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> So who's going to buy white dice and paint 2 sides
CradleWorm
post Apr 15 2005, 02:25 PM
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I have hexagonal d6's... they roll like crap to... stick with the cubes.
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Vuron
post Apr 15 2005, 02:41 PM
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Of course if you want to be wildly eccentric you could play with using d12 with TNs of 8 or if you ever find enough of them d30s with TN 20 ;)

Actually if you are really concerned about botch using d12s and having only 1s count as botches then you could make a system where critical failure happen alot less.
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Ellery
post Apr 15 2005, 02:57 PM
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That's TN 9 and TN 21, respectively, unless your dice are numbered starting from zero.
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blakkie
post Apr 15 2005, 02:58 PM
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I'm always rooting for the d12, the die that gets no love, and looking for ways to use it. However that would put a serious, serious crimp in the number of botches. Even with only 3 dice they would become about 8 times more rare than with d6s.
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Vuron
post Apr 15 2005, 03:13 PM
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QUOTE (Ellery)
That's TN 9 and TN 21, respectively, unless your dice are numbered starting from zero.

Ahh very true I was mainly trying to be pithy with the alt dice suggestion but the fact that you could tweak the botch system does tend to allow a greater degree of control over critical failures.

If you really want to get something unusual you could do something like exalted mechanics where 12s count of 2 successes. That would go a long way towards restoring people's faith in a more random system.

Of course in general I would say that it's best to base it around d6s are they are by far the most common dice available to novice gamers. However a d12 system would be quite interesting as a homebrew alternative ;)
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Vuron
post Apr 15 2005, 03:16 PM
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QUOTE (blakkie)
I'm always rooting for the d12, the die that gets no love, and looking for ways to use it. However that would put a serious, serious crimp in the number of botches. Even with only 3 dice they would become about 8 times more rare than with d6s.

Yeah they are a lot more rare on d12s like that especially for high skill people but with them being alot more rare you can make critical failures alot more cinematic. Instead of a botch on shooting a gun being a jam it's like the gunner tripping over his own feet and shooting himself in the leg :)
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Garland
post Apr 15 2005, 03:42 PM
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QUOTE (krishcane)
QUOTE (Garland @ Apr 14 2005, 01:55 PM)
Okay, pretty similar, then.  It's just me, I suppose.

Maybe you have some kind of special acidic paint-eating personal chemistry.

Hey, you gotta take what superpowers you can get.

--K

I'll be sure to use my powers for good, and not evil. Such great responsibility...

But seriously, I actually kind of like the colored-face idea. It'd make it easy for the GM to quickly assess everyone's rolls.
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Vuron
post Apr 15 2005, 03:51 PM
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Of course you could be very very strange and use blood bowl block dice as the dice used.

"Damn I rolled attacker down!"
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Fortune
post Apr 15 2005, 03:51 PM
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QUOTE (Patrick Goodman)
Oh, no. No, botches still exist. And I've made some doozies with the new system in testing. Oi vey....

Can we take it from this that there is a different mechanic involved (other than all 1's) in Botching in SR4? ;)
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Patrick Goodman
post Apr 15 2005, 04:06 PM
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Yeah. The Rule of One still exists in a modified form. And it can be a big ouchie sometimes.
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Fortune
post Apr 15 2005, 04:32 PM
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QUOTE (Patrick Goodman)
Yeah. The Rule of One still exists in a modified form. And it can be a big ouchie sometimes.

Much obliged. Another tidbit of knowledge to add to the small but growing pile. :)
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Garland
post Apr 15 2005, 04:53 PM
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Maybe more 1's than successes or something?
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blakkie
post Apr 15 2005, 10:28 PM
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QUOTE (Garland)
Maybe more 1's than successes or something?

Eek, my instincts tell me that could happen with startling frequency. Even with a large number of dice.
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Vuron
post Apr 15 2005, 10:30 PM
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QUOTE (blakkie)
QUOTE (Garland @ Apr 15 2005, 10:53 AM)
Maybe more 1's than successes or something?

