Totem Ideas, Just to be off the wall |
Totem Ideas, Just to be off the wall |
Jul 20 2005, 12:05 AM
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#1
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Moving Target Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 |
K, so I remember this was a topic a couple months back, but I thought I'd dig it up. :-)
I want to do a run that involves a really wacky shaman, and I need some ideas for a crazy totem. Ideas? (Ducks as the platapus and coyote shamans rush) |
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Jul 20 2005, 12:22 AM
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#2
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Hamster totem: like to stuff nuts in his mouth (can be taken anyway you like) and generally act cute
Gold Fish totem: shaman has complete memory wipe every 3 seconds. Blue Footed Boobie totem: not what everyone thinks he is. |
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Jul 20 2005, 12:34 AM
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#3
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Moving Target Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 |
WTF is that? |
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Jul 20 2005, 12:34 AM
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#4
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Shooting Target Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 |
Actually, I like this. +1 to Charisma, +1 to any Social-ish spells. "Ooh, look, that guy is sooo cute" |
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Jul 20 2005, 12:35 AM
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#5
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Moving Target Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 |
But what are the drawbacks? :-)
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Jul 20 2005, 12:36 AM
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#6
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Shooting Target Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 |
Body Hair +1 :grinbig:; maybe has to take a pack-rat ish flaw?
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Jul 20 2005, 12:38 AM
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#7
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Moving Target Group: Members Posts: 141 Joined: 21-December 04 From: 50 Clicks north of Dragon City (Front Range Free Zone) Member No.: 6,896 |
Elvis Totem:
Env: Las Vegas; Graceland + 50 Mile Radius, any film set location for Elvis' movies (Hamauna Beach for Blue Hawaii.. etc...) +2 Dice for Spirits of Man +2 Dice for Directed Illusion Spells, +2 Dice for Control Manipulation. -2 Dice for Health Spells (Elvis wasn't exactally a health conscious guy.. But hey.. all the fried peanut butter and banana sandwiches you want.) |
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Jul 20 2005, 01:16 AM
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#8
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Moving Target Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
hax0rz0r:
Environment: Parent's basements, college dorms. Advanteges: + 2 dice spirits of man, + 2 dice detection spells. Disadvantages: Must have computer skill of at least 6. Hippie: Environment: Coffee houses, college psychology and philosophy buildings, Burning Man. Advantages: + 1 die to nature spirits, + 3 dice to illusion spells. Disadvantages: Hippie shamans may not cast combat spells. In addition, all Hippie shamans have the Pacifist Flaw. Oh, and Mortax, the blue-footed boobie is a bird. |
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Jul 20 2005, 05:42 AM
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#9
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Jabberwocky
Enviroment: Forest +2 Dice for Forest Spirits and Combat Spells. -2 Dice for Spirits of Man and Health Spells. Compulsion: Must make a willpower (6) test when facing an opponet weilding a vorpal sword or be paralyzed with fear for 1d6 combat turns. |
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Jul 20 2005, 07:56 AM
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#10
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
I'm telling you! THe Care Bear totem!
Terrain: clouds Advantages +2 health and manipulation ( 'cause let's be honest, they're manipulative little buggers) +2 dice for sky spirits They even have a built in centering skill - sticking out your gut and repetious chanting. Drawbacks - killed on site by pretty much everyone |
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Jul 20 2005, 11:47 AM
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#11
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Neophyte Runner Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
I want to use the Elvis totem for a crazy street preacher. Thank you :grinbig:
Ok, I have: (plants can be totems too, just see Oak): Peyote: +2 dice Illusions +2 dice Hearth Spirits(those little guys running around) -2 dice Detection(let's face it, they get cet a proper reading on anything) Permanent Flaw: Flashbacks. Ganja: +2 dice Illusions +2 dice Grassland Spirits Permanent Flaw: Oblivious, and Compulsion: Munchies. Donald Duck: +2 dice Combat spells +2 dice Water spirits(he is a duck) Followers of Donald go berserk as a Bear shaman. Come on, Donald is a seriously angry guy. Cannot be in the vacinity of anyone following the Chipmunk totem. Yoda: 2+ dice Detections +2 dice Control Manipulations -1 die Combat Yoda followers have the general Pacifist flaw. In addition, they must speak everything in disjointed sentences or lose their bonuses for the day. |
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Jul 20 2005, 12:44 PM
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#12
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
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Jul 20 2005, 12:47 PM
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#13
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Moving Target Group: Members Posts: 276 Joined: 6-August 02 From: Kiel, Germany Member No.: 3,071 |
Just the old 3 movies... The new ones would give him + on comabt I think :) |
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Jul 20 2005, 12:59 PM
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#14
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Horror Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
But only for gnomes, dwarves, or any normal human afflicted with the size of one. Also: Must have Athletics 6, and be capable of responding to any Star Wars quote, at any time, any place.
