Confused Orc Adept Needs Help - Foci, Geas..., Rather out of my depth here |
Confused Orc Adept Needs Help - Foci, Geas..., Rather out of my depth here |
May 17 2005, 11:43 AM
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#1
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Moving Target Group: Members Posts: 145 Joined: 6-May 04 Member No.: 6,305 |
I'm playing an Orc stealth adept, new character (6 karma). Specialising in hand to hand combat, sneaking, and disabling security systems.
I've been thinking that the best thing for him to get next is a ruthenium body suit, but my gm says it'll cost like, 81k. Then he said something about using Anchoring Foci, or getting cyberware and Geasing so that I've still got the magic point, that kind of thing. I have no idea what he's talking about, can anyone give me a rundown? And some advice on what to get? |
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May 17 2005, 12:19 PM
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#2
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
O.o
Your GM sounds like he's on crack. You can't use an anchoring focus, cyberware wouldn't give you what you want, and I don't recall a ruthenium poncho costing 81 large. |
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May 17 2005, 12:28 PM
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#3
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Moving Target Group: Members Posts: 145 Joined: 6-May 04 Member No.: 6,305 |
Well, it's a body suit.
We're playing set in Melbourne, so +25% cost for ruth 20k for the ruth, 20k for the cameras Street index means 40k for the ruth, 50k with the Melbourne cost 25k for the cameras after Melbourne cost So 75K for matirials, 6k assembly fee. The cyberware was more advised for things like extra vision enhancements and stuff, not the invisiblity. Can't comment on the anchoring focus, since I dont know anythign about them, except that Melbourne prices are -10% for all magical equipment. |
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May 17 2005, 12:42 PM
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#4
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
I...are these price mods official? Or is it just house rules up the wazoo?
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May 17 2005, 12:50 PM
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#5
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Moving Target Group: Members Posts: 145 Joined: 6-May 04 Member No.: 6,305 |
The price mods (assuming you mean the price difference for Melbourne) are I believe in Target: Awakened Lands.
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May 17 2005, 01:05 PM
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#6
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Target Group: Members Posts: 52 Joined: 22-April 05 Member No.: 7,352 |
There's no reason whatsoever for an adept to get any sense improvements as cyberware. Any cyber sense can be duplicated by an adept for the low low cost of 0.25 magic points.
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May 17 2005, 01:09 PM
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#7
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Moving Target Group: Members Posts: 124 Joined: 26-February 02 Member No.: 1,812 |
Cyberware-wise, he's probably talking about Dermal Sheathing with the Ruthenium Polymer add-on. This is very expensive, but the expense doesn't really cover the other disturbing aspect - you need to be substantially naked for it to work. I'm all for creative character approaches to standard situations, but I draw the line as a GM at a character saying "so, my ork character strips down to his jet-black speedos and sneaks into the facility". Hot elven female face character, fine. Male orc with all the build points gone into stealth and hand-to-hand and not charisma, hell no.
Anchored spell-wise, you could go for the anchored Stealth and Improved Invisibility spells. These would be pretty pricey anyway. Very effective where you get to use them, but you run into severe practical difficulties with wards, and until you can mask the d*mn things you're going to be detected all the time. Note also (whether or not this matters in your game is another question) that running around with active foci makes it easier to be detected by spirits using the search power and astral patrols. Since I often play stealthy characters, I personally get freaked out by doing anything that makes it easier to be detected. This is a reason why I never take a Suprathyroid Gland in such characters. Personally, I don't like playing characters wearing a ruthenium suit. It's a little over-powered and pisses of GMs. I prefer getting one of those activewear jump suits, stuffing it full of thermal dampening and chosing an appropriate twelve changeable camo patterns. Still stealthy, but not as over powered. Also, Shadowrun is a game that is especially cool (at least until SR4 comes out) in combat, so if you assume that for the sake of the story you are going to get into combat, then the idea of running around in a 100K suit that must by definition take some hits some time becomes somewhat uneconomical. |
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May 17 2005, 01:11 PM
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#8
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Yes, but you can pack in a lot of cool cybersenses into 1.00 Essence worth of eyeware, or you can Initiate and get exactly four.
