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> Dikote Question, How much ... what skill
Fester
post May 21 2005, 01:25 AM
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What kind of shop would you need to be able to dikote objects? How much should the shop cost? Would it take a skill check? If so, against what skill?
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Deuce
post May 21 2005, 01:43 AM
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i believe it might be weapons b/r, armor b/r, or vehicle b/r....
i guess it depends on what you wanna dikote?
using those guidlines, just go with the shop price for said b/r skill then dikote seperate....
that's what i would do...
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Umbrage
post May 21 2005, 02:01 AM
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I doubt any runners would be able to do dikoting themselves unless they had advanced skills in physics and material engineering. It also requires special plasma furnaces and access to raw materials.
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Mortax
post May 21 2005, 02:08 AM
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I would say it would require chemistry, physics and engineering skills, along with the appropriate b/r skills. As far as equipment, I'm guessing you at least need a special dikoting shop, if not a facility. I've seen the kind of machinery that goes into that, and you are gonna have to convince me you can fit it in a van.
Also, prolly the shop or whatever for the specific task, ie a weapon shop for weapons, vehicle shop for vehicles. Maybe. It's more the GM's call on that note.

Edit:
Cost wise, I'd say its going to be expensive, what with the funace and all.
15 k if you're gm okays the shop, 100 or 200 k :nuyen: if its a facility.

I think 200 is excessive, but it is a specialised set of equipment that you can't go to walmart and buy. Hell, it might be restricted depending on you're area.

Then all you need to is summon an ally spirit, buy some condoms and.....

This post has been edited by Mortax: May 21 2005, 03:30 AM
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Chibu
post May 21 2005, 03:39 AM
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Well, my brother just got his pizza Dikoted.
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Smiley
post May 21 2005, 03:44 AM
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Chemistry shop?
What about if you wanna dikote your ally spirit?
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Mortax
post May 21 2005, 03:46 AM
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I was assuming the skill, not the shop. But you might be able to use a chem shop for the raw materials.
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SpasticTeapot
post May 21 2005, 05:27 AM
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I thought it was only done in space by DeBeers.
Then again, my memory is garbage, so I would'nt pay any attention to my ramblings; however, making the one source of dikoted goodies orbital is a great way to keep PCs from munchkinizing, and you can create entire runs around acquiring a Dikoted sword!
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Cray74
post May 21 2005, 01:11 PM
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QUOTE (Fester @ May 21 2005, 01:25 AM)
What kind of shop would you need to be able to dikote objects?

You'd need non-standard equipment, not a typical shop. A dikoting furnace isn't exactly a normal item in a Car B/R shop.

QUOTE
How much should the shop cost?


When I worked in a (real life) lab that had a small dikoting furnace (working zone about the size of a CD), I talked to some of the senior researchers and they guestimated the price of a dikoting furnace able to handle a 1 square meter target as about $1 million (US $ 1995). What technology will do to that price...200,000 nuyen might be reasonable.

Operating costs will be high, just for the electricity. I operated an electrically heated furnace in that lab that made carbon-carbon composites. A 3-hour run consumed $500 in electricity, and that furnace was only about 40cm diameter and 80cm high.

Other materials (like methane and hydrogen) would be relatively trivial expenses from a good gas or welding supply store.

Of course, the simple way to handle those operating expenses is simply to say the furnace's operation has a price equal to the cost of dikoting the object in the furnace (without street index).

I'd also plan on 12 to 48-hour runs in the dikoting furnace irrelevant of target size. Using the microwave method described for dikoting, diamond deposition is SLOW.

QUOTE
  Would it take a skill check?  If so, against what skill?


Without creating a new skill, I'd either use Electronics, chemistry or the appropriate B/R skill. (If you're trying to dikote body armor, use armor B/R).

As a complementary skill, you DEFINITELY want chemistry, metallurgy, ceramics, and/or just "materials engineering" so you don't stick something stupid in the furnace, like plastic or aluminum.
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Cray74
post May 21 2005, 01:19 PM
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QUOTE (SpasticTeapot)
I thought it was only done in space by DeBeers.

Naw. Dikoting just needs some fart gas, some hydrogen, and a bad ass microwave oven. (That's over simplifying, but you get the point.) Zero-G shouldn't offer any benefit to dikoting.

Diamond deposition processes similar to and more advanced than Dikoting's machinery are commercial products today. Try googling for Diamond Deposition equipment

QUOTE
however, making the one source of dikoted goodies orbital is a great way to keep PCs from munchkinizing, and you can create entire runs around acquiring a Dikoted sword!


I find that a security guard at the far end of a hall with a submachinegun tends to trump swords, dikoted or not. ;)

Dikoting's a nice edge (pun intended) for melee weapons and armor, but an extra point of damage or armor shouldn't be overwhelming. You can get an extra point of damage for a gun with standard explosive ammo and a little layering will get you a lot more armor.
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blakkie
post May 21 2005, 01:50 PM
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QUOTE (Cray74 @ May 21 2005, 07:19 AM)
QUOTE (SpasticTeapot)
I thought it was only done in space by DeBeers.

