Infiltration Challenge, Examining situation variables |
Infiltration Challenge, Examining situation variables |
Mar 17 2004, 01:34 AM
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#401
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Theres an easily noticable night glider sitting on the roof, that was supposed to be the way Ghost and the Package were getting out of here.
The original idea for the relay drone is that the infiltration drones would run on wires, this way there would be no radio signals to intercept. If we stuck with that idea, there is also a Condor drone anchored to the roof, with some wires running out of it. :D Best get into the evevator and run to the roof. The one that the guards are in can be made to stop at every floor or some other delay tactic. There's no way the gear on the rrof is going to avoid notice. If 'the thing' can wait, then we can deal with it at the medicine lodge. Any discusison can be had during the elevator ride. This will also bring Ghost and Trodgor closer to what support the rest of the team can give. |
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Mar 18 2004, 11:05 PM
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#402
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Shooting Target Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
And the silence was deafening :D
All I'll say is, you aren't screwed yet. There's still ways out of this, within the parameters and without straying into that spoiler :D |
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Mar 19 2004, 12:55 AM
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#403
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Moving Target Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
Should we have one of our geeks set off a security alert elsewhere in the facility, to lead the gaurds away from their intended path to the roof? If we were to attempt that, what would our possible alert locations be? (like employee garage, some offices, etc? and where are they in relation to our position and the roof entrance?) |
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Mar 19 2004, 02:26 PM
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#404
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Target Group: Members Posts: 31 Joined: 26-February 02 Member No.: 263 |
Actually, my vote would be for a simpler solution.
Have the rigger get the Nightglider to take off. Have the Condor unanchor and get the hell out of it as well, shedding the wires to drop after the drones. We can pick up the drones and the wires on the way out. We may have to hide out inside the building until they get off the roof for a while but it offers the greatest possibility of getting out of this unseen and unknown. The Condor can gain alittude aplenty and let us know when the roof clears - amongst other methods open to us. Solitaire's immediate priority is to deal with the LS call. Diamond - needs to move to a position he can see the two about to hit the roof, preferably from a position or in such a way as to remain unseen himself - and if things continue to go to hell in a handbasket like they have been, offer support while we get the flock outta there. As for the inside team...I believe we have a 'option path' picked out - engage in dialoge, see if Trogdor can assense and risk a dispel while Ghost is getting the room to stop spinning for herself, trying to help Juliana up - and get their asses moving towards the elevator while offering if they'll help access to her medical supplies... (I'm personally thinking that the last aren't really going to be useful to her but hey, you don't know until you check.) Before implementation - Crusher, Shansu - add your ten cents and if you don't like any of the above, suggest alternatives... |
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Mar 20 2004, 12:05 AM
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#405
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Moving Target Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
Sounds like a pretty wise course of action. Let's also start brainstorming alternate exit strategies, in case something happens. As for the *medical* supplies, you may be right... I don't know how usefull they will be either, but this statement:
gives me pause... enough to wonder if we should make some of our non-weapon gear available to the Package.
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Mar 20 2004, 06:27 AM
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#406
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
My vote is that we get to a less exposed position before doing too much messing around. If the security guards age going to get the to roof first, then the glider and condor will have to take off. But sitting around in the basement hallway fiddling around with medical supplies does not seem like the best course of action.
Asking the package if being brought out (past the outer room) is going to ge bad for her (maybe she knows whats going on, I certainly don't). If she thinks it isn't getting into a part of the building with more hiding places and less weird astral currents should be the first order of business. Remember that the area is not a good place to be hanging around. |
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Mar 20 2004, 05:20 PM
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#407
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Shooting Target Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
"Unique physiology"? :D Do either of them say that?
Leaving the area isn't going to be bad for her. She's definite about that! So I'll assume that, whatever else, the three are - well, trying to run - for the elevator. Given the condition of all three, it's really more of a quick, motivated stagger. At this point, they've only just reached the cross-corridor leading to the elevator. "But -" (she hesitates, torn, and trails off) Mostly, she wants that thing off!!!!! You also get a terse, snapped comment that if she knew exactly wtf that was, she'd have gotten it off herself. She backs off and apologises almost at once, her hands moving in something of a semi-explanatory wave at the area. Close-up, the burns look even nastier, although at least now they're scabbing over. And then she grins and it transforms her again: magnetic, extremely distracting, extremely sexual (even here, even now, even with the tangled mess that she is) - and after a look at her eyes you're absolutely sure you never, ever want to cross her. What exactly is Ghost doing about her near maximum stun damage (which would be the reason the room is still spinning)? She's not going to have time to heal it naturally before the Great Escape. The rest seems to be more still brainstorming than actual course of action ...? Edit: oh, and if you're asking her something, I need to see the actual questions. |
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Mar 21 2004, 03:55 AM
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#408
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
How do the chances of an escape out of a window via spider silk look? If the gangs storm the fence, getting out in the confusion could probably be done? Putting Diamond at the window to levitate them all out would probably work as well. Though tere are those guards on the roof...
