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> Vampire: The M/R vs Shadowrun 4
Nerbert
post Jun 3 2005, 10:00 PM
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Cain, morality is a fundamental part of the NEW World of Darkness. You might have to just take my word for it, or you can look at all the information that already exists about Mage. There's no question. As sure as you know that SR4 will have Edge, I know that Mage will have some kind of Morality scale.
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frostPDP
post Jun 3 2005, 10:04 PM
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Completelllly ignoring the fact that att + skill +/- modifiers is the same system as V:TM/V:TR, eh Nerbert? Surpressed evidence is a great technique until it becomes a fallacy.
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Nerbert
post Jun 3 2005, 10:12 PM
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Attribute + Skill +/- Modifiers

First of all, Vampire divides skills and attributes into Mental, Social, and Physical. There's three attributes for each of those categories and eleven skills for each category.

Somehow, I don't see Shadowrun doing anythign even remotely similar to this.
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frostPDP
post Jun 3 2005, 10:29 PM
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...Lemme see if I can include the new skills properly.

Physical: Strength, body, reaction and whatever else quickness was broken into.
Mental: Perception, Knowledge, Willpower, Charisma.

8 skills versus 11 isn't a gigantic difference, just as SR3's 6 weren't much different from D&D's 6.

I'd not be surprised if Charisma got broken down into multiple stats for SR4 as well. It would almost make sense.

Regardless, you're still ducking the fact you have already acknowledged elsewhere - The formula for dice throwing is the same. I will not repeat it, it is annoying to type.

Of course, if you'd like to argue that SR4 won't be using "Attribute + Skill +/- Modifiers" (I said I wouldn't type it. I never said anything about cut and paste..) or that V:TM/V:TR don't use it...Go ahead, try.
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Nerbert
post Jun 3 2005, 10:36 PM
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Those aren't skills, those are attributes.

I'm not arguing that they don't use those systems. I'm arguing that just because they use the same dice system, doesn't mean the games will play, feel or operate in any kind of similar fashion.

And as for ducking points, you still havn't bothered to address the Threshold issue.
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Eldritch
post Jun 3 2005, 10:45 PM
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QUOTE (Nerbert)
Ask any d20 player about how important a 5% difference can be on a saving throw.

Heh, I am a d20 player - for a very long time. Yeah, 5% is +1, makes a bit of a difference.

But 5% is not 3.3% Anymore than 30% is 33.3%. 3.3% dosen't make any real tangible difference in d6 or d10 mechanics.
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frostPDP
post Jun 3 2005, 10:48 PM
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Sure I addressed it; earlier, when discussing how, at least in my V:TM game, successes were compared to create results. I discussed my char clocking a teammate who frenzied.
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Nerbert
post Jun 3 2005, 10:49 PM
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That was Masquerade again. Requiem has no thresholds.
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frostPDP
post Jun 3 2005, 10:58 PM
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Well, recalling the name of the forum for a moment, one can see how I could make such a greivous error. My deepest apologies.
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Nerbert
post Jun 3 2005, 11:04 PM
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Anyway. Its true that the two mechanics are the same, and its true that the mechanic has a lot to do with how a game works and feels.

However, I think that there are enough other things that go into the way an RPG is played that will make SR4 play and feel substantialy different from nWoD.

And anyway, if you're going to steal, steal from the best.
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Eldritch
post Jun 3 2005, 11:13 PM
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QUOTE
And anyway, if you're going to steal, steal from the best.


Er, According to Synner's report on market share, that would be D20.

Think I'll go work on my 7th level street samurai.......
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Nerbert
post Jun 3 2005, 11:18 PM
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heh, White Wolf is the second best. And they stole from Shadowrun in the first place, so we all know where that 2nd place spot came from, right?
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Shadow
post Jun 3 2005, 11:21 PM
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See I think the thing you are missing is that we don't want a game that plays and feels like Nwod. We like our ORIGINAL game engine.
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Nerbert
post Jun 3 2005, 11:23 PM
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I think the thing that you're missing is that I'm saying that they won't feel the same at all.
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Shadow
post Jun 3 2005, 11:28 PM
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But the only thing we have to go on is that the two games are using the same engine. Your saying a game you have never played wont feel like another you have played.

We are saying since they use the same engine there is a good chance that it wont feel like Shadowrun anymore.

We have evidence to support our claim, please show me yours.

This isn't about being right or wrong, it is about our opinion of what this new game that Fanpro is making will do to Shadowrun. SR has used the same emgine since inceptioon, change it and you change Shadowrun.
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Adam
post Jun 3 2005, 11:30 PM
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QUOTE
Er, According to Synner's report on market share, that would be D20.

To be nit-picky, it would be D&D; 3rd party d20 support materials do not sell at near the levels of WotC D&D branded products, and never did, even during the height of the d20 boom.
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Nerbert
post Jun 3 2005, 11:29 PM
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Shadow, I've explained my evidence all through this thread, please read it and reply to it in specific.

And I'm definitely not arguing that Shadowrun won't be changed by new mechanics, it definitely will. But it won't be changed to Shadowrun: The Whingeing

And by the way, d20 went through this from 2nd edition to 3rd, World of Darkness is going through this right now. Who's to say some fundamental rebuilding isn't exactly what the game needs to be revitalized? Some of you might even like the new system better.

Of course, some of you definitely won't. Just, wait and play it and think about it before you decide.
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Cochise
post Jun 3 2005, 11:36 PM
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QUOTE (Nerbert)
Anyway.  Its true that the two mechanics are the same, and its true that the mechanic has a lot to do with how a game works and feels.

