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> SR4 FAQ #5--The Real One, No, I don't know why I'm up this late
Eyeless Blond
post May 21 2005, 03:41 PM
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:| You're not helping my case here blakkie.
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Raskolnikov
post May 21 2005, 04:26 PM
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Although he did give you your answer.
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mfb
post May 21 2005, 05:20 PM
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he draws ire because he can almost make a cohesive argument. rory was easy to dismiss because he was clearly off the deep end from the get-go. blakkie puts out arguments that sound like they might contain kernels of sanity, but as you argue with him, you discover that any promise of sanity is in fact a lying lie of a lie. thus, anger.
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blakkie
post May 21 2005, 05:41 PM
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QUOTE (Eyeless Blond)
:| You're not helping my case here blakkie.

Sorry, i guess a joke wasn't in order. :oops:

Truthfully what i think it is:

I have a....strong personality. I also have a tendancy to cut deep with sarcasm. That really pisses some people off...a lot. One of my ways of doing that is turning back peoples posts on themselves. Thus the kernel of truth in my joke. But it isn't that people don't like themselves, it's that they don't like there words thrown back at them. And they don't like being teased about it.

I also don't have the good sense to keep my head down when the crap hits the fan. So here on the board i have become a lightning rod for any irrational anger directed at FanPro. Patrick was the other lightning rod and you see what that got him.

Of course i'm generally speaking a slayer, and to do that you can't just duck and cover when things get a bit nasty. The difference between a troll and a slayer is sorta like the difference between a vampire and something like Blade. They share enough similarities that they are easily mistaken one for the other, afterall you find them in the similar types of fights. :)

Unfortunately slaying trolls (and related beasts) only has a point when the board isn't completely pathological. This board is near completely pathological at this point, most people that aren't driven by anger at Fanpro have stopped posting or post very little.
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Critias
post May 21 2005, 05:43 PM
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That's right. No one here but us psychopath Shadowrun haters.

Oh, hey, wait...
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blakkie
post May 21 2005, 05:45 PM
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QUOTE (mfb @ May 21 2005, 11:20 AM)
he draws ire because he can almost make a cohesive argument. rory was easy to dismiss because he was clearly off the deep end from the get-go. blakkie puts out arguments that sound like they might contain kernels of sanity, but as you argue with him, you discover that any promise of sanity is in fact a lying lie of a lie. thus, anger.

Perhaps you haven't looked far enough yet to see the sanity? It's a long journey. Sorry i gave up before you got there, i just don't have the energy or time for it right now.
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blakkie
post May 21 2005, 05:46 PM
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QUOTE (Critias @ May 21 2005, 11:43 AM)
That's right.  No one here but us psychopath Shadowrun haters.

Oh, hey, wait...

SR4 haters. :)

EDIT: There is a chain. Uncertainity lead to fear. Fear leads to anger. Anger leads to hate. Hate leads to blindness. But this chain can be broken, and the first link is a good place to do it.
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Critias
post May 21 2005, 05:47 PM
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Not even that. "SR4 distrusters," or maybe "SR3 lovers." Suffice it to say I, apparently, see a lot less wrong with SR3 than the dev team apparently does, and I like very much pretty much everything they've announced they're getting rid of.
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blakkie
post May 21 2005, 06:01 PM
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QUOTE (Critias @ May 21 2005, 11:47 AM)
Not even that.  "SR4 distrusters," or maybe "SR3 lovers."  Suffice it to say I, apparently, see a lot less wrong with SR3 than the dev team apparently does, and I like very much pretty much everything they've announced they're getting rid of.

I suspect the dev team seems potential for improvement, and that can come across as dislike for SR3.

The magic system is a great example of this. Potential for improvement is what drives house rules. Do you play with no house rules? WireKnight is a great example of thinking the system needs to change but not realising it. He has done a rework to awakened character creation and the magic system. He aimed to create modularity so that the basic magic skills and metamagics. In FAQ #5 FanPro basically said the same thing. Factor in that you now have variable starting Magic and they are adding the flexibility to the system that WireKnight thought should be in SR3. FanPro is creating a standardisation of something WireKnight thought should exist.

Now FanPro is building it the other way around. They aren't getting rid of the skills, they are putting all the skills in up front. Then metamagics become something a bit lighter weight, hopefully so that they only have stats and not rules (see my earlier explaination to Ellery about the difference).
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mfb
post May 21 2005, 06:03 PM
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blakkie, it's not your personality. it's your inability to consistently form coherent arguments. if no sanity has emerged after 13 pages, i'm inclined to believe it's not going to emerge.
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Critias
post May 21 2005, 06:14 PM
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Maybe he's just a late bloomer.
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hobgoblin
post May 21 2005, 06:33 PM
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*cheers blakkie on*
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Penta
post May 21 2005, 08:01 PM
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<slaps hobgoblin> Stop feeding the Horrors.

