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> Infiltration Challenge, Examining situation variables
Siege
post Jan 30 2004, 02:43 AM
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Carefully -- are there cracks around the door, or does it fill the space completely?

Other than that, I second the door investigation theory.

-Siege
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Crusher Bob
post Jan 30 2004, 12:11 PM
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Here's the thing that Mace Mentioned:

...

We'll add one into those unspecified contacts: Galina, a troll Snake shaman and sometime shadowrunner. She works with a network of street docs in that part of Seattle that's borderline Barrens. (It's medicine, not education, but oddly enough it's not unlike Diamond's "day job" - albeit rather more time-intensive.) It's a tad more distracting for Diamond than you're suggesting, Siege, but he gets the call off. [Edit: I meant Entropy Kid. Really.] He catches her voicemail, she'll get the message within the hour. That usually means she can be available maybe 15 minutes after that at the clinic Diamond knows about. If she has to meet the team somewhere else, will probably take more time.


...

Not really any current rampant speculation regarding her on Shadowland - she's generally dismissed as "that media slitch". There's two earlier spikes of interest: the attack (as noted above) and something from about three years back by "the Adder", warning against her. She'd apparently screwed over a shadowrunning team she'd hired by airing their faces as part of a story she was covering. When Solitaire checks out "the Adder", she discovers that he was a street samurai, extremely wired and half-psycho (her assessment based on his text, shared by most of the Shadowland commentators who knew him). He ran with a team of two others. He also was the one killed in the hostage incident. (That didn't quite make a third spike of interest - most commentators who knew him figured it was inevitable.)

...

QUOTE
Do we have any background data on the other two runners screwed by Juliana?

Not hard to find, on Shadowland. They still run as a team: Galina and Bob. One is an electronics/computer expert, the other is a street shaman. They specialise in on-site data extraction, but have been known to do other types of jobs.

....

Could be unfortunate.
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Shanshu Freeman
post Jan 30 2004, 12:54 PM
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QUOTE (Raiko)
I think we should check an unlocked door first, if all the doors appear the same, then we'll be able to confirm what to expect behind the locked door.

It seems likely that these are cells, but these could be where the 'night watch' are kept. Maybe the reinforcements are kept behind lock and key till they're needed!

You may be right. My hunch was that unlocked doors might be to empty rooms. As for night watch, haven't we seen them dispatched yet?
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Raiko
post Jan 30 2004, 07:19 PM
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QUOTE (Shanshu Freeman)
As for night watch, haven't we seen them dispatched yet?


Yes we have, but we don't know what they are, we didn't actually even see them, and we don't know if that was all of them.
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Shanshu Freeman
post Jan 30 2004, 07:32 PM
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QUOTE (Raiko)
QUOTE (Shanshu Freeman)
As for night watch, haven't we seen them dispatched yet?


Yes we have, but we don't know what they are, we didn't actually even see them, and we don't know if that was all of them.

My memory might be cracked, but I seem to remember Talia saying we could tell they were Night Watch, by their uniforms, which would suggest to me that we could see them.
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kevyn668
post Jan 30 2004, 07:57 PM
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I got the impression that we'd just know them when we saw them...

Mainly because Talia took perverse pleasure in stating "Who says they ever leave?" and added assorted smileys.
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Talia Invierno
post Jan 30 2004, 10:51 PM
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Track 1 (what's happening here and now):
QUOTE
Carefully -- are there cracks around the door, or does it fill the space completely?
- Siege

The doors fit very well into their frames, but since they don't look sealed like the earlier ones Ghost had passed, odds are Ghost will be able to find a crack: not enough to look through, but possibly enough to pass a very thin knife through. They would certainly be enough for air exchange.
QUOTE
As for night watch, haven't we seen them dispatched yet?
- Shanshu Freeman

QUOTE
Yes we have, but we don't know what they are, we didn't actually even see them, and we don't know if that was all of them.
- Raiko

You're fairly certain that there were four security personnel per shift. You know the night shift uniquely is very heavy on (well, all) elves. Thus far, you (specifically Trogdor, Ghost was concealed) only saw two elves, in the appropriate uniforms. I assumed that was enough to reasonably extrapolate.

So are Ghost and Trogdor scanning the closest locked door (how is Ghost opening the non-electronic physical key padlock?), the closest unlocked door, or the closest door with an unlocked padlock?


