IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Masking Wards, Ring of Masking?
Frater Inominatu...
post Jun 11 2005, 01:13 AM
Post #1


Moving Target
**

Group: Members
Posts: 354
Joined: 11-April 05
From: 123 Anytown, USA
Member No.: 7,316



I have a question about wards and masking. Any opinions are greatly appreciated.

1) Any awakened meta-human can create a ward. SR3 pg. 174

2) A ward can be placed on nearly anything (Wall, rock, vehicle). SR3 pg.174

3) An initiate with the meta-magic technique Masking can create a masking ward. MitS pg. 89

4) A group of awakened can create a ward with a force equal to the sum of their Magic attributes. SR3 pg. 174

Questions:
1) Could a group of awakened create (however unlikely do to probability) a force 18 ring of masking?

2) Is the area of the ward set in stone (or printer's ink at the very least) by its force or can it be dictated (READ: reduced) by its creators? Say, to cover a human/elf/troll/dwarf?

This post has been edited by Frater Inominatus: Jun 11 2005, 01:24 AM
Go to the top of the page
 
+Quote Post
mfb
post Jun 11 2005, 01:22 AM
Post #2


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



wards can only be placed on non-living objects. i suppose you could ward someone's clothing. a force 18 ward is possible, but the TN to create it is 18. good luck. the area of the ward can be anything up to the maximum, as determined by the ward's creator(s).

i pretended you said "ward" instead of "ring of masking", since i don't know what the latter is, and you were talking about wards for the rest of your post.
Go to the top of the page
 
+Quote Post
Frater Inominatu...
post Jun 11 2005, 01:41 AM
Post #3


Moving Target
**

Group: Members
Posts: 354
Joined: 11-April 05
From: 123 Anytown, USA
Member No.: 7,316



My question was basically: Could you create a force 18 masking ward, on a ring, that only covers the wearer?
Go to the top of the page
 
+Quote Post
John Campbell
post Jun 11 2005, 01:54 AM
Post #4


Running Target
***

Group: Members
Posts: 1,028
Joined: 9-November 02
From: The Republic of Vermont
Member No.: 3,581



The ward's extent is determined by the physical boundaries that delinate it. You could put a Force 18 masking ward on a ring, but it wouldn't cover anything but a slice of the wearer's finger.
Go to the top of the page
 
+Quote Post
nick012000
post Jun 11 2005, 02:08 AM
Post #5


Running Target
***

Group: Members
Posts: 1,283
Joined: 17-May 05
Member No.: 7,398



So you ward a jumpsuit instead. ;)
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Jun 11 2005, 02:37 AM
Post #6


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Yep, and his jumpsuit would be really hard to affect with magic, like a rogue Fashion spell cast by a nefarious clothing designer. Unfortunately, the person wearing the jumpsuit would be completely vulnerable to everything else (thanks to all those openings and exposed areas in particular).

Wards aren't huge areas of protection linked to an object, they're areas of protection that protect the item they're warding. For instance, you can ward a room, but everything in that room is completely unprotected -- it's only effects that have to cross that ward to get to you that run into a stumble. If that ward has a single opening -- even a little pinhole opening -- it's pretty much worthless.
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Jun 11 2005, 02:51 AM
Post #7


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



So a room with a window, a door, or a small hole in the wall may as well be unwarded? I don't think that's how wards are supposed to work.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Jun 11 2005, 02:56 AM
Post #8


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Nope. What I'm saying is that if, say, you have your arm sticking out of it (or like how your head, hands, or feet is sticking out of a jumpsuit, or the 99.99% of your body not covered by a ring), you might as well be completely unwarded. The ward only extends to the item its warding. The ward in the example is protecting the room, and the room only.
Go to the top of the page
 
+Quote Post
Frater Inominatu...
post Jun 11 2005, 02:58 AM
Post #9


Moving Target
**

Group: Members
Posts: 354
Joined: 11-April 05
From: 123 Anytown, USA
Member No.: 7,316



SR3 states that a ward can be placed on a rock. As far as I know that would be pretty much useless as you can't put anything INSIDE a rock. I took the wording to mean that regardless of the size of the actual ward, the maximum area protected by it was equal to 50 meters times the combined magic rating of the creators. Kind of like a field generator.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Jun 11 2005, 03:01 AM
Post #10


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



It wouldn't be worthless if you were trying to protect that rock (say, like the Hope Diamond).

