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> Infiltration Challenge, Examining situation variables
Mace
post Apr 22 2004, 06:58 AM
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Uhm - just how deep underground is Trogdor - and what precisely is above him.

Movement through the earth isn't the fastest - but he's not been out of his meat body that long and he doesn't have that far to go.

Trogdor: *raises hands* *pulls self into roof* *keeps hands up* *keeps willing himself up towards his hands - he got his reference point when he raised them before entering into the earth*

If I'm missing something tell me about it but quite frankly disruption = major suckage. Unless something prevents him going up as something prevented his fleeing down the corridor - put your hands in the air like you just don't care - and rise above your problems.

As for Diamond - what the hell is he still doing down there - didn't we have him get moving to be able to observe the roof when we discovered there were a couple sec guards heading up there?

Timing on guards vs Ghost and Package on extra - if we can beat em, go for it and have the drones make the withdrawal. If we have to cut em loose so be it but definitly time we started getting them on the exit the hell outta here strategy as well. If necessary, cut em loose.



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Talia Invierno
post Apr 24 2004, 02:46 PM
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QUOTE
also Talia doesn't seem to think there's much Ghost or the Package can do for Trogdor
- Shanshu Freeman

Talia was just trying to move the thread along. Within what seemed to be the primary options for Trogdor (disruption or moving through earth), the other two did not seem to me to be particularly relevant. I could be wrong.
QUOTE
just how deep underground is Trogdor - and what precisely is above him.
- Mace

Deep underground: at least 5 metres, probably closer to 8 or 10. (Tall ceiling in that other room + hidden structural work.) At this pont that part of the team has moved laterally such that the further parts of the main (current) corridor might not be under the building proper anymore. Best judgement - Advent's! - was that the above-ground building ended about 10 metres after the kennels. Ghost thinks that might be just past the domed room with the table.

If the team is under the building, the obstruction would be completely man-made (concrete and such). If they aren't, the obstruction would be about 1-2 metres of concrete/rubble/fretting, followed by earth. The background count would also make it harder to maintain a sense of direction when isolated from direct visual (living or spirit or non-masked magic) stimuli.

To what extent are the movements of non-materialised spirits limited by environment? It always seemed to me that non-watcher spirits were in their native plane in the astral ... and thus had almost absolute freedom of navigation and direction sense. (IIRC the team also had other spirits on tap besides the elementals.)

Don't let the other thread discussion on disruption affect decisions here. I was just curious, there, what would be a canon ruling on that option. As far as I am concerned for the purposes of this thread, there's been enough discussion that I'm ruling that if you want to inflict stun damage on Trogdor to disrupt him (either doing it himself personally or having someone else do it), it will snap him back to his body (possibly in terrible physical shape, depending on the method used), and he will have to make a Magic loss roll.
QUOTE
what the hell is he still doing down there - didn't we have him get moving to be able to observe the roof when we discovered there were a couple sec guards heading up there?
- Mace

He was. The other gang was also due to arrive at any moment. They arrived. He had gotten just far enough clear to be caught between the two.

General note: after the earlier potshots, there isn't much intact outdoor lighting left. You (and the gangs, and the sec guards) are now reliant on low-light and thermo, and flare compensation is also relevant. That shouldn't be too hard on Diamond (cybereyes) and the rest of the team, but might make specific target identification for others a bit problematic.
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Shanshu Freeman
post Apr 24 2004, 10:34 PM
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QUOTE (Talia Invierno)
Talia was just trying to move the thread along. Within what seemed to be the primary options for Trogdor (disruption or moving through earth), the other two did not seem to me to be particularly relevant. I could be wrong

.. after some consideration, especially paired with what EB's thinking, I tend to agree.


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Eyeless Blond
post Apr 27 2004, 05:08 AM
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Okay, so to recap, Package and Ghost are in the elevator heading up, Advert is either pulling the drones out or (if he can't get that done in the time we've got) hiding them as best he can, Trogdor is trying to dig his way out, Solitaire is slowing down the guards as much as she dares without making them overly suspicious.