Track 2 (back-info from the shaman):

Will follow up as asked.
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Siege
post Jan 31 2004, 12:52 AM
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There's no way to sneak a peek behind these doors short of cracking the door.

Ghost should scan for wires or embedded sensors in the jamb -- Trog needs to check for wards before Ghost commences.

-Siege
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Mace
post Jan 31 2004, 01:45 AM
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Given that Galina appears to be Diamonds contact, it would be most logical if it were him who were to sound her out.

To be frank, exactly how much and what is said is dependant very highly on just how well he knows her. That being noted however - assuming that for either a nominal fee or for a 'favour vs marker' arrangement which many people seem to operate on - give information in return for future considerations or payback for past ones...

Simplest to be up-front - if a little light on details. To Galina - "Setting up for a run and one of the people's we may have to deal with is someone I think you might know - appreciate it if you could tell me what you know of her - capabilities and nature especially" - with the usual riders/costs involved depending on how dealings between the two usually take place.

THIS FOLLOWING IS IMHO - Most runners if it isn't something that's going to come back and bite them in the ass will assist - they may want something but they'll assist with the required information. It depends on several factors - given Galina appears to have been screwed over by what our team has discovered, odds are she'll be all too happy to spill dirt - you never know when you're going to need information yourself after all. That being said - this is Talia's show so...do we get anything?

Anyone else thinks said 'blunt' is a bad idea, speak up or hold your pieces - and please note, apart from mentioning a name and a request for information about her, Diamond hasn't said squat about the run. As a pro - he wouldn't. If she's halfway pro she won't ask - she might not tell him, but she won't ask. Again - IMHO.
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Crusher Bob
post Jan 31 2004, 03:39 AM
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Getting the locks open:

Can use lock release gun (will make noise though, maybe about as much as rolling a big handful of dice. IIRC a sort of *click* *click* *click* *thump*). If the locks aren't to big, cutting them with a wire saw is going to be doable (at leaast for a few), or burning through them with termite. Also, if the locks are lower end, you can usually just jam the awl of your multitool in and use it as a key.

I would guess that the locked doors are more likely to contain the package than the others. If people are being held prisoner here, then hopefully any prisoners would be less likely to raise the alarm. Of course, it could just be where they keep the real psychos...

It's not like we have to like that package, sliping Galina a ritual sample for 'later' might be doable. Depends on the team's business ethics, and what they think of Galina. (Thin shadowy line, and all that.)
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Shanshu Freeman
post Jan 31 2004, 04:25 AM
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QUOTE (Talia Invierno)

They would certainly be enough for air exchange.

So before we get too close to any door, we're gonna sniff what's behind it first, or at least try to.
QUOTE

So are Ghost and Trogdor scanning the closest locked door (how is Ghost opening the non-electronic physical key padlock?), the closest unlocked door, or the closest door with an unlocked padlock?
Starting with the first door on our right now that we're facing down the right hand hallway, I wanna sniff it.


As for padlocks, does "runner gear" for an infiltration specialist/thief include a lockpick set (aside from the noisy pick gun?) or do we have to use something else, like our multi-tool? Also, let's hold thermite in reserve for now.
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Crusher Bob
post Jan 31 2004, 04:29 AM
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Without the skill, a lockpick set is pretty useless. You don't need a skill to work the pickgun, just a bit of hand strength.
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Siege
post Jan 31 2004, 05:15 AM
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A leatherman-esque multi-tool is not a lockpick. Trust me on this one. :grinbig:

Starting with the locked doors does make more sense -- provided the inhouse security aren't in the habit of locking their quarters...:grinbig:

-Siege
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Shanshu Freeman
post Jan 31 2004, 09:36 AM
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QUOTE (Siege)
A leatherman-esque multi-tool is not a lockpick. Trust me on this one. :grinbig:


I wasn't suggesting it was. :grinbig: I was referring to Crusher Bob's suggestion:

QUOTE
if the locks are lower end, you can usually just jam the awl of your multitool in and use it as a key
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Talia Invierno
post Jan 31 2004, 06:51 PM
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Track 1:
QUOTE
Ghost should scan for wires or embedded sensors in the jamb -- Trog needs to check for wards before Ghost commences.
- Siege

None, and none - although Trogdor is finding it a bit hard to tell for sure. (If he were in physical form, his hands would be shaking.)

