To stun or not to stun, Somthing not right here..... |
To stun or not to stun, Somthing not right here..... |
Jul 31 2005, 01:34 AM
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#1
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Moving Target Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 |
Okay, so I was looking through the boards and a thought struck me.
If I remember the rules correctly, hammers should do stun damage by rules. I may not be remembering this right but if I am... As someone who spends many hours a day swinging variouse sizes of hammers (blacksmithing), I don't see them doing stun. I could prolly only do stun if I tried real hard, but with a little 16 oz claw hammer it would be hard. With my 10 lb. hammer.. That thing will break bones very easily. One of the other guys at work found that out when it sliped out of his hand and broke his toe. So I gues my question is, am I remembering stun damage rules right. When does stun become physical damage? Clubs? Staffs? Without books.....grumble grumble.. |
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Jul 31 2005, 02:53 AM
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#2
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
i belive i have read atleast one discussion about stun vs physical damage and what kind of real life damage falls under each.
still, stun damage can represent stuff like broken fingers and toes. hell, maybe even broken arms and legs. imo that is... allso, you can allways do physical damage with blunt melee items, just by taking a -2 to power or something. physical damage seems to be when there is open or internal bleeding created. so a broken leg where the bone have been pushed out thru the flesh or a broken rib that have gone thru a lung may well represent physical damage from blunt trauma rather then a sharp object. thing is tho that the human body is buildt to handle blunt trauma to some degree and therefor its more difficult to do physical damage that way. you have to hit in special places or in special ways to do real lethal damage using blunt force. or just with enough force to crack someones skull open (good luck doing that on a troll tho). |
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Jul 31 2005, 03:04 AM
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#3
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Moving Target Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 |
I don't think bleeding is nessissary. Look at the healing time on stun damage. No matter how much stun you have, you can be completely back to normal. A broken bone is physical, if nothing else because it takes time to heal. Given how long it usually takes to heal a broken bone, I'd say it is at least M or S. Also, as I said, a guy at work droped my 10lb hammer 2.5 ft and it did major damage to his foot. A claw hammer, okay, I have a decent strength, so maybe that's not entirely accurate. I'm just saying, if we are talking about 5lb+ hammer, even without aiming you are likely going to break the guys bones. So just a success is like M damage. What are the healing times for M and S wounds? |
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Jul 31 2005, 03:21 AM
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#4
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Clubs, IIRC, do stun damage; but maces do physical (or, at least they *can* do physical). I'd be more inclined to classify a hammer as macelike than clublike.
A light wound heals in 24 hours, assuming a successful Body test. Which, granted, isn't enough time for a broken finger to heal-- but a disjointed finger or toe would be functional in that time. With a splint on, even a broken finger won't be much of a hindrance anymore. The thing to remember is, healing doesn't mean you're completely back to normal. It means you're no longer taking penalties from the wound. The day after you took a Light wound, you're still going to have bruises and marks-- they're just not going to be crippling you anymore. As part of good roleplay, I try to carry across to my players that they still feel crappy, even after the wound is healed. But when it comes down to the pinch, they can bite the bullet and ignore the pain. They're hurt; they're just not wounded anymore. |
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Jul 31 2005, 03:34 AM
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#5
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
A mace inflicts Stun as well. You are misremembering the spiked mace, which is intended to draw blood and therefore does Physical.
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Jul 31 2005, 03:41 AM
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#6
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
I can't think of anything that's happened to me in real life that isn't technically "physical" damage.
I feel "stunned" because I stood up and hit a steel beam, but that feeling of stun could just be the modifier. Really, I have inflicted physical damage upon myself, which my body quickly tries to "heal". After a little bit, my head no longer hurts constantly, but I still feel tender for a day or so. Really. L-M-S-D stun/physical doesn't really cut it when it comes to comparing it to RL. |
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Jul 31 2005, 05:16 AM
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#7
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
well when a poorly aimed shotgun blast is S dmg, I'd say a hammer would be M at base.
But as an actual weapon, I would see it as physical, as Mortax mentioned, jsut because of healing times. You can completely recover from deadly stun in a day (24 hrs). You can't do that with a broken arm or collar bone that a hammer could pretty easily inflict with one good smack. |
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Jul 31 2005, 03:12 PM
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#8
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Moving Target Group: Members Posts: 223 Joined: 23-December 03 Member No.: 5,929 |
i made a character like this once, he used 2 5lb hammers as throwing weapons (and melee if he got desperate) and used a 16# sledge in melee.
the cheapest way to go would be to give him karate to give him physical damage. some argued the rules about it for like 20 minutes and in the end that is what i did. but everyone at the table agreed that if i took them outside and clocked them with the sledge in the garage, they would suffer physical damage, but as they saw it, the rules don't reflect real world well enough to use that arguement. in my world, i'd say that weapon definitely does physical damage, but i don't know how i'd clarify it for other people's games. maybe something along the lines of sacrificing 2 net successes to do physical. i haven't slept much after last night / this morning 's run, so i'm still not thinking clearly. |
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Jul 31 2005, 09:49 PM
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#9
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Your group needs to give the rules-sticklering a fragging break. I'd go physical damage on those all the way...screw the "rules".
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Aug 1 2005, 12:49 AM
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#10
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Target Group: Members Posts: 13 Joined: 31-July 05 From: The Island of the Mosquito Women Member No.: 7,527 |
Well, that's one way to solve rules disputes! Not sure if it's better or worse than "roll a D6 for now and discuss it in depth after the game" though! :wobble: |
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Aug 1 2005, 07:46 PM
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#11
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
It is simple really, in Shadowrun having shards of your skull broken in half with jagged shards of bone driven into your brain will knock you unconscious but cause no lasting damage. It isn't like the brain is an important organ. Most people never get any use out of it, sort of like the appendix.
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Nov 16 2006, 11:23 AM
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#12
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
[Nevermind, better let this one rest.]
This post has been edited by Austere Emancipator: Nov 16 2006, 11:54 AM |
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Nov 16 2006, 11:47 AM
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#13
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Threadcromancy!
Anyway, silly as it is, Shadowrun's philosophy on the matter is your classic Hollywood "if it ain't sharp, it ain't real damage." ~J |
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Nov 16 2006, 11:54 AM
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#14
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Holy crap! Didn't even notice the posting dates, just picked this up from the Online Users list.
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Nov 16 2006, 12:01 PM
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#15
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I'm pleased to see I'm not the only person that does that. :D |
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Nov 16 2006, 06:21 PM
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#16
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Moving Target Group: Members Posts: 470 Joined: 2-January 05 From: Quebec Member No.: 6,924 |
Until I got to your post mentioning the date, I didn't notice it...
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Nov 16 2006, 07:15 PM
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#17
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Running Target Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
I noticed the date 8).
In SR4, most blunt weapons inflict physical damage. |
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Nov 17 2006, 04:24 AM
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#18
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
So, yes, just to clarify. In SR3 a lot of things do stun damage (like maces that don't technically have spikes, or nunchaku) which really shouldn't. That's not realistic but that's just the way the game is. Kind of like the 9M uber pistols when you load them with AV rounds.
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