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> OOC : STARDUST, Out-of-Character discussion for Stardust
Qillin
post Aug 26 2005, 06:44 PM
Post #426


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thats just what i'm seeing in my head trying best to get a layout without any maps
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FrostyNSO
post Aug 26 2005, 06:58 PM
Post #427


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Train

_____________________/ /_____________________/ /________________

Platform



-------------------------------------------------------Cop

--------------------------------------Ludi

_______________________________________________________________
Turnstiles
_______________________________________________________________
Terminal

(jacky and 4 cops on this side)
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FrostyNSO
post Aug 26 2005, 11:58 PM
Post #428


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Qill, I don't have the roll anymore because I got relieved and had to switch computers (I emailed the post I was working on to myself, but forget to send the roll too)...long story short, the NSRCG didn't smile and you only got 2 successes against TN3 for bopping that cop. He got no defense dice since you hit him at unawares, and didn't resist anything so took a serious.

As to layout: I've got this now:

_________________________________________________________________
Train
----------------------------------------------------------Ludi ------>to back of train
---------------------Cop1----------Cop2
_________/door/_______________________________/door/_________________

Platform

-----------Cop3----------Cop4


-------------Cop5 (serious stun- prone)

---------Jacky D

____________________________________________________________________
Turnstiles
____________________________________________________________________
Terminal


edit: Exciting enough for you yet, Mister Juan?
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Mister Juan
post Aug 27 2005, 12:26 AM
Post #429


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getting there getting there ;)
Now, lets take the gloves off and get that lead flying in tight quarters :P
You'll tell us when to roll init? (so we know when the combat pool refrehses
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FrostyNSO
post Aug 27 2005, 12:34 AM
Post #430


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I would roll initiative when you next post. That goes for everyone. I'll let you know when to roll it again, but it should be pretty evident.
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Mister Juan
post Aug 27 2005, 12:50 AM
Post #431


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Ludi will use the doorway as partial cover and lay down some fire on the closest cop. One free action to talk to Hank, two simple to shoot twice at the first blue boy in her line. If by some miracle the 1st shot gets the guy down, I guess she'll send the second one for his partner. I guessed the distance at medium (since 5 meter would seem way too close)

Initiative
[ Spoiler ]


Shot #1
[ Spoiler ]


Shot #2
[ Spoiler ]


I hope they're wearing some armor cause....


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FrostyNSO
post Aug 27 2005, 01:16 AM
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now we have to wait for Q.
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Mister Juan
post Aug 27 2005, 01:18 AM
Post #433


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Alright; I'll be here... AGONIZING

:rotfl:
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Qillin
post Aug 28 2005, 01:31 AM
Post #434


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can you # the cops please

ok can jacky run over the injured cop, well stepping on him? jacky does wiegh like 350 or something so with a good step i think he could hurt him alittle.


either way. Jacky will do whats in ic.
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FrostyNSO
post Aug 28 2005, 01:51 AM
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feel free to express more thouroughly what you're doing here...so I don't have to guess and write something you didn't intend.

Please include any dice rolls that you think might be relevant and I'll use what I need.
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Qillin
post Aug 28 2005, 01:54 AM
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ok Jacky is using Killing Hands STR(Serious) while tackling the cop

[ Spoiler ]
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Mister Juan
post Aug 28 2005, 04:11 AM
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I take it he hits?
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FrostyNSO
post Aug 28 2005, 04:16 AM
Post #438


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Jacky D

[ Spoiler ]


Ludi

[ Spoiler ]


____________________________________________________________________
Train.................................................................................|in between area
........................................................................................|......................|

........................................................................................|Ludi.............|
___________/...../Cop1____________Cop2*dead*___|__________|_________/...../
Platform Area

.......Jacky D *on top of Cop3 prone*
.........Cop3 (S)......................Cop4



........................Cop5 (M) (Ss) *pretty much out of fight*


____________________________________________________________________
Turnstiles
____________________________________________________________________
Terminal Area






*Sorry, Quick/Dirty picture, sorry if it sucks.
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FrostyNSO
post Aug 28 2005, 04:17 AM
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whoops, lemme fix that pic

Goddamnit...I'm just going to use Paintbrush if I have to do this again. That's as good as it's getting.
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Mister Juan
post Aug 28 2005, 04:39 AM
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Well, since its way too cramped up to dodge, and since Ludi is crouched, I'm going to roll body directly

This is where I curse that Ludi only has her FFA on.... oh well.
4 balistic is better than nothing.
Since you asked me to roll initiative again, I take it combat pool has refreshed.

Body + 6 combat pool (yep, thats all of it)
[ Spoiler ]


Tell me what kind of wound Ludi's taking (probably severe :S) and I'll post IC.
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FrostyNSO
post Aug 28 2005, 04:50 AM
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Yeah it's serious. It was 10S burst fire (started at 7M from and Hk227), staged up to Deadly, then staged down by you to Serious again.


[ Spoiler ]
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Mister Juan
post Aug 28 2005, 04:53 AM
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At least, it wasn't deadly ;)
Now, this is getting VERY interesting.
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Mister Juan
post Aug 28 2005, 05:17 AM
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Ok, crucial shot.
No combat pool left, so one karma dice will go in, and the other one will be burnt to get one succes in (if I score one success at least :S)

Shot #1
[ Spoiler ]


Well.... I'll start thinking about a new character ;)
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FrostyNSO
post Aug 28 2005, 07:30 AM
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ummmm...so why did we come here?

I never ever thought we'd be doing all this. As I was reading your post where you went ahead and set up the meet I was like "Noooooooo!"

But really, I don't like killing characters, especially the ones I like. But I also don't like to bend reality too much to bail them out...damn I wanna finish this run.'

edit: Hell, I hope you guys pull through so I don't feel bad like I've wasted Slacker and Shadow's time.

We need Q to post now...he's in not too great a spot either...but possibly survivable.
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Shadow
post Aug 28 2005, 08:12 AM
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Ah man I hope not. I am really digging the mafia vibe I have on this guy.

If the mains do get whacked Frosty you got to run another game, with all the same players. And let me and worm play our characters :) So far you seem to be an awesome GM.
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Slacker
post Aug 28 2005, 11:48 AM
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I have to agree with Shadow. So far you have proved to be a great GM and it would be a shame to have to stop this game. I've enjoyed what's happened so far, so its not a total loss. But I would still like to be able to see this thing through.
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Mister Juan
post Aug 28 2005, 01:28 PM
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If Ludi does pull tru, I swear that she's going on a massive killing spreed. In the past week, she's been abandonned or double crossed by 3 people... she's getting pissed ;)
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Mister Juan
post Aug 28 2005, 01:50 PM
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Oh yea; we came here because Ludi's main contact on whole thing, the guy who could break the case wide open, told him he had some crucial information for her. So, even if it was pretty obvious something fishy was going on, if there was even the most remote of odds that he'd play ball, Ludi had to go.

And when is that damn freaking train starting? ;)
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FrostyNSO
post Aug 28 2005, 06:12 PM
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Well hopefully Qillin shows up today...

Hmmm, who here sees a jailbreak run at Hollywood Correctional in the future? 8) J/K
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Mister Juan
post Aug 28 2005, 09:32 PM
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If Ludi does go down.... I'm starting to think I'll transform Alec into a PC. Could be a very cool thing :D

I'd rather keep Ludi around (I'm starting to like her I thin :P) but I'm just opening myself to new avenues.
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