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May 25 2005, 08:24 PM
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#26
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
I thought that too. They are supposed to be harder to kill. But when you out them up against a .5 ess sam they suddenly become a fine red mist. Especially when they group knows they are fighting vamps and start gearing up for it. They didn't start out as Red Shirts in my game but they ended up that way. Remarkably easy to kill. Oh and I voted Drop Bear. Love those things. |
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May 26 2005, 07:07 AM
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#27
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Why didn't the vamps just essence drain the .5 essence out? I believe that knocks you into a coma, doesn't it?
Heck, just pull on them From Dusk Till Dawn (the first one) and have them walk into a vamp bar that has basements filled with 200+ vamps...and they all recognize the group as vamp hunters. :vegm: Dogpile, anyone? |
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May 26 2005, 07:41 AM
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#28
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
because for the vamps esence drain, the target has to be willing or helpless, because they feed off the emotion of ecstasty that their bite makes, which is how they drain their essence. Each of the infected has their own style of the drain. Like Banshees, they bascially run their prey in to the ground.
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May 26 2005, 08:01 AM
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#29
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
And it's hard to do essence drain when a guy is loading two shotgun bursts into you for 12D each. A well outfited sam will own a Vamp any day of the week. Sure against normals Vamps are kick but. But against the million nuyen man, they are a distant second. |
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May 26 2005, 01:07 PM
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#30
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Unless they are awakened and have kept some semblance of intellect after the infection. Then I bet on the vamp.
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May 26 2005, 01:14 PM
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#31
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
I dunno, but the vamp is done for as soon as the sam manages to hit him. Two assault shotfun ExEx (or AV) bursts will finish anything short of a really tough critter.
However, if played correctly and if the vamp is using all it's powers ... then my money's on the vamp. It must just avoid to be caught in the sammy's crosshairs, and cast one immobilise spell, and the sam's breakfast. |
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May 26 2005, 04:15 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 149 Joined: 21-March 05 From: UCAS (if its tuesday) Member No.: 7,200 |
And that's what pawns are for. cannon fodder! that sam has to reaload at some point.
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May 26 2005, 05:03 PM
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#33
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Thats just crazy talk! Noone ever has to reload! |
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May 26 2005, 05:07 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 560 Joined: 21-December 04 Member No.: 6,893 |
I have four words for you: Belt-fed assault cannon. |
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May 26 2005, 05:22 PM
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#35
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Vampires only die easy if you play them like retards. Vampires can wear FAR more armor that a PC by virtue of their (up to) +12 qui. Vampires should be as smart as any person and have a much higher chance to be magically active.
Having them running around getting into combat without armor os any plan other than acting like a WW asshat "I'm scary" campire is just asnine. If you want a vamp to be a threat he can be one of the nastiest things in the book you can possibly put a party up against. The GM just has to not be a retard about it. For some reason GM's have a tendancy to let them rely wholesale on their powers alone with not a brain in their head and then be surprised when they die easy. That's idiotic. They aren't nonsentient animals. |
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May 26 2005, 05:56 PM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 149 Joined: 21-March 05 From: UCAS (if its tuesday) Member No.: 7,200 |
Belt fed weapon, sure, even an HVMG, he still can't get them all. a vamp in military armor with no quickness penalty, this could be fun, oh the look of suprise when the MBW sammy gets out run!
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May 26 2005, 07:15 PM
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#37
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Yeah, cause Vampires (who mostly feed off young girls and boys in clubs) run around all the time in hardened military armor, and everyone of them is awakened. Right. Now who's the retard.
