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> Vampire: The M/R vs Shadowrun 4
Nerbert
post Jun 4 2005, 04:47 AM
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Wow, yeah, if they're not thinking of the DSF people, they must be only thinking of themselves. :S
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Critias
post Jun 4 2005, 05:42 AM
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Nerbert, maybe I'm just missing something here -- but what was your purpose in posting this thread?

Was it just to say "the two games aren't exactly identical, despite the massive similarities in their base mechanic?" Because, well, that's just you arguing with yourself. No one's ever say the two will play exactly alike (which is what you seem to be hung up on) -- people have made comparisons between the core mechanics (attribute, skill, modifiers, fixed TN), and that's really been about it.

Initially you posted that the 3% difference in base success probability showed how "very different" the two are. I mentioned that the average number of dice rolls changed that probability back towards one another, you ignored that and went on to mention morality tests and psychoses as the "difference," instead. Then loss of willpower, or something. Then...then I dunno. I really don't. I'm not sure what you're saying, really.

Please clarify.
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Nerbert
post Jun 4 2005, 06:06 AM
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I've stated my purpose for this thread earlier.

What I'm saying is that the core dice mechanic for performing actions might be similar. Similar, not exactly the same. And that these similarities will not make SR4 play, feel or operate in any way resembling nWoD, except in the most fleeting way.

Clearly no one is reading this thread because I keep repeating these things over and over, and no one actually responds to the evidence I bring up.

Which by the way is the following. a)The Threshold system is a fundemental element of the dice mechanic which the two systems do not share in any way. and b) There is more to a game then the core dice mechanic for performing actions.

People have replied with ways in which games that share dice mechanics are very different. People have replied that games with the same dice mechanic feel very different.

The 3.3% difference is a largely irrelevant issue which is being bruttally assaulted on despite its irrelevance.

If you don't know what the thread is for, don't post to it and let it die!
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Shadow
post Jun 4 2005, 06:09 AM
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QUOTE (Nerbert @ Jun 3 2005, 08:29 PM)
See, Neverwinter Nights is straight up 3rd edition D&D.

No it wasn't. To make D&D work for them they changed a lot of the rules, feats, and the party system.

Yes it still uses the core mechanic. Granted that a game that continues to use a core mechanic changes to many other things it will feel different as well, never said it wouldn't.

So if you can change enough periphery things and make it feel different, how can you say changing the core mechanic won't make it feel different?

I am not saying SR4 won't feel like Shadowrun. But with out the core mechanic that made the game great, and pretty much all the other unique features of SR (Pools, Deckers, Riggers, Core Magic Rules) I don't see how it could possibly still feel like SR, because it wont be.

It will have very little in common with the current game. The exception being of course there is still going to be 8 archetypes in the BBB and the game still uses 6 sided dice.
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Nerbert
post Jun 4 2005, 06:16 AM
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QUOTE (Nerbert)
I'm definitely not arguing that Shadowrun won't be changed by new mechanics, it definitely will. But it won't be changed to Shadowrun: The Whingeing
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Shadow
post Jun 4 2005, 06:20 AM
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I think you are escaping what I am saying. If you change the way the game feels enough, it will not be Shadowrun.

There is always a bit of a change between editions. The big one for me was the way initiative was handled in 3ed. I thought it was a great new way to handle it. People still got to go fast, maintaining the feel, but you didn't end up with half the party waiting on two guys.

But were not talking about tweaks or revisions, were talking about entire new rules. I submit that it would be practically impossible for me (or anyone else) to come up with new rules for everything (which they have) and still have it feel anything remotely like Shadowrun.

Could you scrap D&D right here and now and make a game that felt even close to it? No of course not.

So don't tell me the new edition is going to be Shadowrun, printing the name on the book doesn't make it so (imho).
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Critias
post Jun 4 2005, 06:22 AM
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So, okay, right. You're just arguing with yourself, then, like I said. No one's ever said the two will play exactly alike. People have said "the core mechanics are almost identical," and even you have admitted as much. So, well, yeah. You're just...arguing.

And, if the 3% issue is so irrelevant, why was it the only real statement you made in your opening post? It was the only real argument you made, the only fact you presented as a massive difference between the two otherwise identical-in-theory core die mechanics -- and yet now you're brushing it off (and calling the counter arguments to you 3% difference "brutal assaults," or something) as a non-subject.

