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> Violence and sexuality in games, Do we see them differently? Why?
Independent of legality, how do you approach violence and sexuality in your games?
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Talia Invierno
post Sep 16 2003, 08:29 PM
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I recognise that both of these can overlap into each other (rape, frequent sexual undercurrents in violent acts), and that there are also other themes which overlap into both (addiction/drugs/BTLs, organ-legging, prostitution within organised crime).

I also recognise that legalities surrounding both change from country to country, and moralities from person to person. Killing can happen in wartime, in an act of terrorism, through assassination, in "collateral damage" (planned or unplanned), in individual acts of violence, in self defence from someone trying to do the same to you in your home. Similarly, different acts of sexuality even between consenting adults are seen as drastically different in permissability or acceptability in different cultures.

What I'm asking is the question in as pure a manner as possible: how do you approach the concept of (possibly minimal, possibly extreme) violence in your games; how do you approach the concept of sexuality - and why. For this reason I'm going to leave legalities out of it, but individual morality cannot but be a factor in answers.

Edit: There is a certain baseline of violence more or less expected in a Shadowrun context. When I ask about your take on in-game violence, I'm actually asking about those stories/actions/descriptions that exceed the "average".
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Ed_209a
post Sep 16 2003, 09:00 PM
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Violence wise, that is just the nature of the game. SR centers around elite professional criminals after all.

Sexuality wise, It's hard to be comfortable with sexuality in games, because at one level, all my friends are watching.

It is also hard RPing characters having feelings for other characters/NPCs. You can't help seeing the player/GM along with the character, ESPECIALLY when the player/GM is the same gender as you.
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Drain Brain
post Sep 16 2003, 09:08 PM
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Dude, you stole my idea!! ;)
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Talia Invierno
post Sep 16 2003, 09:22 PM
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Half right, Brain Drain. I did steal an idea, only it's a bit older than your thread and had a rather different thrust. I was curious as to how it would play out on this board with a somewhat more global, but differently slanted, group. (Edit: your thread probably reminded me of the earlier one.)

But Ed_209a, you're absolutely right: I should have mentioned that a certain baseline of violence was more or less expected in this context, and that what was being asked was for game stories/actions/descriptions that exceeded the "average" of a gritty world (and am about to edit the first post accordingly). Would anyone's vote have changed as a result? (Come to think of it, what is that average anyway?)

Only: what is there in the concept of "elite criminal" that automatically implies violence?
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Ed_209a
post Sep 16 2003, 10:04 PM
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Unless you are talking about white collar crime like embezzlement and hacking-related crimes, criminal behavior and violence are closely connected.

From my experience with people of that mindset (thanks, Uncle Sam...) being a successful criminal requires you to be able to always place your needs or desires over the needs or desires of anyone else.

I feel that attitude makes it inherently easier, morally speaking, to commit violence against another person.


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Drain Brain
post Sep 16 2003, 10:18 PM
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Since nobody, criminal or otherwise wants to die, I think that preservation of self would incite all of metahumanity to avoid violence wherever possible (unless they're deranged). This means that someone who lives their life by way of criminal activity should also try to avoid violence.

Ipso facto, an "Elite Criminal" would never get into a potentially violent situation.

Even mugging - the "Elite Mugger" would intimidate someone into giving up their cash, not actually beat them up for it.

An "Elite Murderer" would kill stealthily, from a distance, where there is little or no chance of being attacked themselves.

Only problem is crimes of passion like revenge or things which are inherently violent like GBH or rape. These things, whilst criminal, would not generate an "elite" since they are not vocational disciplines, but rather the physical manifestation of various psychological deficiencies.

Edit: It's Drain Brain, not Brain Drain... as in "His mind is in the sewers..."
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Adarael
post Sep 16 2003, 10:55 PM
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Before every campaign (or whatever the hell you wanna call it) I try and figure out how much violence should be a part of the theme. Some movies can be incredibly dark and gritty, brutal and nasty - yet have very little violence in them (Blade Runner). Others, by virtue of the sorts of characters in it, can simply use violence as another tool in their arsenal of things to get what they want (Ronin)... I as a player and a GM don't put any limiters on how much violence or sex is *too* much, though - I just try to encourage players to stay within the thematic bounds. If they go outside, no problem - that's their choice. It does mean that within the game, those characters that don't like that so much tend to say, "Dude. Chill, or we're not running with you any more. You're a psycho."