Remember that it's quite hard to do anything with alot of damage stocked up, at +3 TN even an normal TN 4 task is pretty difficult. Don't be expecting Ghost to do much more that walk straight, count fingers, and be reasonably quiet. |
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Mar 22 2004, 03:30 AM
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#409
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Just read through this entire thread and, wow. Just... wow. :eek: 8)
If noone sees a pressing need to get out Right Now, we could have Ghost and the rest of that group duck back into that room on the way back to the elevator that she was already in once to put herself together a little. Fifteen minutes or so should be enough for Ghost and the Package to put themselves back together, heal a box or two of Stun with a decent check, and afterward she can toss on a low-level Stim pack to keep herself mobile for the rest of the run. Also the time will allow everyone to regroup a bit in a tactical sense too. Ghost is pretty much useless until she gets healed up a bit, so she'd better do so. I really doubt that any kind of exit other than the glider is going to happen easily, so personally I'd perfer to stick to that. Any other extraction point will have to worry about the dogs now patrolling the lawn as well as the guards. Seems to me the best thing to do here would be to get out before those guards get to the roof. Having Solitaire delay their elevator and speed up Ghost and Co's might work, but still cuts it a bit fine. Also this percludes being able to sit tight and patch themselves together. If that's not possible, then Ghost and crew should relax, sit tight, and recover a bit. A (short) time later Solitaire can set off an alarm to get both guards somewhere else--the parking structure seems likely--while Ghost and crew head up to the roof. Either way, it goes without saying that the roof must be empty whenever the guards are up there. Thinking a little ahead, maybe if we're going with the rest up option we should have Ghost and Co. head up to a room on an upper floor. It'll keep them away from that (frankly frightening) ritual area, and give them quicker access to the roof. |
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Mar 22 2004, 08:04 PM
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#410
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Moving Target Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
I don't have much time to give a full comment at the moment, but whatever alarm we set off (if the group decides to do it) to distract guards, I think our best chance would be doing it while the pair enroute to the roof is still in transit... if they are just headed to the roof to take a look-see or something, they're more likely to be re routed by the two in the security office. If the two make it to the roof, we don't know if they'll be dispatched or the team in the office will go themselves or even just one of them might go... does any of us have "Security proceedures" or anything similar as a knowledge? Ultimately I suppose it's in Talia's hands and we could deliberate on it until the cows come home, but I suppose that could be said about alot of things. Ok, I think I invested way too much energy in this. :)
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Mar 22 2004, 11:54 PM
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#411
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Target Group: Members Posts: 31 Joined: 26-February 02 Member No.: 263 |
Lets not set off any alarms just yet. Once an alarm goes off...
We have whole floors worth of empty space underneath the roof in which Ghost, Juliana and Trogdor for that matter can lurk for a bit. They can't stay on the roof all night is my bet - so lets just give them some time. We can use it ourselves. Immediate priority for Ghost, Juliana and Trogdor is to get out the area in which they are right now. Before they continue to exit though... Trogdor: "Is that effect triggered by you trying to leave? What exactly sets it off?" If Diamond can take the time to trot down to the riggers van perhaps and to astral himself - if Trogdors not up to speed, a combined effort at dispelling on that lattice? What is Trogdors assessment of the thing - dispelling possible? Have the rigger disengage the drones and clear the roof is pretty much a given at this point - as is having Solitaire deal with that LS call. As for Ghost - gritting her teeth, weaving for the elevator - and thinking 15-20 minutes sitting down in an empty office sounds like a mahvellous idea. An alternative exit strategy if we have to do it - Diamond levitating them down from an upstairs window while they're under the concealment power of a spirit would probably be the best alternative. Lets stick with the slow and sneaky - and leave the frantic and furious well the hell alone unless we're given no real alternative but to put the foot down. So far we're still sneaky and unknown - lets try and keep it that way. Observe, plot and recover a little. |
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Mar 23 2004, 02:16 AM
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#412
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
x3-4 now. :) At this point we should be mostly concerned with whether or not she can be moved, or if the astral net or mesh keeps her here as well as inhibiting her power. Something like: "Are you okay to leave? Dunno about you, but I'd very much like tp be gone from here myself," would be short and to the point enough, although Trog and Ghost should feel free to elaborate and tell her that they "Don't see a focus, so it's probably Quickened or being held on by someone." Did we mention Galina's name yet? If not we should! She *did* send us to get Juliana out, even if she's not the onw paying us. Head back to the room that Ghost ducked into previously, and ask Solitaire to "reserve" an empty room on one of the upper floors to make roof access easier in a few (10-15) minutes. While they're resting, Diamond might want to try disengaging from his mini gang war and help out Trogdor with Dispelling that ward. This of course depends on how important we judge that ward to be; if it's only keeping her powers bottled up we can hold off on dealing with it until later, but if it's constantly blasting all of us we might want to get rid of it sooner. :D Side note:
Not only did she know that Trogdor was Conjuring, but she knew *what* he was conjuring! That's really good for someone in such obvious distress/in her condition, unless she got a *really* good Perception roll. :D I'm pretty sure this means that she's Awakened and fairly powerful (high-Initiate?) at the very least, and possibly is a free spirit in physical form or some other magically-inclined, powerful being (can dragons Shapechange themselves into metahumans?) Galina was very circumspect about her abilities, moreso I think than she would be if Juliana was "just" a magician. Just something for Trogdor to keep in mind in case it becomes important.
