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> SR Podcast? Skypecast? Radioplay?, Any interest
Spookymonster
post Jun 8 2005, 02:22 AM
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A while ago, someone mentioned putting some fan movies together for Shadowrun. I suggested a radio play as a cheaper alternative. I've been toying around with the idea (got a plot outline in my head, along with a few scenes of dialog), but never got very far because of a few major problems. Namely, casting, recording, and distribution.

For casting, I'd love to draw on fellow Dumpshockers, rather than get my college age sister-in-law to go drafting acting students. Frankly, I wouldn't rely on anyone other than you crazy fraggers to take the material seriously.

Given the geographically diverse nature of the Dumpshock, recording dialog would seem to pose a problem. Recently, I've heard of Skype-casting. Basically, it's a voice-over-IP (VoiP) conference call, but the sound quality is better than standard phonelines. It's also free. We could distribute the script to all the actors, agree to meet at a set time, then do some dry reads while recording the whole mess. Someone would then have to edit the whole mess (isolating good clips, splicing in sound effects and adding music).

With the advent of BitTorrent and Podcasting, distribution is a no-brainer. Once the shows are written, recorded and mixed, an RSS feed can point fans to a download site, be it Dumpshock or a BitTorrent tracker.

Even if there's no interest in a radio play, what about just a straight "this week on the forums" podcast every weekend? Basically recap some of the more interesting threads, discuss the latest info regarding SR4, maybe talk about real-world tech news and how it would translate into SR, do Skype interviews with various board members, etc.

Anyone interested?
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Adam
post Jun 8 2005, 04:26 AM
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I have no time or energy to do anything active, but I think it's a rocking idea and I suspect Dumpshock would be willing to handle hosting and front page posting in some form.

[Getting the Dumpshock front page "activated" has taken a total backseat to work ... really need to get some interested people to help revive it and handle the day to day stuff, really.]
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Kagetenshi
post Jun 8 2005, 06:36 AM
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I had actually considered a Shadowrun podcast radio drama at one point, but due to lack of local voice-acting talent dropped the idea, at least until after the launch of my other Shadowrun-related projects. You bring up a very good suggestion about using VoIP to remove the necessity to be in a single location—although it'd be a lot more fun to do it all in a studio, it's probably a lot more practical like this.

I'd be up for throwing my lot in with this.

~J
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Westiex
post Jun 8 2005, 07:24 AM
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I'd be in for it, though you'd get a werid mix of accents depending on who you picked.
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Kagetenshi
post Jun 8 2005, 07:52 AM
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You'd have to pick people who either could eliminate their accents or had accents that fit their characters.

~J
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The Canterbury T...
post Jun 8 2005, 11:39 AM
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One problem, with Skype you can only have 5 people in a conference call (irritatingly as I want six for my game). I think it is theoretically possibly to daisychain conference calls together but I'm not sure how it works.
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mattness pl
post Jun 8 2005, 12:22 PM
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Spooky - do you need foreign language samples?
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Spookymonster
post Jun 8 2005, 01:25 PM
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QUOTE (Kagetenshi)
You'd have to pick people who either could eliminate their accents or had accents that fit their characters.

Given the multi-national flavor of Shadowrun, I thinnk accents shouldn't be too big a problem (as long as we don't cast someone with a thick Austrian accent as an elite American commando <cough>Predator<cough>) ;).

QUOTE (The Canterbury Tail)
...with Skype you can only have 5 people in a conference call...

Radio plays work best with a small cast of characters. Without visual cues to help you differentiate the characters, the listener gets easily confused. The conference call limit actually works to our advantage; it forces us to keep the script tight.

And if we're doing a 'this week on the forums' type show, 5 slots should be more than enough (2 hosts + 3 slots for guests).

QUOTE (mattnes pl)
Spooky - do you need foreign language samples?

I'd love to find an actor that can do a good Brasilian/Portuguese accent.

Kagetenshi, expect a PM from me. West, Cant, Matt; thanks for the interest. I'll keep you in mind if/when we go ahead with the radio drama.
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Nikoli
post Jun 8 2005, 01:41 PM
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I'd be willing to lend somethign resembling voice "talent", and if it's a good script my wife might also participate (she's been pushing to find things we can do together in my hobbies as I have with hers)
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nezumi
post Jun 8 2005, 02:03 PM
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Yeah, SR players are notoriously geeks, and geeks are notoriously bad voice actors... I personally would go find some of my actor friends, sit 'em down in front of blade runner and mad max, then hand them the script.
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Nikoli
post Jun 8 2005, 02:28 PM
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LOL
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Aku
post Jun 8 2005, 02:52 PM
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I could do the editing, and to a relatively professional level (my major was in video/film production) I would just have to accquire again a decent suite for it. Unfortunately, my preferred program Pro-Tools FREE doesnt come in a PC compatible version that i know of yet, only Mac's...
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Kenshi
post Jun 8 2005, 03:09 PM
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I could do some voice acting. I've actually got professional experience. I've done several radio commercials in my home town and I played about 4 different characters in the online animated series, Reconstructors for the toy company, K'Nex. (Under "COMIX" click "View Episode")
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Spookymonster
post Jun 8 2005, 04:19 PM
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QUOTE (Aku @ Jun 8 2005, 10:52 AM)
I could do the editing, and to a relatively professional level (my major was in video/film production) I would just have to accquire again a decent suite for it. Unfortunately, my preferred program Pro-Tools FREE doesnt come in a PC compatible version that i know of yet, only Mac's...

