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> Strategic vs Dramatic and my take on SR 4, this is a rather long diatribe
SirBedevere
post May 30 2005, 06:11 PM
Post #126


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That's OK Taki.

I think the 'alea jacta est' moment has gone. If SR4 is to be ready by GenCon, I don't think there is time to change things now. We will have to just wait and see.
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Ellery
post May 30 2005, 07:43 PM
Post #127


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QUOTE (Taki)
You can take any system and show it doesn't work at its extremities. The example was here to show the flow of TN, which occurs more often from 5 to 6 which represent a penalty of 1 or 2.
That is way I think the fixed TN is better : the range of use will be often relevant.
You have amply demonstrated the (hopefully) well-known irregularity in increasing TNs under the current system.

But you have not demonstrated that the fixed TN system is better, because there are easy ways to improve the variable TN system so that it doesn't have much of an irregularity any more, and works over a much wider range of conditions without breaking.

With a few patches to the fixed TN5 system, and careful resculpting of all the bonuses and penalties for actions, you could probably come up with something that didn't work much worse than the variable TN system. It wouldn't be as simple, though. And that's a powerful reason for being pessimistic that such patches will exist: they contradict the most likely motivation for moving to a fixed TN anyway. Given the problems I've identified, what would be the motivation beyond the feeling that, "Roll dice vs TN5--simple!" and "I had fun playing nWoD, and that's essentially what they use!".

QUOTE (SirBedevere)
If the developers want to go for 'soft' rules good luck to them, if they think that they can develop better 'hard' rules that's fine. I am afraid that the SR4 rules will be stuck somewhere in the middle, with the downside of both and the upside of neither.

I'm afraid of this also. I'm especially afraid of it since I haven't seen much feedback from freelancers or playtesters that indicates an awareness of the difference.

QUOTE (SirBedevere)
If SR4 is to be ready by GenCon, I don't think there is time to change things now. We will have to just wait and see.

And I don't think there is either. First editions of games almost always have lots of glitches in their rules which are then ironed out to some extent in later editions. The nature of the change is such that SR4 is using the first edition of these rules, which means we add a proclivity to bugginess on top of time pressure on top of a dubious mechanic.

To come out with an improved set of hard rules under these conditions would be a minor miracle.

I think that there will be some areas of improvement, but plenty of areas where the change is for the worse. I also think that people will have great difficulty finding any improvement that could not have more easily been implemented without switching from a variable TN to a fixed TN system.
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Taki
post May 31 2005, 01:06 PM
Post #128


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I still doesn't agree with variable ... Maybe because I am for soft rules (?), I must admit it isn't a easy way to get along with that kind of rpg way, but I had a lot of fun in it.
I do understand that a lot of people preferre hard rules, but I reckon SR4 will be more hard than soft anyway !

Thinking SR4 will be bad will probably help me being pleased by the result ;)
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Wounded Ronin
post May 31 2005, 07:29 PM
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I just don't think we've seen enough statistical breakdown from the developers...have any of them analyzed the effect of a fixed TN like the people on this forum have?
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Jrayjoker
post May 31 2005, 07:50 PM
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In the thread I started about probability and statistics, the answer from one playtester/freelancer was yes, they are being considered. Of course we got nothing else, but we didn't expect it either.

I would have liked to have seen an explanation on the order of, "We looked at the probability of success for X and Y in SR3 and compared it to X an Y in SR4. We found Z."

So all we have is a Yes and some hope and faith.

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