Preview in Game Trade Magazine, More is revealed... |
Preview in Game Trade Magazine, More is revealed... |
Jun 2 2005, 02:39 AM
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#1
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Target Group: Members Posts: 81 Joined: 26-February 02 From: DC/NOVA, USA Member No.: 80 |
June's issue of Game Trade Magazine has a one-page preview article by Rob Boyle and Steve Kenson, which gives some new details not covered by the FAQs...
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Guest_Crimsondude 2.0_* |
Jun 2 2005, 02:47 AM
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#2
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Guests |
Kenson...
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Jun 2 2005, 03:18 AM
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#3
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Moving Target Group: Members Posts: 511 Joined: 19-August 02 Member No.: 3,139 |
Ooohh, thats just cold hearted. :P |
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Jun 2 2005, 03:56 AM
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#4
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
It sounds like you're about to fight a manly duel of rage with him, dude. |
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Jun 2 2005, 04:00 AM
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#5
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Moving Target Group: Members Posts: 482 Joined: 26-February 02 From: Austin, TX Member No.: 90 |
I have to wonder how far will FanPro get after shooting themselves in both feet with this crap.
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Guest_Crimsondude 2.0_* |
Jun 2 2005, 04:12 AM
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#6
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Guests |
Probably because my first thoughts were of this post.
Unless someone is just mocking me now. This is a bad joke... This is all a bad joke... Can't sleep... Clown'll eat me... Can't sleep... Clown'll eat me... |
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Jun 2 2005, 04:36 AM
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#7
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Moving Target Group: Members Posts: 527 Joined: 26-February 02 Member No.: 1,118 |
There are no words.
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Jun 2 2005, 04:40 AM
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#8
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Moving Target Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 |
Glitches triggered more frequently? That'll mix things up
Well at least that covers one thing Edge will be good for. Extended Tests are no surprise. Probably for things like athletics. More Attributes? Why are they calling them all "Attributes" they clearly don't work anything like Str Quick etc. I wonder if they're restructuring the action system at all? Instead of two or three actions, only one? Only two? My guess is two simple actions per turn or one complex action. |
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Guest_Crimsondude 2.0_* |
Jun 2 2005, 04:57 AM
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#9
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Guests |
Sure there are.
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Jun 2 2005, 05:22 AM
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#10
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Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Keep the personal attacks off the board, please.
Bull |
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Jun 2 2005, 05:24 AM
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#11
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Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Glitches: Well, consdierng that I've seen the Rule of Ones come up a grand total of twice in all my years of playing and GMing... I'm looking forward to this. Attributes: the only new "attributes" that doesn't function exactly like the current Attributes will be Edge and Magic. The other new ones just break up old skills into more logical categories. Bull |
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Guest_Crimsondude 2.0_* |
Jun 2 2005, 05:25 AM
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#12
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Guests |
n/m
This post has been edited by Crimsondude 2.0: Jun 2 2005, 05:32 AM |
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Jun 2 2005, 05:29 AM
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#13
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
So Resonance acts exactly like a current attribute? ~J |
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Jun 2 2005, 05:33 AM
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#14
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Wow, his will make explosive ammunition much more fun to fire ... seeing as how your gun in 2070 apparently suddenly starts to blow in your face much more frequently and all, even if yiou handle it the same way and with the same skill as before. Also, expect more runners to cut themselves in half with monowire whips when using them, or throwing the pin and holding the grenade .... I dunno, but have all runners become clumsy smurfs in between 2065-2070, or will glitches not be as catastrophic as rule-of-one fumbles were?
Now there's good news. At least *something*. |
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Jun 2 2005, 05:36 AM
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#15
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Sounds that way.
I've never heard of streamlining by adding like four attributes before. What a totally righteous idea. |
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Jun 2 2005, 05:34 AM
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#16
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Moving Target Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 |
I guess that could make sense. They could use it instead of Intelligence or whatever it is now for Hacking. Kind of like a Technomancer 6th sense? If thats true, it'd make them more Karma intensive in the long run.