Our problem now is Diamond. We've got him stuck between two very large bricks. :D Should he call on an air elemental's concealment power? Do they have concealment powers? Where should he go? Note for after: we really should have payed more attention to his rapidly declining situation.

Side note: did Diamond actually spend his 100 Karma? What on? He certainly doesn't look anything like the wiz gear/attributes on the adept.
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Eyeless Blond
post Apr 27 2004, 05:28 AM
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QUOTE (Talia Invierno)

QUOTE
what the hell is he still doing down there - didn't we have him get moving to be able to observe the roof when we discovered there were a couple sec guards heading up there?
- Mace

He was. The other gang was also due to arrive at any moment. They arrived. He had gotten just far enough clear to be caught between the two.

General note: after the earlier potshots, there isn't much intact outdoor lighting left. You (and the gangs, and the sec guards) are now reliant on low-light and thermo, and flare compensation is also relevant. That shouldn't be too hard on Diamond (cybereyes) and the rest of the team, but might make specific target identification for others a bit problematic.

Ah. Given this, I would suggest he definately try to lay low and rely on his meager Stealth to get the heck out of Dodge. Everyone else seems to be disappearing, so he should too.

These idiots are definately not getting hazard pay, btw. :P
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Crusher Bob
post Apr 27 2004, 05:28 AM
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I'll have to check, I think it was mostly spent on skills. I think I have the original 120 pt version tucked away somewhere.

QUOTE

...
Talia was just trying to move the thread along
...


Our GM is now referring to herself in the third person, this is usually not a good sign... :D

Better ask how much the package weight on the elevator ride. The Night glider can carry a trool IIRc (350Kg). If the package weight a lot more than she appears to, thing could get embarrising. Ask about a fear of heights/flying too.
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Talia Invierno
post Apr 27 2004, 05:14 PM
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So it's more or less agreed that Trogdor is trying the earth route first?

First and second pages of this thread has most of what I know of the various PCs, with the exception of some of Ghost's equipment buried further in. Besides skills (Diamond also has decking, face, and combat rifle skills), some of the karma would also have been spent on initiation. Funds would have been spent on the (mostly sensory) alphaware, the contacts, and the cheap deck and a presumed magical library 6 (for rating 6 spells). There was also a sustaining focus (more karma/bps), but power and weapon foci start to get very expensive very quickly.

IIRC air elementals don't have the concealment power. That's something specific to nature spirits.

The girl probably weighs less than Ghost: she's very slightly built. Best guess is that the Nightglider should be able to handle the two of them easily. If Ghost mentions the flying option as the way out to her, it will quickly become apparent that she definitely has no fear of heights or flying: in fact her eyes light up and her enthusiasm projects so strongly that Ghost starts remembering what it was like to fly one of those the first time. (No, not the panic crash situations :D)
QUOTE
Our GM is now referring to herself in the third person, this is usually not a good sign... :D
- Crusher Bob

I try :D
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Eyeless Blond
post Apr 27 2004, 07:42 PM
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Hmm. Yeah, after quickly looking it over in NSRCG I'd say it's probably good. The version I built up had 13 karma left to spend, but that's not much of a difference. Sheesh, 100 karma doesn't really get you that much does it? Guess I didn't know how spoiled D&D made me. :P None of this changes the fact that Diamond needs to get the heck out of no-man's land, preferably as far as he can get, and deal with the gangers' unprofessionalism later.

Anyway, yeah, I think we've agreed that Trog is trying to get out any way he can: moving through walls, the living earth, etc. Whatever he can pull off. He'll do his best to be stealthy, and should hopefully be well inside the earth if he has to disrupt himself, which should help disguise the astral signature of the spell.

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Talia Invierno
post Apr 30 2004, 12:14 AM
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Sorry - I'd been waiting to see if anyone was going to suggest specifics as to how Diamond was going about getting out of no-man's land (beyond straightforward skedaddleing).
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Eyeless Blond
post Apr 30 2004, 12:18 AM
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Oh, right, specifics! Um...