Of course, this isn't an issue with the current game, considering it's essentially a mercenary game set in africa and southeast asia. They have the propensity to gun down a hell of a lot of people, and that's just fine, because that was the setup for the theme.

As for sexuality or romance, hey. It comes and it goes; it's usually something tied to the characters, not the plot itself - whereas violence is inherently tied to the plot of Shadowrun itself. It does make for some good runs, though - Tick Tick's done things for her man a number of times, and Atkinson went hell-bent on hunting down a Toxic Shaman after the toxic poisoned a friend of his who he thought had 'pretty eyes' and later decided was a bitch because she didn't even say thank you to him for his efforts. That kinda stuff adds dimensions to the PCs - even if it's not tied to the main plot.
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Backgammon
post Sep 16 2003, 10:56 PM
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I have no problem inflicting violence directly to the players, as well as having them witness it. I can also have the players witness sexuality sorta, but i can't inflict it upon them. I mean, we're all guys, so I don't want to roleplay a female NPC on a date with them, cause to roleplay you have to be. I'm not gay, so I'm not prepared to to pretend to be a woman and hit on a guy, just as I'm not prepared to have my player hit back on me. This also links up with my "no cross playing" policy. I do not know what is to be a woman, nor do I think or feel like a woman. Any NPC I play would therefore not feel real, so I limit female NPCs to non-sexual roles and to limited interactions of "just business". It's too bad, I admit, but those are my limits.

And on the rare occasions where girls have been playing with us, I don't go into sexual territory because I don't want to offend them or make them uncomfertable, since it's usually 1 girl surrounded by 4-5 guys...

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Adarael
post Sep 16 2003, 11:00 PM
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QUOTE
I'm not gay, so I'm not prepared to to pretend to be a woman and hit on a guy, just as I'm not prepared to have my player hit back on me.


Actually, I do that all the time. But that's because I figure I gotta stay in practice for when I wanna think like things like a horror or one of the immortal elves. Comparatively speaking, pretending to be a woman should be pretty easy.

But that's just me.
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Lucyfersam
post Sep 16 2003, 11:03 PM
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While I do include both in some storylines, violence/cruelty is much more common and easier to deal with (I run a horror aspected campaign, so there is regularly extreme violence which occasionally includes sexuality, but very rarely in any sort of erotic fashion and never directed towards a player). I think it is mostly the idea Ed_209a suggested, that it is virtually impossible to express sexuality between characters without seeing the player behind the character, making it difficult and frequently undesirable to attempt to roleplay. We've had a few intercharacter sexual interactions, but those still require some depth of emotion between the players in order to happen, and are thus restricted to specific player/player interactions, whereas horrific violence only requires a somewhat deranged mind to have a serious emotional impact on the character/player. Overall to a horror campaign, violence simply gets more milage for less investment.
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Reth
post Sep 16 2003, 11:30 PM
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I include both sex and violence regularly in my game, and by now the sex part is not a problem any more, it was a little strange in the beginning but it was actually amazing how fast the strangeness disappeared. This was several years ago now, so now it sort of just comes across as an inherently natural part of the game. And no, i'm not gay, and i have never had any problem disassociating from the players, i guess it really is a question about being comfortable with the other gamers. Also i don't think it is that big a problem to act ( in game ) and think like a woman, it just takes some consideration. Ofcourse i won't claim to do it a 100%, but i have become considerably better at it during the years.

If one was of a philosophical nature, one could speculate as to why we males have such an easy time relating to violence and not sex, at least beyond: Hrrr great knockers on that one Haw Haw.
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Thansal
post Sep 17 2003, 01:00 AM
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violence?
meh, I am a white middle class american, I am ussed to fictional violence. (I also play alot of online multiplayer games, with alot of violence.)

