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#1
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Moving Target ![]() ![]() Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 ![]() |
Was reading Loose Alliances and they mention a group of runners using a rogue satellite to connect to the matrix. Apparently this makes it very difficult for people to track. So my question is could some one use such a set up to rig drones from across a continent?
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#2
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
Sure, if you don't mind the lag.
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#3
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
Honestly, I've been thinking about the lag, which only seems to apply for decking, and why that is. Then it hit me. Decking is happening at a much higher speed than other actions, the milliseconds of latency is a big impact there, but undetectable in phone and video transmission. There should be no lag for rigging as it is considered real-time. The only time there should be latency is if a decker is fiddling with the transmission.
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#4
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
Well, how much lag do Predators currently suffer?
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#5
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Moving Target ![]() ![]() Group: Members Posts: 134 Joined: 26-February 02 From: Seattle Member No.: 1,525 ![]() |
A few seconds, but it's not too bad in their mission. Even fire missions don't require the split-second realtime response.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 ![]() |
Thought about the predators and if we can do that now, in 2064 or what ever it should be just that much better. The other thing is that Magestone, the team written about in Loose Alliances using the satellite did not seem to suffer from any lag or are they just supposed to be that good?
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#7
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Moving Target ![]() ![]() Group: Members Posts: 134 Joined: 26-February 02 From: Seattle Member No.: 1,525 ![]() |
It's a speed of light issue. No matter how good the equipment, it's going to take a noticeable time to go up and come back down, even if there is a non-significant amount of processing and relay time in between. Jumped-in rigging should suffer a considerable initiative penalty over a sat, the best option would be to control the entire operation through the captain's chair. However, remember that sat links are easy to block. An appreciable amount of cover and you lose signal; you need relays on the ground to control an operation of multiple drones via sat.
The network, security, and logistics are not simple to set up without having gaping weak points, but you can do a goodly amount of work from across the globe. I haven't read the LA section you speak of, so I'm unsure if this team is hilariously incompetent or professionally decent. |
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#8
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
Today's switching tech and you are right, SR operates on "Optical Computers" which seem to have near mystic powers of processing yet audio compression is so bad that 1 minute of sound is the same size as 1 minute of high definition video. The transmission speed is SoL, so no human perception can detect the up over and down paths
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#9
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Moving Target ![]() ![]() Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 ![]() |
Magestone reads as very competent and hungry. They crashed the election in California according to LA. They also indicate that because they uplink to the Matrix via the satellite it is virtually impossible to find their jack in point but they do not mention any kind of lag from doing such. Granted this may just be a case of common sense needing to be applied but if a team of deckers did suffer such a lag by using a satellite I really can't see them using it. Just a thought.
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#10
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
Yet the rules state there is lag for decking over satelites.
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#11
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
They have optical storage, but there is no indication that they have optical processing (that would be Leo's deck, I would assume). This is reason numero uno why I don't think highly of them. "Information is trickling out that Magestone wiped the results of California’s gubernatorial election in 2046. Word is, it wasn’t even a paying gig. They did the Cali job just because they didn’t like what was going down over there." That's from page 134. Now, maybe I'm just guessing from reading Dead Air (Cool book, btw), but didn't that action give the government a massive opening to go into El Infierno (.... God that's such a stupid idea) and kill everyone they could? Wow. Great move there. Fucking rocket scientists. Anyway, I don't see anything in Loose Alliances about them not suffering from the Reaction penalty one suffers for using satellites in Matrix. But then, I also think the idea that, "When NASA sold out to Ares, dozens of operable satellites got “lost” in the shuffle" is complete bunk. Unless it's a stealth satellite, someone's radar should've picked it up in the last 60 years, assuming that it would be operational in 60 years enough to be used by some uber-l33t decker crew with their own satellite. What a crock. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 134 Joined: 26-February 02 From: Seattle Member No.: 1,525 ![]() |
It's a noticable distance from ground to orbit and back again. At the speed of light, there accumulates a decent amount of latency (relative for split-second reactions like rigging a drone blasting through city streets at 200 mph).
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#13
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
maybe that's why rigging and decking are so incompatible, in SR3. riggers use unobtanium rays to communicate with their drones; deckers depend on standard radio/microwave/laser/etcetera.
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#14
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Moving Target ![]() ![]() Group: Members Posts: 134 Joined: 26-February 02 From: Seattle Member No.: 1,525 ![]() |
There are no rules for rigging via sat. There are, however, rules for decking via sat link. There are also rules for rigging in captain's chair mode via a matrix connection and emulation program. Ergo you can "rig" via sat, but you can't assume body, the latency is too high.
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#15
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Moving Target ![]() ![]() Group: Members Posts: 257 Joined: 26-February 02 From: Los Coronados | San Ysidro CA Member No.: 106 ![]() |
And while what I'm about to say is personal, please remember that Rigging Interfaces are carrying *more* data than a purely Matrix one in the SR3 rules. Real Time interfaces should be, purely IMO, possible but with the same kinds of reaction reductions as Matrix over Satellite is. Additionally, please keep in mind that the over-satellite adjustment is a-2 to Reaction. It could readily be argued that "reaction" is the adjustment being made to the person and not to the hardware (deck or drone/vehicle). There could easily be a response buffer/cache that keeps simsense running smoothly in order to compensate for minute, but always occurring, variations in latency.
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