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> Linear advancement, Why not remove progressive costs as well
Vuron
post Apr 14 2005, 05:33 PM
Post #26


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QUOTE (blakkie)
You do have to remember to keep it in balance with skills cost. Unless they ramp up the number of [useful] skills significantly, if you make the attribute too cheap then skills become less important as boosting the attribute boosts die across all linked skills.

Very true and I really don't want to see a bunch of useless active skills thrown into the mix.

Note: Adding active skills in sourcebooks is really really bad for maintaining balance as when you add in something useful and in character for many archetypes like Small Unit Tactics in a secondary rulebook it makes you really have to consider redesigning an archetype all over.

Yeah (x +1)^2 is a decent baseline to work with concerning the core 8 attributes and to cover the increases in attributes you might want to have archetypes designed with 500 instead of 450 karma.

In order to make magic and edge more special though those 2 attributes really need to use something like (x + 3)^2. The key problem will be trying to have it where it's easy enough to have decent magic for awakened characters but not so low as to see lots of characters with magic 1 and 2.
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