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> Infiltration Challenge, Examining situation variables
Talia Invierno
post Jan 1 2004, 03:18 AM
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D'oh! You edited out the earlier question! (and now the answer makes no sense) :grinbig:

But:
QUOTE
Did Trogdor get a good enough look at them for us to learn anything about them? Do they have the washed out aura business going on, etc?

Not washed out but - odd. Just - odd. Something's off, but he doesn't know what.
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kevyn668
post Jan 1 2004, 06:17 AM
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QUOTE
Talia Invierno Posted on Jan 1 2004, 03:18 AM
  QUOTE 
Did Trogdor get a good enough look at them for us to learn anything about them? Do they have the washed out aura business going on, etc?


Not washed out but - odd. Just - odd. Something's off, but he doesn't know what.


Crap.
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Shanshu Freeman
post Jan 1 2004, 09:56 AM
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QUOTE (Talia Invierno)
D'oh! You edited out the earlier question! (and now the answer makes no sense) :grinbig:

But:
QUOTE
Did Trogdor get a good enough look at them for us to learn anything about them? Do they have the washed out aura business going on, etc?

Not washed out but - odd. Just - odd. Something's off, but he doesn't know what.

ME!?! NINJA EDIT?!? I've done no such thing.




On a side note, does trogdor think a closer/longer look might tell him anything interesting, or did he get a good enough look, and just can't tell what's up?


If we might gain something from a better look, does anybody think it's worth the risk?
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Talia Invierno
post Jan 1 2004, 03:31 PM
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Trogdor knows enough to be certain these auras aren't like any of the other auras in the building - and aren't like the dusted elf who passed you earlier, either (although that one has similarities with both types). Beyond that, he's pretty sure he's never seen anything like this before.
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Shanshu Freeman
post Jan 1 2004, 03:35 PM
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Alrighty. So we've had a chance to look around this room while hiding. If there's nothing interesting in here, since the dynamic duo has passed, let's continue when it seems safe to do so?
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Talia Invierno
post Jan 2 2004, 11:08 PM
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From p.7:
QUOTE
The hall opens up into a large central room. From Ghost's still-safe distance, it looks as though other hallways may star out from that room. She thinks she hears footsteps somewhere ahead, but they could still be some distance away: this place alternately echoes and deadens sound.

At the moment, you know that the various rooms along the elevator corridor are unoccupied except for the kennel. The elf there has finished up, and has now left - also by way of the elevator, so the immediate path ahead should be clear, at least as far as that central room (so far as you know).

You've got maybe 4 minutes until the second gang arrives, and it's also starting to get close to hellhound release time ...
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Shanshu Freeman
post Jan 5 2004, 11:52 AM
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QUOTE (Talia Invierno)
From p.7:
QUOTE
The hall opens up into a large central room. From Ghost's still-safe distance, it looks as though other hallways may star out from that room. She thinks she hears footsteps somewhere ahead, but they could still be some distance away: this place alternately echoes and deadens sound.

At the moment, you know that the various rooms along the elevator corridor are unoccupied except for the kennel. The elf there has finished up, and has now left - also by way of the elevator, so the immediate path ahead should be clear, at least as far as that central room (so far as you know).

You've got maybe 4 minutes until the second gang arrives, and it's also starting to get close to hellhound release time ...

Do we know what's on the other side of the elevator? We know it opens up to someplace else, and people have gone through, but not up.... Unless someone really thinks we should go back and take a look, I'm gonna suggest we continue very sneakily the way we were going.
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Talia Invierno
post Jan 6 2004, 07:43 PM
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The other side of the elevator (the front doors) opens to the parking garage. To get here, Ghost passed through the other set of doors.
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Shanshu Freeman
post Jan 6 2004, 08:28 PM
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QUOTE (Talia Invierno)
The other side of the elevator (the front doors) opens to the parking garage. To get here, Ghost passed through the other set of doors.

can we start cautiously towards the central room then?
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Talia Invierno
post Jan 8 2004, 06:17 PM
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Will do as soon as I have more than a few free moments, today or Saturday. (You would not believe what these last few weeks have been like.)
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Shanshu Freeman
post Jan 11 2004, 10:59 AM
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Can I get a quick review from anyone that remembers, of our infiltrator's abilities? Didn't she have something like scent? What do we smell right now?
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Crusher Bob
post Jan 11 2004, 11:03 AM
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QUOTE (Talia Invierno)
'Ghost' (Infiltration Adept)

B 4, Q 6, S 4, C 3, I 6, W 4
Magic 10, Essence 6

Edges: Double Jointed, Well Connected
Flaws: Sensitive System, Pacifist

Skills specialties in (), adept boosts in []:
Active
Whips (Manriki-Gusari) 5/7, Pistols (Narcojet) 2/4, Stealth 6 [12], Athletics 4 [6], Etiquette (Street) 2/4, Negotiations (Fast Talk) 2/4, Demolitions (Safe Cracking) 2/4, Bike 3, Divination 3, Electronics (Maglocks) 4/6, Electronics B/R 4

