So who's going to buy white dice and paint 2 sides |
So who's going to buy white dice and paint 2 sides |
Apr 14 2005, 05:43 PM
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#1
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
With it sounding like fixed TN5 everywhere, including Initiative rolls, will the difference between 1,2,3,4 be there? The Rule of All Ones? Will the dice be exploding? If not 5 and 6 become the same. So all you need are some white cubes with red paint on 2 sides.
Any other games with custom dice using this right now? |
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Apr 14 2005, 05:51 PM
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#2
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
There was HeroQuest, which had dice with (IIRC) three Skulls (hits), two white shields (hero defense), and one black shield (enemy defense) per die.
~J |
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Apr 14 2005, 05:55 PM
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#3
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Moving Target Group: Members Posts: 527 Joined: 30-January 04 Member No.: 6,043 |
The faces of those dice wore off too quickly.
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Apr 14 2005, 05:58 PM
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#4
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
HeroQuest... ah, those glory days of childhod. :D
I have a bunch of the original sr-dices and will surely not paint them in any colour! ;) |
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Apr 14 2005, 05:59 PM
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#5
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I've got a set that's about a decade old that the faces are mostly still just fine on (just one face with a white shield about half-gone)…
~J |
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Apr 14 2005, 06:39 PM
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#6
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
You can't really paint dices. It screw them up by adding weight to two sides. Your better off trying to find some that fit your needs.
Man, gone are the days where the player rolls three sixes in a row and everyone is holding their breath to see if he can hit the obscenely high TN. |
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Apr 14 2005, 06:42 PM
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#7
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
They aren't gone just yet, Shadow. We can continue enjoying the wait with baited breath when a player needs to Default to something to save the team from dying a fiery death.
And then we can all kiss our hoops goodbye because he just doesn't have enough dice to properly get enough successes. Sigh. |
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Apr 14 2005, 06:48 PM
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#8
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Moving Target Group: Members Posts: 527 Joined: 30-January 04 Member No.: 6,043 |
I must be hard on dice, then. How much use are we talking about? |
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Apr 14 2005, 06:52 PM
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#9
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Well, I played the game pretty frequently for three or four years, and have played it occasionally since then.
~J |
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Apr 14 2005, 06:55 PM
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#10
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Moving Target Group: Members Posts: 527 Joined: 30-January 04 Member No.: 6,043 |
Okay, pretty similar, then. It's just me, I suppose.
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Apr 14 2005, 10:01 PM
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#11
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Maybe FanPro could market their own. Assuming that the Rule-of-One and Exploding 6's still exist, they could make dice with 1 red side (1's), 1 yellow side (5's), and 1 green side (6's), and the other three sides black.
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Apr 14 2005, 10:11 PM
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#12
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Moving Target Group: Members Posts: 152 Joined: 26-February 02 Member No.: 2,074 |
It appears as though my evil business plan may finally pay off.
1. Make d3's 2. ... 3. Profit! :D |
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Apr 14 2005, 10:18 PM
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#13
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Moving Target Group: Members Posts: 430 Joined: 28-May 02 Member No.: 2,784 |
Maybe you have some kind of special acidic paint-eating personal chemistry. Hey, you gotta take what superpowers you can get. --K |
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Apr 14 2005, 10:18 PM
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#14
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
#2 is what? Pay off the Old Ones for use of their geometry in designing the 3-sided die? :spin: |
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Apr 14 2005, 10:44 PM
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#15
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Moving Target Group: Members Posts: 527 Joined: 26-February 02 Member No.: 1,118 |
I'm certain 1 will still be an important number, in a bad way. What'd probably be the best solution would be dice with 1-faces that are red, 5-faces that are yellow, and 6-faces that are green (since a limited rule of six is still in place). You really wouldn't even need numbers on dice in the new system, for most applications, since TN# is unimportant.
