OOC : STARDUST, Out-of-Character discussion for Stardust |
OOC : STARDUST, Out-of-Character discussion for Stardust |
Aug 26 2005, 06:44 PM
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#426
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Moving Target Group: Members Posts: 319 Joined: 5-May 05 From: in the heat Member No.: 7,374 |
thats just what i'm seeing in my head trying best to get a layout without any maps
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Aug 26 2005, 06:58 PM
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#427
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Train
_____________________/ /_____________________/ /________________ Platform -------------------------------------------------------Cop --------------------------------------Ludi _______________________________________________________________ Turnstiles _______________________________________________________________ Terminal (jacky and 4 cops on this side) |
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Aug 26 2005, 11:58 PM
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#428
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Qill, I don't have the roll anymore because I got relieved and had to switch computers (I emailed the post I was working on to myself, but forget to send the roll too)...long story short, the NSRCG didn't smile and you only got 2 successes against TN3 for bopping that cop. He got no defense dice since you hit him at unawares, and didn't resist anything so took a serious.
As to layout: I've got this now: _________________________________________________________________ Train ----------------------------------------------------------Ludi ------>to back of train ---------------------Cop1----------Cop2 _________/door/_______________________________/door/_________________ Platform -----------Cop3----------Cop4 -------------Cop5 (serious stun- prone) ---------Jacky D ____________________________________________________________________ Turnstiles ____________________________________________________________________ Terminal edit: Exciting enough for you yet, Mister Juan? |
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Aug 27 2005, 12:26 AM
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#429
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
getting there getting there ;)
Now, lets take the gloves off and get that lead flying in tight quarters :P You'll tell us when to roll init? (so we know when the combat pool refrehses |
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Aug 27 2005, 12:34 AM
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#430
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
I would roll initiative when you next post. That goes for everyone. I'll let you know when to roll it again, but it should be pretty evident.
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Aug 27 2005, 12:50 AM
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#431
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Ludi will use the doorway as partial cover and lay down some fire on the closest cop. One free action to talk to Hank, two simple to shoot twice at the first blue boy in her line. If by some miracle the 1st shot gets the guy down, I guess she'll send the second one for his partner. I guessed the distance at medium (since 5 meter would seem way too close)
Initiative [ Spoiler ] Shot #1 [ Spoiler ] Shot #2 [ Spoiler ] I hope they're wearing some armor cause.... |
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Aug 27 2005, 01:16 AM
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#432
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
now we have to wait for Q.
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Aug 27 2005, 01:18 AM
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#433
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Alright; I'll be here... AGONIZING
:rotfl: |
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Aug 28 2005, 01:31 AM
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#434
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Moving Target Group: Members Posts: 319 Joined: 5-May 05 From: in the heat Member No.: 7,374 |
can you # the cops please
ok can jacky run over the injured cop, well stepping on him? jacky does wiegh like 350 or something so with a good step i think he could hurt him alittle. either way. Jacky will do whats in ic. |
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Aug 28 2005, 01:51 AM
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#435
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
feel free to express more thouroughly what you're doing here...so I don't have to guess and write something you didn't intend.
Please include any dice rolls that you think might be relevant and I'll use what I need. |
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Aug 28 2005, 01:54 AM
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#436
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Moving Target Group: Members Posts: 319 Joined: 5-May 05 From: in the heat Member No.: 7,374 |
ok Jacky is using Killing Hands STR(Serious) while tackling the cop
[ Spoiler ]
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Aug 28 2005, 04:11 AM
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#437
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
I take it he hits?
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Aug 28 2005, 04:16 AM
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#438
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Jacky D
[ Spoiler ] Ludi [ Spoiler ] ____________________________________________________________________ Train.................................................................................|in between area ........................................................................................|......................| ........................................................................................|Ludi.............| ___________/...../Cop1____________Cop2*dead*___|__________|_________/...../ Platform Area .......Jacky D *on top of Cop3 prone* .........Cop3 (S)......................Cop4 ........................Cop5 (M) (Ss) *pretty much out of fight* ____________________________________________________________________ Turnstiles ____________________________________________________________________ Terminal Area *Sorry, Quick/Dirty picture, sorry if it sucks. |
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Aug 28 2005, 04:17 AM
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#439
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
whoops, lemme fix that pic
Goddamnit...I'm just going to use Paintbrush if I have to do this again. That's as good as it's getting. |
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Aug 28 2005, 04:39 AM
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#440
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Well, since its way too cramped up to dodge, and since Ludi is crouched, I'm going to roll body directly
This is where I curse that Ludi only has her FFA on.... oh well. 4 balistic is better than nothing. Since you asked me to roll initiative again, I take it combat pool has refreshed. Body + 6 combat pool (yep, thats all of it) [ Spoiler ] Tell me what kind of wound Ludi's taking (probably severe :S) and I'll post IC. |
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Aug 28 2005, 04:50 AM
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#441
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Yeah it's serious. It was 10S burst fire (started at 7M from and Hk227), staged up to Deadly, then staged down by you to Serious again.
[ Spoiler ]
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Aug 28 2005, 04:53 AM
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#442
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
At least, it wasn't deadly ;)
Now, this is getting VERY interesting. |
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Aug 28 2005, 05:17 AM
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#443
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Ok, crucial shot.
No combat pool left, so one karma dice will go in, and the other one will be burnt to get one succes in (if I score one success at least :S) Shot #1 [ Spoiler ] Well.... I'll start thinking about a new character ;) |
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Aug 28 2005, 07:30 AM
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#444
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
ummmm...so why did we come here?
I never ever thought we'd be doing all this. As I was reading your post where you went ahead and set up the meet I was like "Noooooooo!" But really, I don't like killing characters, especially the ones I like. But I also don't like to bend reality too much to bail them out...damn I wanna finish this run.' edit: Hell, I hope you guys pull through so I don't feel bad like I've wasted Slacker and Shadow's time. We need Q to post now...he's in not too great a spot either...but possibly survivable. |
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Aug 28 2005, 08:12 AM
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#445
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Ah man I hope not. I am really digging the mafia vibe I have on this guy.
If the mains do get whacked Frosty you got to run another game, with all the same players. And let me and worm play our characters :) So far you seem to be an awesome GM. |
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Aug 28 2005, 11:48 AM
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#446
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
I have to agree with Shadow. So far you have proved to be a great GM and it would be a shame to have to stop this game. I've enjoyed what's happened so far, so its not a total loss. But I would still like to be able to see this thing through.
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Aug 28 2005, 01:28 PM
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#447
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
If Ludi does pull tru, I swear that she's going on a massive killing spreed. In the past week, she's been abandonned or double crossed by 3 people... she's getting pissed ;)
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Aug 28 2005, 01:50 PM
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#448
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Oh yea; we came here because Ludi's main contact on whole thing, the guy who could break the case wide open, told him he had some crucial information for her. So, even if it was pretty obvious something fishy was going on, if there was even the most remote of odds that he'd play ball, Ludi had to go.
And when is that damn freaking train starting? ;) |
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Aug 28 2005, 06:12 PM
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#449
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Well hopefully Qillin shows up today...
Hmmm, who here sees a jailbreak run at Hollywood Correctional in the future? 8) J/K |
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Aug 28 2005, 09:32 PM
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#450
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
If Ludi does go down.... I'm starting to think I'll transform Alec into a PC. Could be a very cool thing :D
I'd rather keep Ludi around (I'm starting to like her I thin :P) but I'm just opening myself to new avenues. |
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