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#126
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Moving Target ![]() ![]() Group: Members Posts: 775 Joined: 31-March 05 From: florida Member No.: 7,273 ![]() |
agreed, now i can say i like both games, played in a 3ed wod game in Jacksonville Fla that mixed vampire werewolf and hunter and was fixing to mix in mage or demon, now i left before that happened but it was a good fix since i couldnt get a sr game. the reason i liked it was that even though it was scripted it wasnt hard set, the ST was willing to inovate with his storyline and see where things were headed between characters. this led to me using SR like styling to infiltrate the Sabbat with my Werewolf, now before you all say not gonna happen, it did, not as clean as i would have liked but i did and was getting some pretty good dirt on the sabbat for my pack before i had to leave town (military transfer), but i cannot play in a camarilla game at all, not violent enough. now, i have said in past posts and i think people have thought me joking when i said it, i'm gonna get SR4, if anything, i will convert it using minds eye theater for larp, i want to see how that plays out personally and we have a rather large larp group in my area that has a lot of people who like both WW and SR, so i think i will honestly have some good help in this area just my thoughts |
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#127
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Moving Target ![]() ![]() Group: Members Posts: 109 Joined: 4-June 05 Member No.: 7,427 ![]() |
Because he hasn't been here long enough to catch the Swine Flu yet? j/k I think he means that it is the best expression he has seen of how SR3 feels to him?
First when you are trying to implement systemwide uniformity and improvements it can be a lot faster and resource effective to just level it all to the foundations and build it up again. So some things that are in ok shap can get swept up in that change. Especially if they are implemented in such a way that isn't going to be compatible with the other newer parts. [EDIT]Consider two different parts of the rules that each work OK, but use a different mechanic than each other. You can't keep them both in place without at least one of them being an exception. Given how many different little subrules are holed up in and around SR3 there are few places that wouldn't be touched anyway, or you'd have once again a proliferation of subrules.[/EDIT] Second, there is a difference between a rule being broken and a rule that could be improved. Just fixing the worst of the broken stuff is patch job. Fanpro seems to be aiming for a new platform to ride for another 15 years, not just a patch job. Third, I haven't seen anything specific from mfb, but looking back through threads here right now I see claims of this or that portion of the SR3 rules is just fine the way it is. At times the claims look really dubious. Forth, I'm trying to understand right now exactly what mfb was saying in that post. There seems to be at least a bit of a disconnect between the tone and implied meaning of that post and how he feels about at least parts of the SR3 rules. Fifth, what mfb considers an acceptable amount of bulk and what Fanpro is trying to do to build up their customer base are likely not in line with each other. I think mfb acknowledges that much in the epilog of that SR4 assessment post. |
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#128
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Moving Target ![]() ![]() Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 ![]() |
None of those are simple actions. |
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#129
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
A request: could you use the phrase "trivial actions" or some similar equivalent instead of a term that already has a completely different meaning in-game? Thanks.
~J |
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#130
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Moving Target ![]() ![]() Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 ![]() |
Killing an enemy is by no definition a simple action. Wounding an enemy is. It only takes one success on an attack roll to damage your oponent.
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#131
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
A simple action is a very defined set of actions in Shadowrun. I think this is another case of you talking about the setting and we are talking about the rules. In Shadowrun a simple action can be (but is not limited to) Firing your gun in either SA or BF Aiming Readying a fire arm etc So in Shadowrun any of those are a simple action, any of those (except aiming) could result in the death of an enemy. So yes, killing an enemy very well could be a simple action. |
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#132
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Moving Target ![]() ![]() Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 ![]() |
Right, all of those are simple actions in WoD too. The number of successes measures your degree of success. With no successes you can fire a gun in either SA or BF mode, but if you get one, it means you hurt someone, you can also potentially kill someone in a single action, but thats not what makes an action simple.
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#133
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Moving Target ![]() ![]() Group: Members Posts: 279 Joined: 21-March 05 From: Freeport NY Member No.: 7,205 ![]() |
You're trying to argue the context of a term and it looks like you're falling shorter than a legless Dwarf.
Its a simple action in game mechanic terms, terms which usually reference the amount of time/complexity of the issue. Slapping closed a padlock is probably a simple action - Unlocking one with the key probably isn't. Picking one open certainly isn't. By your definition, closing that lock is simple - Unless it locks a group of people into a gas chamber. Then suddenly its not simple. Game system versus game situation - In system terms its a simple action, in the situation its dreadfully important. Unfortunately, we're concerned with the mechanic rather than the situational. |
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#134
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
Yes it is. We are talking about GAME MECHANICS. *Trying so hard to be nice*. I know you are into Storyteller and stuff but there is a Game Mechanic called 'Simple' actions. There are certain things you can do with said actions. Regardless of the result, they are simple actions. |
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#135
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
This is funny.
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#136
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Moving Target ![]() ![]() Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 ![]() |
Thats exactly what I'm saying! People were using "Killing a Person" as an example of a "simple action"! Killing a person is not necessarily a simple action, it can be, but its not always going to be. Locking people into prison can be a simple action, but its not always going to be.
Firing a gun and closing a padlock on the other hand, those are always going to be simple actions. So when someone says "You can't kill a person with one success in a simple action in nWoD." they are correct, because killing a person takes more then one success. However, "killing a person" is no where near to a simple action. Nor is it in Shadowrun. Thus, it does not make any sense to use this as evidence that one success is not enough to succeed at a simple action. |
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#137
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
Maybe I'm missing what you're trying to say. Any phrase that has "one success [is or is not] a Simple Action" (which, by the way, should be capitalized as its a proper noun for a specific game term) as the heart of its meaning is a completely nonsensical phrase. It's like saying "an attribute [is or is] not a score of 1." It just doesn't make any sense. Maybe you should try and clarify yourself a bit.