Nerbert, please listen: No one has said SR4 is going to play or feel just like WoD. People have said the core mechanic is remarkably similar to WoD. People have said the core mechanic is quite a bit more like WoD than previous SR incarnations. People have said they don't like that. That is all.
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Nerbert
post Jun 4 2005, 06:25 AM
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I'm not arguing with myself because people keep posting, telling me that I'm wrong!

I'm wrong no matter what I say! Its amazing!

Everyone was like "Shadowrun and nWoD will play exactly the same!" and I'm like "No, the games bear no resemblance to each other." and everyone says "HA HA HA, there's a resemblance MORON, they have the same dice system." so I say "But the dice system isn't that important." and they say "HA HA HA, games with the same dice system have the same "feel", MORON." and then someone else says "No, there are other games that have kind of the same systems and don't have the same feel at all." and everyone just ignores him. And now everyone is saying that I'm arguing that the new shadowrun mechanic won't change shadowrun and that I'm wrong about that when I've even said "The new dice mechanic will change Shadowrun." and then they're like "How can you say that it won't change it! Its making it into a whole new game!" and I said "Maybe, but it won't be like nWoD." and everyone is like "No Duh! We know that, MORON!"

And before someone bites my head off about putting "moron" into people's mouths, its implied by their tone.

Oh geez, Critias, I just read your post again. Are you completely ignoring the threshold differences on purpose or are you really not reading anything I say? The 3.3% thing was brought up because it was my opening post, I didn't know what people would have to say, and I wanted to start conversation. It is a difference, not a huge one maybe, but its there. The reason I said "brutal assault" is because its the weakest part of my argument, so people keep hammering, hammering, hammering on it because its not even being defended.
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Critias
post Jun 4 2005, 06:38 AM
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Got any links to all these posts where everyone's claiming the two games will be exactly alike? 'Cause I've been among the SR4 sub-forum's most active posters from the get-go, and I really don't remember any.

Yes, people are saying the die mechanics are as identical as they can be (given that SR isn't, at least, swapping over to a d10, to be totally open about it). Yes, people are saying that the die mechanic is very different from SR1-3. Yes, people are sometimes even poking fun by calling it "Shadow: The Running" (or similar), as a way of expressing their disappointment.

No, people are not saying the two games will be exactly alike. You're delusional.
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Fortune
post Jun 4 2005, 06:44 AM
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QUOTE (Nerbert)
I'm not arguing with myself ...

Um ...

QUOTE
Everyone was like "Shadowrun and nWoD will play exactly the same!" and I'm like "No, the games bear no resemblance to each other."  and everyone says "HA HA HA, there's a resemblance MORON, they have the same dice system." so I say "But the dice system isn't that important." and they say "HA HA HA, games with the same dice system have the same "feel", MORON."  and then someone else says "No, there are other games that have kind of the same systems and don't have the same feel at all." and everyone just ignores him.  And now everyone is saying that I'm arguing that the new shadowrun mechanic won't change shadowrun and that I'm wrong about that when I've even said "The new dice mechanic will change Shadowrun." and then they're like "How can you say that it won't change it!  Its making it into a whole new game!" and I said "Maybe, but it won't be like nWoD." and everyone is like "No Duh!  We know that, MORON!"


What was that about arguing with yourself?

As for the 3.3% thing, I'm surprised nobody has mentioned (or I missed it) that could be made up for with nWoD's exploding 10's on all rolls. SR4 has limited exploding 6's, so it should even out.
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Nerbert
post Jun 4 2005, 06:45 AM
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QUOTE (frostPDP)
Basically, the game has become Vampire: The Masquerade (Or maybe...Shadowrun: 2070 mercs?) as far as my eye can see.

After getting in a pointless argument criticising my use of the phrase "no resemblance" I said this:
QUOTE (Nerbert)
Now that yet another pointless semantic disagreement has been resolved, I hope that your eyes have been opened to some of the profound and important differences [between nWoD and Shadowrun].

to which frostPDP replied:
QUOTE (frostPDP)
Wow. And here I figured my one or two playing sessions of V:TM would limit my knowledge of it. I honestly expected to be 100% wrong. Turns out that's not the case. Cool.
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Critias
post Jun 4 2005, 06:49 AM
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QUOTE (Fortune)
As for the 3.3% thing, I'm surprised nobody has mentioned (or I missed it) that could be made up for with nWoD's exploding 10's on all rolls. SR4 has limited exploding 6's, so it should even out.

I thought about it, but since he never acknowledged that rolling more dice on average might also help make up for a difference in base probability, I never got a chance to move that particular part of the conversation ahead any further.

