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> The Power of Magic, Will magic be more versatile in SR4?
Panzergeist
post Jun 4 2005, 06:40 AM
Post #1


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The biggest thing I am wondering about SR4 is how much magic will change, not in terms of mechanics, but in terms of what it can do. Magic in Shadowrun has always been pretty limited compared to other games. It is usable only by a few special people who specialize in magical pursuits and were born with talent, cannot be used to enhance high-tech gear, and there are a limited number of things it can do.

Compare that to games like D&D or Mage, where you can have enchanted computers, magic can slow time, and anyone can use a magic sword, and you see what I mean. So I am most interested in what game-world changes will take place over the five years between SR3 and SR4. Can anyone tell me what magic was like in Earthdawn? I have never played it, but I am given to understand that magic was able to do more things.

What are everyone's thoughts on what changes should take place? I would like to see a bit of an expansion of the capabilities and usability of magic, such as a few simple items for mundanes to use, and spells with more complex effects. However, I don't want Shadowrun to become something totally different, with higher-level mundane characters carrying a bunch of magic gear, enchanted cyberlegs, magic cars, and mages being overpowered. What do others think? Should magic stay the same, or be made a little better, like I suggest, or be made a lot better?
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Posts in this topic
- Panzergeist   The Power of Magic   Jun 4 2005, 06:40 AM
- - Nerbert   I'd like to see some good rules, guidelines, w...   Jun 4 2005, 06:54 AM
- - Shadow   Well it sounds like magic is going to be a lot mor...   Jun 4 2005, 07:11 AM
- - Nerbert   (I'm not dignifying this with a response.) Wh...   Jun 4 2005, 07:19 AM
- - Crimsondude 2.0   And Spell Defense. And Dispelling. And Shielding. ...   Jun 4 2005, 07:37 AM
- - Hell Hound   I am all for more magical options for players but ...   Jun 4 2005, 08:03 AM
- - Shadow   QUOTE (Nerbert) (I'm not dignifying this with ...   Jun 4 2005, 08:03 AM
- - Nerbert   Ha ha, I like the Urban Jedi shtick. And I hope t...   Jun 4 2005, 08:07 AM
- - Crimsondude 2.0   QUOTE (Hell Hound @ Jun 4 2005, 02:03 AM) On ...   Jun 4 2005, 08:19 AM
- - fistandantilus3.0   I'm still interested in how initiating changes...   Jun 4 2005, 08:37 AM
- - Ellery   Changing the nature of the matrix is a big enough ...   Jun 4 2005, 08:40 AM
- - Critias   EDIT - Nevermind. I'm grouchy.   Jun 4 2005, 08:45 AM
- - fistandantilus3.0   QUOTE (Ellery) I therefore think it's a suprem...   Jun 4 2005, 09:08 AM
- - Nerbert   I don't think its really going to become high ...   Jun 4 2005, 09:10 AM
- - Critias   QUOTE (Nerbert) I don't think its really going...   Jun 4 2005, 09:27 AM
- - Nerbert   Critias, did you just pop out of the woodwork beca...   Jun 4 2005, 09:28 AM
- - fistandantilus3.0   apples to tuna fish.... So it's high magic t...   Jun 4 2005, 09:34 AM
- - Critias   QUOTE Critias, did you just pop out of the woodwor...   Jun 4 2005, 09:54 AM
- - Nerbert   I don't want this to turn into another Critias...   Jun 4 2005, 09:57 AM
- - Critias   As soon as you stop saying wrong things, I'll ...   Jun 4 2005, 10:00 AM
- - Doctor Funkenstein   QUOTE (Panzergeist) ...cannot be used to enhance h...   Jun 4 2005, 12:31 PM
- - Critias   I think the concern is that it'll get -- for l...   Jun 4 2005, 12:41 PM
- - Edward   I donít think magic will be more assessable in the...   Jun 4 2005, 12:44 PM
- - Ellery   The issue with making magic super-inexpensive duri...   Jun 4 2005, 05:16 PM
- - Doctor Funkenstein   QUOTE It wouldn't surprise me, unless the cost...   Jun 4 2005, 05:20 PM
- - Hell Hound   QUOTE (Edward)And if Jedi are to be possible will ...   Jun 4 2005, 05:37 PM
- - Cochise   QUOTE (Doctor Funkenstein)You guys are looking at ...   Jun 4 2005, 05:42 PM
- - Doctor Funkenstein   QUOTE I guess this time that question can be given...   Jun 4 2005, 05:49 PM
- - Cochise   QUOTE (Doctor Funkenstein)No, I'm assuming thi...   Jun 4 2005, 06:00 PM
- - Milo Simpkin   QUOTE (Panzergeist)cannot be used to enhance high-...   Jun 4 2005, 06:06 PM
- - Doctor Funkenstein   QUOTE Take another look at the quote from SR4 FAQ ...   Jun 4 2005, 06:09 PM
