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> Vampire: The M/R vs Shadowrun 4
warrior_allanon
post Jun 9 2005, 12:19 AM
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QUOTE (Shadow)
Well that explains a lot. While it is not always true, I often find those who enjoy WW games really don't like Shadowrun. (Again not always true). I lived in Seattle and I ran games there and I got all kinds of players. Both hardcore WW and SR players. The SR ones tended to not like WW because the rules were so broad and open ended they might as well not have been there.

The WW players didn't like SR because they had to learn the rules. RPG's are not just about Storytelling. If you want to tell a story, write one. RPG's are collaborative story living. The story unfolds as the players and GM dictate. It shouldn't follow a script (which Vampire often does).

So now that I know you don't like SR3 it makes sense that you would be ont he bandwagon for SR4. After all, you are the 'unwashed masses' I keep referring to when I say Fanpro is trying to bring in new customers. They want the people who like and play Nwod and old. The people who prefer Role playing over roll playing.

Personally I like a balance. Equal parts of each. Nothing irks me off more than coming to a game and not needing my character sheet or dice. Role playing is fun but it is only half the system.

agreed, now i can say i like both games, played in a 3ed wod game in Jacksonville Fla that mixed vampire werewolf and hunter and was fixing to mix in mage or demon, now i left before that happened but it was a good fix since i couldnt get a sr game. the reason i liked it was that even though it was scripted it wasnt hard set, the ST was willing to inovate with his storyline and see where things were headed between characters. this led to me using SR like styling to infiltrate the Sabbat with my Werewolf, now before you all say not gonna happen, it did, not as clean as i would have liked but i did and was getting some pretty good dirt on the sabbat for my pack before i had to leave town (military transfer), but i cannot play in a camarilla game at all, not violent enough. now, i have said in past posts and i think people have thought me joking when i said it, i'm gonna get SR4, if anything, i will convert it using minds eye theater for larp, i want to see how that plays out personally and we have a rather large larp group in my area that has a lot of people who like both WW and SR, so i think i will honestly have some good help in this area

just my thoughts

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SR4-WTF?
post Jun 9 2005, 12:52 AM
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QUOTE (Cain @ Jun 8 2005, 06:27 PM)
QUOTE (Nerbert @ Jun 8 2005, 02:07 PM)
SR4-WTF?, that is the best assessment of SR3 that I've ever read.

Obviously, you haven't been reading these forums much.

Because he hasn't been here long enough to catch the Swine Flu yet? j/k I think he means that it is the best expression he has seen of how SR3 feels to him?
QUOTE
QUOTE
I just want to see some balancing out done. I don't want scripting. I don't want diceless. I want the onerous reduced and the holes at least partially filled. If you just fill the holes without reducing the onerous the game bogs down further.

No disagreement there; except that mfb's report seems to indicate that not only are the old holes not filled; some new ones have been opened up. Things that weren't broken were fixed-- I believe that was his exact words.


First when you are trying to implement systemwide uniformity and improvements it can be a lot faster and resource effective to just level it all to the foundations and build it up again. So some things that are in ok shap can get swept up in that change. Especially if they are implemented in such a way that isn't going to be compatible with the other newer parts. [EDIT]Consider two different parts of the rules that each work OK, but use a different mechanic than each other. You can't keep them both in place without at least one of them being an exception. Given how many different little subrules are holed up in and around SR3 there are few places that wouldn't be touched anyway, or you'd have once again a proliferation of subrules.[/EDIT]

Second, there is a difference between a rule being broken and a rule that could be improved. Just fixing the worst of the broken stuff is patch job. Fanpro seems to be aiming for a new platform to ride for another 15 years, not just a patch job.

Third, I haven't seen anything specific from mfb, but looking back through threads here right now I see claims of this or that portion of the SR3 rules is just fine the way it is. At times the claims look really dubious.

Forth, I'm trying to understand right now exactly what mfb was saying in that post. There seems to be at least a bit of a disconnect between the tone and implied meaning of that post and how he feels about at least parts of the SR3 rules.

Fifth, what mfb considers an acceptable amount of bulk and what Fanpro is trying to do to build up their customer base are likely not in line with each other. I think mfb acknowledges that much in the epilog of that SR4 assessment post.
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Nerbert
post Jun 9 2005, 01:46 AM
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QUOTE (DrJest)
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A single success is enough for any simple action.


Nope, I can safely say that one success is not enough to blow a zombie's head off it's shoulders. Or drop a giant mutated spider. Or an undead dog...

Yeah, okay, I've got a Res-Evil-happy GM doing a conversion :) . nWoD is frickin' deadly, and my character has the scars to prove it...

None of those are simple actions.
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Kagetenshi
post Jun 9 2005, 01:51 AM
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A request: could you use the phrase "trivial actions" or some similar equivalent instead of a term that already has a completely different meaning in-game? Thanks.