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Apr 14 2005, 10:47 PM
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#16
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Sounds familiar. :D
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Apr 14 2005, 10:54 PM
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#17
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Moving Target Group: Members Posts: 527 Joined: 26-February 02 Member No.: 1,118 |
Pfft, you expect me to read your posts? This is Dumpshock, man! If I read them, I'd be expected to comprehend them, and both of those factors are obstacles to any comments I'd make!
Seriously, though, sorry. Mea culpa. |
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Apr 14 2005, 10:55 PM
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#18
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Moving Target Group: Members Posts: 152 Joined: 26-February 02 Member No.: 2,074 |
Actually, making a d3 is easy and does not require any human or other sacrifices. All you need is a cylinder with a triangle instead of a circle as its cross section.
... Of course, even though no worship of evil deities is required I still recommend it just for fun and associated fringe benefits. :D |
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Apr 14 2005, 10:57 PM
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#19
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Moving Target Group: Members Posts: 527 Joined: 26-February 02 Member No.: 1,118 |
Eh, the d3 thing wouldn't work. There are 3 valuable faces to a die, sure, but there are 3 faces that are irrelevent beyond the fact that they fail. In order to make a d3 work with this system, you'd have to flip a coin before rolling each die, to determine if you even counted its results.
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Apr 14 2005, 11:05 PM
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#20
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Moving Target Group: Members Posts: 152 Joined: 26-February 02 Member No.: 2,074 |
Oi, right, forgot about the rule of one. I kind of assumed that botched rolls are going to be "streamlined away".
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Apr 14 2005, 11:21 PM
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#21
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Moving Target Group: Members Posts: 527 Joined: 26-February 02 Member No.: 1,118 |
I'm more talking about 2, 3, and 4. If you roll a d6, you have a 50% chance of getting one of the aforementioned, which is neither a critical failure nor a success. If you chop those off the die, you suddenly have a 33% chance of critical failure, i.e. no chance of ordinary run-of-the-mill failure.
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Apr 15 2005, 12:54 AM
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#22
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Hey, it's cool. It lends further credibility to the idea, and just goes to prove once again the old adage that 'Great minds think alike'. :D |
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Apr 15 2005, 06:10 AM
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#23
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Moving Target Group: Members Posts: 158 Joined: 4-August 02 Member No.: 3,064 |
I have three d3s. They are from I.C.E.'s board game "The Hobbit". They are six-sided, and each die has faces labelled with 1 to 3 in digits and 1 to 3 in pips, so the die result will always be in the range of 1 to 3. The system used is to roll all three d3's, sum the pips and the digits, and the difference between the digits sum and the pips sum is the roll result. You may reroll any of the 3 dice. Then you may again choose again to reroll any of the dice. At the end of the two rerolls, the difference between pips-sum and digits-sum is the final result of the die roll. It's a strange yet entertaining little mechanic, although it has absolutely nothing to do with SR. :) |
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Apr 15 2005, 12:37 PM
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#24
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Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
First off, if you have a layer of paint thick enough to throw off the die's center of gravity, that's just too damn thick. A layer of paint on a die would, except for extreme cases, have less of an effect on the center of gravity, then the drilled-out pips on any standard "board game" dice would. Secondly, if you're worried about paint adding weight to some sides, then you paint each side a appropriate color, instead of just painting your 5 and 6.
That'd be called a prism. Ideally, you'd want the ends of the prism rounded off, so that while rolling, it'd come to a stop on one of the three faces instead of the end. Oh, and the rolling/tumbling characteristics of such a die would be about as crappy, if not more so, than your standard regular-tetrahedron d4. Faces that meet at acute angles make it much harder for the die's momentum to cause the die to tip over to the next face. A hexagonal prism with pairs of sides numbered 1-3 would make for a better rolling d3.
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Apr 15 2005, 01:36 PM
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#25
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Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
Oh, no. No, botches still exist. And I've made some doozies with the new system in testing. Oi vey.... |
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