It is rather esay to seperate real violence from game violence.

Now sex/sexuality/gender are alot harder to deal with.

Personaly I prefer keeping them from any game I am in simply b/c alot of people I game with are not mature enugh to handel it seriously.

Some think that they are but what is actualy happening is them making afool of themself/offending some one/just getting it all wrong.
Sex/sexuality/gender are all to real animportant to me to be taken into a game as anything other then the off hand stupid joke (my mind rarly raises to the level of the gutter, thus most of my humour is stupid BUT it is only humour, never serious).

So yah, What I am trying to say:
Sexuality is a serious matter, throwing it into someplace that I am trying to have fun just aint cool.
note I ussed to play alot of WoD and still know alot of people who do, and these are generaly the types of people that bother me.
It does NOT MAKE YOU A GOOD ROLEPLAYER IF YOUR CHAR IS THE OPPOSITE GENDER/SEX! (I appologize to those who do this and do it properly, just regularly I have seen stupid people try and pull it off and be rather insulting...)
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Dragoonkin
post Sep 17 2003, 01:55 AM
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Violence is fine as long as it's not stupid violence...game example:

Mafia Don screws the players over, so they go 'take him out' which involves him fainting and them carting him off. So one guy gets the idea, "I'm going to cut him open and pull out his guts, then cut off his head...etc etc etc" so I say "You notice something blinking on his wrist." "I look, what is it?" "It's a DocWagon Platinum bracelet."

Another guy who knows more about Shadowrun than the others goes "OH HELL" and forces them to get into the van and take off. :D "I take the severed head with me!" the one guy says. "Okay, Docwagon is chasing you now...it's hard to revive someone sans-head. You see a pop-up turret on the van..." "FINE I drop the head. Jesus."

Violence is fine as long as it's not stupid violence, as I said.

This particular guy seems to get a lot of pleasure from violently dismembering and the like NPCs. :sleepy: It's kind of creepy and I try to hint at him not to, when it's pointless. Just kill the guy and move on, unless you really really need it permanent. It's not even an IC-thing. I've asked around a bit and it seems to be a theme running through his RPing...overdone ways of inflicting violence on NPCs for no actual gain.

Sexuality we haven't gotten to yet. We'll see.
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CirclMastr
post Sep 17 2003, 03:50 AM
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"Come see the violence inherent in the system!"

We're talking about a game that published an entire book based solely on how to make people and/or their organs go squish. Violence is a part of the game. Gruesomeness, on the other hand, is give or take depending on the group. If it's what you want, go for it. None of my games have ever gotten to that Evil Dead level of gore, though.

Sexuality is tough. I'd say that sexuality is one of those areas where online role-playing (which is pretty much the only way I can play SR) outshines tabletop. Online, it's much easier to dissociate from the player and focus on the character. Maybe because of that, my games seem to have more sexuality in them than most. Either way, however, sexuality is a part of the 'real' SR world as much as it is (if not moreso) in the real world. Even if you don't get into sexuality with the PCs, failing to at least touch upon it from an outside perspective is (again, just my opinion) failing to depict the game world properly.

Now if you'll excuse me, I need to find out where I left my flame-retardant ruthenium jumpsuit :P
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Kagetenshi
post Sep 17 2003, 04:05 AM
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Anything and everything. My games usually have disclaimers, and if any players object to the material I will do what I can to make sure their characters aren't present and then kick them out of the room for a few minutes.
I'm here to create a world, and the world, as all creations do, reflects its creator. While my campaign settings can be nice places sometimes, other times they really, really aren't.

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Ronin Soul
post Sep 17 2003, 04:12 AM
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My take on violence (and to a lesser extent sexuality) in my games is this:
I describe it based upon its importantance. If it's a large gunfight with bullets flying and people falling I just tend to describe it along the lines of "he falls like a puppet whose strings have been cut, his uniform stained by red". The consequences of violence in such a large scale situation are secondary to simply surviving so I tend to keep the whole instinct thing going where your own hearbeat is the only thing you can hear.