Here's an idea... Mecha: +2 dice on anything pertaining to interacting with someone with cyberware, or any form of robot or drone with humanoid form +2.0 Essense bonus for cyberware installation purposes only. Can only conjure Spirits of Man Gradually starting to look asian, if didn't start that way. (*dodges the beatings.*) Must speak, read, and write Japanese and English fluently. (At least a 6 speech, and a 4 reading/writing.) At least 6 ranks in Sing (Mecha Anime Themesongs) |
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Jul 20 2005, 01:22 PM
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#15
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Whatever the hell this thing is:mutant mole thing
-2 detection -2 combat +2 spirits of the forest Environment: Underground -78 on social skill tests due to the "Oh My God, what the f*** is that thing on its mouth!?!" factor. |
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Jul 20 2005, 02:14 PM
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#16
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
I knew what you where talking about. Where not all uneducated cretonnes, some of us spent our younger years watching excessive nature documentaries. Edward |
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Jul 20 2005, 02:21 PM
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#17
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Moving Target Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 |
For SR4 only:
Totem: Decker Env: Basements (or any property belonging to parents) Advantages: +2 to detection spells +2 to direct illusion spells Disadvantages: -2 to combat spells (come on, a Max Power?) -2 to Spirits of Man, Max charisma of 4. The Decker totem yearns for an age of simpler technology when smart people had the sense to steer clear of situations hazardous to their meat bods. Deckers make great sources of information and deception but aren't too handy in a fight. Decker is a shy totem, with little force of personality. Decker will not bestow gifts on those he feels are too socially adept to appreciate the 733t skillz he offers. |
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Jul 20 2005, 06:10 PM
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#18
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Target Group: Members Posts: 24 Joined: 19-July 05 From: YOUR host Member No.: 7,506 |
Magic: The Gathering Totem
+2 Illusion Spells +2 Combat spells Can summon all Spirits Negitive Must always cast spells with expendable fetishes that are in the form of playing cards. Must hord the said fetishes. |
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Jul 20 2005, 08:35 PM
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#19
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Moving Target Group: Members Posts: 257 Joined: 25-May 05 Member No.: 7,414 |
Are you sure we aren't looking at the back-end? Could be explosive bowel evacuation. Poop jokes are cool. |
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Jul 21 2005, 01:26 AM
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#20
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Moving Target Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 |
.........wow. I think that's what happens to a mole bitten by a drop bear.
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Jul 21 2005, 06:54 AM
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#21
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Dumpshock Widow aka Mrs Fisty Group: Members Posts: 2,443 Joined: 3-January 05 From: Next to Him Member No.: 6,929 |
Like someone else mentioned before (sorry, can't remember who) I think the idea of Google as a totem is sheer genius.
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Jul 21 2005, 12:05 PM
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#22
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Neophyte Runner Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
Drek, I'd be one hell of a SR shaman :grinbig: I think that mutant mole is called a Star Mole or something or other. And yes, that is it's mouth. Alright, so after the MTG totem, who is going to start designing the Pokemon? |
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Jul 21 2005, 01:42 PM
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#23
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
New Magical Tradition: Poketotems
Although a full priority A tradition, this one steps significantly away from the common threads of most documented magical traditions. First, the "Trainers" have very restricted access to spells. They primarily have access to health spells, and all such spells must include the "Restricted Target: Pokespirit" effect. They may also learn the detection spells "Analyze Pokespirit" (which can be used to aid an assensement of one) and "Catalog Pokespirits" which is usually only taken by those obsessed with "Catching them all." (which amounts to 98% of those devoted to the Poketotems) Secondly, the Trainers must go questing for their spirits and may only have 6 specific spirits on call at any time. However, as long as the spirit doesn't break free, it is treated somewhere between an ally spirit and a bound free spirit. Trainers begin with one Pokespirit that is a force (Trainer MR/2, rounded down) and usually a cosmetic variant of either a salamander, undine, or manitous. Once they initiate, Trainers may go on astral quests to try to tame Pokespirits. The rating of the quest is determined at random, but will match the initial force of the Pokespirit found. Due to the limited abilities of Trainers, most resort to using a favored Pokespirit to deal with the dangers of questing. Trainers can use sorcery for their Pokespirit friendly spells, dispelling, and spell defense uses. Trainers use conjuring to try to bind a defeated Pokespirit, retain control of a bound Pokespirit, as well as standard banishing. Trainers may aspect or bias their powers toward a specific element in their Pokespirits. Aspecting limits them to only those Pokespirits which include that element, biasing gives them +2 dice to all tests related to Pokespirits of that type, but -1 die to all tests of Pokespirits linked by a vulnerability to the selected type. To clarify, by "linked by a vulnerability" I mean that either the Pokespirit is vulnerable to the favored element type or the favored element type is vulnerable to the Pokespirit. Valid elements for pokespirits include anything listed in MitS as a possible elemental effect for manipulation spells. |
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Jul 21 2005, 02:58 PM
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#24
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Bad bad bad.
Edward |
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Jul 21 2005, 03:37 PM
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#25
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
The discovery of a magical tradition that so closely resembles a turn of the century children's game has resulted in varried responses from the magical community at large.
The responses tend to range from "Oh drek, it never ends does it?" to "Woot, I've wanted a charmander since I was 5!" |
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