I am sure there are a few who wear more than the regular amount of armor. Usually the ones my pc's fight are "foot soldiers" and wear 7/6 armor. Remember, you can't blend in if you are wearing tons of armor. Now if I was doing some sort of campaign where the Vampires were all working together instead of the egotistical, solo, narcissists that they are, then maybe they could manage to ambush the PC's and do some damage. But Vampires aren't, they are lone wolves by nature. They do not play nice with others. So the few instances where my players have run into vamps they have been "easy" to kill. By easy I mean no one died fighting them. |
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May 26 2005, 08:07 PM
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#38
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Ordo Maximus
One of the players in my game had the pleasue of pissing them off, so they have a good idea of how nasty they can be. So far, they've only ran in to two. One was an arrogant "monologuer". Yes, he actually went in to a monologue, it was great. He also took on PC's leg off. They did well on him because they worked well as a team, and abit of pure dumb luck (which always helps). The second one was caught by suprise, and the samurais 11 successes with his Ranger - X bow and dikoted arrows. But honestly, vamps with full physical atributes can have Str, Qck, and Body at 18+ in some cases. And regeneration. How much armor do your PC's wear. I'll bet that they were a jacket, and most layer it for around 7. If the vamps awakened, throw an armor spell on that. Say the vamp dikotes a katana, he has the ability t oinflict 21S base damage. And there is absolutely no reason the vamp can't have the belt fed assault cannon. How many PC's have them? So vamps feed on kids, fine, we'll say that's all they do. They're also hunted by society at large, and they're predators, not scavengers. That's why I use scaling power for the vamps in my games. The nasty one are REALLY FRAGGIN' nasty! And if a PC wants to try to build up that way, they can. But chances are that the power will go to their heads and become (more) corrupted, and their character becomes mine. But at least I tell thm all of this before they start playing the character. ;) |
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May 27 2005, 12:25 AM
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#39
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Moving Target ![]() ![]() Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 |
Well, most of them are awakend, actually. All wendigos are, I think bandersnatches are as well, as most sasquatches are shamens or physads. As far as feeding on young boys and girls, well, to each his own. My vamps were runners, so they fed on the opisition. Use an ares squirt on that guard, sammy, thug, whatever or narcoject, and then have a snack. And yes, a million nuyen sammy can be hell on a vamp. A vamp can be hell on them. Mist form. Not to mention regen. And if you're a caster, increase init +3d6 quickend. The vamp goes first. The vamp can cast very high level spells. Another fun thing to do is take a vampire physad and give them a dikoted katana. str of 20 something, rolling 12+ dice, then combat pool.... Is it entirely realistic? Maybe not. But I think it is about as likely as a sammy with a million :nuyen: worth of wear. And vamps are much easier to create. |
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May 27 2005, 12:38 AM
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#40
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Sams start with a million Nuyen worth of gear, so I miss your point. |
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May 27 2005, 12:54 AM
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#41
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
Are we talking infected drop bears? :)
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May 27 2005, 12:55 AM
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#42
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Infected Drop Bears with a cool million in Delta grade cyber. |
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May 27 2005, 12:56 AM
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#43
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Moving Target ![]() ![]() Group: Members Posts: 470 Joined: 2-January 05 From: Quebec Member No.: 6,924 |
That's like what? One piece of Delta cyber? :D
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May 27 2005, 12:58 AM
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#44
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Pre-SI :) |
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May 27 2005, 03:58 AM
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#45
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
A starting character still has background. At some point in game they got their money, someone put it in to them , they recovered from months of surgery, etc. A vampire was bitten by another vampire. |
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May 27 2005, 09:08 AM
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#46
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
I've played a couple of standard vampires as runners before. From a power perspective, it never felt particularly overpowered; bit like playing adepts or physmages. Certainly none of the rest of my group ever complained about them.
Roleplaying-wise was quite interesting. My main vampire character had drifted into shadowrunning simply because runners were basically more accepting of the weird. I mean, in a society with wallhacker trolls, shifter shamen, million nuyen men and that knife adept who could pin a gnat to the wall by its bollocks (over his shoulder. With his eyes closed. And a heavy cold) a vampire runner was practically normal :D Once the team got over the initial "it's a fraggin' vampire!", the characters actually got along really well. I used to enjoy the RP between the vamp and his best mate in the team, a samurai who thought all vampires were like the White Wolf ones. "You can't use a chaingun, you're a vampire!" "Just go over there and be all hypnotic at her, go on..." Classic... |
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May 28 2005, 02:58 PM
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#47
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Moving Target ![]() ![]() Group: Members Posts: 560 Joined: 21-December 04 Member No.: 6,893 |
I just obtained a copy of Vampire, so a "corruption" attribute might be in order. If a character is constantly draining people, he or she will either become entirely feral, or so entirely evil that they don't think like a human anymore and become an NPC. Playing a character who is afraid to use his or her new abilities for fear of losing to the "beast" within might be interesting.
Also, the minor problem with narcoject pistols: You are what you eat. Vampire: I drink from the unconcious security guard. GM: Roll body. Player: All ones. Crap! Player's vampire character: SNORE! |
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May 28 2005, 03:39 PM
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#48
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 870 Joined: 6-January 04 From: Idaho Member No.: 5,960 |
My character was geeked by another PC in the group because they suspected he was infected. It was awesome, he just leaned over in the van and put it to my head, didn't even say anything.
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May 29 2005, 05:45 AM
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#49
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Moving Target ![]() ![]() Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 |
Well, I would submit that the chance of running into someone with a million :nuyen: worth of crap invested in him. Yes, most sammies start with this. However, I would submit that someone with that much ware in them should be realitivly RARE. Just like mages, but there is a higher number of them in shadowrunnin. You're chances of running into a migically active infected is much higher than an infected who is mundane. And if the sammy doesn't see it comming...... |
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May 29 2005, 07:36 AM
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#50
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
Where are the rules for getting vampired? I've seen the ghoul rules but can't recall ever seeing vampire rules. Aside from the critter books.
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