Where violence is singular, where a single person gets shot in a non-combat situation, my description of it is in turn much more detailed because this act of violence has an enormity that is greater than in a combat situation; it is unexpected so it tends to dominate all other things.

Sexuality is more complicated but the same thing in general. I would for example describe an act of intimacy with much more detail than I would an orgy (not that I've had to do either) with even less detail if a PC was involved because once again you have instinct instead of higher reason. I'd describe it in terms of feelings rather than what is seen.
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DR.PaiN
post Sep 17 2003, 07:05 AM
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Sex and rpgs don't mix... unless its between me and your mom! :love:
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Anymage
post Sep 17 2003, 11:12 AM
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I have to admit, I'm a wuss. I'll do things like "you hit him, he takes a serious wound" or have a character's contact be a stripper, but I try to avoid overt gore or gratuitious sexual detail. I'm hard pressed to think of times when that much information has ever helped a game.

Let's be honest with ourselves here. Sex, violence, drugs, and other things of that ilk aren't labeled "mature issues" because including them in your game makes you mature somehow, or because if you don't include them, that means you're not a mature person. They're labeled that way because it's easy to royally mishandle them unless you use extreme care. And to be frank, I don't know if I've ever played with a group that could handle those issues without either downplaying or glamorizing them.

And as a side-rant, why is it assumed that mature people actually enjoy bringing these issues up? I'd like to think that I'm a mature person, and I've never had a drug-fueled orgy. I'd hope most DS'ers are in the same boat I am. So while I'm cool with playing a career criminal, does he somehow need to be a Springer candidate in order to be "mature"? Can't I play a character who's mature enough not to give himself all these complexes?
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CirclMastr
post Sep 17 2003, 12:49 PM
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QUOTE
Let's be honest with ourselves here. Sex, violence, drugs, and other things of that ilk aren't labeled "mature issues" because including them in your game makes you mature somehow, or because if you don't include them, that means you're not a mature person. They're labeled that way because it's easy to royally mishandle them unless you use extreme care. And to be frank, I don't know if I've ever played with a group that could handle those issues without either downplaying or glamorizing them.


Personally, I feel they are labeled "mature issues" because it takes a certain amount of maturity to handle them properly. Does that make them inherently bad? No. Death as a concept is a "mature issue" to young children. Hell, "There's no Santa Claus" can be a "mature issue" for them. Does that mean you lock your child in his or her room and never ever open the door? No. You wait until they're mature enough to handle it. If your group isn't mature enough to handle violence and sex in your games, then you're right not to include it, but that doesn't make it a 'better' game than one that includes those elements.

QUOTE
And as a side-rant, why is it assumed that mature people actually enjoy bringing these issues up? I'd like to think that I'm a mature person, and I've never had a drug-fueled orgy. I'd hope most DS'ers are in the same boat I am. So while I'm cool with playing a career criminal, does he somehow need to be a Springer candidate in order to be "mature"? Can't I play a character who's mature enough not to give himself all these complexes?


First of all, I'd like to set the record straight: I did not have sexual relations with that mailbox :D

Seriously though, I've never had a character worthy of Jerry Springer, but at the same time I've never had a character destined for sainthood. To be blunt, perfect characters are boring. How long is it going to be fun to play a character in perfect homeostasis with the rest of the world? There'd be no character development, nowhere to go. I give my characters issues because it adds depth and gives them the chance to actually cope with those issues and (hopefully) provide some good role-playing opportunites along the way. Has that ever happened? No, but I'd like to think that part of that is because I've never played in a campaign that lasted more than two runs.
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Talia Invierno
post Sep 17 2003, 02:11 PM
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QUOTE (Thansal)
It does NOT MAKE YOU A GOOD ROLEPLAYER IF YOUR CHAR IS THE OPPOSITE GENDER/SEX! (I appologize to those who do this and do it properly, just regularly I have seen stupid people try and pull it off and be rather insulting...)

It's something I try to discourage starting players from. Too often they'll end up playing a clone of a "violence-ised" themselves as the opposite gender, and there's something about that which just doesn't work. Or else they'll tend to go completely two-dimensional - pick out one or two "opposite gender" traits and focus on that to the exclusion of all else. Again, on average: a very few can pull it off surprisingly well. It's nothing to do with security of personal heterosexuality either ... but it might perhaps have something to do with observational empathy and awareness of self? (Guessing.)