And Bull, did you forget about Essence? Is it gone? Radically changed? |
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Jun 2 2005, 05:41 AM
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#17
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
I...what? Do you realize how insanely out of wack rates of fire/actions/movement rates are now, with a three-second combat round? Doubling the length of time covered by a round, unless the initiative system is completely new and different (to the point where people get at least twice the actions they used to, to keep it at least the same actions-per-second as before) just makes that worse. Firing as fast as he can, your average-Reaction unagumented human will apparently need about a minute to empty the magazine of an average semi-auto pistol. That's retarded. |
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Jun 2 2005, 06:37 AM
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#18
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
at least one thing to look forward to! |
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Jun 2 2005, 06:58 AM
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#19
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
I can't get that page to open, but based on what I'm seeing:
Mixed bag. While "Oops" might have been to rare under SR1-3, I'm somewhat worried that they may now be triggered too often. Besides which, as a GM, I used to fumble at least once per session, and always when I was rolling more than 3 dice.
Is this all Edge is useful for? If so, then it's a pretty useless attribute.
Hold on a sec. Supposedly, the whole idea of simplifying the game is to get everything under one unified mechanic: attribute + skill. That's why they're getting rid of the silliness that is the open test, right? Now, we're coming up with a totally new test? It's seeming increasingly like the promise of "Attribute + skill" is being broken. Which, to me at least, means the system isn't going to be any simpler than before. Dumbed down, perhaps, but not simpler.
I'm with Kage on this one. Yet another new attribute, with no doubt new rules for it. So, it's attribute + skill all the time! Except for Edge. And Reaction/Initiative. And Essence. And Magic. And Resonance. Yup, one mechanic to rule 'em all. :please:
Well, excepting the firing rate issue, 3 seconds always did seem a little short for me. But it wasn't horrible. I think this is what mfb might have meant by a fix for something that wasn't broken-- the 3 second turn wasn't hurting anything that I can see. |
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Guest_Crimsondude 2.0_* |
Jun 2 2005, 07:15 AM
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#20
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Guests |
I once toyed with the idea of suggesting 1 turn being 1 second...
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Jun 2 2005, 07:22 AM
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#21
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
I have seen two instances of the "rule of 1" since I started playing, about 8 years ago. I'm looking forward to this, but I'm hoping that if it's a lot more common, ot's more along the lines of a glitch than the catastrophic failure we use it for now (in my game at least, ... when it happens) |
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Jun 2 2005, 07:24 AM
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#22
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I just hope its not a "if you roll more 1's than successes" kind of rule. Or if it is, they clearly indicate that a glitch isn't a catastrophic failure that will likely get you killed, which is what a lot of GMs seem to assume the current "Rule of 1" is supposed to mean.
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Jun 2 2005, 07:34 AM
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#23
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
It's not just firing, it's also aiming and all that. A maximum autofire rule, like the one I once saw on BlackJack's page, might be in order, but really, your average empty-the-clip human isn't gonna hit anywhere near as precisely as the one-shot-one-hit SR ranged combat of now suggests. You know, in real life, people would actually *miss* when shooting at something, at least occasionally. Not so in SR. That has always bothered me. So long as firing rates are adapted to be more realistic (and to allow Joe Sam to empty his clip in one combat turn if he really feels like it), a six-second combat turn is going to be much more sensible than a three-second turn.
Maybe Resonance works for Otaku the same way Magic works for mages? that WOULD simplify things a great deal. It just evades using the actual magic attribute for Otaku-style netrunning, and being flamed to hell and back for insisting that Otaku ARE technomages, and not some wacky form of AI enhanced cyber characters. Odds are, though, that Resonance will not be subject to power loss with essence loss. |
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Jun 2 2005, 07:48 AM
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#24
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
If ti can be triggered even if you the roll otherwise succeeds, it's pretty much got to work the way you describe. As to the second part of your question, I have no idea; but I'll grant that the rarity of glitches under SR3 might be what causes GMs to push their severity.
That *still* leaves too many exceptions. I didn't even deal with the issue of Extended tests; which if they work in a similar way to oWoD, would require a third mechanic for all those situations. For a system that's supposed to only have one mechanic, they've sure got a lot of exceptions. |
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Jun 2 2005, 07:52 AM
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#25
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
so... what the hell is an extended test?
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