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#51
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 ![]() |
Don't Allies and bound Free Spirits owe you infinite services?
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#52
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Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 18-July 03 Member No.: 4,963 ![]() |
Free Spirits:
I'm not seeing that being particularily ambiguous. Ally spirits are slightly more ambiguous. Emphasis all mine.
So Cain, is your justification that an ally spirit provides you services without actually owing you any? I can't think of any other justification. |
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#53
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
The thing is, even if you do allow them in your game, the moment you channel either of them you lose *all* remaining services. Even if those services are infinite, you just gave them *all* up for that particular service. So now you'll have a free spirit who's free to do whatever he likes to you after the channeling is complete (and with you ripe for the picking thanks to that Deadly drain you just had to resist), and the ally spirit will be in a similar position to do whatever it feels like doing.
And yes, the word "all" is every bit as infinite as "infinite" is, save that "all" is a very non-conditional term. |
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#54
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Actually you are wrong, Doc. The remaining services are removed at the end of the channeling. If you lose the remaining services at the moment you channel as you posited, you may rebond the spirit while you are channeling it, since you retain all your abilities while channeling. |
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#55
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
Err, that's what I was saying, hence you being weakened by the Deadly drain comment that occurs after you've channeled.
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#56
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Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 ![]() |
Where can i find the channelling metamagic?
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#57
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
Target: Awakened Lands
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#58
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Target ![]() Group: Members Posts: 83 Joined: 20-May 05 Member No.: 7,405 ![]() |
I don't like that as much as I like the idea of a necromancer type mage, compelling the same tortured spirit to boost his powers over and over again. I don't think the rules intend channeling a bound spirit to free it - I think it's an oversight. I have to question the wisdom of enforcing the letter of the rule if that's how you read it - the spirit's already getting more of a chance then normal by making you take drain. If you ordered the spirit to do the same action or use the same powers for without channeling, it'd just have to do it - I just think channeling a spectre would be rob zombie creepy. I think the rule I'd use would be if the drain knocks you out it can try to go free, just so the guy can't keep the thing channeled all the time - that's the real issue, right? |
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#59
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,362 Joined: 3-October 03 From: Poway, San Diego County, CA, USA Member No.: 5,676 ![]() |
It depends on the spell. Some need a high force, either because the effect is limited by the force, or to make it hard to resist. Others dont need a high force, either because you can just get so many successes that it's okay if the target gets a few, or because the effect is not very much limited by the number of successes.
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#60
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 ![]() |
I don't think the rules intended channeling a bound free spirit or ally. The provision for no longer owing any services and departing to the metaplanes makes for a heavy cost for those that wish to cheese it up. |
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#61
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Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 ![]() |
I've now read up on the Channelling metamagic. And I like what I see. Its just like posession, just with the PC in control instead of the spirit, and the knocking unconscious part moved to the end of the period.
Anyhow, the way I see it, most people will be able to channel force 1-3 spirits without taking serious drain or going unconscious after doing so. This seems pretty well balanced overall. Its sorta like a multi attribute buff, that leaves you winded after the duration. Kinda like drugs. Getting immunity to normal weapons (ifs its a greatform) is very cool. Unbalanced? - That really depends on the campaign. But getting cornered, and channelling a greatform F6 Storm spirit, mwahahaaha. It has to be tried. 10 minutes of Godhood while your buddies run to safety. |
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#62
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 19-September 04 From: Charleston, IL Member No.: 6,676 ![]() |
Where does it say that channeling a Great Form gives you the Immunity to Normal weapons? I must have over-read that one. Can you give page references? I know the debate on channeling Ally spirits have been discussed in the past and when I e-mailed Fanpro this is what they said: You can't channel a watcher. They can't handle it. They can't even materialize on the physical plane. For now, the channeling metamagic can only be used with spirits that owe services, so you can't do it with Ally spirits or bound (formerly Free) Spirits. Though we may come out with an expansion of the rules at some future time. You can, of course, make house rules that work in your campaign if you want some other outcome. Good luck. Signed, ShadowFaq I hope that helps clarify some of the points being made or assumed. |
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#63
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 19-September 04 From: Charleston, IL Member No.: 6,676 ![]() |
Sorry Tisoz. Didn't mean to confuse that part. We knew that astral quests had a minimum of one karma, I was combining the karma limit on exclusive spells with the munchkin effect of learning every spell at force one once you can do astral quests. There is no reason a mage wouldn't have every spell at force one when you can do astral quests in virtually a few seconds with the cost of one karma each. EDIT\ Here is te link to the previous thread I referred to: http://forums.dumpshock.com/index.php?show...wtopic=5732&hl= |
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#64
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
In the text for Channeling (see the first full paragraph on T:AL p. 110).
While I agree that watchers, free spirits, and ally spirits shouldn't be able to be used since none of them owe services, that last point is sort of silly since 1) loa spirits can't materialize either, and 2) the text for Channeling describes it as drawing the astral form of the spirit into their body. |
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#65
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
The only real gain in taking Force 6 Stunbolt with a fetish for Drain is if you plan to cast it while sustaining other spells, or have some other Drain Resistance TN penalty. Drain for Stunbolt at Force 6 is already 2 (-1[DL]). It's a great list Doc. Excellent advice! The only thing I would add as a necessity (and which I haven't seen mentioned yet) would be Oxygenate at Force 1. I would pay the Spell Point though, and not get it with any restrictions. As was said, Catalog (Exclusive) and Mindlink (Extended) are nice at minimal Force, as is Physical Camouflage. A good thing to remember are the spell modifiers, especially when it comes to Detection spells. The Caster Only and Extended modifiers can be combined to good effect without raising the Drain Code of the spell. Another thing to keep in mind is that Drain rounds down, so unless you are taking a spell at Force 6 (or Force 2 Exclusive), odds are you'd be well-served to take it at a Force of 3 or 5 (or, of course, Force 1). |
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