(We can't really say trolls, can we?:D)
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hobgoblin
post May 21 2005, 08:42 PM
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*brings forth the panther* you slapped me? DIE! :silly:
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Kagetenshi
post May 21 2005, 08:45 PM
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He is not one of ours.

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Ellery
post May 21 2005, 09:07 PM
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QUOTE (blakkie)
QUOTE (Ellery)
QUOTE (blakkie)
It's the addition of a mechanism rule. Notice that he created a new mechanism for the character build that involves metamagic purchase at character creation.
Right, which isn't all that different from any other edge.
Ummm. This is where i give up on you. Enjoy being 'right' that the SR3 magic system rocks and shouldn't be changed and SR4 can't be a worthwhile improvement on it.
If you object to edges and flaws at all, because they were introduced in SRC instead of the main book, then perhaps you have a point. Otherwise, your "Ummm. This is where I give up on you." seems to me to indicate an inexpressible feeling rather than an actual reason for your position. Because, if you look back, you have actually offered zero reasons for your position on this. Go back and count. You've said it's obvious--that should make it simple to give a reason, right?--and you've said you're giving up, and you've claimed that you have to build magicians from the ground up (which contradicted the description of the system).

Giving up after zero arguments is often a sign that a position is held for emotional reasons (or other reasons) instead of rational ones. And I do mean "instead of", not "as well as". Sometimes, when the emotional reason speaks to the very core of what it is to be human (e.g. Declaration of Independence "We hold these truths to be self-evident" (i.e. they are expressing no reasons for them), it's okay to simply appeal to the emotion. With something as minor and abstract as whether a rule is an addition to or change of the basic system, it's pretty ineffectual.

So maybe you can mention why this is so terribly different from, say, Connected, Poor Link, Mysterious Cyberware, or Ambidexterity.

QUOTE (blakkie)
Exactly, you lump the blade and the acid together as one ignoring that the acid on the side of the blade might hit but the edge of the sword not.
QUOTE (blakkie)
Shock gloves you have to hit as hard as a punch. Acid coated stuff i guess you have to hit as hard in SR3 to do the damage. So yes, the SR3 rules ignore contact-only
What happens if you hit someone with a stun baton with a strength of one? (Or imagine what would happen if you could hit with a strength of zero.) Any damage applied? What's the effect on armor?

Likewise, with the acidic sword?

Normally, I'd leave this as a rhetorical question, but I'm going to spell it out: If you have a strength of zero, you can still do shock damage from shock weapons (6M or whatever). This damage is resisted by half impact armor, rather than full, indicating that for a shock weapon, as compared to a fist, making contact is relatively more important for doing damage. Likewise, the very same mechanic works for an acidic sword, an acidic flaming sword, an acidic flaming shock baton, or whatever.

The point is that in both cases, you are just as able to dodge the attack, but you are hurt more if it hits and you rely on armor. That's a hallmark of a system that can distinguish between a touch-requiring attack and not.

And, while it's not perfect, it's better than having to try to figure out how much of your AC is armor-based and how much is not, in order to resolve attacks of different types. And if you want improvement, you can use multiple damage codes with different armor reduction, which is the same as you'd do in D&D except that again you don't have to keep track of two different ACs.

QUOTE (blakkie)
Then metamagics become something a bit lighter weight, hopefully so that they only have stats and not rules (see my earlier explaination to Ellery about the difference).
So you are hoping that metamagics won't actually let you do anything new? Rather, they just provide +dice and -penalties and +other stuff that's already been defined? So, for example, if they don't have room to put divining and tracking in the main book, then they won't add them because they add rules? Likewise, if they can't get all the variants of shielding in, all of which add (minor) rules, then you hope they don't add them?

Or are you instead hoping that they can put all interesting variants of metamagic in the main book? Won't that make the main book awfully large, or the rules awfully vague?

QUOTE (blakkie)
I have a....strong personality. I also have a tendancy to cut deep with sarcasm. That really pisses some people off...a lot.
That doesn't bother me at all. I have no problems with plenty of people who have much stronger personalities than you do. I can't speak for everyone, of course.

However, what does annoy me is the tendency to try to "cut deep with sarcasm" instead of actually addressing the points of contention in a discussion.

I'm not sure why you post with people. Is it to kill trolls and win (rhetorical) points? Is it to share information? Is it to reach an understanding between yourself and others? Is it to amuse yourself? Is it typing practice?