But hey, if you want to assume every character who can use Astral Perception is rocking around with a pebble in his pocket protecting him with a permanent bubble of magical protection, knock yourself out. It's clearly not the intent.
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Jun 11 2005, 03:33 AM
Post #11


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



Not that I would use this idea (if a player of mine suggested it, I would throw something at him), but you could probably carry a warded tarp, throw it over your self. Just hope no one throws a wind spell.
Go to the top of the page
 
+Quote Post
FrostyNSO
post Jun 11 2005, 03:33 AM
Post #12


Resident Legionnaire
*****

Group: Dumpshocked
Posts: 2,136
Joined: 8-August 04
From: Usually Work
Member No.: 6,550



Hold down the corners with warded rocks ;)
Go to the top of the page
 
+Quote Post
mfb
post Jun 11 2005, 04:05 AM
Post #13


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



hm. i dunno about the pinhole thing. i mean, there's nothing in the books about being abled to change shape to fit through small openings, in astral form, and casting spells at targets behind cover incurs cover modifiers. i guess ritual magic would go through a ward with a pinhole easy enough, and attempts to locate you would not be hindered by the ward (since neither of those applications includes astral objects which would need to pass through the ward).
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Jun 11 2005, 04:14 AM
Post #14


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



Other than that, just apply cover for the pin hole?
Go to the top of the page
 
+Quote Post
Frater Inominatu...
post Jun 11 2005, 05:45 AM
Post #15


Moving Target
**

Group: Members
Posts: 354
Joined: 11-April 05
From: 123 Anytown, USA
Member No.: 7,316



QUOTE (Doctor Funkenstein)
But hey, if you want to assume every character who can use Astral Perception is rocking around with a pebble in his pocket protecting him with a permanent bubble of magical protection, knock yourself out. It's clearly not the intent.

And if you want to assume that every character that has a gun is rocking around with a gun in his pocket protecting him with very fast moving balls of lead, knock youself out.

As for "clearly not the intent." I don't see anything in the rulebook I have that explains the "intent." No examples, no explanations, no pithy anecdotes... Unless, of course you happen to be the one who wrote it, in which case I'll apologize and accept your version. Until then eat some bran and chill.
Go to the top of the page
 
+Quote Post
Ancient History
post Jun 11 2005, 06:18 AM
Post #16


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



The idea of a portable ward isn't new, but realistically it does become impractical.

Classically speaking, in magic if you breach a zone of protection, you forfeit such protection. In SR, it's less cut-and-dried. I, personally rule that any part of you not within the warded space is fair game...and if most of you is outside the barrier, your ass is grass as far as ritual magic goes (not to mention the fire elemental waiting for you to come outside).

If you're going to do a mobile ward, it practically has to be three dimensional to be of any value. Wearing a warded poncho is fine until you head out to the parking garage to get your car and the city spirit comes up under your street to very messily kill you inside your poncho.

Generally speaking, the ward should be a barrier of some sort (this can be a very loose interpretation, as I shall demonstrate). For example, a bolt of cloth would make a fine ward, and could be wrapped around you as a shroud...although it would be very difficult to see or move in such a wrapping. Mobile wards should either be thin enough to see through or contain a special portion of see-through material for that precise purpose.

The ideal mobile ward, then, would be a full-body suit, not unlike the more expensive and protective armors, and sealed so as to present a single barrier. Chemical suits would work fine, but appearences would be against you.

Destroying the integrity of the suit negates the effects of the ward on that portion. When you're behind a warded wall, this is less of a problem, as a bullet hole probably won't give the other mage line-of-sight and you can plug those easily. When in a mobile ward, this becomes a much more serious issue, possibly solved by keeping adhesive, warded "patches" on hand.

Please note that even if the ward is masked, someone would notice the individual in a full-bodysuit or bubble-boy outfit...and perhaps wonder why they have no aura.

Last, but surely not least, wards can make life difficult on magicians who are within them. Unless specified at the ward's creation, a magician may be trapped in the mobile ward, unable to astrally project, unable to astrally perceive much (note: polarized wards are your friend), unable to access any talisman, fetish, or focus outside of the ward (i.e. your weapon focus is probably useless), and unable to cast spells through the ward. GMs may allow spirits to be conjured within a mobile ward, but I think the astral space within would get rather crowded.
Go to the top of the page
 
+Quote Post
nick012000
post Jun 11 2005, 08:31 AM
Post #17


Running Target
***

Group: Members
Posts: 1,283
Joined: 17-May 05
Member No.: 7,398



I just had am image of a quadraplegic mage with a level 1 VCR running around in a rigged, warded JIM suit.
Go to the top of the page
 
+Quote Post
Vaevictis
post Jun 11 2005, 09:42 AM
Post #18


Moving Target
**

Group: Members
Posts: 530
Joined: 11-June 05
Member No.: 7,441



Frater, if I were the GM, I would not permit it.

Basically, a ward needs some kind of boundary to anchor itself to; the boundary can be just symbolic, but it must exist. "A bubble around a center point that is a ring" is not a boundary. "This circle of salt I am laying on the ground" IS a boundary.

While the rules don't explicitly state it, I would also argue that for a ward to be mobile, the scale of the system the ward is in has to be such that the system dwarfs the average human. A suit of armor wouldn't cut it. The engine room of an aircraft carrier or submarine would, however.