x3.
x3 on getting drones/glider/connections off the roof ASAP, cutting connections as appropriate. Those guards won't be up there all night, and we've got plenty of time to regroup. |
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Mar 23 2004, 04:36 AM
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#413
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Moving Target Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
For what it's worth, I'm still squeamish about mentioning Galina. Especially considering the Package is already talking to us and we seem to have marginal cooperation for the time being. Let's play this close to the vest and not offer anything we don't have to, we don't know what the consequences are. And despite my earlier wisecracks, let's be very subtle about being aware of her obviously demonstrable talents, even while asking her to use them.
My suggestions: *** Ghost: <hand to head shakily> Guys, my head is ringing like a church bell, can either of you do anything about it? <glance at Trodgor, gaze settles on Package> (as if to say "You did this to me, but I understand it wasn't intentional, besides not sure what you can do about it) Trogdor: <glances at both, but hesitates, maybe thinking about the drain or something> depending on reaction, then offers to do something about it himself. *** Trogdor to Package: If you know anything that would be useful to getting us and you out of here safely, now's the time to volunteer it. *** Trogdor to Package: Listen you hesitated earlier... is there anyone or anything down here which would be *immediately* useful to escorting you out of here? <intense furrowed astral brow and narrowed eyes> (as if to say, we've been straight shooters with you so far...) Ghost: <weakly> (as if to smooth out Trogdor's straightforward approach) Or any gear you might be able to make use of?? (wrought with subtext, but hopefully it'll help with emotions, body language and the general feel of the execution) *** Also I think it *might* be a good idea to hide out somewhere and rest up a bit... maybe... but wandering off the beaten path might make our discovery more likely. ( and even though we can't make all our decisions based on stuff like this -> ) it might make us more expendable liability-wise to our Johnson, if we see something we weren't supposed to, not necessarily a factor, but something to maybe consider when making the decision. My 2 :nuyen: Take any, all, or none... I'm just honored to be a part of this collective effort. PS: Anybody else nervous at how she's *much* more attractive in person than can be replicated by technical representations? Especially when she intentionally "turns on" the charm? |
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Mar 23 2004, 05:22 AM
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#414
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Heh, guess I ought to change "should" to "could" there. You're right; she seems to trust us for the moment, so let's not commit anything until we have to.
I like the first "conversation starter" Shanshu has, if we decide to go with that. I really don't think we should encourage her to try to do anything other than physically move though; if that whatever-it-is stuck to her aura goes off again Ghost and maybe Trogdor are taking a nice long nap in a hot zone, and we don't need that at all. :) Good points about wandering off the beaten path, but I don't want our guys to sit around here in the basement longer than absolutely necessary. There's no cameras for one, and the comm is about to get cut off for two. The top floors let us use our comms and let Solitaire overwatch through the security cameras. Also good catch about the "turning on the charm" bit, although she could just have a really high Charisma. Looks like our more-than-Awakened theories are starting to get even more evidence behind them, even if most of it is circumstansial. I would worry though if Ghost/Trogdor starts to get all :wobble: :spin: :love: on us. :grinbig: None of this is necessarily important right now, though, so let's just keep out eyes open and play it safe for now. We can always do a little more connecting the dots later on after the run. |
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Mar 23 2004, 06:28 AM
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#415
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Moving Target Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
You're exactly right, and that's why we need to figure out what that business is before we trigger it again. (I think you're suggesting that, right?)
I hadn't considered it in that light. I couldn't agree more, now that you put it that way. Perhaps our first order of business should be determine if it is *safe* to relocate with respect to the astral hoopajoo, then immediately effect this relocation. Can Solitare please begin looking for possible stop-off locations, while maintaining the excellent level of service we've come to expect? I had completely forgot Solitare had us covered with the cameras... :D bonus!