Naw. Dikoting just needs some fart gas, some hydrogen, and a bad ass microwave oven. (That's over simplifying, but you get the point.) Zero-G shouldn't offer any benefit to dikoting.

Diamond deposition processes similar to and more advanced than Dikoting's machinery are commercial products today. Try googling for Diamond Deposition equipment

That's current tech.

But suppose an entirely new process was developed. Roughly speaking the sword was coat with thin layer of material. Then nanite level machinery was used to transform the coating medium into Dikote, molecularly bonding it with the sword surface. The material coated would dictate the nanite required, which would limit what materials were coated to those that the process was developed for.

If the coating medium was liquid, and the process worked better with a coating of even thickness, weightlessness would aid there.

EDIT: This might make it terribly expensive, much higher than the current. Plus if it needs weightlessness that'll give a very long delay to custom Dikoting an item.

P.S. This is just a random thought that popped into my head reading your post. It never really occured to me before, so obviously it's not that well thought through.
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Critias
post May 21 2005, 01:51 PM
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Don't forget, in addition to adding +1 Power to a melee weapon, it also adds +1 to the damage rating of edged (and piercing, I guess) melee weapon attacks. That's the biggie.
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Eyeless Blond
post May 21 2005, 02:56 PM
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Honestly it shouldn'e be *that* difficult to put a thin film of diamond on something in 2060. Don't they use dikote to make scratch-resistant coatings on eyeglasses now?

Then again, that weird magic dikote that somehow awakens the inner rage of all edged weapons and increses their Damage Level... *that* kind of Dikote should be horrifically expensive. :D
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Cray74
post May 21 2005, 04:06 PM
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QUOTE (blakkie)
That's current tech.

Yes, it was current tech. I was just making the point that it doesn't call for exotic technology to put diamond on a surface.

QUOTE
But suppose an entirely new process was developed. Roughly speaking the sword was coat with thin layer of material. Then nanite level machinery


You can control the deposited diamond grain size, morphology, surface roughness, film thickness, and bonding strength by altering the process variables in the described microwave/methane treatment. Apparently, Dikoting tweaks the current processes just right (because the microwave method of diamond deposition is kinda dated otherwise).

QUOTE
and the process worked better with a coating of even thickness, weightlessness would aid there.


Conventional chemical vapor deposition, or plasma-assisted CVD, can generate very even coatings under gravity. And as magical as nanites are, I'd feel disappointed that those wondrous mini-bots can't maintain an even coating thickness.

QUOTE
EDIT: This might make it terribly expensive, much higher than the current. Plus if it needs weightlessness that'll give a very long delay to custom Dikoting an item.


I guess I don't see the need to impose such delays on dikoting items when mundane options are available, like backlogged dikoting furnaces, requirements for 48+ hours to properly dikote something, and being able to say, "the object will be destroyed by the dikoting process."

If you're worried about someone getting a dikoted Real Samurai Katana, just say the dikoting process will frag the sword's heat treatment and turn it into soft (or over-brittle) steel.

QUOTE
Don't forget, in addition to adding +1 Power to a melee weapon, it also adds +1 to the damage rating of edged (and piercing, I guess) melee weapon attacks. That's the biggie.


Kinda like adding a burst fire option to a pistol? :)

Except burst fire adds +3 to power to a weapon that can reach out and touch someone at 50 meters, unlike the dikoted melee weapon.

QUOTE
Honestly it shouldn'e be *that* difficult to put a thin film of diamond on something in 2060. Don't they use dikote to make scratch-resistant coatings on eyeglasses now?


I've heard Gilette coats its Mach 3 razor blades with diamond-like carbon. I don't know if that's correct.
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Rory Blackhand
post May 21 2005, 06:47 PM
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My opinion:

I don't think you need physics, chemistry, or any of those skills. You need the equipment to accomplish the task is all. If it is like modern factory machinery, any chimp can learn to operate it. It is the expense of the gear that limits you from dikoting a bunch of shit on the cheap. To prevent munchkinism I would make the machinery so expensive it would be a waste of time to pursue getting it.
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Umbrage
post May 21 2005, 07:12 PM
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When dikoting was introduced in the Street Sam Catalog, one of the comments posted in the BBS-style banter was that the coating eventually wears off. As a GM, I might play that up a bit.
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Mortax
post May 21 2005, 07:18 PM
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I think it was shadowtech.

But reguardless, we use a variation of this as well. Makws play more interesting, more so for the people with dikoted cyber weapons. :vegm:

(Shakes head) One of my players has a pc named Logan with duel spurs, dikoted. sigh.
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hobgoblin
post May 21 2005, 08:51 PM
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QUOTE
(Shakes head) One of my players has a pc named Logan with duel spurs, dikoted. sigh.


for every original, expect to see a million copys. or even more if said original is supposed to be the personification of gritt (invariably translated to cool by modern pop culture).
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Edward
post May 21 2005, 08:57 PM
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Remember, you don’t need to know the details of the proses, just how to set the nobs on the furnace, I would require the chemistry skill and not a very high target number. If you have the furnace witch is ungodly expensive and not movable in any practical sense (say 1 week breakdown time).and requires an uncommonly powerful electrical supply (available to industrial clients only buy special arrangement)

If you wanted to build a furnace you would need chemistery, engenering and physics to design it as well as several BR skills to build it, computing to program it and some way do supply its power requirements.

