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Jul 25 2005, 06:40 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 404 Joined: 22-June 05 From: Canada eh! Member No.: 7,455 |
I think heat sinks are mainly a game mechanic that stops everyone from using omega strikes each turn. Personally ... I was thinking that it would kind of work this way.
The heat could affect the weapon, like a vindicater, but would not affect the mecha. (most weapons are mounted on the exterior hull) But there would be a targeting computer that a rigger could tell to fire specific weapons. Those would use the rating of the computer, with no additional dice. The rigger could cybernetically tell it which ones to fire with a free action. ie, fire left arm, right arm. and shoulder rocket. The rigger could take control and use gunner to fire 1 weapon (ie head lazer), with his/her skill + dice with a simple action. The weapons should be SS. he/she could flip to another weapon and fire it with the second simple action with a +2 or +4 tn, with gunnery and remaining dice. Max targetting computer rating is 5. Armor and weapons would use Navy class damage weapons. The reason I was thinking of condition monitors for major extremities like arms, legs, head, body, is that if a leg is blown off, the mecha could still function. Should probably make some kind of integrity test to see if it can survive it. |
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Jul 25 2005, 06:56 PM
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#27
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
Sounds good so far (as i can judge with my limited knowledge of the exact mechanics of rigging' stuff).
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Jul 25 2005, 07:51 PM
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#28
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
I wouldn't say that. Remember what happened to Ardjet when its AI was deleted. Most runners are simply incapable of piloting a frame without an AI. At best, the average pilot could get an AIless frame to operate as if it were an overpriced LEV. |
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Jul 26 2005, 03:46 AM
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#29
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
Hyzmarca, I'd prefer to think of that as Ken Marinaris simply being incompetent, as opposed to being a reflection on Frame Runners as a whole. :)
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Jul 26 2005, 05:07 AM
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#30
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
While I can sympathize with the sentiment I cannot agree with it. Ken was good enough to work her way into the upper ranks of Bahram. After Viola died she practically became Nohman's right hand. t least, it appear that way from the events of the game. She had enough clout to giver orders in Nohman's name. She had enough clout to give orders that bonded Dingo to Jehuty. She isn't likely to have become that powerful within the orginization without proving herself on the battlefield time and time again. I have to ask, how do you plan on handling Zero Shift and Jehuty's secondary weapons? Are you going to use an apparent vector-trap ammo storage for each weapon like they did in ZOE or are you going to do on-the-fly ammo production from a single energy pool like in ZOE: 2R? Theese dynamics make Jehuty a very different macine between the two games. In the firt game you could reasonably go crazy with the less ueful subweapons. In the second, you had to plan ever subweapon use carefully untill you obtained Naked Jehuty. With Naked Jehut's infinite subweapon reserve kill everything with homing missiles becomes a prefered tactic. |
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Jul 26 2005, 09:48 AM
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#31
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
Actually, I never really used any subweapons except Grab, Zero Shift, and the Vector Cannon....
;) I mean, I played with them, I used Geyser when the story required me to, I used Mummyhead to heal myself back up, but that was it. You don't need the others if you're a good enough Frame Runner. [edit = post consolidation] Oh, about Ken, you will note that Dingo derided Ken for not being able to pilot her Frame properly. I guess this comes down to exactly how you think OFs are. The way I see it is that it's a DNI, and unless you're a complete incompetent boob (like Ken was, guess she shoulden't have figured "I'll take Incompetent in manually operating my Frame! It'll never come up,") then you're better off without the AI at later skill levels. |
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Jul 26 2005, 10:13 AM
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#32
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
I'm having some serious troubles trying to understand these vehicle design rules. I can't seem to find out where to start working.
For the LEV I wanted to make, the Ares Wraith, I know I'd have to break some rules anyway. It's supposed to be a Humanoid Anthroform with significant size, a Body and armor rating equal to or superior to that of a comparable main battle tank. I was trying to give it a Nuclear reactor, and vector-thrust VTOL capability and anthroform walking locomotion. I wanted to give it Smart Materials, and a host of other goodies... The problem is, I can't just find an easy step-by-step in the book. I don't know where to begin, I have a vauge idea of what goes in the middle, and a vauger idea of the end. Can someone help me? |
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Jul 26 2005, 02:05 PM
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#33
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
The chassis (which doesn't exist until you derive one from those listed and your personal desires) would resemble those at the very back of R3. On top of that, you'd then have to flip back a few pages to get some idea of what properties come as a result of nuclear engines in the few chassis that support them.
Once you have those two tasks improvised, start at design features and start picking things. All customizations can be taken as design features (that's why they have DP costs as well as nuyen costs), so be sure to look at them carefully. Stay within your load and cf range (which you will be making up in steps 1 and 2) and stack up the fun. Oh, and at the end, remember the cost is DP*markup*100. I had missed the little line that mentions the *100 on my first vehicle design. The house-zepplin was cheaper than a custom shotgun as a result. Then I found the line and had to delay that purchase. |
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Lo-Fi Version | Time is now: 10th June 2026 - 04:48 AM |
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