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Apr 15 2005, 02:25 PM
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#26
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Target ![]() Group: Members Posts: 47 Joined: 22-March 05 From: Milwaukee Member No.: 7,210 |
I have hexagonal d6's... they roll like crap to... stick with the cubes.
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Apr 15 2005, 02:41 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
Of course if you want to be wildly eccentric you could play with using d12 with TNs of 8 or if you ever find enough of them d30s with TN 20 ;)
Actually if you are really concerned about botch using d12s and having only 1s count as botches then you could make a system where critical failure happen alot less. |
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Apr 15 2005, 02:57 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 |
That's TN 9 and TN 21, respectively, unless your dice are numbered starting from zero.
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Apr 15 2005, 02:58 PM
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#29
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
I'm always rooting for the d12, the die that gets no love, and looking for ways to use it. However that would put a serious, serious crimp in the number of botches. Even with only 3 dice they would become about 8 times more rare than with d6s.
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Apr 15 2005, 03:13 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
Ahh very true I was mainly trying to be pithy with the alt dice suggestion but the fact that you could tweak the botch system does tend to allow a greater degree of control over critical failures. If you really want to get something unusual you could do something like exalted mechanics where 12s count of 2 successes. That would go a long way towards restoring people's faith in a more random system. Of course in general I would say that it's best to base it around d6s are they are by far the most common dice available to novice gamers. However a d12 system would be quite interesting as a homebrew alternative ;) |
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Apr 15 2005, 03:16 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
Yeah they are a lot more rare on d12s like that especially for high skill people but with them being alot more rare you can make critical failures alot more cinematic. Instead of a botch on shooting a gun being a jam it's like the gunner tripping over his own feet and shooting himself in the leg :) |
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Apr 15 2005, 03:42 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 527 Joined: 30-January 04 Member No.: 6,043 |
I'll be sure to use my powers for good, and not evil. Such great responsibility... But seriously, I actually kind of like the colored-face idea. It'd make it easy for the GM to quickly assess everyone's rolls. |
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Apr 15 2005, 03:51 PM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
Of course you could be very very strange and use blood bowl block dice as the dice used.
"Damn I rolled attacker down!" |
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Apr 15 2005, 03:51 PM
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#34
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Can we take it from this that there is a different mechanic involved (other than all 1's) in Botching in SR4? ;) |
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Apr 15 2005, 04:06 PM
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#35
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Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
Yeah. The Rule of One still exists in a modified form. And it can be a big ouchie sometimes.
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Apr 15 2005, 04:32 PM
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#36
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Much obliged. Another tidbit of knowledge to add to the small but growing pile. :) |
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Apr 15 2005, 04:53 PM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 527 Joined: 30-January 04 Member No.: 6,043 |
Maybe more 1's than successes or something?
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Apr 15 2005, 10:28 PM
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#38
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Eek, my instincts tell me that could happen with startling frequency. Even with a large number of dice. |
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Apr 15 2005, 10:30 PM
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#39
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
I'd tend to think all 1s or some variation of that. Otherwise like you said it's just too probable of an event. |
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Apr 15 2005, 10:36 PM
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#40
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
If it was something like three more 1's than successes, hmmm. That would actually eliminate the probability when only rolling 1 or 2 dice. That isn't going to happen often now anyway i would think, unless Defaulting uses Attribute only, or penalties take away a lot of dice. 3 dice would be the same chance as before. 4 dice the occurance would actually be higher than before, maybe even higher than for 3 dice. Likely somewhere in the same range as 3 dice instead of 6x less likely than before. Not sure about that, I still need to pull out those old probabilties calcualitons. It's been a long time since I've done stuff like that so i can't just whip it out off the top of my head. |
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Apr 15 2005, 10:46 PM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
The problem with a system like that is that really unskilled and untalented characters have less chance or no chance to fumble. IMHO that's not a particularly good system. While it might hurt for low skill low attribute characters to have a system in which all 1s cause a critical failure that's more far than having them fumble less than mid range characters. |
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Apr 15 2005, 10:46 PM
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#42
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 6-February 05 Member No.: 7,059 |
Please, please, please don't let SR4 use that old WoD rule about 1s cancelling out successes. That was the main reason I never played WoD beyond just trying it.
As for d12s, hell yeah, they're awesome! I dig 'em, but only use my d12 when rolling damage for my H. Axe in D&D. Nothin' like rolling a 12 and completely obliterating that 1 HD creature in one shot when you're first level. |
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Apr 15 2005, 10:54 PM
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#43
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Well you could say at least 3 more 1's than successes, or all 1's when rolling 1 or 2 dice. Depending on how they work penalties and defaulting it might be rare to roll than few of dice anyway. I always cringed when a player took 1 in a skill, and then insisted on rolling it in a critical situation. I had a player roll/crash the vehicle they were driving on two separate situations. Then get mad at me. They even tried to argue that you couldn't roll a pickup truck on flat, dry pavement just going around a corner in town. I explained that IRL my brother had managed to do exactly that. :) |
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