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#138
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
i think, in his own spastic way, he's trying to convey the idea that there's more to killing someone than a Simple Action. for instance, you have to acquire the weapon, load it with bullets, find the person, and draw the weapon first. only once all that is accomplished does the Simple Action come into play.
why that's relevant to the discussion, i have no idea. but i think that's the concept he's trying to communicate. |
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#139
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Moving Target ![]() ![]() Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 ![]() |
I said that in nWoD there are no thresholds. One success is enough to succeed at any simple action and that five successes gets you a critical success.
Someone replied "You can't kill someone with one success." To which I replied that killing someone is not a simple action. Since it is not a simple action, I never claimed that one success would accomplish it. To which people disagreed. Perhaps the confusion is that you are concieving of Simple Action as a period of your initiative, whereas I am using the list of simple actions in Shadowrun to define what can be accomplished with one success in nWoD. |
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#140
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
But you're not making any sense -- and this is coming from someone who understands both systems.
"Simple Action" is a very specific term in Shadowrun. It has nothing to do with successes. It's an increment of effort, a measuring of time and activity, a very, very, defined amount of action that's possible within an initiative round. You very much can "kill someone" with a simple action in Shadowrun. In matter of fact, it happens more often than not with a great number of characters I know. It takes a Simple Action to fire a burst from an assault rifle, or a single shot from most sniper rifles, or a shot from a heavy pistol. Any of those Simple Actions are, in many cases, more than enough to "kill someone." I don't see -- and neither does anyone but you -- what that has to do, at all, with nWoD in the context you're trying to shoehorn it into. Saying there are no thresholds in nWoD is fine. In the hard and fast and amazingly basic world view of the system, that is true. The fact remains, however, one success is not always enough to get the job done (much less to do it well). You can kill someone in one action in nWoD, with above average (or sometimes even average) rolls. It's a single action, a single roll of the dice -- why not call it a "simple action," that being the case? I don't see at all the link between "Simple Action" in Shadowrun and "one success" in nWoD. It's like saying "In three seconds I can marmalade rainbow trout." The sentence starts out english, and ends english, but there's absolutely no logical bridge between the two very different subjects. |
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#141
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
It may be rather that there is no "kill someone" Simple Action. There is a simple action to shoot them, and depending on successes that may result in their death, but the Simple Action was shooting them rather than killing them. I'm still not entirely clear on the point, but it makes it make sense. ~J |
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#142
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
that's also possible. though at this point, i wouldn't discount the marmalading of rainbow trout in the space of three seconds as being his intended message.
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#143
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Moving Target ![]() ![]() Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 ![]() |
Since Kegtenshi seems to be the only one I'm getting through to, let me break it down into very simple words.
A simple action in Shadowrun is "a very, very, defined amount of action that's possible within an initiative round". Lets take "closing a padlock" In nWoD, anything you can do in a simple action can be accomplished with one success. In SR there are thresholds that we don't know how they work. Lets say, in a combat situation, you have to close a padlock. Lets say its also wet and slippery and you're running away. in nWoD you might roll dex + athletics, dex because its based on a feat of dexterity, athletics because of the slipperyness/running etc. Then you'd apply modifiers, you're moving, its slippery, etc. lets, say minus 4. So you add your dex, you add your athletics, you subtract four, and you roll x d10s against TN 8. One success, congratulations. Same thing in SR4. Lets say Agility + Doing Shit in the Rain. Now, modifiers. We don't know how these will work precisely. Maybe they will subtract from your dice pool, maybe they will add to your threshold. You roll your dice, one success, what happens? Who knows. The point is, it may very well be something completely unlike nWoD entirely |
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#144
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
Doubt it.
But you score points for being amazingly vague and (purposefully?) confusing while slowly warping the conversation back to your original, flawed, defiant stance. |
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#145
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
OK, so Nerbert's argument basically amounts to this: It could be like nWoD, or it couldn't. Therefore it isn't. Therefore he's a master debator.
I'm not going to argue the last point much, although I might remove a syllable from it. |
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#146
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 ![]() |
I would like to point out that even in the current SR you typically need more than one success to kill someone with a Simple Action, becuase you need to stage up the damage...
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#147
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
you're correct. most posters here don't know how SR4's dice mechanics will work. i myself have never played an nWoD game, so i couldn't begin to tell you if they're similar or not. if there are playtesters out there who've played nWoD, they're (wisely) keeping their mouths shut.
so: no, we don't know how similar nWoD and SR4 will be. what we do know is that, based on the FAQs so far, they sound similar. and that's more than enough to justifiably worry someone who doesn't like nWoD. |
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#148
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Moving Target ![]() ![]() Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 ![]() |
Yes, the basic dice mechanic is very similar. There's more to a game then the basic dice mechanic for performing actions.
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#149
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
right. and while that's not enough to say for sure that the rest of the system will be similar, it's enough evidence to justify being worried that the rest of the system will be similar.
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#150
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Moving Target ![]() ![]() Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 ![]() |
Maybe if you're a cynical naysayer dedicated to disliking the game based solely on the parameters of the worst possible scenario that you can imagine that still coincides with known information. By which I am not refering to anyone in particular. That just seems to be the mindset of quite a few people.
The rest of us, ok its just me, choose to assume that the developers are not brain damaged. V:tM took a lot of inspiration from Shadowrun as many people have said, they are nothing alike and Vampire benefited greatly from it. I don't see any reason to completely disregard that scenario in this situation. |
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Lo-Fi Version | Time is now: 25th September 2025 - 04:11 AM |
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