Edward
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ShadowGhost
post May 21 2005, 09:04 PM
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I'd make it a shop - transportable, but has to be disassembled for transport, and cannot be operated in a vehicle, as the power requirements are too great for any vehicle to supply.

Shop - Base Cost ¥5,000.

I'd put it in the same category as Electronic/Computer/Cyberware Work: Base Cost x 3

Street Index = 3

Cost - ¥45,000

I'd make Dikoting a skill, not a specialization of Physics, or Chemistry. (Just as Gyrojet Pistol is it's own separate skill from Pistols skill).

A TN of 6 + (surface area in sq. cm/100, round up)

So a knife blade with a length of 25 cm (10") and width of 3 cm (1.25") would have a surface area of 150 sq cm. (75 sq. cm per side). It would add 2 to the TN (150 sq cm/100 = 1.5, round up)

A katana (3'x1.125") would be 91.44cm x 3cm x 2 (sides) 548.64 sq cm, or add 6 to the TN, for a total of 12.

I'd also require a b/r skill for article being dikoted. i.e. if it's a knife, or katana, everything must be removed so that all you're left with is a bare blade to be dikoted, and then everything has to be re-assembled afterwards. The time to do this is not included in the base time for dikoting.

A base time = 8 hours + (surface area in sq. cm/200, round up) for preparation, dikoting, cooling, etc, plus the b/r time . Extra successes could be used to reduce the base time. Failure means the item is destroyed in the process.

The process cannot be stopped, or interrupted once started. If it is, roll a D6. On a 1-3 the item is damaged or destroyed, a 4-6 it must be specially cleaned (base time, 4 hours) and the entire process started again.

A base cost of ¥200 for materials, per sq. meter to be dikoted.

For game balance I would also not allow multiple items to be dikoted at once, even if they are the same

This makes it feasible for the player who really wants to do this, while putting limits on how much they can dikote, so they don't end up with a belt full of dikoted ammo, or other munchkiny sillyness.
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ShadowGhost
post May 21 2005, 09:05 PM
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QUOTE (hobgoblin)
for every original, expect to see a million copys. or even more if said original is supposed to be the personification of gritt (invariably translated to cool by modern pop culture).

Yep. We had a phys adept based on Riddick.... lasted two game sessions before being blown away by a ten round burst.
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Cray74
post May 21 2005, 09:26 PM
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QUOTE (Edward)
Remember, you don’t need to know the details of the proses, just how to set the nobs on the furnace, I would require the chemistry skill and not a very high target number.

There's a risk to just button pushing without background knowledge, though.

I watched a US Navy supplier get flayed by the Navy because their products were coming out under-strength. It turned out one of their testing devices had been set incorrectly from the time the test machine vendor's tech had set up the device. The tech had just said, "set this knob to 10" and the USN's supplier did, consistently. Except the knob told the machine what size sample it was working on - 10 was for 10cm samples. When the supplier used different sized samples during quality control testing...

For someone interested in getting into the dikoting business, sure, you can hire an illiterate street bum to load objects, press the "go" button, and pull the dikoted objects out for a bottle of synthol a day.

But someone in the dikoting operation better know what's safe to put in the dikoter. The first genius who sticks an aluminum target in the dikoter will have a helluva time scraping the puddled aluminum out of the furnace, and any plastic target that goes in their will clog the furnace with soot. And, of course, no one wants to face the wrath of a Yakuza boss who's heirloom layer-forged katana just got turned into a brittle, rusty, diamond-coated piece of scrap by a poor heat treating cycle.
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Critias
post May 21 2005, 10:02 PM
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QUOTE
(Shakes head) One of my players has a pc named Logan with duel spurs, dikoted. sigh.

You mean like the guy who's the published example of two-cyberweapon combat, right from the main book? It's kind of tough to blame your player, and your player alone, for that.

QUOTE
Kinda like adding a burst fire option to a pistol?

Except burst fire adds +3 to power to a weapon that can reach out and touch someone at 50 meters, unlike the dikoted melee weapon.

Right. I know what burst fire does (and so do the hundreds of PCs and NPCs I've used it on, with various characters). You're preaching to the choir, trying to convince me that guns are cooler than swords in Shadowrun. I'm a gun guy, not a knife guy. I was just pointing out that it's not the +1 power on an edged weapon that people care about at all, it's the +1 damage code.
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Cray74
post May 21 2005, 10:18 PM
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QUOTE (Critias)
You're preaching to the choir


Oops, sorry.
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Mortax
post May 21 2005, 11:07 PM
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QUOTE (Critias)
QUOTE
(Shakes head) One of my players has a pc named Logan with duel spurs, dikoted. sigh.

You mean like the guy who's the published example of two-cyberweapon combat, right from the main book? It's kind of tough to blame your player, and your player alone, for that.


No, he also has the sense enhancments and personality/skills of Wolverine.

That was more of it.
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