- - Hell Hound   QUOTE (Doctor Funkenstein)The only change here is ...   Jun 4 2005, 06:15 PM
- - Doctor Funkenstein   It's not going to be some massive depowering i...   Jun 4 2005, 06:23 PM
- - NeoJudas   My take vs. hope on things magical for SR4. Of th...   Jun 4 2005, 06:33 PM
- - Cochise   QUOTE (Doctor Funkenstein)Build Points are a type ...   Jun 4 2005, 06:51 PM
- - Doctor Funkenstein   You know, I don't really care anymore. Stomp ...   Jun 4 2005, 06:53 PM
- - Cochise   QUOTE (Doctor Funkenstein)You know, I don't re...   Jun 4 2005, 07:00 PM
- - Kesh   Wow. I think I'm done. Every damn SR4 thread w...   Jun 4 2005, 11:29 PM
- - Bomber   As for high magic in the system, even though anyon...   Jun 4 2005, 11:47 PM
- - fistandantilus3.0   Plus natural selection for the cheapies that take ...   Jun 5 2005, 12:14 AM
- - Cochise   QUOTE (Bomber)As for high magic in the system, eve...   Jun 5 2005, 12:28 AM
- - fistandantilus3.0   So have I, but what I'm thinking about is most...   Jun 5 2005, 12:44 AM
- - Cochise   QUOTE (fistandantilus3.0)So have I, but what I...   Jun 5 2005, 12:52 AM
- - fistandantilus3.0   Yep, definitely big 'if's'. I can (heh...   Jun 5 2005, 01:08 AM
- - Doctor Funkenstein   QUOTE (Bomber @ Jun 4 2005, 05:47 PM) ...even...   Jun 5 2005, 01:32 AM
- - Critias   IIRC, we've been told outright that Magic (and...   Jun 5 2005, 01:39 AM
- - mfb   QUOTE (Doctor Funkenstein)Actual Fact #1: Prioriti...   Jun 5 2005, 01:58 AM
- - Critias   In Funk's post. Duh.   Jun 5 2005, 01:59 AM
- - Doctor Funkenstein   Those two facts are actual facts because they...   Jun 5 2005, 02:00 AM
- - mfb   i repeat. where, exactly, was fact #1 stated? i...   Jun 5 2005, 02:02 AM
- - Doctor Funkenstein   QUOTE (mfb @ Jun 4 2005, 07:58 PM) QUOTE (Doc...   Jun 5 2005, 02:04 AM
- - mfb   okay.   Jun 5 2005, 02:04 AM
- - Critias   QUOTE Those two facts are actual facts because the...   Jun 5 2005, 02:13 AM
- - Doctor Funkenstein   "Purchased LIKE a normal attribute" ...   Jun 5 2005, 02:17 AM
- - Critias   Right. So it's not a normal attribute. It mi...   Jun 5 2005, 02:19 AM
- - Doctor Funkenstein   I didn't say I did know more than anyone else....   Jun 5 2005, 02:47 AM
- - Critias   QUOTE (Doctor Funkenstein @ Jun 4 2005, 09:47...   Jun 5 2005, 02:51 AM
- - FrostyNSO   QUOTE (Doctor Funkenstein) OH MY GOD!!...   Jun 5 2005, 04:05 AM
- - fistandantilus3.0   It's already begun..... Rexy on the Tir counci...   Jun 5 2005, 04:13 AM
- - Ellery   QUOTE No, I'm assuming things are remaining th...   Jun 5 2005, 07:42 AM
- - Eldritch   Isn't really weired that Doc F, - a prolific D...   Jun 5 2005, 08:33 AM
- - fistandantilus3.0   QUOTE (Eldritch) Isn't really weired that Doc ...   Jun 5 2005, 09:33 AM
- - Jrayjoker   Ruh-ro Raggy! I still am at a loss for what t...   Jun 6 2005, 04:13 PM
- - Doctor Funkenstein   Priority/Category/Classification/Subdivision/Divis...   Jun 6 2005, 04:29 PM
- - BitBasher   QUOTE (Doctor Funkenstein) Priority/Category/Class...   Jun 6 2005, 05:12 PM
- - Doctor Funkenstein   Gotta love it when that people have no real counte...   Jun 6 2005, 05:23 PM
- - SR4-WTF?   I agree on the weakness of terminology beatdowns. ...   Jun 6 2005, 05:29 PM
- - Eldritch   What Funk, Not eat your baby this morning? A good...   Jun 6 2005, 05:31 PM
- - Taki   QUOTE (Critias @ Jun 4 2005, 09:51 PM) I...   Jun 6 2005, 05:58 PM
- - Jrayjoker   QUOTE (Doctor Funkenstein) Priority/Category/Class...   Jun 6 2005, 06:28 PM
- - Crimsondude 2.0   QUOTE (Taki @ Jun 6 2005, 11:58 AM) QUOTE (Cr...   Jun 6 2005, 08:09 PM
- - BitBasher   QUOTE (Doctor Funkenstein) Gotta love it when that...   Jun 6 2005, 08:46 PM
- - Doctor Funkenstein   QUOTE (BitBasher) Dude, Funk, I'm not even in ...   Jun 6 2005, 08:50 PM
- - Mr. Green   QUOTE (Edward) And if Jedi are to be possible will...   Jun 7 2005, 01:19 AM
- - mfb   funk, you know that thing you do, where you get so...   Jun 7 2005, 02:16 AM
- - Taki   QUOTE (Crimsondude 2.0) You must have missed the p...   Jun 7 2005, 11:30 AM
- - Critias   First off, you're talking (apparently) to Crim...   Jun 7 2005, 11:43 AM
- - chevalier_neon   You are right Critias, everything will depend on h...   Jun 7 2005, 11:55 AM
- - Taki   uh man. It's a game. I was speaking to you, ...   Jun 7 2005, 01:03 PM
- - Eldritch   Thats been a concern of mine since it was mentione...   Jun 7 2005, 04:30 PM
- - Taki   Agree with Eldritch. There is rules, and there is ...   Jun 7 2005, 04:38 PM


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