In my experience - and for simplicity I'm focusing on those who are firmly heterosexual to begin with - more than half the females I've seen RPGing have been willing to play cross-gender and about half of those were good at it. Although maybe a quarter of male players were willing to similarly cross, only two in my experience really managed it comfortably. Judging from the responses in this thread, the latter seems typical, but I haven't heard too much of the former.

Is it easier for women to "cross" than for men? If yes, how much of that is regulated by our environment: unwanted sexual advances toward a female being rather less acceptable than an exchange of fists (for example)? And yet there is this thread: it's almost "cool" to try to force oneself in where one is not wanted? And there still remains a significant perception (among women and men both) that what is really desired is submission? I guess I just don't get it.
QUOTE
Sexuality is a serious matter, throwing it into someplace that I am trying to have fun just aint cool.

Maybe I also have a different perspective on this than most, independent of gender: I see violence equally as a serious matter. Don't get me wrong - our games can get violent, even vicious - but it's never violence for the sake of a kick-ass fight, it's there when it has to be, the fights are what the situation requires and never what the situation is made into by the PCs looking to have a fight. Absolutely ditto sexuality, and sometimes violence in sexuality. I don't know that I can explain this better ...
QUOTE
And as a side-rant, why is it assumed that mature people actually enjoy bringing these issues up? I'd like to think that I'm a mature person, and I've never had a drug-fueled orgy.
- Anymage

The other place I see this quite a bit is in any discussion of why limit cursing on a specific board: "we're all mature people here!" For me, I've always felt that maturity was the ability to deal with various approaches, various themes in their place. Vicious things exist. Rape exists. Drug-fueled orgies exist (perhaps less so than many might want to think - those things tend not to be so much orgies as prostitution variants). To use any of these simply for the sake of bring in a "mature" theme ("Look, I'm mature! I can swear using complete sentences!") to me tends to spell rather its opposite.

And perhaps that might be another reason why extreme violence tends to be more acceptable in a "fun" RPG than sexuality: in a videogame environment, we're exposed to non-consequential violence a good deal younger. Does that make the understanding of violence a bit less "real"?

In retrospect, I should probably have also added another category to that poll:
"I include both regularly, and the two frequently blur into each other."

(Apologies, Drain Brain. Netscape dyslexia ;) )
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Drain Brain
post Sep 17 2003, 02:59 PM
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NP, Talia.

A wee bit off topic, but:

QUOTE

Sexuality is a serious matter, throwing it into someplace that I am trying to have fun just aint cool.


What the hell is that all about?

There is nothing "serious" about sexuality! What planet are you from?

You are either (in no particular order):

Heterosexual (default due to procreative requirements)
Homosexual (Male/Male or Female/Female - no matter)
or
Bisexual (best of both worlds, or so they tell me...)

Regardless of which option you "pick" from above or, rather, which option "picks you" (hey, it's like a totem!!!) you are still a human being (most of us, anyway. Some may be aliens).

Regardless of which one applies, it does nobody else any harm.

Regardless, it has no real impact on anybody else, nor is it any of their business - unless they are a potential partner.

Ipso facto, it is not serious by any stretch of the imagination.

Famine, disease, WAR, crime, drugs and a general lack of humanity - and respect for one's fellow man. These things are serious.
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Kagetenshi
post Sep 17 2003, 03:04 PM
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I've known a few (very few) genuinely asexual people.

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Siege
post Sep 17 2003, 04:30 PM
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My two bits:

Inter-character sexuality: dating, sex, whatever. Generally speaking, we all have an imagination. All the gaming groups I've played with have been happy to say, "Ok, you go out on a date." and leave it at that.

Only once did we roleplay a "Date" and that was because my character (a bard) was setting up a fellow player (a fighter) with an elven Lady. "Setting up" being along the lines of "I hide in the bushes to whisper lines" or "I play mood music" or "I cast a spell to make a rose bloom in her hands" -- that sort of thing.