Check again [edit]...or don't. Apparently, it doesn't work on WinXP. Sorry for the confusion.[/edit]


For a weekly talk show, our editing needs would be rather simple - 2 or 3 people using Skype, with one of them recording it and touching it up a bit in post (intros and outros). However, I'd much rather have a pro (or semi-pro) doing the job when it comes to a radio drama. If/when we get to that point, you're at the top of the list, Aku!
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Aku
post Jun 8 2005, 05:29 PM
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QUOTE (spooky)

Check again [edit]...or don't. Apparently, it doesn't work on WinXP. Sorry for the confusion.[/edit]


heh, no problem, it's really a strange thing Digi-design is doing with that... I've even tried running it on some old compatability settings, to no avail.

the STRANGEST thing is that you can BUY the program for a windows system.

But to be semi on topic, i agree, a weekly "show" of sorts wouldnt need much done to it (perhaps some post balancing if one of you kooks gets a bit too excited and loud, but for a radio play, it would be a bit more involved, likely adding the sound effects etc.
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Kagetenshi
post Jun 8 2005, 05:38 PM
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Well, the Mac version is for OS 9, so it's pretty clear that they haven't updated it in quite a while for either platform.

~J
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Aku
post Jun 8 2005, 06:15 PM
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true, but atleast with os X, you could boot into os9 and it would work fine. Now that you'd mentioned it, i remember having to do just that when my school had installed osX, a pain in the rump roast, but it worked.
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SpasticTeapot
post Jun 8 2005, 07:16 PM
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OSX is going to be released soon for x86 machines. (Search "marklar" on google.) In theory, the "dynamic shifting program" (a.k.a. emulator) Rosetta, which will be included with OSX for the PC, will let you run OS9 programs. Also, mac is switching to Intel more or less exclusively, although they appear to have the OS set up to run on nothing but Mac-made systems.
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Kagetenshi
post Jun 8 2005, 07:21 PM
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The developer notes for Rosetta specifically state that Classic is not supported, along with G4/G5-optimized and AltiVec code.

~J, Apple Developer Connection member
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Aku
post Jun 8 2005, 07:45 PM
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(even though this isn't really the right forum)

Ya know, i'm actually rather excited that apple is changing to intel as it's official chipmaker. I might actually follow it enough to be confidant in seeing if i can get it working on a dual boot with my existing windows machine, as a switch to intel means it will now be working with "regular" hardware, which was the main reason i've never really followed macs in the past, i grew up as a pc boy, and can install and build custom systems, but a mac's hardware is...foreign to me. if this means that i'll now be able to buy OsX, install it, and then be able to run Pro tools,, FCP, and everything else i need to be a professional, i'll be in heaven.

I've actually been looking to start my own editing business, but the cost of getting everything (and aprticularly a mac) is rather prohibative.
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Kagetenshi
post Jun 8 2005, 07:53 PM
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I'm… cautiously hopeful? I do a moderate amount of FCP work myself, and I can say for sure that I'm going to be upgrading on the last revision of PPC hardware so I don't have to worry about markedly inferior vector processing, a quarter of the number of registers, and all the rest of the baggage that will come with downgrading architectures. This could be a very good move long-term, but how it works out short-term will mostly depend on how whether or not Intel can make something decent of x86 in the next two years.

You will not be able to install it on your current machine without some hacking, as Apple has not decided to stop being a hardware company.

Back on topic, does anyone know of any mics that attach to preexisting headphones? It'd be nice to have something that'd move with my head, but I've got no intention of going back to the kinds of headphones that have integrated mics if at all possible.

~J
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Aku
post Jun 8 2005, 08:09 PM
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Ahh, drats, than i misinterurpted the AOTS news segment last night :*(

Umm, i hear duct tape works wonders for all sorts of hardware intergration needs :D

But i also don't think it would take any major electrical skill to pop a cheap mic out of the holder and attach it to your headphone cable, either.
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Kagetenshi
post Jun 8 2005, 08:12 PM
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No, probably not.

Has anyone given thought to the best way of recording all this? Scott Kurtz suggests having a separate computer in on the conversation dedicated to recording, but that cuts down max actors/scene to 4 (unless we get creative in splicing segments).

~J
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Nikoli
post Jun 8 2005, 08:16 PM
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Or, we pre-record scenes and segments as separate tracks
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Aku
post Jun 8 2005, 08:28 PM
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I would suggest againist individual recordings, it prevents a natural feeling that everyone is in the room at once actually doing this. The best way is to record the scenes indvidually, , only having the people that need to be in it there at any given time.

Another option might be to do something in like a personal yahoo voice chat room, if it's possible to record those, I'm honestly not sure, nore am i well versed in the quality differences.
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