Knowledge
Yoga 3, Local Fences 3, AK: Seattle 4, Smuggling Routes 2, Archeology 2, Architecture 3, Art 3, Security Systems 5, Magical Background 3, Chemistry 2, Dreaming (linked divination) 3, Magical Threats 2

Physical Adept

Adept Powers:
Improved Stealth 6
Improved Athletics 2
Spell Shroud 6
True Sight 4
Traceless Walk
Magic Sense
Pain Resistance 1
Improved Reflexes 2
Improved Senses: Low Light, Flare Comp, Smell, Direction

Initiate Grade 1 (Group, no ordeal)
Initiate Grade 2 (Group, ordeal: Meditation)
Initiate Grade 3 (Group, ordeal: Deed)
Initiate Grade 4 (Group, ordeal: Oath)

Metamagic: Masking, Divining, Centering (+ technical Skills)

Gear:
Motor Bike
B&E Gear (Maglock passkeys, etc)
Gas Detector
Gas Mask
Plastic Explosives
Narcojet pistol
Manriki-Gusari (basically a long weighted chain, reach 2 str +2L)
Gas and smoke grenades
Runner stuff

(Would have bought a weapon focus, but they start at 390,000 Y, I should have gone into enchanting instead…)

Contacts:
8-10 contacts (mostly fences, smugglers…)

‘The Ghost’ started a life in the shadows as a rather greedy thief, but has recently changed course due to an encounter with (magic threat of GM discretion) (deed) and a recent (magical) oath to dedicate at least some of her (non-money making) time to fighting these things. She is still easily motivated by a large paycheck, but is slowing transforming into a magical crusader. Though if you want to move an expensive piece of artwork, a 50 kg solid gold Buddha, or some other difficult to dispose of item she is the one to talk to (well connected is applied toward the sale of high priced, odd, or hot items). She is a pacifist in the ‘I’m a thief, not a murder sense’; she will not take wet work, etc. Note that this pacifism no longer applies to ‘magical threats’.

here you go
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Talia Invierno
post Jan 11 2004, 09:04 PM
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Apologies, I'm still out of it. (The break-in situation from mid-last year has escalated, among other things.) If I don't get this updated tomorrow, then virtually (trying for absolutely!) for sure on Tuesday.
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Siege
post Jan 11 2004, 09:15 PM
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Break-in situation? Sounds more intriguing than the current scenario. :D

-Siege
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Shanshu Freeman
post Jan 12 2004, 01:00 AM
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Thanks Crusher Bob. :)
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Crusher Bob
post Jan 12 2004, 06:42 AM
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The characters were all reposted at the begining of the new thread, along with some of the early plans.
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Talia Invierno
post Jan 14 2004, 07:03 PM
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So this is "Tuesday" ;)

No other disturbances down here, so Ghost makes it (cautiously) to the central room without any further incidents. Just on time, too: Trogdor (and a bit later Advent) will be able to confirm that the elf is returning to the kennels behind her. She does have line-of-sight concealment in the central room. I'll assume she's taking advantage of it.

The central area is roughly carved out of what looks like blackened slagged concrete behind the draped hangings, with rounded walls creating a vaguely circular shape with a more-or-less domed roof area maybe 12' high at its centre, with a large globe light source hanging from it on a chain. The ground is much more level. The whole space is probably close to 20' diameter. Around the room are scattered a few pieces of heavy slab-style furniture from a different age: two wing chairs, a massive dining room table taking up the centre of the room, an overstuffed (rounded) corner sofa. All in deep red mahogany and burgandy leather.

Behind some of the hangings, Ghost can see three other corridors raying out from here through equally roughly-carved archways: one continuing along the current, the other two at right angles. From the central room, Ghost can see that the cross-passage (not the continuing one) is lined with metal (steel?) doors. The continuing one bends and goes out of line-of-sight.
QUOTE
What do we smell right now?
- Shanshu Freeman

Staleness (the air is not moving at all). A bit musty. Something metallic. Ozony. Definite sexual overtones. Not so old blood. And a burnt smell, like very fine ashes in the air.

(RL Shadowrun situations tend to be rather less "exciting" to live though. Thanks for your patience.)
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Shanshu Freeman
post Jan 14 2004, 07:28 PM
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QUOTE (Talia Invierno)
Staleness (the air is not moving at all). A bit musty. Something metallic. Ozony. Definite sexual overtones. Not so old blood. And a burnt smell, like very fine ashes in the air.

(RL Shadowrun situations tend to be rather less "exciting" to live though. Thanks for your patience.)

Sniffing down both directions of the crossing hallway, can we trace a stronger source of the sexual type of scent?

