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> FRT response times, a good question
wagnern
post Jun 7 2005, 06:29 PM
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Ok, now I know they say the teams are suited up and ready to go, and can be on sight in what, 2 minutes. I can't imagine the team suited up, guns accross their laps, waiting upon the T-bird as it sits engines running on the pad, for an whole 8 hour shift.

Does anyone know how long it takes a profesional fire department to go from the bell ringing to the first engine rolling out of the house?

anyway, I could see an FTR getting there in five, but two?
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Shadow
post Jun 7 2005, 06:31 PM
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Less than five minutes.
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Angelone
post Jun 8 2005, 07:44 AM
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Alot of corp facilities are huge ( Arcologies, the Aztech pyramids, skyscrapers) or have a few buildings to them. So unless the *edit* onsite teams *edit* are basically right there it's gonna take alot longer than 30 seconds to get someplace. I'd say 3d6x15 isn't a bad measuring stick. Also you gotta figure if the runners have control of the doors or other defences. That could make the whole point moot.
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Crusher Bob
post Jun 8 2005, 09:31 AM
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Also, the speed of approach will depend on what kind of perimeter exists around the thing they are responding to. If there is no reliable permitter, the FRT will have to move at 'combat speed' not 'traveling speed' as they have to watch out for things they might run into. That why it's the first job of the cops to encircle and incident.
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mfb
post Jun 8 2005, 09:47 AM
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QUOTE (wagnern)
I can't imagine the team suited up, guns accross their laps, waiting upon the T-bird as it sits engines running on the pad, for an whole 8 hour shift.

they wouldn't be. they'd be smoking, reading, writing reports, etcetera, dressed in BDUs. when the alarm goes off, they sprint to the t-bird (which is kept fueled up and ready to lift at all times, swapping out every few hours). inside the t-bird, their gear is organized and able to be donned within 2-3 minutes (and the team will have been extensively trained to do so). the t-bird lifts off as soon as everybody's onboard, and the team dons its gear on the way to the site.

that said, Seattle's a really, really big city. i'm thinking one FRT per district, max; maybe two for Downtown, but probably not. that means the team has to travel a good ways to get to where the action is. two minutes? no. five minutes? ten minutes? yeah, that works.

but by the time the FRT gets there, the area will have been thoroughly scouted and partially-secured by a team of astral mages and their elemental/spirit entourage, who most certainly will get onsite inside two minutes. a tubfull of elementals, watchers, and nature spirits can secure the hell out of an area. have your earth and/or air elementals manifest and take +6 cover, then use Movement on the perps. have the nature spirits manifest and take +6 cover, and start popping out Confusion on everybody. this guy, he's goin' nowhere. where you goin'? nowhere.
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Critias
post Jun 8 2005, 09:49 AM
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mfb
post Jun 8 2005, 03:43 PM
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great. we've got a 'huge guy' theory, and a 'three-second response time' theory. top-notch.
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wagnern
post Jun 8 2005, 07:36 PM
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Ya, I see I am not the only one who thinks that two minutes is kinda insane. But agian, we encounter the old 'if the gm wants to kill the party, there is nothing* they can do about it' problem.


*Well nothing except take their snacks and go play a board game or something.
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BitBasher
post Jun 8 2005, 07:42 PM
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QUOTE (mfb @ Jun 8 2005, 08:43 AM)
great. we've got a 'huge guy' theory, and a 'three-second response time' theory. top-notch.

Why don't you get me a cup of coffee?
Cafe Latte....
Twist of lemon...
Sweet n Low...
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FlakJacket
post Jun 8 2005, 07:44 PM
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Bit beats me to the punch. But slightly on topic they'd probably use a helicopters like an Osprey - it'd probably take the next fifty years and magic on par with the GGD to get those things to work properly. ;)
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