The real problem is that adept geasea are horribly horribly broken; there's essentially no reason *not* to get a Geas as an adept, as you lose nothing over someone who just sucks up the Magic loss. |
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May 17 2005, 01:15 PM
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#9
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Moving Target Group: Members Posts: 145 Joined: 6-May 04 Member No.: 6,305 |
Thats true, though getting the extra magic points takes a *lot* of karma.
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May 17 2005, 01:19 PM
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#10
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Target Group: Members Posts: 52 Joined: 22-April 05 Member No.: 7,352 |
There's a great reason not to geas. What geas do you take? Do you have to chant to make your senses work? Real sneaky. Do your senses work only at night? That's kind of lame if the sense in question is low light vision. Geas are only broken if GMs allow players to choose geas that do not truly limit their character. Like: "My improved ability [projectile weapons] only works if I have a bow in my hands." Great geas. Get back to the drawing board.
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May 17 2005, 01:33 PM
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#11
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Why not? By the book, there needs to be a limit. But whether that limit is a practical one or just a virtual one, there only needs be a limitation. If the GM does not allow such virtual limited geasa for condition geasa, then go the canon Talisman geas way. 3 specific details for your Talisman. Just that the Talisman is happens to be that ceramic false right molar tooth. |
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May 17 2005, 01:50 PM
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#12
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Moving Target Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
Never buy cyberears or eyes for an Adept. Use Group Initiation With Ordeal when initiating. Saves Karma.
Use money on stuff that can't be replicated with magic. Ruthenium suit is very nice. And getting hit, doesn't mean you lose your armor. Some GM's will demand a repair upkeep, but generally armor takes no damage that a "Fix it" spell can't solve. |
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May 17 2005, 02:09 PM
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#13
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Target Group: Members Posts: 52 Joined: 22-April 05 Member No.: 7,352 |
See, this is the kind of crap that gives rules lawyers a bad name. The fake tooth talisman undermines the limiting function of the geas. Canon or not, a good GM should allow such nonsense. The adept geas is only broken if GMs allow their players to abuse technicalities. |
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May 17 2005, 02:12 PM
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#14
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Until a thug with a bat takes a called shot to the side of your head and pops it out of your mouth |
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May 17 2005, 02:21 PM
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#15
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Moving Target Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
Is it just me, or do magical groups seem ungodly common?
I mean.. my game has been running for over a year, and we've only encountered one group. It's invitation only. Now... as for the specifics.. Why does every geas have to be such a limitation that it makes it more almost as appealing short term to take the magic loss and initiate again? Long term, makes perfect sense -- not getting the metamagic when you initiate again hurts. It's a quite a price for the 'priviledge' of being able to use magic after magic loss. Quite frankly, the way shedding involuntary geasa works, geasa should not be particularly limitting. There should be some element of it, but it should not be that bad. Not in the least. You've already shafted the person if they want to get rid of the limitation -- because, for instance, they tend to get punched a lot by someone with metal fists, and when they spit out all their teeth, they don't want to lose their magic point as well. (Str 7, 2 cyberarms, titanium bones..) Likewise, a good GM won't cripple a character because he had a really lousy run that left him losing magic when he was already the weakest in the party. But hey, a geas should be a limit, so he has to become even weaker, to the point the other PCs have to break their characters to take him along, because he's a liability, not a help. And what is wrong with low-light only working at night? That's not the only time it's important. They're in the dark, that does not mean it's night. It means they're in a building with no (or few) windows and someone has cut power. |
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May 17 2005, 02:25 PM
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#16
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
20 for a power point and 18 for the first initiate grade. |
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May 17 2005, 02:32 PM
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#17
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Target Group: Members Posts: 52 Joined: 22-April 05 Member No.: 7,352 |
Ignore the low-light at night thing, as you can't geas 0.25 point powers. It was just a "solar flashlight" example.
