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> Re role failures., Multiple targets
Edward
post Apr 15 2005, 02:31 AM
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Re role failures.
Multiple targets

I was just thinking about using karmic rerolls in concert with ball spells.

Hear is the scenario
I cast stun ball at 4 targets there wills are 2, 3, 4, 7

My casting test returns 1,1,2,3,4,5,5,7,8

I spend a point of karma pool to reroll failures. Witch dice to I re roll.

Edward
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Tanka
post Apr 15 2005, 02:54 AM
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I guess the answer would be "any and all failures," which means if there was a person with Wil 9, you'd have to re-roll everything.

But, as it stands...

Uh...

The 1s, it looks like.

Edit: Just talked with one of my many GMs.

He says...

QUOTE
I vote all but the 8 and 9, but I"m pretty sure that it's your option.  cannon might claim only the 1s, as the others are technically successes.  alternately, your stunball technically has to have a single focal point.... so now that I think about it, you'd reroll all dice that did not succeed against your focal target.

Silly area effect spells.
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kackling kactuar
post Apr 15 2005, 02:59 AM
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I would do four separate rerolls, one for each target.
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Crusher Bob
post Apr 15 2005, 03:40 AM
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Another alternative to is reroll all the total failures (the ones) and give the player the choice on what 'partial success' dice to reroll, with the re-rolled result standing.
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Edward
post Apr 15 2005, 05:32 AM
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So beaten you we have all the possibilities I could think of.

Only ones
All but the 7 and 8
Whichever ones the player wants but the reroles stand
Rerole separately for each target

I should have known better than to expect a strait answer, I will be going with 3 when I start running games.

Edward
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Fortune
post Apr 15 2005, 06:19 AM
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I'd go with #3 also. I would definitely not allow a reroll for each target, as that goes against the basics of how area effect spellcasing works.
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kackling kactuar
post Apr 15 2005, 07:48 PM
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QUOTE (Fortune)
I would definitely not allow a reroll for each target, as that goes against the basics of how area effect spellcasing works.

How so?
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Fortune
post Apr 15 2005, 08:17 PM
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For any Area Effect spell, the caster rolls once, and then either compares the results to the TN (in the case of Combat spells), or records the results of the roll (in the case of Detection and Illusion spells) for comparison to the opposed roll of a valid target.

He can choose to reroll any dice from his spellcasting test by using Karma, but can't just reroll for each different target. Especially not by expending only one Karma Pool point.
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Herald of Verjig...
post Apr 15 2005, 08:35 PM
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If you make a subtle change to the text for "rerolling failures," this problem is evaded entirely and provides certain other options. Simply change it from a reroll of all "failures" in any test with a TN to a reroll of whatever dice the player wants in any test with a reroll.
There are times when PCs would want to get less successes than they actually rolled (like punching someone too hard who they needed alive) and this change would provide that option as well.
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kackling kactuar
post Apr 15 2005, 08:42 PM
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Fortune: Theoretically, one could also argue that any alternatives to rerolling for each different target would go against how karma pool works. The book says explicitly that you reroll any dice that come up a failure, and what constitutes a failure varies with each individual target. Not to mention that the use of karma pool should never actually hurt your results in an opposed test unless you took the Cursed Karma flaw, which is something that could easily happen if the player is allowed to select the dice he wants to reroll.

Then again, you could just use Herald's house rule and do away with this entire mess, since it's pretty obvious that neither of these rules takes the other into account.
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GrinderTheTroll
post Apr 15 2005, 09:00 PM
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QUOTE (Edward)
Re role failures.
Multiple targets

I was just thinking about using karmic rerolls in concert with ball spells.

Hear is the scenario
I cast stun ball at 4 targets there wills are 2, 3, 4, 7

My casting test returns 1,1,2,3,4,5,5,7,8

I spend a point of karma pool to reroll failures. Witch dice to I re roll.

Edward

Good question.

I'd let the player re-roll per regular rules, but let them choose which "taget" they wanted to count successes/failures against. More than likely, they are aiming for the higher TN target anyways.

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Fortune
post Apr 15 2005, 09:07 PM
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QUOTE (kackling kactuar)
Then again, you could just use Herald's house rule and do away with this entire mess, since it's pretty obvious that neither of these rules takes the other into account.

Herald's rule is pretty much the same as option #3 that was listed above. As I said earlier, that is the route I would go, and let the player choose just how many dice to reroll. :)
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Herald of Verjig...
post Apr 15 2005, 09:15 PM
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QUOTE (Fortune)
Herald's rule is pretty much the same as option #3 that was listed above.

Yes, but with a little more versatility than just being a situational response.
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Fortune
post Apr 15 2005, 09:23 PM
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True. I was merely refering to this situation. :)

Overall it isn't a bad idea at all, but in my opinion it'll come up rather rarely outside of situations like this.
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kackling kactuar
post Apr 15 2005, 10:28 PM
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QUOTE
Herald's rule is pretty much the same as option #3 that was listed above.

The difference being that Herald's allows the player to reroll all dice, without fooling around with what's considered a success and what isn't. I like it because it lets players use their karma pools to stage their attacks down as well as up. In fact, I like it so much that I think I'm going to steal it. :)
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Fortune
post Apr 16 2005, 02:07 AM
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Edward's option #3 did that as well ...

QUOTE (Edward)
Whichever ones [dice] the player wants but the reroles stand


It just wasn't as detailed as Herald's and didn't take into consideration other situations (but could certainly apply to them), as was said above.

Incidently, this is slightly different than what Crusher Bob said in the post prior to Edward's, but the rewording is important.
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Edward
post Apr 16 2005, 02:27 AM
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The advantage of herald’s is that it extends to tests with only a single target. EG when I am casting stun bolt against a target I want alive selecting base serious and accidentally roll 12 successes I could spend a point of karma and reroll 10 of those successeshopfuly not getting enough to kill the target again.

Edward
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Fortune
post Apr 16 2005, 02:54 AM
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Yes, as I freely admitted almost 5 hours ago. ;)
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kackling kactuar
post Apr 16 2005, 03:08 AM
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QUOTE
Incidently, this is slightly different than what Crusher Bob said in the post prior to Edward's, but the rewording is important.

Considering that Ed was putting all the suggestions posted into a list, I naturally assumed that his was just a less specific version of Crusher Bob's. My mistake if that wasn't his intent. :)
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Fortune
post Apr 16 2005, 04:32 AM
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I thought that might have been the problem. ;)

I just figured Ed had reworded it on purpose, and I liked his idea better. Of course, as I said, Herald's is even better as it covers more situations.
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