Thanks :D I think I'm comfortable in guessing it's more than high charisma because of how Talia mentioned the trids & cetera don't do her justice... then when she composed herself again momentarily, we were dazzled a bit... or at least that was the impression I got. So you're right, the evidence is mounting. But like you say, we can finish connecting the dots later, another thing to think about post-mortem unless it becomes an immediately here or there issue... which as you suggest it might, considering one of our people might become compromised. One precaution we can take with Ghost is screwing with her sense of smell, as a last resort of course, but it's on the table. We could minimize any hormonal/pheremonal, scent related business being given off by the package (which given Ghosts' scent power might actually have increased effectiveness,) by either plugging Ghosts' nose up, create a stuffy nose somehow, or create a more overpowering, unpleasant scent.... that is, if I remember my Adept Power Increase Sense of Scent business correctly. But that's if we determine some of the Package's effects are scent based. So string together that line of "if"s and it becomes unlikely we'll even need to go in that direction....
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Mar 23 2004, 04:50 PM
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#416
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Very much so, yes :)
If it comes to that we could have Ghost just seal up the helmet on that wonderful environment suit-esque armor she's wearing. I'm pretty sure though that most of this stuff is magical in nature rather than pheromones. It's probably a better idea at this point, though, to leave it off. We'd have to worry about the psychological effect it might have on the Package for us to start gearing up for biowarfare in front of her :) Fortunately we probably don't have to worry about Ghost getting completely out of hand, unless she has some homosexual leanings heretofore unexplored. :D Anyway, guess we're waiting on you GM--er, Talia. :) |
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Mar 24 2004, 01:07 AM
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#417
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Moving Target Group: Members Posts: 476 Joined: 30-December 03 From: Fresno, CFS: taking out one durned furriner at a time. Member No.: 5,940 |
Been reading off and on... and I'm about 10 days late on this, I apologize. But isn't Trogdor astral atm? Um... page 189, SR3... can't use Conjuring while in the astral. I hate bringing up rules, but I kind of viewed this as a different form of the "Idiots Guide to the Matrix" (or "Idiots Guide to Breaking and Entering") and thus as much of a learning tool as an actual run. If he gets the time, maybe a shot at assensing what it is before trying to dispel it might be the better go. Especially as he's in Astral, and the drain is physical. Nothing quite like the TN 12 of a properly quickened force 6 to ruin one's day. Diamond's a hermetic, and I didn't see anywhere that he had an elemental anywhere, so I'm assuming he doesn't, and thus not much help spirit wise. Only thing I see as spirits already set up is Trogdor's pack of watchers. |
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Mar 24 2004, 01:19 AM
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#418
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
:D :rotfl: :grinbig: Its funny because its true...all the info herein is worth its MPs in gold. IIRC, it was assumed that Diamond had elementals on stand by. |
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Mar 24 2004, 03:30 AM
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#419
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Moving Target Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
there's a two drink minimum joke in there somewhere.... :rollin:
I seem to remember something about somebody having already cooked up some helpful spookies somewhere along the line...
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Mar 24 2004, 03:34 AM
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#420
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Some number of force 4 elementals with 2 services each (4: air, air, fire, water, irrc).
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Mar 24 2004, 03:51 AM
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#421
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
And people say beer kills brain cells...Aye, but only the weak ones :D edit: And people say lurkers kill...er, wait a tick... :grinbig: This post has been edited by kevyn668: Mar 24 2004, 03:53 AM |
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Mar 24 2004, 05:17 AM
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#422
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Close:
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Mar 24 2004, 05:27 AM
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#423
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Shooting Target Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
Not forgotten, just drowned!
Quick question so I don't have to hunt for it tomorrow: did Trogdor have any great spirits on-call? I know there was talk of them. |
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Mar 24 2004, 06:59 PM
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#424
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
And oh crap we all forgot about the background count didn't we? This whole dispelling thing will be much harder if we have to do it *inside* the building. Let's leave it for afterward, or (preferably) not at all unless we're getting paid extra.
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Mar 24 2004, 07:23 PM
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#425
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Moving Target Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
true true... and if I remember the terms of the job properly, we're to try to leave no evidence behind, other than the absence of the Package, which Talia I believe said something to the effect of that doesn't count, or they won't notice her missing right away kind of thing... (I'm not too sure about that, gonna go look for that earlier in the thread) in any case every magical action we take increases the likelihood we'll be noticed or leave behind spell residue business - ergo, perhaps it is safe to leave the magical shock collar on the Package (while seeming apologetic about our "inability" to do anything about it) To do that though, I suppose we'd need to better understand the nature of the problem... what actions (moving out of a certain area, attempts to use magic, etc) trigger the effect. Besides, as EB hints, we weren't hired to magically treat/clean the Package, unless doing so is necessary for removal. Talia Invierno
can we tinker with this business without leaving astral evidence? (if we haven't already? if it is not possible to do so- then my guess is that we don't have to worry about it.)
This post has been edited by Shanshu Freeman: Mar 24 2004, 07:56 PM |
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