The Power of Magic, Will magic be more versatile in SR4? |
The Power of Magic, Will magic be more versatile in SR4? |
Jun 4 2005, 06:40 AM
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Running Target Group: Members Posts: 1,362 Joined: 3-October 03 From: Poway, San Diego County, CA, USA Member No.: 5,676 |
The biggest thing I am wondering about SR4 is how much magic will change, not in terms of mechanics, but in terms of what it can do. Magic in Shadowrun has always been pretty limited compared to other games. It is usable only by a few special people who specialize in magical pursuits and were born with talent, cannot be used to enhance high-tech gear, and there are a limited number of things it can do.
Compare that to games like D&D or Mage, where you can have enchanted computers, magic can slow time, and anyone can use a magic sword, and you see what I mean. So I am most interested in what game-world changes will take place over the five years between SR3 and SR4. Can anyone tell me what magic was like in Earthdawn? I have never played it, but I am given to understand that magic was able to do more things. What are everyone's thoughts on what changes should take place? I would like to see a bit of an expansion of the capabilities and usability of magic, such as a few simple items for mundanes to use, and spells with more complex effects. However, I don't want Shadowrun to become something totally different, with higher-level mundane characters carrying a bunch of magic gear, enchanted cyberlegs, magic cars, and mages being overpowered. What do others think? Should magic stay the same, or be made a little better, like I suggest, or be made a lot better? |
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