~J
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Nerbert
post Jun 9 2005, 02:01 AM
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Killing an enemy is by no definition a simple action. Wounding an enemy is. It only takes one success on an attack roll to damage your oponent.
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Shadow
post Jun 9 2005, 02:04 AM
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QUOTE (Nerbert @ Jun 8 2005, 06:01 PM)
Killing an enemy is by no definition a simple action.  Wounding an enemy is.  It only takes one success on an attack roll to damage your oponent.

A simple action is a very defined set of actions in Shadowrun. I think this is another case of you talking about the setting and we are talking about the rules.

In Shadowrun a simple action can be (but is not limited to)

Firing your gun in either SA or BF
Aiming
Readying a fire arm

etc

So in Shadowrun any of those are a simple action, any of those (except aiming) could result in the death of an enemy. So yes, killing an enemy very well could be a simple action.
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Nerbert
post Jun 9 2005, 02:29 AM
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Right, all of those are simple actions in WoD too. The number of successes measures your degree of success. With no successes you can fire a gun in either SA or BF mode, but if you get one, it means you hurt someone, you can also potentially kill someone in a single action, but thats not what makes an action simple.
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frostPDP
post Jun 9 2005, 05:03 AM
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You're trying to argue the context of a term and it looks like you're falling shorter than a legless Dwarf.

Its a simple action in game mechanic terms, terms which usually reference the amount of time/complexity of the issue. Slapping closed a padlock is probably a simple action - Unlocking one with the key probably isn't. Picking one open certainly isn't.

By your definition, closing that lock is simple - Unless it locks a group of people into a gas chamber. Then suddenly its not simple. Game system versus game situation - In system terms its a simple action, in the situation its dreadfully important. Unfortunately, we're concerned with the mechanic rather than the situational.
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Shadow
post Jun 9 2005, 05:32 AM
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QUOTE (Nerbert @ Jun 8 2005, 06:29 PM)
but thats not what makes an action simple.

Yes it is. We are talking about GAME MECHANICS. *Trying so hard to be nice*.

I know you are into Storyteller and stuff but there is a Game Mechanic called 'Simple' actions. There are certain things you can do with said actions. Regardless of the result, they are simple actions.
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Critias
post Jun 9 2005, 05:43 AM
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This is funny.
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Nerbert
post Jun 9 2005, 05:50 AM
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Thats exactly what I'm saying! People were using "Killing a Person" as an example of a "simple action"! Killing a person is not necessarily a simple action, it can be, but its not always going to be. Locking people into prison can be a simple action, but its not always going to be.

Firing a gun and closing a padlock on the other hand, those are always going to be simple actions.

So when someone says "You can't kill a person with one success in a simple action in nWoD." they are correct, because killing a person takes more then one success. However, "killing a person" is no where near to a simple action. Nor is it in Shadowrun.

Thus, it does not make any sense to use this as evidence that one success is not enough to succeed at a simple action.
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Ol' Scratch
post Jun 9 2005, 06:00 AM
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Maybe I'm missing what you're trying to say. Any phrase that has "one success [is or is not] a Simple Action" (which, by the way, should be capitalized as its a proper noun for a specific game term) as the heart of its meaning is a completely nonsensical phrase. It's like saying "an attribute [is or is] not a score of 1." It just doesn't make any sense. Maybe you should try and clarify yourself a bit.
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mfb
post Jun 9 2005, 06:06 AM
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i think, in his own spastic way, he's trying to convey the idea that there's more to killing someone than a Simple Action. for instance, you have to acquire the weapon, load it with bullets, find the person, and draw the weapon first. only once all that is accomplished does the Simple Action come into play.

why that's relevant to the discussion, i have no idea. but i think that's the concept he's trying to communicate.
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Nerbert
post Jun 9 2005, 06:37 AM
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I said that in nWoD there are no thresholds. One success is enough to succeed at any simple action and that five successes gets you a critical success.

Someone replied "You can't kill someone with one success."

To which I replied that killing someone is not a simple action. Since it is not a simple action, I never claimed that one success would accomplish it.

To which people disagreed.

Perhaps the confusion is that you are concieving of Simple Action as a period of your initiative, whereas I am using the list of simple actions in Shadowrun to define what can be accomplished with one success in nWoD.
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Critias
post Jun 9 2005, 06:46 AM
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But you're not making any sense -- and this is coming from someone who understands both systems.

"Simple Action" is a very specific term in Shadowrun. It has nothing to do with successes. It's an increment of effort, a measuring of time and activity, a very, very, defined amount of action that's possible within an initiative round. You very much can "kill someone" with a simple action in Shadowrun. In matter of fact, it happens more often than not with a great number of characters I know. It takes a Simple Action to fire a burst from an assault rifle, or a single shot from most sniper rifles, or a shot from a heavy pistol. Any of those Simple Actions are, in many cases, more than enough to "kill someone."