Personally, I am fond of trying to share information and even if agreement cannot be reached, at least understand other people's positions and help them understand mine. If you want me to justify my reasons for thinking that this is an appropriate use of discourse--and more appropriate than the others I listed above--just ask.

QUOTE (Eyeless Blond)
I read Ellery and blakkie's argument in that other thread, and I was completely mystified why so many people took time out of their day to tar and feather him for it, but then again I saw why blakkie was laughing so maybe I'm "batshit insane" too.
Laughing is fine. You can laugh and still make a point, however. Leaving out the second part is what triggered the response, I think.

QUOTE (Eyeless Blond)
It's weird, like he's being unconsciously targetted or something. I'd bet that if all of his other posts were changed to a different nick he wouldn't be drawing half the insults he is now.
Sure. That's reputation. That's accountability.

Whether or not you believe it's deserved in this case, it's a key factor that separates anonymous posting from identified posting. My perusal of unmodified boards suggests to me that when people can post something without any fear of recrimination, they are a lot harsher and nastier than they would be otherwise. They don't have to worry about the consequences, so they just vent.

The lasting targeting, where people jump on a poster for relatively minor comments, is in some ways necessary to encourage civil discourse, but it can also (and very frequently [i]does[i]) get out of hand. The point, ultimately, is to try to encourage the poster to change their behavior, I imagine. But, instead, people often end up feeling combative, taking sides, seeking every opportunity to slight one-another, and so on. This is not terribly productive. It's why I try, every now and then, to actually take a post apart and explain the reasons why I think it's inappropriate or doesn't work well, and spell out some of the behavioral changes that I think would be an improvement. That way, at least the information is available to the poster; if they change or not, or agree or not, is up to them.
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blakkie
post May 21 2005, 10:20 PM
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QUOTE (Ellery @ May 21 2005, 03:07 PM)
QUOTE (blakkie)
QUOTE (Ellery)
QUOTE (blakkie)
It's the addition of a mechanism rule. Notice that he created a new mechanism for the character build that involves metamagic purchase at character creation.
Right, which isn't all that different from any other edge.
Ummm. This is where i give up on you. Enjoy being 'right' that the SR3 magic system rocks and shouldn't be changed and SR4 can't be a worthwhile improvement on it.
If you object to edges and flaws at all, because they were introduced in SRC instead of the main book, then perhaps you have a point. Otherwise, your "Ummm. This is where I give up on you." seems to me to indicate an inexpressible feeling rather than an actual reason for your position.

....or perhaps i've run short of time and patience and energy.

Ok, i'll squeeze in last paragraph. Then you can read my response to mfb, which is really also for you:

Look at the first paragraph of Edges and Flaws, page 15. Then take a look at the Edges and Flaws. They are ment as tweaks to characters. An extra die here, a bit lower/higher TN there. Edges were not intended as defining access or not access to a Skill/Metamagic. Calling it an Edge is a misnomer that superficially covers over the change to the chargen.
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blakkie
post May 21 2005, 10:22 PM
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QUOTE (mfb @ May 21 2005, 12:03 PM)
blakkie, it's not your personality. it's your inability to consistently form coherent arguments. if no sanity has emerged after 13 pages, i'm inclined to believe it's not going to emerge.

Ya, but i kept holding out hope for you. :)

So why do you think Eyeless could see the reason for the "LOL" but you couldn't? Is Eyeless "batshit insane"? Are you dumb? I answer no and NO! I think it is in a blindspot you have.

I got confirmation at lunch that i'm picking up a third rig, so i'm definately gone for a good while after this post. I can't exactly explain why, it's not because i'm unlikely to see any of you again because i'm sure i will, but this just feels like the best thing to do. A one-post, one-time peek into my parts of my methodology:

'Slayer' is my own term since i've not really seen another good description of what i'm trying to hang a name on. The best way to define 'slayer' is to give some insight to the techniques used. I got confirmation at lunch that i'm picking up a third rig so i'm definately moving on, so it doesn't much matter. Not that i won't be back at DSF, or that you won't be here mfb (you've been here since i have i believe), but...well i don't know, i just feel its the thing to do. So here is a one-time, one-post only explaination of how a slayer works:

The slayer sees a poster that she feels is acting determental to the whole board or even just the poster themself. They could be a troll (my personal favourite), or something else entirely. They might not even be a 'bad' person, or aren't nessasarily unintellegent. That poster is mark as the target and is studied to identify their weaknesses. Successful study requires careful listening to develop a deep understanding of where the target is at. Sometimes the main weakness is obvious because it is also the main reason the slayer picked the target. But there are usually more and those are important too.