Any of the methods you mention (except possibly the wire saw - they are big) would work, Crusher Bob. Did you have a lock release gun? (Would it have been included "invisibly" under other things Ghost carries? at least, I don't remember it, but I could be wrong - didn't recheck the list.) A lockpick kit is something standard for an infiltration expert in the here and now, but in an electronic universe of maglocks? (But Ghost is reasonably intelligent - I'll rule she has that last as a universal default, and I'll let her default to a parallel skill or attribute - choose one.)

The other point would be how noticeable, not necessarily the process of opening, but the after-effects of such opening would be. Would the lock look like it's been damaged?
QUOTE
So before we get too close to any door, we're gonna sniff what's behind it first, or at least try to.
- Shanshu Freeman

Someone else earlier mentioned checking for "female pheromones", and I'll translate the context for use here: relatively strong in the central room, faint throughout the hall, mid-strong at the second (unlocked) door on the left, powerful at the door at the end of the hallway.


Track 2:

No one else spoke up re "blunt" or in any other way on this, so I am following Mace's suggestion that Diamond sound her out.

How well he knows her - she's a first level contact, so basically what I said and not much of anything else. Services between the two would be on a case-by-case basis at cost = donation to the street clinic (obviously you know now that she has other personal sources of income! but Diamond may not have let her know that he knows), but (judging by this thread to date!) those services would probably not yet have included information tap. At the moment he has her on a stand-by retainer for this run. Unless someone says otherwise, I very much doubt he would have mentioned specifics of this run at all, just that it is a run, and that medical attention might be needed in a hurry.

Since you are going with the up-front / light on details, I leave open the nominal fee / favour vs marker question for a bit later. As a general note, the assessment you gave, Mace, is fair enough in the generic case. Where we go with this is very specific to this situation, and it's not impossible it might end up a bit differently.

But before I can give more:
QUOTE
one of the people's we may have to deal with is someone I think you might know - appreciate it if you could tell me what you know of her - capabilities and nature especially
- Mace

I take it Juliana's name is mentioned at some point? [/me asking] Galina will certainly want to know a bit more about what "may have to deal with" means - she'll go all closed until Diamond spills a little more, and a troll's poker face is a very unique thing.
QUOTE
It's not like we have to like that package, sliping Galina a ritual sample for 'later' might be doable. Depends on the team's business ethics, and what they think of Galina. (Thin shadowy line, and all that.)
- Crusher Bob

Would this have been part of the approach with Galina?
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Crusher Bob
post Feb 1 2004, 02:21 AM
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I think a lock release gun was mentioned when going over Ghost's gear since it's one of the simplest way to get the lockpicking abaility. As for the fact that the locks have been picked, it can depend on what the condition of the locks are. The usual 'outdoors for years' type padlocks wouldn't show any extra wear. If the locks are 'shiny and new' then someone taking apart the locks might notice, but there would be no markings on the outside of the lock (well, the awl as key method might leave some slight scratches, it mostly depends on the size of the keyhole in the lock). The awl method basically relies on the fact that a lot of padlocks aren't really 'locks' and just need their pins depressed to open the lock, since the awl on the multitool will usually fil into a locks keyhold and depress all the pins, you can just open the lock. There is no forcing of the lock involved. If the keyhole is smaller that the awl, you will need to press the awl in slightly, which is what might leave the scratches.

The lock release gun is slightly more forceful that a 'normal' set of lockpicks, but would not chance leaving any scratches on the casing of the locks. It's main disadvantages are it's noise and it's basic in-ability to defeat any sort of anti-picking mechansim (funny shapped pins, etc). This is almost always irrelevant, since neither padlocks nor doorlocks will have these.

Diamonds argument to the team about the ritual sample would be:

1 we have no particular attachement to the package

2 we have no positive character 'witnesses' for the package vs 'proven' positive character of Galina.

3 outing teams is something the shadow community, in general, would wish to discourage.

4 If we 'happen' to bring the package to our retained doctor, and the package 'happens' to leave some blood or hair behind, well it's hardly the team's fault, now is it?
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Shanshu Freeman
post Feb 1 2004, 10:43 AM
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QUOTE (Talia Invierno)
Someone else earlier mentioned checking for "female pheromones", and I'll translate the context for use here: relatively strong in the central room, faint throughout the hall, mid-strong at the second (unlocked) door on the left, powerful at the door at the end of the hallway.

