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> The Ever Elusive Zurich Orbital, Can it be infiltrated?
Guest_Crimsondude 2.0_*
post Jun 15 2005, 12:08 AM
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QUOTE (Jrayjoker)
Since I have't read that, where does it occur (i.e. in which book/novel)?

Corp Download.

And while it doesn't necessarily mean runners did it, there is more plausible deniability given that Z-O is pretty secure and that the person who wanted him dead would be best served by not doing it himself.
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fistandantilus4....
post Jun 15 2005, 04:21 AM
Post #27


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There wa sa run in BoB, I believe on the Daedalus station, where te team was sent up as a tech repair team. If I remember corretly, the team has a Johnson on the inside that was able to set up all of their information through the proper channels, and it said that it would only work if it was done 'legitly', and there was no hope of faking it. Pretty much how I see the ZO being. THere i no reason that they couldn't do an inceredibly detailed background check, even going so far as to verify DNA before sending you up (even some credsticks can do that). So it would be very difficult to fake your way on without being extremely familiar with their system.
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Edward
post Jun 15 2005, 08:25 AM
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Magic is out (with the exception of permanent spells) although a level 10 initiate could use an optical telescope to blow the station out of the sky from earth I don’t think that was the intent of the rules.

If all you want is to destroy it then find a nova hot Decker give him a nova hot deck and deck anti sat weapons stations you could even blame a single corp (if you max your masking and go in masking mode you could avoid any notice if your lucky)

The on bord computer systems could be taken with the same decker as above but it wont be easy. The hard part is more locating the san than getting threw there system.

Gaining physical access is the hardest one, you could try going buy space walk in armoured space suits with ruthenium, thermal dampening and radar absorbents materials but it may not work. The staff selection system is designed to stop a single corp. being able to send up agents and staff families are protected from interference (held hostage buy the court) so you wont likely be able to coerce one. If you could find out enough about the system for verifying identities as staff bord there shuttle you may be able to hack it but it will be hard, unlike the other hack jobs you need to succeed every time, not just have the system ignore you while you try again. Or you can go the fake id rout and hope it stands up to there exceedingly high rating scanner.

Edward
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fistandantilus4....
post Jun 15 2005, 09:31 AM
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QUOTE (Edward)
The on bord computer systems could be taken with the same decker as above but it wont be easy. The hard part is more locating the san than getting threw there system.

no, everything is the hard part. Ever seen the securit Sheef for that place? Touchiest system out there. And it's what? A red 20? With now many tests you're going to have to do to move around in that place (which doesn't bother with check points, becuase no one trusts anyone, so the whole damn place is Red as Hell) it'll start marking off successes onto the tally no matter what your DF is.

Then there's the SK's...... yikes
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nick012000
post Jun 15 2005, 09:40 AM
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I say a mage with an optical telescope and a high-force Powerbolt is your best shot.

You'd probably want to know the Sacifice and Centering metamagics, though, so you don't kill yourself with the Drain.
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toturi
post Jun 15 2005, 09:54 AM
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QUOTE (fistandantilus3.0)
QUOTE (Edward @ Jun 15 2005, 03:25 AM)
The on bord computer systems could be taken with the same decker as above but it wont be easy. The hard part is more locating the san than getting threw there system.

no, everything is the hard part. Ever seen the securit Sheef for that place? Touchiest system out there. And it's what? A red 20? With now many tests you're going to have to do to move around in that place (which doesn't bother with check points, becuase no one trusts anyone, so the whole damn place is Red as Hell) it'll start marking off successes onto the tally no matter what your DF is.

Then there's the SK's...... yikes

No problem for any AI.
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fistandantilus4....
post Jun 15 2005, 10:19 AM
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yeah, but how many people get to play an AI ( not counting the GM)
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Cray74
post Jun 15 2005, 11:56 AM
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QUOTE (SpasticTeapot)
(From what I've heard, NASA is working on a system for preventing meteorite damage that works by sandwiching thin aluminum sheets between 1" layers of foam. Projectiles moving at 2,000 kph. or more would be stopped harmlessly.) A few thousand of these, each holding ~10g of C4 and detonated by a few with a tiny time bomb placed inside instead, could blow up a good bit of the station, and likely cause explosive decompression.

The projectiles are not absorbed, they're evaporated in the collision.

The armoring technology is called a "Whipple Shield," if you want to Google it. Repeated impacts successively evaporate a projectile, while gaps between the "bumper" layers give the projectile space to disperse.

http://hitf.jsc.nasa.gov/hitfpub/shielddev...icconcepts.html

So, you won't end up with C4 buried in the hull, you'll end up with a mist of decomposed chemicals that once were explosives.

Further, the energy release from impact will probably be greater than an equal weight of explosives could manage.
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hermit
post Jun 15 2005, 02:33 PM
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QUOTE
I say a mage with an optical telescope and a high-force Powerbolt is your best shot.

