OOC : STARDUST, Out-of-Character discussion for Stardust |
OOC : STARDUST, Out-of-Character discussion for Stardust |
Aug 29 2005, 06:39 AM
Post
#451
|
|
Moving Target Group: Members Posts: 319 Joined: 5-May 05 From: in the heat Member No.: 7,374 |
so the cop3 under Jacky is at (S) real damage from the tackle with teh killing hands?
|
|
|
Aug 29 2005, 06:44 AM
Post
#452
|
|
Moving Target Group: Members Posts: 319 Joined: 5-May 05 From: in the heat Member No.: 7,374 |
Jacky rolling over with cop3 held with his left arm will try and reach for the cops side arm. if he can get it he will point it at the cops head and say don't shoot or the cop gets it. then try to stand up.
[ Spoiler ]
|
|
|
Aug 29 2005, 07:58 AM
Post
#453
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Yeah, the cop under you is at Serious...and dazed. I guess, uhhh, make a quickness test.
|
|
|
Aug 29 2005, 03:48 PM
Post
#454
|
|
Moving Target Group: Members Posts: 319 Joined: 5-May 05 From: in the heat Member No.: 7,374 |
ok here is jackys quickness test
[ Spoiler ]
|
|
|
Aug 29 2005, 09:24 PM
Post
#455
|
|
Moving Target Group: Members Posts: 319 Joined: 5-May 05 From: in the heat Member No.: 7,374 |
i like that text picture layouts of the train station. it's fun but i'm sure a photo shop one would look better but with the text one and some description of the place is just fine Frosty
|
|
|
Aug 30 2005, 12:45 AM
Post
#456
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Ludi:
When you were wounded, your initiative dropped below the cop's, but for cinematic effect, I bent the rules I think. The cop basically delayed his action and when you raised your weapon to shoot him, you both fired simultaniously. This way, we get some extra glory factor if Ludi doesn't make it. Hope you don't mind. By the way, feel free to reroll your shot with the addition of combat pool to reflect that we've got a fresh round. Sorry I didn't catch that earlier. But then we get to the bad part. If Ludi is getting ready to plug this cop, he basically goes "oh shit, I need to drop this purp NOW." He throws in 5 Cpool with his SMG skill and check this out: 25 17 14 13 05 05 05 02 02 01 #D:10 TN:7 H#:25 S:4 4 successes, that's 9D +1 to Ludi We'll see how Ludi does if she takes her shot. Sorry for this damn confusion, I lapsed and fragged up. Jacky: That cop's pistol is too small for your bigass hand to handle properly. It feels like a palm pistol (to you), but it's actually a predator, you can barely get your finger into the trigger guard. +4 to use it. |
|
|
Aug 30 2005, 01:14 AM
Post
#457
|
|
Moving Target Group: Members Posts: 319 Joined: 5-May 05 From: in the heat Member No.: 7,374 |
so does jacky get to stand up or not?
|
|
|
Aug 30 2005, 01:19 AM
Post
#458
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
no, you had to fumble around finding and handling that cop's sidearm
|
|
|
Aug 30 2005, 03:13 AM
Post
#459
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Well, if I have combat pool, its all going in the soaking ;)
So, I'll leave my shot like it was. Ludi did spend some time in the army, but she isn't all that combat train. She is basically running on adrenaline right now, and to be true to her character, she'd take the shot no matter what. She's totaly cornered. So, you already have my roll for the shot. I'll pool in about 13 dices for the soak (5 body + all combat pool.... plus 2 good karma for 2 extra dices... so thats 13.) This is where I click the roll buton with my eyes closed. Body [ Spoiler ] Now, that cop better drop dead or she's going to beat him silly with his shoe! |
|
|
Aug 30 2005, 03:21 AM
Post
#460
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
If Ludi gets out of this alive, she's going to do four things:
1- buy better armor 2- always carry something with EX explosive rounds or APDS 3- switch the Manhunter for an Ingram ;) 4- ALWAYS have flashpak |
|
|
Aug 30 2005, 03:21 AM
Post
#461
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Um...the cop had deadly and over 1...so 7 should stage you to Moderate I think.
|
|
|
Aug 30 2005, 03:22 AM
Post
#462
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
so that one L wound away from death ;)
edit: wait up... was that burst or a single shot? |
|
|
Aug 30 2005, 03:23 AM
Post
#463
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Yeah...I'm gonna do the IC later on...busy
edit: 3burst |
|
|
Aug 30 2005, 03:24 AM
Post
#464
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
oh ok!
For some reason, I thought it was a single shot. Well, I'm off to bed! I'll see what happens with Ludmila tomorrow Hopefully, the cop will roll all 01s ;) |
|
|
Aug 30 2005, 03:46 AM
Post
#465
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
5bod + 2Cpool (last of it) TN9-5(bal) = 4
05 05 05 03 03 02 01 #D:7 TN:4 H#:5 S:3 3 successes Serious for the cop. Sorry bro... |
|
|
Aug 30 2005, 03:47 AM
Post
#466
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Why won't he just die! ;)
New round? |
|
|
Aug 30 2005, 03:52 AM
Post
#467
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
New round, you've got the ball.
|
|
|
Aug 30 2005, 03:53 AM
Post
#468
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Want me to make the IC post for my part of the fight?
Initiative [ Spoiler ] |
|
|
Aug 30 2005, 03:55 AM
Post
#469
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Knock yourself out. You've got the first "move".
|
|
|
Aug 30 2005, 03:56 AM
Post
#470
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Oh oh oh! Can Ludi take her boot of and beat him to death with it?
:rotfl: I'm kidding ;) |
|
|
Aug 30 2005, 04:23 AM
Post
#471
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
There we go.
[ Spoiler ] Now I'm off to bed for real. This is too much stress for me :wobble: Edit: and its after posting all this that I realize that the guy has full combat pool to soak up.... and that Ludi should have fired twice instead. Frag |
|
|
Aug 30 2005, 06:26 AM
Post
#472
|
|
Moving Target Group: Members Posts: 319 Joined: 5-May 05 From: in the heat Member No.: 7,374 |
I'm thinking getting up holding on to the cop is about all Jacky can do this turn so thats it. But i'm getting to my next move, really i am.
[ Spoiler ]
|
|
|
Aug 30 2005, 11:53 PM
Post
#473
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Here is the cop's soak roll MS:
11 09 09 09 05 05 04 03 02 02 #D:10 TN:5 H#:11 S:6 staged it down to Moderate. Now you're both in the same boat. He's got one box left too. |
|
|
Aug 31 2005, 12:21 AM
Post
#474
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
New round?
And is the cop still in Ludi's line of sight? |
|
|
Aug 31 2005, 12:25 AM
Post
#475
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Yes.
|
|
|
Lo-Fi Version | Time is now: 29th December 2024 - 06:30 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.