Similarly, nWoD has some specific items or abilities that let you reroll 9's and 10's. In much the same fashion, SR4 will (I'm making an assumption here) occasionally grant you the ability to reroll more than just 6's. Wild hairy speculation on my part, but I don't think they'd keep comparing Edge to Karma Pool if all it lets you do is reroll 1/6th of your dice.

In summary, there are ways to bend/tweak/modify/adjust the probabilities involved in both systems -- different numbers of base dice between the two, various methods of allowing rerolls, supernatural or technological effects that are factored into the (+/- modifiers) formula from the get-go.

But despite, or in fact very nearly because of those similar modifiers, the core die mechanic of the two is startlingly similar, and that similarity is, naturally, going to be commented upon by a bunch of gamers.
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Fortune
post Jun 4 2005, 07:02 AM
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In my experiences in discussing the SR4 mechanic with others away from Dumpshock, the first words out of most of their mouths are WoD-related.
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Critias
post Jun 4 2005, 07:02 AM
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Well, according to Nerbert, all those people you talk to are insane and incorrect, because you have to make a Humanity test in WoD, and you don't in SR. Oh, and you're stupid.
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Nerbert
post Jun 4 2005, 07:14 AM
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I love it. The two stupidest things I've said are the only things people talk about. The 3.3% thing and the "no resemblance" thing.

Its just... sad.
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Shadow
post Jun 4 2005, 07:16 AM
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QUOTE (Nerbert)
I love it. The two stupidest things I've said are the only things people talk about. The 3.3% thing and the "no resemblance" thing.

Its just... sad.

Get used to it. You learn to speak very clearly here or they rip you apart. I recomend avoiding arguments with Crimsondude, Doc Funk, Arethusa, or Ancient, and Kagetenshi until you really have yoru stuff together.
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Nerbert
post Jun 4 2005, 07:20 AM
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ha ha ha. Too late. Its good that I know no fear.
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Critias
post Jun 4 2005, 07:28 AM
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QUOTE (Nerbert)
ha ha ha. Too late. Its good that I know no fear.

Which is, I guess, another way of saying "my learning curve is a straight line."
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Nerbert
post Jun 4 2005, 07:35 AM
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What am I supposed to learn Critias? I said two stupid things, corrected myself and now all you're talking about is the two stupid things I've said.
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Critias
post Jun 4 2005, 07:41 AM
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Well, maybe you should stop saying stupid things, then, and, in fact, using stupid things as the cores of your arguments with others.

The one hard fact you tried to state at the start of this thread was that a 3% difference in base success probability showed how "very different" the two systems were. As soon as people called you on it, insetad of replying in any sort of meaningful manner you just said "that was stupid, pretend I never said that" (more or less).

You then stated an opinion as if it were fact -- "no resemblence" -- and as soon as people called you on that you, again, tried to backpedal and retract it.

I'm sure that, any minute now, you'll be changing your tune over in the Edge thread about your GMing style, and when to throw the TN modifiers and other rules right out the window (to save a precious, precious, NPC).

The simple fact is that when someone says something stupid around here, they get called on it. Not just by the list of people Shadow rattled off, but by everyone. It's the nature, not of DS, but of the internet. If you're dumb, you get called dumb. If you say a dumb thing, you're thought to be dumb. Get over it.

What the internet needs is more quadraplegics. They have to type everything with their nose, so they think real hard before they say anything.
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Nerbert
post Jun 4 2005, 07:42 AM
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What about threshold, thats hard fact, one you still have not addressed.
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Critias
post Jun 4 2005, 07:49 AM
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How much do you really know about threshold, in SR4, and how it affects gameplay?

And, on a related note, how often does a single success really accomplish all that you set out to do with a die roll, in WoD?

Add those two together and you get the idea that (1) we don't really know how big a deal thresholds are going to be in SR4, since we don't have the rulebook, do we, and (2) you normally need multiple successes (an informal threshold) in WoD, anyways, so you could easily argue that the need for beating a threshold is another similarity between the two games.
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Nerbert
post Jun 4 2005, 08:03 AM
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A single success is enough for any simple action.
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Shadow
post Jun 4 2005, 08:07 AM
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QUOTE (Nerbert)
A single success is enough for any simple action.

Unless it is a simple action like pulling a trigger that would endanger an NPC who doesn't deserve to die yet... right?
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Nerbert
post Jun 4 2005, 08:07 AM
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Shadow, you are just tenacious about dragging arguments all throughout every thread aren't you?
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