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Jun 2 2005, 12:58 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
With this system, there is no reason to pay for the "friend for life" thing.
You can fit Loyalty 5 (friend for life) and combine it with up to 5 other points, making him an average whatever, but loyal. Or perhaps a 5 availability, 5 loyalty for a muscle for hire that likes you. No reason to ever get the 11th point and pay more than 100k more. You probably shouldn't weigh the various aspects equally. Loyalty should be the main thing you pay for. If 0-1 is a 1, 2-3 is a 2 and 4-5 is a 3, then the price boost should happen whenever a 4 is chosen, not when the total exceeds 10. - Atleast for loyalty. For skill, its different. You can easily have a professional who spares you only the barest of time, due to his other, more lucrative, dealings. This would not cost you extra, that he's good. Atleast not as much as a loyal friend. |
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Jun 2 2005, 01:08 PM
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#27
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
By the way, the 0-5 is more of a guideline for average contact ratings. The generator does allow any number you want to use.
I know it doesn't say that yet, but that is one of the things Aku is going to correct soon. |
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Jun 2 2005, 01:08 PM
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#28
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Not really true, web, as with that 5 loyalty, you only get the one die for the complimenatry dice on his test to see if he spills the beans. Same with the others, really, a value under 3 is "pointless"
Also, i'm changing some of the other documentation, removing the 0-5 input, suggesstion. (for those that played around with it, you'd would have seen that that limitation wasn't really there. |
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Jun 2 2005, 01:41 PM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
A buddy for life will do stuff for me, even if its risky for him to do so. It will also mean a cash rebate on everything I ask him to do. - Its not only relevant if someone puts the squeze on him.
I'd take a: 5 Loyalty, 5 Information for my Decker 5 Loyalty, 5 Merchantry for my Fixer 5 Loyalty, 5 Availability for my Ganger (for muscle jobs) As a 0 avilability must mean that they are hard to get to, but not impossible, I'd take that handicap gladly. Maybe a maildump once a week? - Worse? If avilability 0 means literally 0 connection, then make them 4, 4, 2's. Still cheap, still powerful. Your system is broken, in its current form. |
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Jun 2 2005, 02:01 PM
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#30
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Newest in carnation posted, it's now figuring the bonus dice for you, rounded down. Clarrified the number values, and not restricting it to 0-5 any more (even if it was only a text restriction).
Also, in regards to accessability, it's not necessarily how easy he is to get a hold of in general, it's just how easy it is for YOU to get ahold of him. I'm not sure which version you've seen (perhaps you're still thinking off of last nights version) so take a look at the new one, see how i have things written, and let me know if you still think it's broken. |
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Jun 2 2005, 03:29 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 176 Joined: 8-March 05 Member No.: 7,146 |
no one can do everything. Have the contact purchace cost dependent upon the Loyalty stat level. Start the other stats all at the average level. Now you can adjust the seccondary stats (the non loyalty ones) up and down, as long as the total does not change.
my 2 cents worth. |
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Jun 2 2005, 03:53 PM
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#32
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
but that leads to the assumption that everyone's contacts are incrediably loyal to them for their effective level, which i dont think is true
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Jun 2 2005, 03:57 PM
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#33
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
The problem with having it all based on loyalty is that the whole concept is that every variable can change.
In other words, you could have a contact who is highly accessible, is a fountain of great knowledge, and can get you anything in you want, no matter its availability, in a single day, but is also disloyal and willing to talk to anybody about you. Would such a contact be likely? No. But it is possible. |
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Jun 2 2005, 04:47 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 176 Joined: 8-March 05 Member No.: 7,146 |
Aku, I don't know If you are replying to me, and I am unshure as to what you mean, but, let me try:
ok, all the stats reange from 0 to 5. So what I am saying is charge for the contact by his loyalty level. Then assighn the other stats from 0 to 5, as long as they average out to 2 (if that is your 'average' level) not including Loyalty in the calculation. So a contact could have the stats: A 'Friend for life': L:5, A:2, K:2, M:2 or L:5, A:1, K:5, M:0 or L:5, A:0, K:2, M:4 which would all cost the same: Your cost would be for the L:5 stat. A 'aquaintance': L:1, A:2, K:2, M:2 or L:1, A:1, K:5, M:0 or L:1, A:0, K:2, M:4 which would all cost the same: Your cost would be for the L:1 stat. Think about it, no one can do it all. Even if someone could get you anything you wanted, and could tell you about anything, It is doughtfull he could be widly accessable, if for no other reason than he is so good everyone wants to get a hold of him. Mr Uber contact (L:5, A:5, K:5, M:5) is just not possable for any amount of money, besides, where does he live? in a Lamp? |
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Jun 2 2005, 04:50 PM
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#35
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Indeed. I created a contact with 10 Loyalty, 10 Availability, 3.14159265358979323 Knowledge, and "Eleven" (the word) Merchantry. You may want to consider validating your input. ~J |
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Jun 2 2005, 05:04 PM
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#36
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Well, Remember now, i've removed the 5 point limit, but it is my opinion, that that 5 point contact would be the typical setup for a level 3 contact per the BBB. The only diference is that he's only getting 1 die for his willpower test, not two, but thats easily fixed by the user by changing 1 value to 4, and his loyalty to 6. and Kage, i'm working on improving that right now. EDIT: actually, Kage, what did you get as a Value when you typed in "eleven" as a value? it should've given you a value of "NaN", standing for "Not a Number". I've fixed the ability to input a fractional value however., which will be live on the next upload |
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Jun 2 2005, 05:18 PM
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#37
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
The program accepted it quite happily and did indeed spit NaN back.
~J |
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Jun 2 2005, 09:15 PM
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#38
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Update for the day:
Changed the 11+ point to a scaling model, so that it isn't a flat price increase. Locked the dice bonus fields so you can't type into them. Added the documentation, and the alternate rules set. Fixed a few graphical inconsitencies. Still working on getting the fields to only accept valid numbers... |
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