Next the weapon(s) is(are) selected based on the weaknesses identified, and of course also based on playing to the slayer's strength and trying to avoid the slayer's weaknesses (know thyself).

I won't go into all the weapons, but i'll cover the basics of the passive trap. This is where the slayer makes a statement that is sound and defensible. However it has been purposefully designed to sit in the target's blindspot. To them it looks like a big fat juicy target. The trap is enhanced if the target feels animosity towards the slayer, so a bit of abrasiveness helps get the targets attention. It also helps if the target feels intellectually far superior to the slayer. There are ways to get the target thinking that they are, but often the target starts out assuming that so the slayer just needs to hide any clues to the contrary.

So the trap post is made. If the target doesn't see deep enough and attacks the trap...*smack*! If the trap is still too far into the blindspot for the target to see they are likely to attack again....*smack*. This continues until the slayer has mercy, the target sees past their blindspot (hopefully learning something positive in the processes), or the target shuts up in anger/fustration/humilitation.

The third possible outcome is usually only a moderate, and sadly usually temporary, success because the target probably still thinks they are correct in their assertion that the slayer is wrong. I personally find a job incomplete because the liberal in me is a big proponent of learning. Plus it can end up as a repeating situation, and that is emotionally draining.

The passive trap can also end up looking like a common troll, especially to the target if they never reach the end of their blindspot. The main difference, besides motivation, that the passive trap is much more targeted than a troll because a troll poster is largely indiscriminate in their prey. Further trolls are often going for the response only, perhaps just as an excuse to say mean things. For those kinds of trolls indefensible statements are as good as defensible ones, the former being easier to create and draw responses to.

Sometimes passive traps are not created intentionally, they are more adhoc. I'm not -quite- arrogant enough to believe i'm seeing that far into the conversation or can look into people that deeply that quickly. :) An example is quickly turning my poor spelling into an adhoc passive trap. I don't spell poorly to create the trap, it happens as a result of a "time spent writing a post" trade-off. Another example (that actually happened in this thread) is my use of the shortened version of "brevity is the soul of wit". It has happened before, and likely will happen again. A poster with a bit too much literary knowledge for their own good thinks they've got one over on me. They think of me as some sort of drolling, uneducated hick not realising that i am fully aware of the original and its context and have a specific thought out reason for shortening it.

EDIT: BTW i ran out of time to get around to directly addressing Ellery's comment about accuracy. He of all people should realize that extra accuracy beyond what gets the job done can be an expensive waste of resources.

P.S. I'm not alway in the role of a slayer. The slayer is something i call out in response to a situation. A slayer is a very tough role to maintain. So i enjoy switching away to other 'friendly' conversations even in the middle of the 'hunt', and am perfectly happy when i can safely stow the slayer away.
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mfb
post May 21 2005, 10:29 PM
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so, in otherwards, you're just trolling. wonderful. oh, whoops--you're not trolling, you're trolling with philosophy!
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Guest_Crimsondude 2.0_*
post May 21 2005, 10:38 PM
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QUOTE (blakkie @ May 20 2005, 02:46 PM)
Ah yes, beacons of intellect that you are. You speak words of Truth like unto God. But wait, what is this mention of a "coded mantra" i made? Nah, that is nothing. Carry on with your doggedly literal, narrowly scoped readings. Afterall that is theOne True Way.

I like how reading the definitions of those two words and applying cold, hard logical analysis is "dogged, literal, narrowly scoped readings" as if there is some place out there where brevity and wit are the same thing. This just proves mfb, Critias, et al. right. You're just making things out out of whole cloth without regard to the fact that what you said is logically false? That explains a lot. Thanks.
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blakkie
post May 21 2005, 10:38 PM
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QUOTE (mfb)
so, in otherwards, you're just trolling. wonderful. oh, whoops--you're not trolling, you're trolling with philosophy!

There are a lot of things in the world that only differ in a few ways, but the implications of the small difference are huge. Among other things....i was exploiting your blindspot to try help remove it. Sadly i had failed, and probably just did again.

P.S. I still hope that by me pointing out that the blindspot is there that you'll take the time to see through it.
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audun
post May 21 2005, 10:41 PM
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QUOTE (Ellery)
QUOTE (audun)
It's borderline whether it's a change or just an addition. You add a new rule which changes what kind of Awakened characters you can create. It's a far more major change than anything possible within canon SR3 rules (which freelancers has to consider).