I don't see -- and neither does anyone but you -- what that has to do, at all, with nWoD in the context you're trying to shoehorn it into.

Saying there are no thresholds in nWoD is fine. In the hard and fast and amazingly basic world view of the system, that is true. The fact remains, however, one success is not always enough to get the job done (much less to do it well). You can kill someone in one action in nWoD, with above average (or sometimes even average) rolls. It's a single action, a single roll of the dice -- why not call it a "simple action," that being the case?

I don't see at all the link between "Simple Action" in Shadowrun and "one success" in nWoD.

It's like saying "In three seconds I can marmalade rainbow trout." The sentence starts out english, and ends english, but there's absolutely no logical bridge between the two very different subjects.
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Kagetenshi
post Jun 9 2005, 06:55 AM
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QUOTE (mfb @ Jun 9 2005, 01:06 AM)
i think, in his own spastic way, he's trying to convey the idea that there's more to killing someone than a Simple Action. for instance, you have to acquire the weapon, load it with bullets, find the person, and draw the weapon first. only once all that is accomplished does the Simple Action come into play.

why that's relevant to the discussion, i have no idea. but i think that's the concept he's trying to communicate.

It may be rather that there is no "kill someone" Simple Action. There is a simple action to shoot them, and depending on successes that may result in their death, but the Simple Action was shooting them rather than killing them.

I'm still not entirely clear on the point, but it makes it make sense.

~J
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mfb
post Jun 9 2005, 07:03 AM
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that's also possible. though at this point, i wouldn't discount the marmalading of rainbow trout in the space of three seconds as being his intended message.
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Nerbert
post Jun 9 2005, 07:18 AM
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Since Kegtenshi seems to be the only one I'm getting through to, let me break it down into very simple words.

A simple action in Shadowrun is "a very, very, defined amount of action that's possible within an initiative round". Lets take "closing a padlock"

In nWoD, anything you can do in a simple action can be accomplished with one success. In SR there are thresholds that we don't know how they work. Lets say, in a combat situation, you have to close a padlock. Lets say its also wet and slippery and you're running away.

in nWoD you might roll dex + athletics, dex because its based on a feat of dexterity, athletics because of the slipperyness/running etc. Then you'd apply modifiers, you're moving, its slippery, etc. lets, say minus 4. So you add your dex, you add your athletics, you subtract four, and you roll x d10s against TN 8. One success, congratulations.

Same thing in SR4. Lets say Agility + Doing Shit in the Rain. Now, modifiers. We don't know how these will work precisely. Maybe they will subtract from your dice pool, maybe they will add to your threshold. You roll your dice, one success, what happens? Who knows.

The point is, it may very well be something completely unlike nWoD entirely
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Critias
post Jun 9 2005, 07:21 AM
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Doubt it.

But you score points for being amazingly vague and (purposefully?) confusing while slowly warping the conversation back to your original, flawed, defiant stance.
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Cain
post Jun 9 2005, 07:34 AM
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OK, so Nerbert's argument basically amounts to this: It could be like nWoD, or it couldn't. Therefore it isn't. Therefore he's a master debator.

I'm not going to argue the last point much, although I might remove a syllable from it.
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nick012000
post Jun 9 2005, 07:35 AM
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I would like to point out that even in the current SR you typically need more than one success to kill someone with a Simple Action, becuase you need to stage up the damage...
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mfb
post Jun 9 2005, 07:37 AM
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you're correct. most posters here don't know how SR4's dice mechanics will work. i myself have never played an nWoD game, so i couldn't begin to tell you if they're similar or not. if there are playtesters out there who've played nWoD, they're (wisely) keeping their mouths shut.

so: no, we don't know how similar nWoD and SR4 will be. what we do know is that, based on the FAQs so far, they sound similar. and that's more than enough to justifiably worry someone who doesn't like nWoD.
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Nerbert
post Jun 9 2005, 07:45 AM
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Yes, the basic dice mechanic is very similar. There's more to a game then the basic dice mechanic for performing actions.
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mfb
post Jun 9 2005, 07:58 AM
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right. and while that's not enough to say for sure that the rest of the system will be similar, it's enough evidence to justify being worried that the rest of the system will be similar.
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Nerbert
post Jun 9 2005, 08:10 AM
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Maybe if you're a cynical naysayer dedicated to disliking the game based solely on the parameters of the worst possible scenario that you can imagine that still coincides with known information. By which I am not refering to anyone in particular. That just seems to be the mindset of quite a few people.

The rest of us, ok its just me, choose to assume that the developers are not brain damaged. V:tM took a lot of inspiration from Shadowrun as many people have said, they are nothing alike and Vampire benefited greatly from it. I don't see any reason to completely disregard that scenario in this situation.
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