IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> geas magic loss to ally spirit
northern lights
post Jul 15 2005, 01:54 PM
Post #1


Moving Target
**

Group: Members
Posts: 223
Joined: 23-December 03
Member No.: 5,929



i think you can't do this but could you geas the point of magic you give the ally spirit? i'm almost posative you can't and the only way to do anything similar is to use the ally as your initiation.

someone sort me out.
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Jul 15 2005, 02:13 PM
Post #2


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



no, the first point of magic is the first point of the ally's force. Be glad you don't have to pay karma for it . Do it at initiation as you said if you don't want to pay it.
Go to the top of the page
 
+Quote Post
weblife
post Jul 15 2005, 05:42 PM
Post #3


Moving Target
**

Group: Members
Posts: 437
Joined: 11-April 05
Member No.: 7,318



I believe its the Only magic point that you can give up, ungeased, and not go into Burn Out.

Hah! - Here's a use for all those extra MP's a MW Adept racks up. (If he follows the FAQ rules) :please:
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Jul 15 2005, 05:51 PM
Post #4


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



Losing some magic doesn't make you a a burnout. Losing all your magic makes you a burnout and abandoning a geas makes you a burnout who still has some magic for a little while.
Go to the top of the page
 
+Quote Post
weblife
post Jul 15 2005, 08:54 PM
Post #5


Moving Target
**

Group: Members
Posts: 437
Joined: 11-April 05
Member No.: 7,318



QUOTE (Herald of Verjigorm)
Losing some magic doesn't make you a a burnout. Losing all your magic makes you a burnout and abandoning a geas makes you a burnout who still has some magic for a little while.

Thats just being pedantic. :P
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Jul 15 2005, 09:05 PM
Post #6


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



No, it's correcting a blatant mistake about what does and does not lead to an inability to initiate. Losing a single point of magic does not prevent later initiations except in two specific cases. First, when it's your only current magic point. Second, if you take a geas for that point of magic loss and then actively choose to never use that geas again in any situation other than an initiation to remove a geas.

You can give up 5 points of magic to augmentation, ungeased, and still initiate.
Go to the top of the page
 
+Quote Post
weblife
post Jul 15 2005, 10:02 PM
Post #7


Moving Target
**

Group: Members
Posts: 437
Joined: 11-April 05
Member No.: 7,318



No, its says right here in MiTS p. 30 that you must take a gea..ahh.. wait a second. Aw nuts.

QUOTE (MiTS)
Characters who lose Magic or Essence and choose against initiation or gease...


Emphasis mine. I missed the initiation bit. :P
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 5th May 2024 - 07:30 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.