Um, so being able to swap out, say, Warding, for, say, Quickening as an edge is a bigger change than adding all metamagics, free spirits, watchers, voodoun, path magic, and so on? I don't think so. Does it make the game different? Yes! Do additions make the game different? Yes! That doesn't mean this is a change to the core rules. It's just another extension that works fine within the SR3 framework, like many others do.
Actually all the things you mention where added in SR2. I said SR3. Splitting up the basic abilities of magicians into swappable pieces is a core rule change. It is not a major change, but it is a change.
QUOTE

QUOTE (audun)
QUOTE (Ellery)
There's also adding spells, adding adept abilities, adding spirits, and so on, all of which has been done.
That was too obvious to mention. My point is that while it isn't impossible to introduce new concepts in SR3 magic, it is hard to do it without contradicting canon.
Are you claiming that adding spells, adept abilities, spriits, and so on, contradict canon?

No, but it seems like you like to attack sentences rather than arguments.
QUOTE
Or that they don't, and they're all fine, but they're not new concepts?

They might be new concepts, but they don't have to be. If they are it is hard to introduce them. It has been done, SOTA2064 for instance added a lot of new concepts, but it wasn't easy to make them fit with what was already written.
QUOTE

QUOTE (audun)
Well, if you change the rules, it's not the same rules any more. And if the current rules already tries to cover the things you want to add, but does it poorly you have to change the rules.  MitS did cover a lot of things it shouldn't have, and did it poorly. (p24-26 is my prime example).
So that I don't put words in your mouth, could you tell me what you think is poor about that section?

It is a long list of how most possible culture variations of magic should fit into the SR rules, but full of factual mistakes and misconceptions. Trying to clear up the misconceptions and mistakes afterwards is difficult without outright contradictions.
Also the short descriptions listed gives no real feel for how to play any of the cultural variations listed, so it is actually useless.
MitS in general is a summing up of all concepts already introduced in SR2. It tries to make it into a general whole, but IMO it does a poor job. Instead of trying to cover the whole of it, it should have left the field open for others to add things later. It seems to me from the FAQ that they might get it right in SR4.
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blakkie
post May 21 2005, 10:41 PM
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QUOTE (Crimsondude 2.0)
QUOTE (blakkie @ May 20 2005, 02:46 PM)
Ah yes, beacons of intellect that you are. You speak words of Truth like unto God. But wait, what is this mention of a "coded mantra" i made? Nah, that is nothing. Carry on with your doggedly literal, narrowly scoped readings. Afterall that is theOne True Way.

So you're just making things out out of whole cloth without regard to the fact that what you said is logically false? That explains a lot. Thanks.

Even the longer version still it has intracacies that are not fully spelled out in those few words. So the layers upon layers of symbols go to get back to the underlying idea. You know the longer version, and immediately recognised the shortened one as refering to the longer. So the symbol works.
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Ellery
post May 21 2005, 10:42 PM
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So you intentionally say apparently stupid things so that people will disagree with the stupid things, and then you can turn around and reveal that you were only being unclear, not wrong, and send the person running off in shame (or enlightened, or something)?

I don't think I much care for the role of a "slayer".

Nor do I think that the distinction between "brevity is the soul of wit" and "brevity is wit" is a case where the time saved is worth the accuracy lost (unless you are a really slow typist). I explained why when I addressed the issue before.

But it's not much fun to discuss things with someone who isn't here, especially when it isn't even on topic (did this thread have a topic?), so I'll quit there.
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blakkie
post May 21 2005, 11:01 PM
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QUOTE (Ellery @ May 21 2005, 04:42 PM)
So you intentionally say apparently stupid things so that people will disagree with the stupid things, and then you can turn around and reveal that you were only being unclear, not wrong, and send the person running off in shame (or enlightened, or something)?

I don't think I much care for the role of a "slayer".

"Stupid"? No, that is a troll. Sometimes (and this isn't every post i make by a long shot) i say something that is a challenge for the target to understand. The optimum is to set a challenge to the highest point they'll rise to meet. Then it's all good.

EDIT: ....and civility generally gets paid in kind. Gotta let people come down, or they won't.

It's a nasty job, but it is intended for people that are being nasty. It's advantage is that it can keep self-moderated boads (no admin at all) to a near-civil level.

I showed up here and there was a lot of nasty going around. So the slayer came out to play. Frankly i didn't even have to actively and intentionally create much in the way passive traps. That's a sign much correction was needed.

EDIT: Or to put it another way, Patrick problably wasn't doing anything like this. He was damn civil in fact, until he snapped under the barrage, and look at the dumping on he got even before that.

As for "Brevity is Wit", three quick words is a nice size to focus on because it's quick and small but still a real phrase/sentence. You don't like it? So be it, but it's still not "incorrect".

Take care.
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