Eek, my instincts tell me that could happen with startling frequency. Even with a large number of dice.

I'd tend to think all 1s or some variation of that. Otherwise like you said it's just too probable of an event.
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blakkie
post Apr 15 2005, 10:36 PM
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QUOTE (Vuron)
QUOTE (blakkie @ Apr 15 2005, 05:28 PM)
QUOTE (Garland @ Apr 15 2005, 10:53 AM)
Maybe more 1's than successes or something?

Eek, my instincts tell me that could happen with startling frequency. Even with a large number of dice.

I'd tend to think all 1s or some variation of that. Otherwise like you said it's just too probable of an event.

If it was something like three more 1's than successes, hmmm. That would actually eliminate the probability when only rolling 1 or 2 dice. That isn't going to happen often now anyway i would think, unless Defaulting uses Attribute only, or penalties take away a lot of dice. 3 dice would be the same chance as before. 4 dice the occurance would actually be higher than before, maybe even higher than for 3 dice. Likely somewhere in the same range as 3 dice instead of 6x less likely than before. Not sure about that, I still need to pull out those old probabilties calcualitons. It's been a long time since I've done stuff like that so i can't just whip it out off the top of my head.
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Vuron
post Apr 15 2005, 10:46 PM
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QUOTE (blakkie)
If it was something like three more 1's than successes, hmmm. That would actually eliminate the probability when only rolling 1 or 2 dice. That isn't going to happen often now anyway i would think, unless Defaulting uses Attribute only, or penalties take away a lot of dice. 3 dice would be the same chance as before. 4 dice the occurance would actually be higher than before, maybe even higher than for 3 dice. Likely somewhere in the same range as 3 dice instead of 6x less likely than before. Not sure about that, I still need to pull out those old probabilties calcualitons. It's been a long time since I've done stuff like that so i can't just whip it out off the top of my head.

The problem with a system like that is that really unskilled and untalented characters have less chance or no chance to fumble.

IMHO that's not a particularly good system.

While it might hurt for low skill low attribute characters to have a system in which all 1s cause a critical failure that's more far than having them fumble less than mid range characters.

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shadow_scholar
post Apr 15 2005, 10:46 PM
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Please, please, please don't let SR4 use that old WoD rule about 1s cancelling out successes. That was the main reason I never played WoD beyond just trying it.

As for d12s, hell yeah, they're awesome! I dig 'em, but only use my d12 when rolling damage for my H. Axe in D&D. Nothin' like rolling a 12 and completely obliterating that 1 HD creature in one shot when you're first level.
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blakkie
post Apr 15 2005, 10:54 PM
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QUOTE (Vuron)
QUOTE (blakkie @ Apr 15 2005, 05:36 PM)
If it was something like three more 1's than successes, hmmm.  That would actually eliminate the probability when only rolling 1 or 2 dice. That isn't going to happen often now anyway i would think, unless Defaulting uses Attribute only, or penalties take away a lot of dice. 3 dice would be the same chance as before. 4 dice the occurance would actually be higher than before, maybe even higher than for 3 dice. Likely somewhere in the same range as 3 dice instead of 6x less likely than before. Not sure about that, I still need to pull out those old probabilties calcualitons. It's been a long time since I've done stuff like that so i can't just whip it out off the top of my head.

The problem with a system like that is that really unskilled and untalented characters have less chance or no chance to fumble.

IMHO that's not a particularly good system.

While it might hurt for low skill low attribute characters to have a system in which all 1s cause a critical failure that's more far than having them fumble less than mid range characters.

Well you could say at least 3 more 1's than successes, or all 1's when rolling 1 or 2 dice. Depending on how they work penalties and defaulting it might be rare to roll than few of dice anyway.

I always cringed when a player took 1 in a skill, and then insisted on rolling it in a critical situation. I had a player roll/crash the vehicle they were driving on two separate situations. Then get mad at me. They even tried to argue that you couldn't roll a pickup truck on flat, dry pavement just going around a corner in town. I explained that IRL my brother had managed to do exactly that. :)
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