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> Reloading in Combat, Have you?
If your character uses a firearm of some type, how often do you reload?
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Crimson Jack
post May 27 2005, 01:31 AM
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I can't say that I've seen a mid-combat encounter firearm reload in a while. Which leads me to ask how common this is, if at all.
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Arethusa
post May 27 2005, 01:33 AM
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Thanks to SR's insane level of efficiency often unreasonable magazine capacities, I have never reloaded in combat. Often, not even through an entire run.
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Fygg Nuuton
post May 27 2005, 01:41 AM
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Rarely is there a combat where I empty a weapon and need to reload or switch.
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toturi
post May 27 2005, 02:44 AM
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I run by the motto "Conserve ammo". Therefore I do not find myself reloading in combat often(sometimes it is more of a case of an ammo change - from EX-EX to AP).
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BitBasher
post May 27 2005, 02:44 AM
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In my games with the burst fire eating rounds and allll the vision mods/movement/cover penalties it is not uncommon for my players to need to reload. I've had the same player reload multiple times even.
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Krazy
post May 27 2005, 02:51 AM
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It depends a lot on the char, the pistol only guys seem to have to reload more (and when the troll reloaded the belt fed we knew things were bad) I tend to do ammo changes, (APDS to HP or back) but not that often
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Raygun
post May 27 2005, 02:55 AM
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I have found occasion to reload during combat several times. Though it has mostly occurred during more military-type operations, when autofire, as well as situational and environmental modifiers that a lot of groups tend to leave out for simplicity's sake, are used liberally.

But in the grand scheme of my shadowrunning experience, it does happen very rarely.
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fistandantilus4....
post May 27 2005, 03:42 AM
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As I tend to run more towards pistols when I play a character that's primarily firearms, I tend to go wiot hextended clips whenever possible. The scary thing was, I was playing a character with an assualt shotgun (the Ensfield I think) the other day, with the drum of shells (50 rnds), and was in such a nasty fight, Ialsmot did have to reload. I din't expect to ever have to ,s oit wasn't like I was carrying a second drum, or even extra shells!
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mmu1
post May 27 2005, 03:50 AM
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I very rarely reload during actual combat - when I do, it's usually to swap ammo types rather than because I'm out, although I think I do run out once in a great while when using an AR on burst fire.

More frequently, I swap a partially full mag for a new one during a lull in combat just to be on the safe side.
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Trax
post May 27 2005, 04:16 AM
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I always switch a partially full mag with a fresh one after every fight. And if Iave time I reload those mags when the waiting is longer.
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Critias
post May 27 2005, 06:05 AM
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By the time you've got a 9+ in any given (much less 2-3) firearm skill, it's rare for a baddie to survive more than a single action (two simple actions is about the worst it's taken me). The only time most of those shots will add up to more ammo than a given magazine carries is if, in the course of a single encounter, you're shooting at more than 8-10 bad guys. If you're attacked, as a single shooter-type, by more than 8-10 bad guys, you won't survive to empty the magazine.

As such, no. Reloading isn't much of an issue. If there are enough bad guys to soak up a standard SMG magazine, there are enough bad guys to shoot you head by way of sheer numbers.
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Kagetenshi
post May 27 2005, 06:59 AM
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If there's a lull, I reload. That said, I've never fired enough rounds during a single combat to necessitate reloading.

The fact that in recent times I've mostly been playing Riggers whose weapons typically have at least a hundred rounds attached doesn't hurt, though.

~J
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noname_hero
post May 27 2005, 09:04 AM
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It is extremely rare for my characters to reload during a combat. Of course, I tend to play mages, and that means I don't rely on firearms that much, but even other character types rarely have to reload in our games. Most characters replace a partially-spent clip with a full one after every combat, and runners rarely get into prolonged firefights.

The only time I can recall having an empty magazine during a combat was when my rigger fired all 5 rounds from his Remington 950 - and even then I didn't waste time with reloading, he pulled out his Predator...

