack.

Compressor would logically be next, but for that we need to answer…

3) Active Memory and Program Sizes

Do we keep canon active memory totals and rework current utilities to balance? Do we alter canon active memory totals? Do we scrap them altogether and put in a different balancing mechanic?

~J
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Shockwave_IIc
post Apr 22 2005, 09:01 AM
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Personally im up for keeping the program size's the same and sorting out the memory issue. But then i've got no issue's with the maths and now that we've dropped a few of the utilities is not that much of a pain then it was.

What sort of thing did you have in mind to fix it?
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Kagetenshi
post Apr 22 2005, 11:16 AM
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I didn't have anything in mind. I think it's a very good balancer, but am open to the possibility that some might consider it more complex than warranted.

~J
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