No that this is clear, let's look at what is slightly more important:

QUOTE
However, I think that there are enough other things that go into the way an RPG is played that will make SR4 play and feel substantialy different from nWoD.


The big "iffy" here is: Will that "substantial" difference be greater or less than the expected "substantial" difference of feeling between SR 3 and SR 4?
In terms of the used mechanics the odds here pretty much are against you ... and not only in a region of 3.3%

QUOTE
And anyway, if you're going to steal, steal from the best.


I seem to remember someone stating that WoD originally "stole" (better "was influenced") from (by) previous SR Editions. So this looks more like a copy of a copy. And since those copies aren't digital, the loss between those copy actions is very likely "tremendous".

Btw. You somewhere asked why people seemed to hate (n)WoD that much, despite it being the second biggest game on the market: At least my answer is, that I don't hate (n)WoD, I pretty much enjoy any occasion that I can play the old WoD, despite some of its problems in terms of mechanics (just as I enjoy SR despite some of its problems with mechanics). It just a very different game to me and I wouldn't like SR to be going even remotely into that direction (or any other for that matter). So yes, copying that "core mechanism" of nWoD is something that drives me "crazy" and into a position where "wait and see" becomes less attractive.

So far I bought any SR rule- or sourcebook that had a theme that was relevant for me any my gaming experience without taking a closer look, before going to the store keeper and pulling my wallet. This surely isn't going to happen with SR 4 ...
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frostPDP
post Jun 3 2005, 11:57 PM
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The difference between SR3 and 4 will be almost like playing Baldur's Gate and then playing Neverwinter Nights. Same company, same basic idea (D&D), completely different format.

If they used the Aurora engine to build BG again, it would still be a different game. Same plot, different feel.

BG 1 and 2, however, shared tons of feel because they were based on the same engine, despite revisions.

This is the difference between SR 3 and 4.
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Nerbert
post Jun 4 2005, 12:01 AM
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Now that I absolutely agree with.
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Eldritch
post Jun 4 2005, 12:04 AM
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QUOTE (Adam)
QUOTE
Er, According to Synner's report on market share, that would be D20.

To be nit-picky, it would be D&D; 3rd party d20 support materials do not sell at near the levels of WotC D&D branded products, and never did, even during the height of the d20 boom.

Sorry, I was referring to Wotc d20 in general, and yeah, D&D in particular.
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Cynic project
post Jun 4 2005, 01:11 AM
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QUOTE (Shadow)
But the only thing we have to go on is that the two games are using the same engine. Your saying a game you have never played wont feel like another you have played.

We are saying since they use the same engine there is a good chance that it wont feel like Shadowrun anymore.

We have evidence to support our claim, please show me yours.

This isn't about being right or wrong, it is about our opinion of what this new game that Fanpro is making will do to Shadowrun. SR has used the same emgine since inceptioon, change it and you change Shadowrun.

Aberrant, adventure and NWoD use about the same rules for dice. They do not feel anything each other.

This is with basically the same character sheets, skills listings and same writers.

Shadowrun can have the same amrou system it has now, witch is different from NWoD. It has the fact that there aren't as many morlas that have game rules to bap you on the head for. The items can have greater viratity.So a ma-dues feels different from a sniper rifle. It doesn't have to have rules for playing the whining gothic undead, most modern religious zealots, or tree hugging leg humpers.

It has made no indication that it make you play characters that are doomed to fail, lose their humanity, become a beast, go insane and or hump dead corpses. At least it doesn't have rules for those sort of thing.

It has signs that the dice pools will be larger than NWod. That youa re still not playing the run of the mil people. you are playing something hard core. Not nesarty a hard core fighter, but if you character is a Liberian, he could be one damned good one.

But in the end, why it will not fall to the D20 blandness is because it is not made to be comparable with NWoD. A street same doesn't have to balanced with a gangral, or what the fuck they are calling werewolves inthe new books. They do not have make both ma-dueses do the same amount of damage hell they don't even have to have the damage system so, yes on some levels they re alike,i don't think they are nearly the same as you seem to think.
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Shadow
post Jun 4 2005, 04:22 AM
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QUOTE (frostPDP)
The difference between SR3 and 4 will be almost like playing Baldur's Gate and then playing Neverwinter Nights. Same company, same basic idea (D&D), completely different format.

That’s funny, cause my big problem with Neverwinter Nights was that it didn't feel anything like D&D. It was Diablo with a hacked up D&D ruleset.

Baldur’s Gate was DEAD ON D&D. I was very disappointed in Bioware for NWN. While the game was still outstanding I never thought of it as D&D.

SR4 could (and I stress the could) have the same problem.

Going back to your game analogy. It was obvious when they wanted to do NWN that they were going to need a new engine. The old engine just couldn't keep up.

It isnt obvious to most of us why the current system has to be completely scrapped (and make no mistake, it is) for a new one.

Of all the complaints I ever heard for SR3 not a single one was... damn that core mechanic it just doesn't work for me. In fact most of the praise it ever got was for its highly original and unique (not created by Fanpro) core mechanic.

Suddenly 15 years later that isn't good enough? I find that highly unlikely. What I find more likely is that 4th ed is ego driven.
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Nerbert
post Jun 4 2005, 04:29 AM
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See, Neverwinter Nights is straight up 3rd edition D&D. Which is a huge difference between 2nd edition. Which, right there, ought to tell you a lot about what the similarities in dice mechanics mean. So just because you're throwing d20s around doesn't mean the two games will behave in any similar fashion.
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Eldritch
post Jun 4 2005, 04:37 AM
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QUOTE
Suddenly 15 years later that isn't good enough? I find that highly unlikely. What I find more likely is that 4th ed is ego driven.


I'm beginning to see aa bit of that myself.
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