IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Great Dragon ATGM, Just a quick poll...
You look at the stats for the Great Dragon ATGM and say...
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 71
Guests cannot vote 
Daishi
post Sep 16 2003, 04:46 AM
Post #1


Moving Target
**

Group: Members
Posts: 224
Joined: 6-April 02
From: ab.ca
Member No.: 2,522



It's pretty straightforward, and although I'm sure it's been done, it has been a while. What's going on with this piece of equipment? It seems grossly broken when the damage and cost/avail are compared to other systems. Do any of you bother to change it? Ignore it? Like it as is?
Go to the top of the page
 
+Quote Post
Alystin
post Sep 16 2003, 04:56 AM
Post #2


Target
*

Group: Members
Posts: 12
Joined: 26-February 02
Member No.: 2,019



I always thought it should be avail 18 (both launcher and missile), 12000¥ for the launcher and about 2000-3000¥ for the missile.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 16 2003, 05:12 AM
Post #3


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



Horribly broken, as far as I can tell. Still, I'll take two. Or twelve. Or a hundred.
Hey, we didn't need that Arcology cluttering up the skyline anyway.

~J
Go to the top of the page
 
+Quote Post
Sphynx
post Sep 16 2003, 06:32 AM
Post #4


Neophyte Runner
*****

Group: Members
Posts: 2,222
Joined: 11-October 02
From: Netherlands and Belgium
Member No.: 3,437



HA! HA! I'm sorry, I meant 'No'!

But then again, although we ignore availability in our games, we prohibit the purchase of any Heavy Weapons. We also prevent the purchase of APDS/AV type ammo at Char Gen. The most Heavy Weapon like weapon we'll ever see as a player's character is a Sniper Rifle.

Sphynx
Go to the top of the page
 
+Quote Post
sir fwank
post Sep 16 2003, 03:57 PM
Post #5


Moving Target
**

Group: Members
Posts: 102
Joined: 26-February 02
From: harrisburg metroplex, pa
Member No.: 623



our last run the team had 12 dragons. sigh they effectively put every armed vehicle down before they could do anything. but since they are so readily availible why doesn't the corp location have them too? bye bye firetruck...
Go to the top of the page
 
+Quote Post
The White Dwarf
post Sep 16 2003, 10:57 PM
Post #6


Moving Target
**

Group: Members
Posts: 614
Joined: 17-June 03
From: A safehouse about to be compromised by ninjas
Member No.: 4,754



When damage codes get that big, theres rarely difference from LAW to MAW to GD-ATGM. Yea its available, yes its huge, but yea its gonna cause some problems to haul around and use. Claymore mines can be as bad or worse, I mean theyre way more concealable. Eventually the players will realize its not practical to default to every run, and at worst have a few stashed in the closet for those runs that actaully require it. And if your players dont, Im sorry...
Go to the top of the page
 
+Quote Post
=-_RaVeN_-=
post Sep 17 2003, 12:14 AM
Post #7


Target
*

Group: Members
Posts: 52
Joined: 11-September 03
From: Kitchener, Ontario, Canada
Member No.: 5,610



It's not a bad weapon, but with 0 concealability, it IS a hard thing to drag around ('except maybe fer an over-grown mutant troll who uses it as a PISTOL... [smirk])
Go to the top of the page
 
+Quote Post
DR.PaiN
post Sep 17 2003, 02:48 AM
Post #8


Target
*

Group: Members
Posts: 42
Joined: 26-February 02
From: Carlisle PA
Member No.: 620



QUOTE (sir fwank)
our last run the team had 12 dragons. sigh they effectively put every armed vehicle down before they could do anything. but since they are so readily availible why doesn't the corp location have them too? bye bye firetruck...

It still didn't help.
Go to the top of the page
 
+Quote Post
braum D
post Sep 19 2003, 02:57 AM
Post #9


Target
*

Group: Members
Posts: 1
Joined: 19-September 03
Member No.: 5,633



QUOTE (sir fwank)
our last run the team had 12 dragons. sigh they effectively put every armed vehicle down before they could do anything. but since they are so readily availible why doesn't the corp location have them too? bye bye firetruck...

2? i took ten at char gen.

i was about 1 click away when the entire crew of the fire truck jumped from their seats and primed their recticles. it was great, course i was looking through a the scope of a barret at the time...

but i agree on the practicality issues. they are incredibly useful. that being said noone in their right mind can just walk down the street with one. the only reason i brought so many was the fire truck itself. how hard would it be to hide great dragons on an equipment stripped firetruck? it was plausable...
Go to the top of the page
 
+Quote Post
Jetmaster
post Sep 22 2003, 07:28 PM
Post #10


Target
*

Group: Members
Posts: 67
Joined: 18-March 02
From: Saskatoon Saskatchewan Canada
Member No.: 2,412



See, the thing that he's trying to get at (and I hope I can clarify this Daishi)
is Ignoring the usefulness of said launchers, comparing them to the others in the same damage code/type (ie: launchers vs launchers) Does the numbers seem a little skewed to you.

For example:
Damage:
Great dragon: 20D AV
Ballista MK III: 14D AV

Avail:
Great Dragon: 8/48 hours
Ballista KM III: 18/28 days

I'm seeing that its a little broken yes?
More damage, lower cost, lower avail... hmmm... This is what Daishi's trying to get at, not the reasons why you'd take two (or more) because I could happily say in a standard avail 8 campaign, I carry as many great dragons as I could, and viola, instant chunky salsa. Vehicles? Bye bye! People? Even more bye bye!

He's looking for the reasons why you would/wouldnt fix this apparent brokenness.

Hopefully I nailed that one on the head, if not prod me Eh?
Go to the top of the page
 
+Quote Post
Siege
post Sep 22 2003, 07:33 PM
Post #11


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



I thought the Ballista was a man-portable mortar system? Which the soldier wore on his back and was able to engage targets while remaining relatively mobile.

Which makes it more expensive and complicated all around (I would think).

-Siege
Go to the top of the page
 
+Quote Post
Daishi
post Sep 22 2003, 08:01 PM
Post #12


Moving Target
**

Group: Members
Posts: 224
Joined: 6-April 02
From: ab.ca
Member No.: 2,522



The real brokenness is in the Great Dragon's comparison to generic rockets/missles and their launchers.

Generic Missle:
Intelligence: 4
Damage: 16D (AV)
Avail: 12/14 days
Cost: :nuyen: 5000
SI: 3

Great Dragon ATGM:
Intelligence: 4
Damage: 20D (AV)
Avail: 8/48 hrs
Cost: :nuyen: 1000
SI: 2

Easier and faster to get, more damage, and cheaper by nearly an order of magnitude


And then there's the launchers themselves
Aztech Lasher (Generic):
Avail: 12/2 wks
Cost: :nuyen: 4000
SI: 3

Spike (Generic single-use):
Avail: 10/1 wk
Cost: :nuyen: 800
SI: 2

Great Dragon:
Avail: 8/48 hrs
Cost: :nuyen: 1200
SI: 2


??????
Go to the top of the page
 
+Quote Post
Fix-it
post Sep 22 2003, 11:21 PM
Post #13


Creating a god with his own hands
***

Group: Members
Posts: 1,405
Joined: 30-September 02
From: 0:0:0:0:0:0:0:1
Member No.: 3,364



I just wish they'd bring back those 6cm(?) unguided rockets you could ripple-fire, and buy in packs of 10, 15, or 30. :D
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 23rd December 2025 - 02:57 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.