When we discussed information the Johnson gave us for identification of the Package, I asked about how we could be sure of a positive ID, whether through something astral or whatever. In retrospect, considering Ghost's scent ability, did she think to ask for something with the Package's scent on it? (A piece of clothing, a moment with her office chair, or pillowcase, anything)

Does the globe itself make anyone nervous? Can we make a quick evaluation, or just avoid exposure all together? (IIRC our kit includes a radiation detector and some other stuff for analysis, right?) Until someone suggests otherwise, I'd like to recommend Ghost gives the globe as wide berth as is practical. If we didn't have the "leave no evidence" clause, this is the point where I would suggest we stash an electronically(remote) triggered grenade or some of that plastic explosive somewhere in the room, say on the underside of the table, or in some of the furniture or in the rigging of the wall hangings. As a distraction, or to discourage pursuit on our way out, however, that's not appropriate in this case. Darn shame too.
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Siege
post Jan 15 2004, 12:29 AM
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Sex, blood and a metallic-like, ozone-ish smell...

Can we say "ritual sacrifice?"

We definitely need to decide which way has the stronger scent -- a data bomb needs all the data we can acquire.

-Siege

Edit: Any fear-smell in the air? Or a whiff of bowel?

Edit 2: Any thermo traces lingering in the room? A shame we can't plant a burst-transmitter video camera somewhere in the room...
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Crusher Bob
post Jan 15 2004, 03:00 AM
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Sigh, the chance of finding the package alive seems to now we at the bottom, and busy digging.

Are the curtains far enough away from the wall to make a hiding place (al la Hamlet)? Lets skip the stabbing part though...

Best bet seems to be 'follow our noses' and pick a door to open, unless someone has any better ideas about how to proceed.
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Shanshu Freeman
post Jan 15 2004, 05:02 AM
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QUOTE (Siege @ Jan 15 2004, 12:29 AM)

Edit: Any fear-smell in the air?  Or a whiff of bowel?

any scent of urea?


QUOTE
Sigh, the chance of finding the package alive seems to now we at the bottom, and busy digging.
I wouldn't be so doom and gloom. Talia said the cross hallway is *lined* with metal doors. These could be multiple cells to hold others, not just our Package.
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Crusher Bob
post Jan 15 2004, 05:20 AM
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The glider is not going to be able to carry them all, if there are multiple prisoners, and Diamond and Ghost are not likely to wish to leave them behind. Could be a bit of a Three Kings comming right up..., of course we aren't covered in blown up cow yet either. :grinbig:
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Shanshu Freeman
post Jan 15 2004, 06:15 AM
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QUOTE (Crusher Bob)
The glider is not going to be able to carry them all, if there are multiple prisoners, and Diamond and Ghost are not likely to wish to leave them behind. Could be a bit of a Three Kings comming right up..., of course we aren't covered in blown up cow yet either. :grinbig:

I thought about that too, but I don't think we can risk taking any others besides our Package. One could be a plant, or Turn on us halfway out, or be noticed missing before our Package would have been noticed.
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Crusher Bob
post Jan 15 2004, 06:21 AM
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Archie Gates: “What is the most important thing in life?”
Troy Barlow: “ What are you talking about?”
Archie Gates: “ What is the most important thing?”
Troy Barlow: “Respect.”
Archie Gates: “Too dependent on other people.”
Conrad Vig: “What? Love?”
Archie Gates: “Little Disneyland isn’t it?”
Chief Elgin: “God’s will.”
Archie Gates: “Close.”
Troy Barlow: “What is it, then?”
Archie Gates: “Necessity.”
Troy Barlow: “As in...”
Archie Gates: “As in people do what is most necessary to them at any given moment.”

....

Archie Gates: Load the people into the Humvee!
Troy Barlow: There's no room!
Archie Gates: Make room!
Troy Barlow: Whatever happened to necessity?
Archie Gates: It just changed!
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Shanshu Freeman
post Jan 15 2004, 06:44 AM
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QUOTE (Crusher Bob @ Jan 15 2004, 06:21 AM)
Archie Gates: “What is the most important thing in life?”
Troy Barlow: “ What are you talking about?”
Archie Gates: “ What is the most important thing?”
Troy Barlow: “Respect.”
Archie Gates: “Too dependent on other people.”
Conrad Vig: “What? Love?”
Archie Gates: “Little Disneyland isn’t it?”
Chief Elgin: “God’s will.”
Archie Gates: “Close.”
Troy Barlow: “What is it, then?”
Archie Gates: “Necessity.”
Troy Barlow: “As in...”
Archie Gates: “As in people do what is most necessary to them at any given moment.”

....

Archie Gates: Load the people into the Humvee!
Troy Barlow: There's no room!
Archie Gates: Make room!
Troy Barlow: Whatever happened to necessity?
Archie Gates: It just changed!

"Once you make a deal, the terms of that deal cannot be changed or renegotiated."

Frank Martin, THE TRANSPORTER (2002) :D





















We're not Lonestar, we're no heros. If we really want to, we can blow the whistle on these folks after we're out, and it seems safe.
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