The shadowrunner's Vehicle Garage |
The shadowrunner's Vehicle Garage |
Feb 14 2006, 06:19 PM
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#51
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Sorry its been a while, i sorta fell off the wagon there for a while :rotfl: I'm not sure how i'll approach it I have an idea, but since i'm not entirely sure on HOW to do it, i'll keep it my own dirty little secret for what i'm thinking. Right now it's a low priority behind actually getting things put in there. Tweaks can come later. I'm sure everyone is tired of making ATV's by now.
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Feb 15 2006, 07:40 AM
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#52
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Moving Target Group: Members Posts: 176 Joined: 7-September 05 From: Austin, TX Member No.: 7,706 |
i like it, it's very clean. No frills, just what's needed
Although i do have a question for you... Have you ever thought about doing it in Director? It's like Flash, but from what i understand the language is easier and your time line is organized a little better. That's assuming they made a MX version of Director, then you can save the finsh product as a Shockwave file. |
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Feb 15 2006, 12:12 PM
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#53
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
no, i didnt. the reason i choose flash, was because i did have a VERY small amount of experience in college with it, so there was some basis for it.
And, at this point, i'm not turning back :D As a final product, i'm going to be distributing it as a projector file as well, which is completely self contained as well (to the point i dont think you even need to have the flashplayer installed, as well as leaving it for web use.) |
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Jul 5 2007, 04:46 PM
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#54
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
would anyone be interested in seeing this possibly come back to life?
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Jul 5 2007, 05:13 PM
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#55
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Well, I'm still planning on a similar project (though it's on hold right now, as it'll be part of the testbed for the SR3R vehicle generation rules). If nothing else, I'd still be interested in seeing your source if you've got it from before it hits the Flash compiler :grinbig:
I'm also willing to pitch in as needed. ~J |
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Jul 5 2007, 05:39 PM
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#56
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
and yes, i know the link doesnt, work right now, thats the first order of business...
and is proving difficult, for some reason edit: new link is in, although it's right to the swf file, for some reason geocities isnt liking the html flash is giving me |
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Jul 5 2007, 07:04 PM
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#57
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
ok i have, what i think is the last button that actually gets used done, for that section. Now, hopefully, getting the rest of the bikes will be easy to work. we'll see. if it is, i'll let this fester for a little while, and see if theres any more interest outside of Kage, to do this.
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Jul 5 2007, 11:08 PM
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#58
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Kage, I don't think you really want to see Aku's sourcecode. It is probably a jumbled mess with how many problems he's been having with it, hehe.
Just kidding, Aku. You really do need to get this finished sometime this decade. Hopefully the rest of the Bike stuff will go as easy as you are thinking it will. |
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Jul 5 2007, 11:18 PM
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#59
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
ok, i think BIKES are completely done... its been a year though, let me know if anything seems to be totally missing from them, but i think i got almost everything in there, and if something is missing, it's like "who the frag would use this?!"
but let me know if im wrong... begin festering and stewing, if theres enough interest, i'll keep going, the rest i think will be relatively easy, as i dont think theres major changes in how most of the things work. might need to add a few for the differences.. next up, would ofcourse, be the cars, if it goes that far. |
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Jul 11 2007, 12:41 AM
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#60
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
rest in peace, Garage, it seems like interest in you as waned away....
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