I have had hookers, escorts and whatnot as contacts -- but there was never a need to describe in any particular detail of what they looked like or go in-depth into their profession.

I suppose "deviant" sexual activity is a matter of opinion -- my last crew had two homosexuals with a leather attraction and a bdsm enthusiast. With that in mind, there was never a need to go into detail about sexual content or relationships -- (interesting aside: the fighter in the above story was on of the gay guys)

The biggest problem is not with violence in the game -- we tend to imagine standard tv violence. Rarely do we imagine "Saving Private Ryan" violence.

Sexual violence in the context of the story is much the same -- we know the words, but rarely do we have the proper context to color in the rest of the picture.

It becomes a little disturbing when players want to actively role-play things that we feel are personal or don't need to be explored. I refer any readers to the latest "pedophiles" thread for more thoughts on the matter. I suppose that's because most of my peers don't mind being evil but psychotic and grotesque is another matter.

-Siege
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Dr Komuso
post Sep 17 2003, 05:48 PM
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One thing I've never understood about Shadowrun is how the sourcebooks will alternately describe some of the most depraved, sickening acts of violence (Anyone remember the Master Shedim story in SOTA? *shiver*), and establish in very clear terms that there are places like Bangkok, or the Manilla brothels, where men, women, children, and farm animals are sexually enslaved practically as part of government policy, and then turn around and use words like "frag" and "drek" in place of their real counterparts.

Anyway, it's very clear once you get beyond the BBB that Shadowrun is designed to be run pretty much as dark or as squeaky clean as the GM and players desire. They've long given us information on things that many people, myself included, find quite disturbing, but always included a disclaimer. Honestly, I don't think anyone can fault FASA/WK's/FP's handling of the different age groups who may be playing their game.

Myself, I'm in the rather odd position of having been running the same campaign for about a decade, with generally the same group of players (Many others have come and gone, but there's always been a core of 4.), and our game has gone from possessing a 12 year old's thematic understanding of sex and violence to a 22 year old's. I, and the other member of our group who GM's, have made full use of nearly everything presented in the sourcebooks: From blood mages and Toxic Avengers, to shedim and the Manilla brothals.

I will freely admit that their have been times when the game has become so bloody that I've been asked to tone it down, and within reason I have done.... after all, we're playing for everyone's enjoyment, not simply mine. My view on sexuality is a little less charitable, as I see it as a far more natural thing to include in human interaction than violence of any kind. Shadowrun is, as I see it, an extremely dark world, with predators who profit from prostitution, slavery, and snuff BTL's, and to not include that is to deny a very real and vital part of the game. This is not to say that when it comes to hot button issues such as those, however, that I don't think a GM should be willing to compromise with his players.... basically, normal sex = good, but abnormal sex should be viewed the same as violence.... strike a balance between staying true to the world and making sure everyone is comfortable.

For the record, yes, all of us play several male and female characters who, at various times, have been sexually involved with both NPC's and one-another. Honestly, a relationship with a PC is one of the quickest ways for an NPC to crossover into becoming a PC themselves.

I'm not saying you're not a "mature roleplayer" if you steadfastly refuse to play either violence/sex, or a PC of the opposite gender, but I honestly think you're denying something which can be one of the most rewarding aspects of roleplaying. It's understandable you may feel uncomfortable at looking into the eye's of a friend and saying "I love you.", so I offer a tactic we have used for many years: During the majority of the game focus on the nitty gritty, the planning, the excecution, all of that.... but afterwards, the GM and the PC's should go outside (or simply stay in and turn off the lights) with drinks, snacks, and comfortable seating. Let those of you who smoke go ahead and do so. And then, as your characters, just start talking.... reflect on what just happened, discuss what's going to happen, or just shoot the breeze. It doesn't matter so much what you talk about, as long as you do talk. I guarantee that if you try this you will not only begin to see the relationships, romantic and otherwise, blossom amongst your characters, you will begin to become more comfortable with them, and eventually you'll be able to do the exact same thing while looking across the table at a friend.