I'd say that as a general rule, SR rules and ammo capacities are such that smart runners are quite likely to start running out of enemies, or running away, or running out of health boxes long before their clips run out of bullets.
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Earthwalker
post May 27 2005, 11:29 AM
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I had one character with a CMDT that seemed to need to reload alot in combat. Most characters tho its not much of a problem.
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Demosthenes
post May 27 2005, 11:30 AM
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Once upon a time, I reloaded my gun fairly frequently in combat...

Of course, that was back in SR2, and I was playing a lightly wired street-sam.
Using a Defiance T-250, which iirc, had a 5-round internal magazine...
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Gambitt
post May 27 2005, 11:43 AM
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QUOTE (earthwalker)
I had one character with a CMDT that seemed to need to reload alot in combat. Most characters tho its not much of a problem.


Aye atari always was emptying that puppy... dont think you could fire more than 3 bursts before it was dry.
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Cray74
post May 27 2005, 12:04 PM
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QUOTE (Crimson Jack @ May 27 2005, 01:31 AM)
I can't say that I've seen a mid-combat encounter firearm reload in a while.  Which leads me to ask how common this is, if at all.

About every third or fourth combat I seem to need to reload. Generally, the combat's over before I'm out of ammo.

However, I tend to use a full auto fire from weapons capable of it, usually for suppressive fire, so I can burn through clips quickly. 10 rounds heading down-range empties even SR clips quickly. So, in the combats where I'm using FA weapons (about every third or fourth combat), I do tend to need to reload.
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nezumi
post May 27 2005, 01:44 PM
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Hmm... I'm a big believer in making combat a little tougher, so there are more misses with my people apparently, but even then, my group rarely reloads.

They do reload when changing ammo types, laying down obscene amounts of suppressive fire/full auto or when, for character reasons, they use a weapon with a small ammunition capacity (revolvers or even *gasp* crossbows).
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Squinky
post May 27 2005, 02:03 PM
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I think the "coolest" time I've ever had to reload in combat ( I had a revolver and move by wire) I fired my last round at an ork (offed him) and then casualy walked towards two other orks during reloading and then capped them both in the head....He was really fast...and apparently, I am really cheesy...

But, even with a revolver, if I took aimed shots combat would usauly end before I used all six rounds. Then after every combat you reload...
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Lindt
post May 27 2005, 02:23 PM
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I have had a PC reload 2 different guns in the same fire fight. But then an HVAR burns ammo like no ones busniess, and a hold out only has 4 shots...
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Dawnshadow
post May 27 2005, 02:28 PM
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two guns, 15 round clips.. about one combat in four I have to reload. Specialization 10, most people don't survive more than one hit, but every so often there's someone/something that does. Usually reload in combat lulls though -- depends on how many rounds were expended.

That being said, it's virtually never single shooter against mob reloading. Usually it's down to one or two vs one -- or no extra ammo anyway, so melee. Although that only happens rarely, and usually they don't have weapons.
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Jrayjoker
post May 27 2005, 02:54 PM
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I try to get by without ever having to shoot. It almost always works out that I dont have to reload. I also try to use incapacitation rather than killing. Fewer enemies later.
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Austere Emancipa...
post May 27 2005, 03:48 PM
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Realistic RoFs + playing smart + enforcing all the TN modifiers = lots of reloading. Severely reducing the amount of Recoil Compensation while still keeping shooting fast a valid tactic in CQB also helps.
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Edward
post May 27 2005, 07:42 PM
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I don’t think my current character ever had to reload but some have in the past,

A SPAZ using Sharman I played had to a couple of times I think but not very often.

The only times recently I have seen a need to reload was when we where in the arcology and when a blood mage put a high force barrier spell up (most of the group emptied there clips bringing it down).

Most fights I see don’t last long enough to go for cover (although I normally take some behind a drone if I can). Those that do normally don’t stay a shootout; the party will usually retreat or use grenades to solve the problem. Also when dealing with gangs or other enemies with a numbers advantage we tend to go for aria effect spells or grenades to bring down there numbers rather than shoot each one individually so even those fights don’t last long.

This is not to say we carry lots of grenades, just one or two, or an under barrel launcher full.

Edward
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Shadow
post May 27 2005, 11:58 PM
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If combat is going to be harsh and I know it I pack an M-23 with a 40 round mag. I have had to reload it several times. Usually cause I have a penchant for full auto fire.
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