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May 17 2005, 03:13 PM
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#18
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
And you are absolutely right. A good GM should allow canon. As a GM, I have the whole bloody world to throw at the PCs. A GM has the right to ignore certain rules if ignoring that rules would make things fun for the players. If a player came to me with this, I would allow it. Why? Because a player thought of it, it makes him feel good, it is fun to him. Is it my right as a GM to take away his fun? Well, unless you as a GM are absolutely having no fun running a campaign for such a player(to which I would advise you ask such a player to leave), then you might reconsider allowing it. Does allowing such a geas make running the campaign no fun for you? Really no fun? Does it so detract from your GMing fun that you would not allow such a geas? |
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May 17 2005, 03:16 PM
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#19
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Because if it's not a real limitation, then you're not really accepting a geas. Geasea can't be metagamed this way; if you try, the GM can simply say that the geas is no longer having an effect, and you have to either try something that's more of a real limitation, or accept the consequences (p. 33, top of right column.) The whole point of a geas is that you're putting some kind of effort into your spellcasting outside of merely focusing your will, and using the psychological "edge" you get from that effort to boost your magical power back to what it used to be. When your eyes are tired you have to squint or put on reading glasses or enlarge your screen to see something you could normally just *see* when you're not tired; you have to actually *do* something, or you're not *doing* anything. See what I'm getting at? |
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May 17 2005, 03:28 PM
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#20
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Target Group: Members Posts: 17 Joined: 29-March 05 Member No.: 7,259 |
Thanks for the visual. :eek: For some reason I see a character like this walking around in something lycra all the time. |
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May 17 2005, 03:30 PM
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#21
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Target Group: Members Posts: 52 Joined: 22-April 05 Member No.: 7,352 |
Sorry, typo. But I think you knew that. No good GM should allow such nonsense.
A geas is, by definition, a limit. If a GM wants to allow a more powerful campaign, they can ramp up the build points or go BeCKs and allow initiation in CharGen. But to me it just ain't "fun" to make up a b.s. geas simply to squeeze an extra 0.25 points of power out of a character. To me, "fun" is seeing how folks play through real limits, not how well they can justify a non-limit. And as for this "canon" geas business, as EB notes, the rules put control of geas firmly in the hands of the GM. |
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May 17 2005, 03:33 PM
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#22
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Yes, but does it really needs to be a practical limitation? Is squinting a real limitation? You need to get into a stance to get that extra punch, but does it really need to be an unnatural/uncomfortable stance? Why can't the SOTA on geas limitations improve such that the old ways of practical limitations are replaced by the more natural and less-limiting limitations? Why can someone not psychologically develop the edge (geas) to transmorgify the pain that he feels when he is wounded and use it against itself? See what I am getting at? EDIT: I still think that any good GM should allow such "nonsense". Afterall, if you really want to get down to it, everything requires GM approval and everything happens at GM fiat. |
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May 17 2005, 03:35 PM
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#23
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
This really isn't the thread to revive the whole "Geasa should suck taking" versus "Geasa should be fun to take" argument. It's never been resolved, yet, and likely never will be.
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May 17 2005, 03:48 PM
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#24
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Yes, but Geasea aren't about technology, or following the SOTA, or anything like that. They're more like using the placebo effect; the effect doesn't change with SOTA as it's a psychological response, and since we're not yet at the point where we can replace the brain you can't "upgrade" from meaningful to meaningless Geasea and expect them to have the same value. But we've discussed this before and never really resolved it. Shall we just agree to disagree? :) |
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May 17 2005, 04:02 PM
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#25
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Let me ask you this: How do you know we are not at "the point where we cannot psychologically upgrade a meaningful geas to a meaningless one?" How do you know that someone in the game world does not have "Knowledge Skill: Geas Design: Gazillion"?
Yes, we should just agree to disagree. :P |
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