LOS aside, this won't fly. Spells canot work outside the manasphere, period. The rules for spellcasting never were made with mages operating as orbital AF guns in mind, so they're propably a bit jumpy there. But it's a metagaming and, by in-world logic, bullshit idea.
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Dissonance
post Jun 15 2005, 02:35 PM
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Why would you even want to hack the ZO, anyways?

I think there was something on a dumpshock site about why it's ultimately pointless to hack the ZO. Something about if the security were compromised, all nuyen would be suddenly devalued.

Now that I actually think about it, it's kind of a flimsy premise. Besides, you could do a lot better just making your own nuyen, thanks to SSG.
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Jrayjoker
post Jun 15 2005, 02:34 PM
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The mana is still there, just apply mana warp penalties.
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Dissonance
post Jun 15 2005, 02:37 PM
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Anybody know what the OR on a space station is?
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Cray74
post Jun 15 2005, 02:45 PM
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QUOTE (Dissonance)
Anybody know what the OR on a space station is?

It's a highly technological object, so fairly high.

QUOTE
LOS aside, this won't fly. Spells canot work outside the manasphere, period.


That's incorrect. Per Target:Wastelands, space just has an obscene background count (mana warp at 10 by default). It gets lower on stations, dropping to 8-9 for heavily populated stations, and has a base of 8 on the moon.
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Jrayjoker
post Jun 15 2005, 02:45 PM
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QUOTE (Cray74)
QUOTE (Dissonance @ Jun 15 2005, 02:37 PM)
Anybody know what the OR on a space station is?

It's a highly technological object, so fairly high.

QUOTE
LOS aside, this won't fly. Spells canot work outside the manasphere, period.


That's incorrect. Per Target:Wastelands, space just has an obscene background count (mana warp at 10 by default). It gets lower on stations, dropping to 8-9 for heavily populated stations, and has a base of 8 on the moon.

Yeah, what he said!
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The Stainless St...
post Jun 15 2005, 03:09 PM
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I gotta be with hermit on this one... No Magic outside the Manasphere - Period. I don't care if they printed this "Backround Count" garbage in T:W, in my games it just can't happen.
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Jrayjoker
post Jun 15 2005, 03:14 PM
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Your game, your rules. I think the social and life-safety implications of attacking are sufficient deterrent. The magic can happen per canon, but it would be damn near impossible without sacrificing or massive ritual magic.

Actually, that is probably a better way to go. Massively initiated circle of mages with a ritual sending.
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Angelone
post Jun 15 2005, 03:20 PM
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How about a sustained control thoughts on somebody who's going up there? If you could somehow get him past magical security it should keep working right?
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Jrayjoker
post Jun 15 2005, 03:22 PM
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Have a free spirit inhabit and control a worker on leave. The rest is history.
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Kagetenshi
post Jun 15 2005, 03:22 PM
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Yep, when the spirit hits the mana warp it is most definitely history.

Angelone: we've got no evidence to support that a spell will hold when taken into a mana warp. This is not, however, addressed significantly in canon that I remember.

~J
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Angelone
post Jun 15 2005, 03:29 PM
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That's what I thought aswell. I always wondered that so I just threw it out.
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Angelone
post Jun 15 2005, 03:33 PM
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Sorry for the double post. I just thought of something else what about drones? How big a drone would the defenses pick up? If you buffed up a spider drone and got it fairly close with another drone could it get in?
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noname_hero
post Jun 15 2005, 03:37 PM
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Re attacking Z-O with magic: I'm pretty sure that Z-O is huge enough to have a Hull of 3 or more, not mere Body rating, therefore *any* damaging spell cast at it is automatically ignored.

Bad apprentices, bad! Go read your Tomes of Magic Theory again! :) :) :)

In my world, a good mage *can* try to use magic to attack objects outside manasphere, but pulling off such a stunt is extremely unlikely given all the problems he will face. Oh, BTW, no mage in my games ever felt the need to do something so crazy...
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Kagetenshi
post Jun 15 2005, 03:49 PM
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One wonders how many Awakening-era mages died trying to Powerbolt the moon…

~J
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Jrayjoker
post Jun 15 2005, 03:50 PM
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Hmmm, the master plan:

1. Have kid.
2. Train kid to want to be on the ZO staff from birth.
3. "Manchurian Candidate" the kid.
4. Send a loving email to the kid with the trigger hidden inside it.
5. Lean back and wait for the Thor shot.

Cost:

A solid orichalcum toilet.
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Req
post Jun 15 2005, 04:40 PM
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QUOTE
If they didn't have any countermeasures on board, you could always go for a grey goo scenario. Endlessly replicating nanites make more of themselves until there's simply no station left. The whole mess either falls into the atmosphere and burns (good) or is brought back down to Earth by visiting ships (very bad).
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