Well, considering that he doesn't have any relevant spells, and everything's pretty dark anyway, I'd suggest that he just duck down and use his meager Stealth abilities to sneak away. I'd need a more detailed description of his surroundings before thinking up anything specific. Anyone else have any good ideas?
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Shanshu Freeman
post Apr 30 2004, 02:40 AM
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QUOTE (Eyeless Blond)
I'd need a more detailed description of his surroundings before thinking up anything specific.

""
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Eyeless Blond
post May 1 2004, 03:19 AM
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So, do we get details? Or should we make them up? :)
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Talia Invierno
post May 1 2004, 03:41 PM
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I'm sorry, I'd thought before that they were already buried in the thread, and then the last half of this week suddenly turned hellish again.

For now, I know the description of the area exists in-thread, at least ... somewhere. I'll see what I can do in more detail tomorrow. I should have a couple of hours free, and I'll do this first.
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Talia Invierno
post May 2 2004, 07:42 PM
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Not yet the update - I'm working my way through the thread to make sure that what I'm giving you will be consistent. This might take a couple of hours. (I need to get me one of those jobs where I can slack off at work while doing this ;) )
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kevyn668
post May 8 2004, 08:13 AM
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**bumpage**

:)
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Shanshu Freeman
post May 11 2004, 02:21 AM
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QUOTE (kevyn668)
**bumpage**

:)

""
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Xirces
post May 11 2004, 09:51 PM
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As someone who's not contributed anything to this thread but has found it hugely entertaining and is desperate to see the conclusion...

"This is a hellishly long couple of hours" :)
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Eyeless Blond
post May 11 2004, 10:10 PM
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Honestly, though, at this point there's not much to add. The run itself was pretty much completed, if a bit sloppily, and all we really have to do now is wrapping-up stuff. The Package is getting strapped into the glider, Solitaire and Advert are getting ready to pull out as quickly as they can, probably leaving the infiltration drones for later pickup, Ghost is hanging onto the glider with the Package, and that's pretty much it. All we have to do now is try and make sure that Diamond lives to see tomorow, and see if our resident Burninator (:D) can pull out in time or has to take a Geas/lose a Magic point.

We're certainly not "done", exactly, but there's not much more to add for this particular run I think. Infiltration's done. Exfiltration's 98% done. Unless the GM wants to pull a "Gotcha" moment we're just about finished.

(Edit:) 'course *I* still want to see how this turns out in the end. I'd like to see if Trogdor can get out of that basement without having to KO himself, and how Diamond deals with being in No-Man's land, and I'm itching to see what other runs Talia comes up with (you did mention you had other ideas, right Talia?) But for the purposes of the thread--dealing with the specific situation--we're pretty much done.
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kevyn668
post May 12 2004, 01:54 AM
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EB: Its never over. Doncha know all the best stuff happens at the end of the movie..er, Shadowrun? :D

Secondly: I'm also waiting on the "Post Mortum" thread for this. :)
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Talia Invierno
post May 12 2004, 01:50 PM
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(My hard drive is dust. That's part of the delay. Thanks for your patience - and sorry.)
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kevyn668
post May 12 2004, 01:53 PM
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No prob. :) I'll just go hang out at the Riddick Chronicles site for a while. ;)
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Crusher Bob
post May 12 2004, 02:34 PM
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“My name is William Gates, King of Kings:
Look upon my works, ye Mighty, and despair!”
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare
The lone and level bits stretch far away."

It's all good.

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kevyn668
post May 12 2004, 02:52 PM
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QUOTE (Crusher Bob)
“My name is William Gates, King of Kings:
Look upon my works, ye Mighty, and despair!”
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare
The lone and level bits stretch far away."

It's all good.

I thougth your name was 'Crusher Bob'. :grinbig:
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Crusher Bob
post May 13 2004, 08:18 AM
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Eh? [/sctraches head]

It was a reference to:

QUOTE

  (My hard drive is dust. That's part of the delay. Thanks for your patience - and sorry.)
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Eyeless Blond
post May 19 2004, 03:54 PM
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bump
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