Attack the FAQ, ..and kick it while its down |
Attack the FAQ, ..and kick it while its down |
Jul 11 2005, 01:28 PM
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#1
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Moving Target Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
When the MW Adept begins initiating, each time he picks a metamagic or alters his signature, he gains a spare Magic Point. Its absolutely useless to him, until he takes a deadly wound and fails a magic test. Then he can squander these spare magic point, losing no Powers. He still has to take a geas, to avoid becoming a burnout though. In short, its weird and inconsistent, and it sucks. :wobble: Well, that is all. Move along now. *mutters* not like I care anyway, we just houserule it to common initiaiton. |
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Jul 11 2005, 03:05 PM
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#2
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Shooting Target Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
That's always been one of my pet peeves too :wobble:
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Jul 11 2005, 03:21 PM
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#3
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
The pare magic point applies to both is real magic rating and his virtual magic rating. Thus, it is not useless. Bacisly, he gainst a power point that must be applied to magic power and canot be used for anything else. If he decides not to get a metamagic he gains as extra power point that can be applied to adept powers.
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Jul 11 2005, 03:33 PM
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#4
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Moving Target Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
Ordinary adept initiation.
Reading the rules as written, it's ordinary initiation + option of getting an extra power point instead of astral change or metamagic. Not, as people like to say, an increase in virtual magic rating. The 'virtual magic' increase is an interpretation because they think the given rule is too powerful. I'm not entirely sure of that one, because there are a lot of metamagics that really help the mage side, and under that interpretation, it's adept powers or metamagics. Pure adepts are the ones it would be really over powered on. There's only so many things you can take centering in, or would bother taking centering in. Now.. reading the FAQ, MWA Adepts have a customized ordeal 100% of the time. Night in a cell with Bubba the Troll and 20 dice of spell defence. Which they don't get any karma reduction for. Now.. my pet peeve (beyond the FAQ ruling).. Why would MWA's initiation ALWAYS make them more powerful on the magician side? Isn't it just as reasonable for the MWA to have 4 points of magic power, a force 2 power focus, and boost the ADEPT powers quite a bit? Why should initiation penalize that? It's almost as bad a ruling as the FAQ, for anyone but a mage-dominated MWA. At least the FAQ was evenhanded in the abuse. |
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Jul 11 2005, 03:36 PM
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#5
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Shooting Target Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
Half true ... except that Magic Power requires power points to purchase, and that's exactly what you don't get with this option. |
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Jul 11 2005, 03:34 PM
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#6
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Moving Target Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
A point of magic rating gives a power point in an of itself though Talia.. you always have (Magic Rating) power points. |
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Jul 11 2005, 03:40 PM
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#7
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Shooting Target Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
If it did, why would it be necessary to specify that the power point is received in option 1, but not in the other three options? (And now we drift closer to that classic debate ... :grinbig: )
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Jul 11 2005, 03:55 PM
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#8
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Moving Target Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
That's why the rule is silly ;)
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Jul 12 2005, 03:19 AM
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#9
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Silly or not, that's the rule as written.
Personally, I've never had a problem with letting physmages initiate as usual. They still don't overpower either a straight adept or mage, and their versatility is overrated. Oh, and to add to the sillyness, weblife-- when a physmage loses magic, he *has* to lose it from his Magical Power first. No ifs, ands, or buts. So, initiating by the book only makes it more likely that he'll lose Magical Power, with little extra benefit. |
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