But, then again, maybe we're ALL just crazy. :eek:
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Anymage
post Sep 17 2003, 11:44 PM
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Personally, I feel they [sex/violence/etc.] are labeled "mature issues" because it takes a certain amount of maturity to handle them properly  ...  If your group isn't mature enough to handle violence and sex in your games, then you're right not to include it, but that doesn't make it a 'better' game than one that includes those elements.


Uhm... aren't we saying the same thing here? The only place that I feel I stand out is that I'm willing to claim that most gamers aren't as good with "mature themed material" than they claim to be. (Which is part of the general human condition; people will always try to see themselves as better than average in any category you care to name.) So while I'm willing to touch on "mature themed" material, I have yet to find both a group that can handle it well and situations where the added detail would add anything. It makes my game slightly worse than one I could run with some Platonic perfect group, but much better than one that lets the genie out of the bottle without carefully thinking it out first.

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To be blunt, perfect characters are boring.  How long is it going to be fun to play a character in perfect homeostasis with the rest of the world?  There'd be no character development, nowhere to go.  I give my characters issues because it adds depth and gives them the chance to actually cope with those issues and (hopefully) provide some good role-playing opportunites along the way.


Again, I agree here, but the same could be said of a character who's all shock. You never have any reason to empathize with them, and those characters tend to be about as 2-D as the perfect "I spend all day meditating and training with my katana" type characters. There are plenty of issues you can build into a character that come as part of active background, and that you could still tell your kid sibling about.

And as a matter of fact, shock-characters actually miss the mark on reacting to the world by a large margin too. Let's take the "mature issue" of drug abuse. It's one thing to have a character feel that she's only at her best when she's had a hit of Psyche, so she pops a dose before every run or other important scene. It's quite another if said character sniffs lines of coke while negating with Mr. Johnson. I'm against going too mature-themed because the latter is far more common than the former when you throw the doors open, something I don't find helpful to my games.

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Is it easier for women to "cross" than for men? If yes, how much of that is regulated by our environment: unwanted sexual advances toward a female being rather less acceptable than an exchange of fists (for example)?


Actually, I think it's more the fact that culturally, individuals of unknown sex tend to default to being male. So even though girls playing guys tend to miss the mark, it's okay because they have such a broad list of options available. While a guy playing a girl has to play something feminine, which is usually a prelude to disaster.

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There is nothing "serious" about sexuality! What planet are you from?
...
Regardless of which one applies, it does nobody else any harm.

Regardless, it has no real impact on anybody else, nor is it any of their business - unless they are a potential partner.


In the real world, yes. In the game world, it's a whole other story.

I'm a heterosexual male. What I'm typing at the moment has nothing to do with either. I could be anything out of the grab-bag of sexual orientations/fetishes/etc. and it wouldn't affect my take on the game. It's just what I do on my own free time. So if I were homosexual, there wouldn't be any real difference.

In the game, however, my playing a gay character could go one of three ways. I could play him as a lisping, offensive stereotype of a faggot (or an overly-butch, offensive inmate stereotype). I could play him to turn other player's stomachs by insisting on inserting graphic details of who he checks out and his porn collections. Or maybe, just maybe, I could play him as a more or less normal person who's sexuality is all but indistinguishable while he's on-stage. Speaking as a player, I'd like to think that the first two choices would be rejected ut of hand, and if sexuality has minimal impact on play, I don't see why anyone sees any reason to focus on it. (If you wanted to focus on that as a character quirk, more power to you, but I wouldn't like a GM who focused on that melodrama. Leave it to the sidelines and let's get to our gaming.)

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I'm not saying you're not a "mature roleplayer" if you steadfastly refuse to play either violence/sex, or a PC of the opposite gender, but I honestly think you're denying something which can be one of the most rewarding aspects of roleplaying.


Yes, with a but. I may be closing off some potentially very rewarding avenues of gaming, but I'm also closing off a great many highly embarrassing and offensive avenues of play, too. I'd love it if all groups could handle any issues that came up with tact and maturity, but sadly that's not the case, and attempting to pretend otherwise is setting everyone up for a bad time.
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