What if the one padlocked at the end of the hall is not our package, but something nasty? I vote we try the second unlocked door at the left, where the scent is mid-strong.
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Mace
post Feb 1 2004, 10:44 PM
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With regards to the sounding out of Galina the snake shaman...

Rather than making an offer up front given Galina's clamming up - and spilling too much about the run involved on...

She's in the target zone of the job we're about to undertake and we'd really rather not have to kill anyone - hell, we'd rather get out without any noise at all. Given she is on site though, nuetralizing her so she's no longer a threat to us may well be something we'll have to do. We've found out a couple small things that leave us wondering if standard techniques would be any damn good - couple funky rumours flying around about her.

AFTER seeing which way the wind is blowing after elaborating that far perhaps make the offer to supply Galina with the material..depends on just which way it is Galina seems to be going.

((As a side note - it the girls rude enough to be running a truth sense or auric reading or any other little capers - he's stuck close enough to the truth...without really saying that much.))
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Crusher Bob
post Feb 2 2004, 03:12 AM
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Acting, and if necessary, a pre-meet alter memory. This is why relying soley on truth sense can get you into trouble.
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Shanshu Freeman
post Feb 2 2004, 02:21 PM
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QUOTE (Crusher Bob)
3 outing teams is something the shadow community, in general, would wish to discourage.

4 If we 'happen' to bring the package to our retained doctor, and the package 'happens' to leave some blood or hair behind, well it's hardly the team's fault, now is it?

I was against this course of action until you got to your last two points. Now I'm completely on board as far as considering this an option.
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Talia Invierno
post Feb 3 2004, 01:12 AM
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Track 1:

If the lockgun was mentioned earlier, I apologise. (Tired. Very tired.) We can take it as read that Ghost has one.

Condition of the locks: not rusted, but not new either, and very solid. I only asked because some of your suggestions seemed a tad destructive ;)

Awaiting confirmed course of action.


Track 2:

The spell issue only becomes relevant if either of the arrangements with Galina were made in person v. over the phone. Were they?

Do I go with Mace's or Crusher Bob's approach?
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Shanshu Freeman
post Feb 3 2004, 11:35 AM
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QUOTE (Talia Invierno)
Track 1:

If the lockgun was mentioned earlier, I apologise. (Tired. Very tired.) We can take it as read that Ghost has one.

Condition of the locks: not rusted, but not new either, and very solid. I only asked because some of your suggestions seemed a tad destructive ;)

Awaiting confirmed course of action.

If no one objects, I'd like to try the second unlocked door at the left, where the scent is mid-strong. Does anyone want to describe how we investigate the door before popping it open? We smell it closer, try to listen at the crack between the door and jam, etc, etc.

Also, I suggest we have a nice beat worked out before we go through the door. Something like "We've been hired to remove you from the building," but more flowery, and maybe with a hint of "Official Business" you know, sound important without actually lieing. If it's not *the* Package, or if it is the Package, but she makes a threatening move, we put the person down as quickly and effectively as possible, while sticking to stun business.
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Siege
post Feb 3 2004, 04:25 PM
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Since we don't know if the package is being extracted voluntarily or not, I think it best not to leave the decision up to her.

If the package has gone Stockholm on us, she may resist (violently) being removed.

All in all: shoot, loot and scoot.

-Siege
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Shanshu Freeman
post Feb 4 2004, 01:12 AM
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QUOTE (Siege)
Since we don't know if the package is being extracted voluntarily or not, I think it best not to leave the decision up to her.

If the package has gone Stockholm on us, she may resist (violently) being removed.

All in all: shoot, loot and scoot.

-Siege

Yes, she may be turned, but I'm not saying we even give her time to decide or resist. If we come in with pitter patter worked out to distract her, she may come willingly, or pause to consider our words before she resists. We don't know just how powerful she is... do we really want to make an aggressive move before she does? Would there be anyway to see if she'll resist before we actually go through the door? Does Trogdor have "Detect Enemy?" Maybe it would only go off after we alert the Package to our presence, but it would be better than nothing.

If she was in an unlocked room, I'd be more likely to agree that chances are higher she's on the other side. As things stand now, I don't think there's enough information either way.
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Siege
post Feb 4 2004, 04:12 AM
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Remember, we don't know if this is a rescue or a kidnap.

And since your point regarding her power is well-made, I'd prefer to remove the variable from the equation and render her incapacitated without having a chance to resist.

-Siege
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