And for what it's worth, it appears that FanPro agrees with me: http://www.shadowrunrpg.com/resources/faq.shtml

QUOTE
... Essentially, the creator of the barrier decides what shape the barrier conforms to and what areas of space it traverses. The boundaries of the barrier must be clearly defined.
Once the barrier is activated, its shape cannot be changed. It also cannot be moved from its physical component to another location. The barrier is immobile, so it cannot be activated on something that is worn or carried, like nets, shields or armor, as it will deactivate as soon as it is moved. It is, however, possible to ward areas inside of ships, trains, cars and trucks.


Go to the top of the page
 
+Quote Post
Frater Inominatu...
post Jun 11 2005, 09:16 PM
Post #19


Moving Target
**

Group: Members
Posts: 354
Joined: 11-April 05
From: 123 Anytown, USA
Member No.: 7,316



O.K. Good points all around. But how about creating a masking astral barrier spell? The barrier would be all but invisible, make everything inside look mundane, and cover the entire target. Problems, ideas, suggestions?
Go to the top of the page
 
+Quote Post
Vaevictis
post Jun 11 2005, 10:06 PM
Post #20


Moving Target
**

Group: Members
Posts: 530
Joined: 11-June 05
Member No.: 7,441



Sure, you could do a masking astral barrier spell. I would argue that it should be designed by an initiate with masking; it might even require that the caster have masking, or if not, it should have a slightly higher drain power or drain level than the regular astral barrier spell. And if you want it to be mobile, it should also have a higher drain power and/or drain level than the regular astral barrier spell.

Really, a spell is a spell is a spell, and they can do basically anything that isn't prohibited by the metaphysics of magic. The ones that I know of specifically are teleportation, time travel, and healing of stun damage, if I recall correctly. Other than that, anything is fair game -- just use the rules for spell creation in Magic in the Shadows, and use existing spells as your guide.

I would also like to correct myself; for a moving ward, I would argue that the system needs to dwarf the area warded instead of the average human. In a moving automobile, I suppose it would be reasonable to ward the glove box, but certainly not the entire cabin, for example.
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Jun 12 2005, 03:36 AM
Post #21


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



Sorcery also states it doesn't cover things that are covered by other abilities, like conjuring and divining. I wouldn't let sorcery make a spell ward beyond how the normal wards already work (spec the time they take, and materials), if that's what you meant. If not.... well.. just throw something at me and I'll shut up.
Go to the top of the page
 
+Quote Post
hobgoblin
post Jun 12 2005, 01:27 PM
Post #22


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



from what i recall opening a door into a warded room do not make a hole in said ward. so if a astraly active entity or item tryed to walk thru said open door they would still encounter the ward.

so im all for that symbolic interpetation Vaevictis presents.
want to ward a area of space, use a ring of stones or something similar to mark out the edge of the ward. in fact that kinda mesh nicely with how some warding are represented in mystical texts. like covering all opening into a room with a line of salt (or maybe around the whole edge of the room).

going by that one could in theory ward a car or similar enclosed vehicle but a open one would maybe need a spray painted line (preferably neon green or something in color :silly: ) to mark out the edge of the ward.

hmm, why ward a person when he can wear a sustaining foci? either rule that astral armor helps against spells and astraly active entitys or just combo a sustaning foci maintaining a spell shield with one that maintains a personal version of the spirit barrier. only problem then may be dual natured being. but hey, isnt people allways complaining that awakend characters are to powerfull?
Go to the top of the page
 
+Quote Post
Dawnshadow
post Jun 12 2005, 02:06 PM
Post #23


Moving Target
**

Group: Members
Posts: 668
Joined: 15-February 05
From: Ontario, Canada
Member No.: 7,086



Just get a full body tattoo and use it to ward your skin.

Sure, your clothes aren't protected, but hey, at least the rest of you is?
Go to the top of the page
 
+Quote Post
mfb
post Jun 12 2005, 02:33 PM
Post #24


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



the only wards that are not bounded by physical surfaces are those created by hermetic circles and shamanic lodges. all other wards conform to the surfaces they are created on, up to and including doors. if you ward a room, and someone opens the door of that room, there is a hole in the ward that an astral being can pass through.

tattoos can't be used for wards, either. wards can't be placed on living beings; a tattoo is a part of a living being.
Go to the top of the page
 
+Quote Post
Frater Inominatu...
post Jun 12 2005, 02:33 PM
Post #25


Moving Target
**

Group: Members
Posts: 354
Joined: 11-April 05
From: 123 Anytown, USA
Member No.: 7,316



Because a sustaining focus is visible on the astral. Imagine you're dual-natured and you wanted to ward your astral image because those darned spirits just won't leave you alone, or perhaps you are a mage with foci at higher force than your initiate level and you want to mask them. A portable masking ward is the only option available to you, right?
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd December 2024 - 02:04 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.